ConVars & Commands
4193 entries (3326 convars, 867 commands) recovered from the game binaries.
_
3 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
_fov
cl
FCVAR_NONE
|
0 | none | Automates fov command to server. |
|
_resetgamestats
srv
FCVAR_NONE
|
Command | none | Erases current game stats and writes out a blank stats file |
|
_restart
eng
FCVAR_NONE
|
Command | none | Shutdown and restart the engine. |
A
83 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+alt1
cl
FCVAR_NONE
|
Command | none | none |
|
+alt2
cl
FCVAR_NONE
|
Command | none | none |
|
+attack
cl
FCVAR_NONE
|
Command | none | none |
|
+attack2
cl
FCVAR_NONE
|
Command | none | none |
|
-alt1
cl
FCVAR_NONE
|
Command | none | none |
|
-alt2
cl
FCVAR_NONE
|
Command | none | none |
|
-attack
cl
FCVAR_NONE
|
Command | none | none |
|
-attack2
cl
FCVAR_NONE
|
Command | none | none |
|
ability_throw
cl
FCVAR_PROTECTED FCVAR_SPONLY FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CThrow | none | none |
|
ability_vomit
cl
FCVAR_PROTECTED FCVAR_SPONLY FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CVomit | none | none |
|
achievement_debug
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Turn on achievement debug msgs. |
|
achievement_disable
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Turn off achievements. |
|
achievement_evaluate
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | <internal name> Causes failable achievement to be evaluated |
|
achievement_mark_dirty
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Mark achievement data as dirty |
|
achievement_notification_test
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Test the hud notification UI |
|
achievement_reset
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | <internal name> Clears specified achievement |
|
achievement_reset_all
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Clears all achievements |
|
achievement_status
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Shows status of all achievement |
|
achievement_test_clan_count
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Determines if specified # of teammates belong to same clan w/local player |
|
achievement_test_friend_count
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Counts the # of teammates on local player's friends list |
|
achievement_unlock
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | <internal name> Unlocks achievement |
|
achievement_unlock_all
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Unlocks all achievements |
|
action_progress_reset_interval
srv
FCVAR_CHEAT
|
1.0 | number (float) | the interval between occurrences for progress reset. generated |
|
addip
eng
FCVAR_NONE
|
Command | none | Add an IP address to the ban list. |
|
adrenaline_backpack_speedup
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | min 0.01, max 1 | Percent of normal backpack item use duration to use when affected by Adrenaline |
|
adrenaline_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
15.0f | number (float) | Adrenaline - how long it lasts. generated |
|
adrenaline_health_buffer
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
25 | integer | Adrenaline - controls health buffer. generated |
|
adrenaline_revive_speedup
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
0.5 | min 0.01, max 1 | Percent of normal revive duration to use when affected by Adrenaline |
|
adrenaline_run_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
260 | integer | Adrenaline - movement speed for run. generated |
|
ai_debug_los
srv
FCVAR_CHEAT
|
0 | none | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
|
ai_debug_ragdoll_magnets
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles ai ragdoll magnets (1 = on, 0 = off). generated |
|
ai_debug_shoot_positions
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | toggles ai shoot positions (1 = on, 0 = off). generated |
|
ai_debug_speech
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles ai speech (1 = on, 0 = off). generated |
|
ai_expression_frametime
srv
FCVAR_NONE
|
0.05 | none | Maximum frametime to still play background expressions. |
|
ai_expression_optimization
srv
FCVAR_NONE
|
0 | none | Disable npc background expressions when you can't see them. |
|
ai_force_serverside_ragdoll
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles ai serverside ragdoll (1 = on, 0 = off). generated |
|
ai_LOS_mode
srv
FCVAR_REPLICATED
|
0 | none | none |
|
ai_post_frame_navigation
srv
FCVAR_NONE
|
0 | none | none |
|
ai_sequence_debug
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles ai sequence (1 = on, 0 = off). generated |
|
ai_setupbones_debug
srv
FCVAR_NONE
|
0 | none | Shows that bones that are setup every think |
|
ai_shot_bias_max
srvcl
FCVAR_REPLICATED
|
1.0 | number (float) | the maximum value for shot bias. generated |
|
ai_shot_bias_min
srvcl
FCVAR_REPLICATED
|
-1.0 | number (float) | the minimum value for shot bias. generated |
|
ai_show_hull_attacks
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles ai hull attacks (1 = on, 0 = off). generated |
|
ai_talk_idle_enabled
srv
FCVAR_CHEAT
|
1 | none | Set to 0 to disable TLK_IDLEs on survivors |
|
ai_use_visibility_cache
srv
FCVAR_NONE
|
1 | 0 or 1 | toggles ai visibility cache (1 = on, 0 = off). generated |
|
air_density
srv
FCVAR_CHEAT
|
Command | none | Changes the density of air for drag computations. |
|
alias
eng
FCVAR_NONE
|
Command | none | Alias a command. |
|
allow_all_bot_survivor_team
srv
FCVAR_NONE
|
0 | none | Allow a survivor team of nothing but bots. Human players are still required for the game to be active. |
|
allow_weapon_fire_to_use
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | toggles to (1 = on, 0 = off). generated |
|
ammo_adrenaline_max
srvcl
FCVAR_REPLICATED
|
1 | integer | Ammo - the maximum value for adrenaline. generated |
|
ammo_ammo_pack_max
srvcl
FCVAR_REPLICATED
|
1 | integer | Ammo - the maximum value for ammo pack. generated |
|
ammo_assaultrifle_max
srvcl
FCVAR_REPLICATED
|
360 | integer | Ammo - the maximum value for assault rifle. generated |
|
ammo_autoshotgun_max
srvcl
FCVAR_REPLICATED
|
90 | integer | Ammo - the maximum value for auto shotgun. generated |
|
ammo_chainsaw_max
srvcl
FCVAR_REPLICATED
|
20 | integer | Ammo - the maximum value for chainsaw. generated |
|
ammo_firstaid_max
srvcl
FCVAR_REPLICATED
|
-1 | integer | Ammo - the maximum value for first aid kit. generated |
|
ammo_grenadelauncher_max
srvcl
FCVAR_REPLICATED
|
30 | integer | Ammo - the maximum value for grenade launcher. generated |
|
ammo_huntingrifle_max
srvcl
FCVAR_REPLICATED
|
150 | integer | Ammo - the maximum value for hunting rifle. generated |
|
ammo_m60_max
srvcl
FCVAR_REPLICATED
|
0 | integer | Ammo - the maximum value for m60. generated |
|
ammo_minigun_max
srvcl
FCVAR_REPLICATED
|
800 | integer | Ammo - the maximum value for minigun. generated |
|
ammo_molotov_max
srvcl
FCVAR_REPLICATED
|
1 | integer | Ammo - the maximum value for molotov. generated |
|
ammo_pack_use_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
3 | integer | Ammo - how long it lasts for pack use. generated |
|
ammo_painpills_max
srvcl
FCVAR_REPLICATED
|
1 | integer | Ammo - the maximum value for pain pills. generated |
|
ammo_pipebomb_max
srvcl
FCVAR_REPLICATED
|
1 | integer | Ammo - the maximum value for pipebomb. generated |
|
ammo_pistol_max
srvcl
FCVAR_REPLICATED
|
-2 | integer | Ammo - the maximum value for pistol. generated |
|
ammo_shotgun_max
srvcl
FCVAR_REPLICATED
|
72 | integer | Ammo - the maximum value for shotgun. generated |
|
ammo_smg_max
srvcl
FCVAR_REPLICATED
|
650 | integer | Ammo - the maximum value for SMG. generated |
|
ammo_sniperrifle_max
srvcl
FCVAR_REPLICATED
|
180 | integer | Ammo - the maximum value for sniper rifle. generated |
|
ammo_turret_infected_damage
srvcl
FCVAR_REPLICATED
|
15 | none | Turret damage per shot against the horde (turret fires at 10Hz) |
|
ammo_turret_max
srvcl
FCVAR_REPLICATED
|
300 | integer | Ammo - the maximum value for turret. generated |
|
ammo_turret_pz_damage
srvcl
FCVAR_REPLICATED
|
8 | none | Turret damage per shot against player zombies (turret fires at 10Hz) |
|
ammo_turret_survivor_damage
srvcl
FCVAR_REPLICATED
|
1 | none | Turret damage per shot against survivors (turret fires at 10Hz) |
|
ammo_turret_tank_damage
srvcl
FCVAR_REPLICATED
|
40 | none | Turret damage per shot against tanks (turret fires at 10Hz) |
|
ammo_turret_witch_damage
srvcl
FCVAR_REPLICATED
|
16 | none | Turret damage per shot against witches (turret fires at 10Hz) |
|
ammo_vomitjar_max
srvcl
FCVAR_REPLICATED
|
1 | integer | Ammo - the maximum value for vomitjar. generated |
|
anim_3wayblend
srvcl
FCVAR_REPLICATED
|
1 | none | Toggle the 3-way animation blending code. |
|
anim_dumpstate
cl
FCVAR_DEVELOPMENTONLY FCVAR_CLIENTDLL FCVAR_CHEAT
|
Command | none | Dump the animation state for all the player classes. |
|
anim_showmainactivity
cl
FCVAR_CHEAT
|
0 | none | Show the idle, walk, run, and/or sprint activities. |
|
anim_showstate
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
-1 | none | Show the (client) animation state for the specified entity (-1 for none). |
|
anim_showstatelog
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. |
|
async_serialize
eng
FCVAR_NONE
|
0 | none | Force async reads to serialize for profiling |
|
autoaim_max_deflect
srv
FCVAR_NONE
|
0.99 | none | none |
|
autoaim_max_dist
srv
FCVAR_NONE
|
2160 | none | none |
|
autoaim_viewing_client
srv
FCVAR_DEVELOPMENTONLY
|
1 | none | none |
B
31 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+back
cl
FCVAR_NONE
|
Command | none | none |
|
+break
cl
FCVAR_NONE
|
Command | none | none |
|
-back
cl
FCVAR_NONE
|
Command | none | none |
|
-break
cl
FCVAR_NONE
|
Command | none | none |
|
banid
eng
FCVAR_NONE
|
Command | none | Add a user ID to the ban list. |
|
banip
eng
FCVAR_NONE
|
Command | none | Add an IP address to the ban list. |
|
bench_end
eng
FCVAR_CHEAT
|
Command | none | Ends gathering of info. |
|
bench_start
eng
FCVAR_CHEAT
|
Command | none | Starts gathering of info. Arguments: filename to write results into |
|
bind
eng
FCVAR_NONE
|
Command | none | Bind a key. |
|
BindToggle
eng
FCVAR_NONE
|
Command | none | Performs a bind <key> "increment var <cvar> 0 1 1" |
|
blackbox
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | none |
|
blackbox_dump
eng
FCVAR_DONTRECORD
|
Command | none | Dump the contents of the blackbox |
|
blackbox_record
eng
FCVAR_DONTRECORD
|
Command | none | Record an entry into the blackbox |
|
BlendBonesMode
srvcl
FCVAR_REPLICATED
|
2 | none | none |
|
blink_duration
cl
FCVAR_NONE
|
0.2 | none | How many seconds an eye blink will last. |
|
boomer_exposed_time_tolerance
srv
FCVAR_CHEAT
|
1.0 | none | How long an out-of-range Boomer will tolerate being visible before fleeing |
|
boomer_leaker_chance
srv
FCVAR_CHEAT
|
0 | integer | Boomer - the probability (0-1) for leaker. generated |
|
boomer_pz_claw_dmg
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4 | none | Amount of damage done by a PZ boomer's regular melee attack |
|
boomer_vomit_delay
srv
FCVAR_CHEAT
|
1 | none | How long the Boomer waits before he vomits on his target on Normal difficulty |
|
bot_crouch
srv
FCVAR_CHEAT
|
0 | none | none |
|
bot_freeze
srv
FCVAR_CHEAT
|
0 | none | none |
|
bot_mimic
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | none |
|
bot_mimic_spec_buttons
cl
FCVAR_CHEAT
|
1 | none | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot |
|
bot_mimic_yaw_offset
srv
FCVAR_CHEAT
|
180 | integer | the offset for mimic yaw. generated |
|
breakable_disable_gib_limit
srv
FCVAR_NONE
|
0 | integer | the limit for disable gib. generated |
|
breakable_multiplayer
srv
FCVAR_NONE
|
1 | none | none |
|
buddha
srv
FCVAR_NOTIFY FCVAR_CHEAT
|
0 | none | Survivors take damage but won't die |
|
budget_toggle_group
eng
FCVAR_NONE
|
Command | none | Turn a budget group on/off |
|
bug_swap
srv
FCVAR_CHEAT
|
Command | none | Automatically swaps the current weapon for the bug bait and back again. |
|
building_cubemaps
cl
FCVAR_NONE
|
0 | none | none |
|
bullet_ff_through_walls
srvcl
FCVAR_REPLICATED
|
0 | none | none |
C
504 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+camdistance
cl
FCVAR_NONE
|
Command | none | none |
|
+camin
cl
FCVAR_NONE
|
Command | none | none |
|
+cammousemove
cl
FCVAR_NONE
|
Command | none | none |
|
+camout
cl
FCVAR_NONE
|
Command | none | none |
|
+campitchdown
cl
FCVAR_NONE
|
Command | none | none |
|
+campitchup
cl
FCVAR_NONE
|
Command | none | none |
|
+camyawleft
cl
FCVAR_NONE
|
Command | none | none |
|
+camyawright
cl
FCVAR_NONE
|
Command | none | none |
|
+commandermousemove
cl
FCVAR_NONE
|
Command | none | none |
|
-camdistance
cl
FCVAR_NONE
|
Command | none | none |
|
-camin
cl
FCVAR_NONE
|
Command | none | none |
|
-cammousemove
cl
FCVAR_NONE
|
Command | none | none |
|
-camout
cl
FCVAR_NONE
|
Command | none | none |
|
-campitchdown
cl
FCVAR_NONE
|
Command | none | none |
|
-campitchup
cl
FCVAR_NONE
|
Command | none | none |
|
-camyawleft
cl
FCVAR_NONE
|
Command | none | none |
|
-camyawright
cl
FCVAR_NONE
|
Command | none | none |
|
-commandermousemove
cl
FCVAR_NONE
|
Command | none | none |
|
c_maxdistance
cl
FCVAR_ARCHIVE
|
200 | none | none |
|
c_maxpitch
cl
FCVAR_ARCHIVE
|
90 | none | none |
|
c_maxyaw
cl
FCVAR_ARCHIVE
|
135 | none | none |
|
c_mindistance
cl
FCVAR_ARCHIVE
|
30 | none | none |
|
c_minpitch
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
c_minyaw
cl
FCVAR_ARCHIVE
|
-135 | none | none |
|
c_orthoheight
cl
FCVAR_ARCHIVE
|
100 | none | none |
|
c_orthowidth
cl
FCVAR_ARCHIVE
|
100 | none | none |
|
c_thirdpersonshoulder
cl
FCVAR_ARCHIVE
|
false | none | none |
|
c_thirdpersonshoulderaimdist
cl
FCVAR_ARCHIVE
|
120.0 | none | none |
|
c_thirdpersonshoulderdist
cl
FCVAR_ARCHIVE
|
40.0 | none | none |
|
c_thirdpersonshoulderheight
cl
FCVAR_ARCHIVE
|
5.0 | none | none |
|
c_thirdpersonshoulderoffset
cl
FCVAR_ARCHIVE
|
20.0 | none | none |
|
cache_print
eng
FCVAR_NONE
|
Command | none | cache_print [section] Print out contents of cache memory. |
|
cache_print_lru
eng
FCVAR_NONE
|
Command | none | cache_print_lru [section] Print out contents of cache memory. |
|
cache_print_summary
eng
FCVAR_NONE
|
Command | none | cache_print_summary [section] Print out a summary contents of cache memory. |
|
callvote
srv
FCVAR_NONE
|
Command | none | Start a vote on an issue. |
|
cam_collision
cl
FCVAR_ARCHIVE
|
1 | none | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
|
cam_command
cl
FCVAR_CHEAT
|
Command | none | Tells camera to change modes |
|
cam_idealdelta
cl
FCVAR_ARCHIVE
|
4.0 | none | Controls the speed when matching offset to ideal angles in thirdperson view |
|
cam_idealdist
cl
FCVAR_ARCHIVE
|
150 | integer | Camera - controls idealdist. generated |
|
cam_ideallag
cl
FCVAR_ARCHIVE
|
4.0 | none | Amount of lag used when matching offset to ideal angles in thirdperson view |
|
cam_idealpitch
cl
FCVAR_ARCHIVE
|
0 | integer | Camera - controls idealpitch. generated |
|
cam_idealyaw
cl
FCVAR_ARCHIVE
|
0 | integer | Camera - controls idealyaw. generated |
|
cam_showangles
cl
FCVAR_CHEAT
|
0 | none | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
|
cam_snapto
cl
FCVAR_ARCHIVE
|
0 | integer | Camera - controls snapto. generated |
|
camortho
cl
FCVAR_CHEAT
|
Command | none | Switch to orthographic camera. |
|
cancelselect
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Cancels the current weapon-selection menu by calling the cancel method on CHudWeaponSelection. generated |
|
car_alarm_chirp_distance
srv
FCVAR_NONE
|
350 | integer | the distance for alarm chirp. generated |
|
car_alarm_chirp_duration
srv
FCVAR_NONE
|
1 | integer | how long it lasts for alarm chirp. generated |
|
car_alarm_chirp_interval
srv
FCVAR_NONE
|
3 | integer | the interval between occurrences for alarm chirp. generated |
|
car_alarm_distance
srv
FCVAR_NONE
|
750 | integer | the distance for alarm. generated |
|
car_alarm_duration
srv
FCVAR_NONE
|
15 | integer | how long it lasts for alarm. generated |
|
cast_hull
srv
FCVAR_CHEAT
|
Command | none | Tests hull collision detection |
|
cast_ray
srv
FCVAR_CHEAT
|
Command | none | Tests collision detection |
|
cc_captiontrace
cl
FCVAR_NONE
|
1 | none | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
|
cc_emit
cl
FCVAR_NONE
|
Command | none | Emits a closed caption |
|
cc_findsound
cl
FCVAR_NONE
|
Command | none | Searches for soundname which emits specified text. |
|
cc_flush
cl
FCVAR_NONE
|
Command | none | Flushes async'd captions. |
|
cc_lang
cl
FCVAR_ARCHIVE
|
12196122 | none | Current close caption language (emtpy = use game UI language) |
|
cc_linger_time
cl
FCVAR_ARCHIVE
|
1.0 | none | Close caption linger time. |
|
cc_minvisibleitems
cl
FCVAR_NONE
|
1 | none | Minimum number of caption items to show. |
|
cc_norepeat
srv
FCVAR_NONE
|
5 | none | In multiplayer games, don't repeat captions more often than this many seconds. |
|
cc_predisplay_time
cl
FCVAR_ARCHIVE
|
0.25 | none | Close caption delay before showing caption. |
|
cc_random
cl
FCVAR_NONE
|
Command | none | Emits a random caption |
|
cc_sentencecaptionnorepeat
cl
FCVAR_NONE
|
4 | none | How often a sentence can repeat. |
|
cc_showblocks
cl
FCVAR_NONE
|
Command | none | Toggles showing which blocks are pending/loaded async. |
|
cc_showmissing
srvcl
FCVAR_REPLICATED
|
0 | none | Show missing closecaption entries. |
|
cc_subtitles
cl
FCVAR_ARCHIVE
|
0 | none | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
|
ccs_write_convars
eng
FCVAR_CHEAT
|
Command | none | Write all convars to file. |
|
centerview
cl
FCVAR_NONE
|
Command | No arguments. | Centers the local player's view by invoking the view reset method on the engine's view angles interface. generated |
|
ch_createairboat
srv
FCVAR_CHEAT
|
Command | none | Spawn airboat in front of the player. |
|
ch_createjeep
srv
FCVAR_CHEAT
|
Command | none | Spawn jeep in front of the player. |
|
chainsaw_attack_cone
srv
FCVAR_CHEAT
|
30.0 | none | none |
|
chainsaw_attack_distance
srv
FCVAR_CHEAT
|
50.0 | number (float) | the distance for attack. generated |
|
chainsaw_attack_force
srv
FCVAR_CHEAT
|
400.0 | number (float) | the applied force for attack. generated |
|
chainsaw_attract_distance
srv
FCVAR_CHEAT
|
500.0 | number (float) | the distance for attract. generated |
|
chainsaw_damage
srv
FCVAR_CHEAT
|
100.0 | number (float) | Chainsaw - damage dealt. generated |
|
chainsaw_debug
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | toggles chainsaw (1 = on, 0 = off). generated |
|
chainsaw_hit_interval
srv
FCVAR_CHEAT
|
0.1 | number (float) | the interval between occurrences for hit. generated |
|
chainsaw_startup_fadeout_time
srv
FCVAR_CHEAT
|
0.1 | number (float) | the time for startup fadeout. generated |
|
changelevel
eng
FCVAR_DONTRECORD
|
Command | none | Change server to the specified map |
|
changelevel2
eng
FCVAR_DONTRECORD
|
Command | none | Transition to the specified map in single player |
|
changelevel_inhibit
srv
FCVAR_CHEAT
|
0 | none | none |
|
changelevel_pause_interval
srv
FCVAR_CHEAT
|
8 | integer | the interval between occurrences for pause. generated |
|
charger_pz_claw_dmg
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
10 | none | Amount of damage done by a PZ charger's regular melee attack |
|
chet_debug_idle
srv
FCVAR_DEVELOPMENTONLY FCVAR_ARCHIVE FCVAR_CHEAT
|
0 | none | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
|
chooseteam
cl
FCVAR_NONE
|
Command | none | Choose a new team |
|
cl__ragdoll_max_remove_per_frame
cl
FCVAR_NONE
|
1 | integer | Client - controls ragdoll max remove per frame. generated |
|
cl_addon_debug
cl
FCVAR_NONE
|
0 | 0 or 1 | Client - toggles addon (1 = on, 0 = off). generated |
|
cl_addon_fade_max
cl
FCVAR_NONE
|
1000 | integer | Client - the maximum value for addon fade. generated |
|
cl_addon_fade_min
cl
FCVAR_NONE
|
800 | integer | Client - the minimum value for addon fade. generated |
|
cl_aggregate_particles
cl
FCVAR_NONE
|
1 | integer | Client - controls aggregate particles. generated |
|
cl_anglespeedkey
cl
FCVAR_NONE
|
0.67 | number (float) | Client - controls anglespeedkey. generated |
|
cl_animationinfo
cl
FCVAR_NONE
|
Command | none | Hud element to examine. |
|
cl_autoaim
cl
FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_SS
|
1 | none | Set to 1 to use autoaim on joysticks, 0 to disable |
|
cl_autohelp
cl
FCVAR_ARCHIVE FCVAR_USERINFO
|
1 | none | Auto-help |
|
cl_benchmark_particle_system
cl
FCVAR_NONE
|
Command | none | Measure simulation time for a named particle system |
|
cl_blurClearAlpha
cl
FCVAR_NONE
|
0 | none | 0-255, but 0 has errors at the moment |
|
cl_blurDebug
cl
FCVAR_NONE
|
0 | integer | Client - controls blurdebug. generated |
|
cl_blurPasses
cl
FCVAR_NONE
|
1 | integer | Client - controls blurpasses. generated |
|
cl_blurTapSize
cl
FCVAR_NONE
|
0.5 | number (float) | Client - controls blurtapsize. generated |
|
cl_bob
cl
FCVAR_CHEAT
|
0.002 | number (float) | Client - controls bob. generated |
|
cl_bobcycle
cl
FCVAR_CHEAT
|
0.8 | number (float) | Client - controls bobcycle. generated |
|
cl_bobup
cl
FCVAR_CHEAT
|
0.5 | number (float) | Client - controls bobup. generated |
|
cl_burninggibs
cl
FCVAR_NONE
|
0 | none | A burning player that gibs has burning gibs. |
|
cl_buy_favorite
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Purchase a favorite weapon/equipment loadout |
|
cl_buy_favorite_nowarn
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
0 | none | Skips the error prompt when saving an invalid buy favorite |
|
cl_buy_favorite_quiet
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
0 | none | Skips the prompt when saving a buy favorite in the buy menu |
|
cl_buy_favorite_reset
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Reset favorite loadouts to the default |
|
cl_buy_favorite_set
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Saves the current loadout as a favorite |
|
cl_c4dynamiclight
cl
FCVAR_NONE
|
0 | none | Draw dynamic light when planted c4 flashes |
|
cl_camera_follow_bone_index
cl
FCVAR_CHEAT
|
-2 | none | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
|
cl_chat_active
cl
FCVAR_NONE
|
0 | integer | Client - controls chat active. generated |
|
cl_chat_wipehistory
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
0 | none | Wipes chat history after all chat text faded out |
|
cl_chatfilters
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
31 | none | Stores the chat filter settings |
|
cl_cinematiclight_b
cl
FCVAR_CHEAT
|
0.05 | number (float) | Client - controls cinematiclight b. generated |
|
cl_cinematiclight_g
cl
FCVAR_CHEAT
|
0.3 | number (float) | Client - controls cinematiclight g. generated |
|
cl_cinematiclight_r
cl
FCVAR_CHEAT
|
3.0 | number (float) | Client - controls cinematiclight r. generated |
|
cl_cinematiclight_scale
cl
FCVAR_CHEAT
|
7.0 | number (float) | Client - a scaling multiplier for cinematiclight. generated |
|
cl_cinematiclight_tonemap
cl
FCVAR_CHEAT
|
0.4 | number (float) | Client - controls cinematiclight tonemap. generated |
|
cl_clearhinthistory
cl
FCVAR_NONE
|
Command | none | Clear memory of client side hints displayed to the player. |
|
cl_clientmenudistancecap
cl
FCVAR_CLIENTDLL
|
10 | none | Furthest the client menu will think the mouse has gone. |
|
cl_clientmenuscalefactor
cl
FCVAR_CLIENTDLL
|
0.05 | none | Multiplier to the mouse's units to get the client menu's units. |
|
cl_clock_correction
eng
FCVAR_CHEAT
|
1 | none | Enable/disable clock correction on the client. |
|
cl_clock_correction_adjustment_max_amount
eng
FCVAR_CHEAT
|
200 | none | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
|
cl_clock_correction_adjustment_max_offset
eng
FCVAR_CHEAT
|
90 | none | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
|
cl_clock_correction_adjustment_min_offset
eng
FCVAR_CHEAT
|
10 | none | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
|
cl_clock_correction_force_server_tick
eng
FCVAR_CHEAT
|
999 | none | Force clock correction to match the server tick + this offset (-999 disables it). |
|
cl_clock_showdebuginfo
eng
FCVAR_CHEAT
|
0 | none | Show debugging info about the clock drift. |
|
cl_clockdrift_max_ms
eng
FCVAR_CHEAT
|
150 | none | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
|
cl_clockdrift_max_ms_threadmode
eng
FCVAR_CHEAT
|
0 | none | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
|
cl_color_survivor
cl
FCVAR_NONE
|
138 182 220 | string | Client - controls color survivor. generated |
|
cl_color_zombie
cl
FCVAR_NONE
|
209 199 151 | string | Client - controls color zombie. generated |
|
cl_colorblind
cl
FCVAR_ARCHIVE
|
0 | none | Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness. |
|
cl_colorfastpath
cl
FCVAR_NONE
|
0 | integer | Client - controls colorfastpath. generated |
|
cl_crash
cl
FCVAR_CHEAT
|
Command | none | Causes a client crash for testing |
|
cl_create_server
cl
FCVAR_NONE
|
Command | No arguments. | Creates or reuses a local server object and activates it through the engine's server management interface. generated |
|
cl_crosshair_alpha
cl
FCVAR_ARCHIVE
|
255 | min 0, max 255 | Crosshair alpha |
|
cl_crosshair_blue
cl
FCVAR_ARCHIVE
|
220 | min 0, max 255 | Crosshair blue component |
|
cl_crosshair_circle_alpha
cl
FCVAR_NONE
|
0 | none | Crosshair circle alpha |
|
cl_crosshair_circle_mode
cl
FCVAR_NONE
|
0 | none | Crosshair circle mode (0=actual aim error + pellet scatter, 1=green is aim error, red is pellet scatter, 2=inside of crosshair lines |
|
cl_crosshair_dynamic
cl
FCVAR_ARCHIVE
|
1 | none | Crosshair scales based on accuracy |
|
cl_crosshair_green
cl
FCVAR_ARCHIVE
|
182 | min 0, max 255 | Crosshair green component |
|
cl_crosshair_red
cl
FCVAR_ARCHIVE
|
138 | min 0, max 255 | Crosshair red component |
|
cl_crosshair_thickness
cl
FCVAR_ARCHIVE
|
2 | min 1, max 5 | Crosshair thickness in pixels |
|
cl_customsounds
cl
FCVAR_NONE
|
0 | none | Enable customized player sound playback |
|
cl_cycle_latch_tolerance
cl
FCVAR_CLIENTDLL
|
0.125 | none | How close an incoming Cycle reminder can be for us to ignore the input and trust the value we have. |
|
cl_debug_entity
cl
FCVAR_NONE
|
12196122 | integer | Client - controls debug entity. generated |
|
cl_debug_player_use
cl
FCVAR_NONE
|
0 | none | Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success |
|
cl_debugrumble
cl
FCVAR_RELEASE
|
0 | none | Turn on rumble debugging spew |
|
cl_demoviewoverride
cl
FCVAR_NONE
|
0 | none | Override view during demo playback |
|
cl_destroy_ragdolls
cl
FCVAR_NONE
|
Command | none | Destroys all client-side ragdolls |
|
cl_detail_avoid_force
cl
FCVAR_ARCHIVE
|
0 | none | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
|
cl_detail_avoid_radius
cl
FCVAR_ARCHIVE
|
0 | none | radius around detail sprite to avoid players |
|
cl_detail_avoid_recover_speed
cl
FCVAR_ARCHIVE
|
0 | none | how fast to recover position after avoiding players |
|
cl_detail_max_sway
cl
FCVAR_ARCHIVE
|
0 | none | Amplitude of the detail prop sway |
|
cl_detail_multiplier
cl
FCVAR_CHEAT
|
1 | none | extra details to create |
|
cl_detaildist
cl
FCVAR_NONE
|
1200 | none | Distance at which detail props are no longer visible |
|
cl_detailfade
cl
FCVAR_NONE
|
400 | none | Distance across which detail props fade in |
|
cl_disable_ragdolls
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Client - toggles whether ragdolls is disabled (1 = disabled, 0 = active). generated |
|
cl_drawescaperoute
cl
FCVAR_NONE
|
0 | integer | Client - controls drawescaperoute. generated |
|
cl_drawhud
cl
FCVAR_CHEAT
|
1 | none | Enable the rendering of the hud |
|
cl_drawleaf
cl
FCVAR_CHEAT
|
-1 | integer | Client - controls drawleaf. generated |
|
cl_drawmaterial
cl
FCVAR_CHEAT
|
12196122 | none | Draw a particular material over the frame |
|
cl_drawmonitors
cl
FCVAR_NONE
|
1 | integer | Client - controls drawmonitors. generated |
|
cl_drawprogressbar
cl
FCVAR_NONE
|
1 | none | Draw progress bar when healing |
|
cl_drawshadowtexture
cl
FCVAR_CHEAT
|
0 | integer | Client - controls drawshadowtexture. generated |
|
cl_dump_particle_stats
cl
FCVAR_NONE
|
Command | none | dump particle profiling info to particle_profile.csv |
|
cl_dumpplayer
cl
FCVAR_CHEAT
|
Command | none | Dumps info about a player |
|
cl_dumpsplithacks
cl
FCVAR_NONE
|
Command | none | Dump split screen workarounds. |
|
cl_ejectbrass
cl
FCVAR_NONE
|
1 | integer | Client - controls ejectbrass. generated |
|
cl_elevator_physics
cl
FCVAR_NONE
|
1 | integer | Client - controls elevator physics. generated |
|
cl_engine_reload_rosetta
cl
FCVAR_NONE
|
Command | No arguments. | Reloads the client radial menu by destroying the existing ClientMenu panel and rebuilding it from scripts/RadialMenu.txt. generated |
|
cl_ent_absbox
cl
FCVAR_CHEAT
|
Command | none | Displays the client's absbox for the entity under the crosshair. |
|
cl_ent_bbox
cl
FCVAR_CHEAT
|
Command | none | Displays the client's bounding box for the entity under the crosshair. |
|
cl_ent_rbox
cl
FCVAR_CHEAT
|
Command | none | Displays the client's render box for the entity under the crosshair. |
|
cl_extrapolate
cl
FCVAR_CHEAT
|
1 | none | Enable/disable extrapolation if interpolation history runs out. |
|
cl_extrapolate_amount
cl
FCVAR_CHEAT
|
0.25 | none | Set how many seconds the client will extrapolate entities for. |
|
cl_failremoteconnections
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Force connection attempts to time out |
|
cl_fastdetailsprites
cl
FCVAR_CHEAT
|
1 | none | whether to use new detail sprite system |
|
cl_fastradial
cl
FCVAR_DEVELOPMENTONLY
|
1 | none | If 1, releasing the button on a radial menu executes the highlighted button |
|
cl_fasttempentcollision
cl
FCVAR_NONE
|
5 | integer | Client - controls fasttempentcollision. generated |
|
cl_find_ent
cl
FCVAR_CHEAT
|
Command | none | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> |
|
cl_find_ent_index
cl
FCVAR_CHEAT
|
Command | none | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
|
cl_flesh_sound_frequency
cl
FCVAR_NONE
|
0.120 | number (float) | Client - controls flesh sound frequency. generated |
|
cl_footstep_fx
cl
FCVAR_DEVELOPMENTONLY
|
0 | integer | Client - controls footstep fx. generated |
|
cl_force_3rd_strike
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Client - toggles 3rd strike (1 = on, 0 = off). generated |
|
cl_foundry_ShowEntityHighlights
cl
FCVAR_NONE
|
1 | integer | Client - controls foundry showentityhighlights. generated |
|
cl_fov
cl
FCVAR_DEVELOPMENTONLY
|
90 | none | Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config.txt for splitscreen. |
|
cl_glow_ability_b
cl
FCVAR_RELEASE
|
0.0 | none | Color of ability glow |
|
cl_glow_ability_colorblind_b
cl
FCVAR_RELEASE
|
1.0 | none | Color of ability glow |
|
cl_glow_ability_colorblind_g
cl
FCVAR_RELEASE
|
1.0 | none | Color of ability glow |
|
cl_glow_ability_colorblind_r
cl
FCVAR_RELEASE
|
0.3 | none | Color of ability glow |
|
cl_glow_ability_g
cl
FCVAR_RELEASE
|
0.0 | none | Color of ability glow |
|
cl_glow_ability_r
cl
FCVAR_RELEASE
|
1.0 | none | Color of ability glow |
|
cl_glow_blur_scale
cl
FCVAR_CHEAT
|
3 | none | Controls the size of the halo shown around players and usable items |
|
cl_glow_brightness
cl
FCVAR_CHEAT
|
1 | none | Brightness of player halos |
|
cl_glow_debug
cl
FCVAR_NONE
|
0 | 0 or 1 | Client - toggles glow (1 = on, 0 = off). generated |
|
cl_glow_force
cl
FCVAR_CHEAT
|
255 | none | Forces glows on |
|
cl_glow_ghost_infected_b
cl
FCVAR_RELEASE
|
1.0 | none | Color of infected ghost glow |
|
cl_glow_ghost_infected_g
cl
FCVAR_RELEASE
|
0.4 | none | Color of infected ghost glow |
|
cl_glow_ghost_infected_r
cl
FCVAR_RELEASE
|
0.3 | none | Color of infected ghost glow |
|
cl_glow_infected_b
cl
FCVAR_RELEASE
|
1.0 | none | Color of infected glow |
|
cl_glow_infected_g
cl
FCVAR_RELEASE
|
0.4 | none | Color of infected glow |
|
cl_glow_infected_r
cl
FCVAR_RELEASE
|
0.3 | none | Color of infected glow |
|
cl_glow_infected_vomit_b
cl
FCVAR_RELEASE
|
0.72 | none | Color the PZs see the IT victim glow |
|
cl_glow_infected_vomit_g
cl
FCVAR_RELEASE
|
0.07 | none | Color the PZs see the IT victim glow |
|
cl_glow_infected_vomit_r
cl
FCVAR_RELEASE
|
0.79 | none | Color the PZs see the IT victim glow |
|
cl_glow_it_timer_ratio_reduction
cl
FCVAR_CHEAT
|
0.08 | none | Shortens the IT time remaining ratio that's applied to glow visibility by this amount. |
|
cl_glow_item_b
cl
FCVAR_RELEASE
|
1.0 | number (float) | Client - controls glow item b. generated |
|
cl_glow_item_far_b
cl
FCVAR_RELEASE
|
1.0 | number (float) | Client - controls glow item far b. generated |
|
cl_glow_item_far_g
cl
FCVAR_RELEASE
|
0.4 | number (float) | Client - controls glow item far g. generated |
|
cl_glow_item_far_r
cl
FCVAR_RELEASE
|
0.3 | number (float) | Client - controls glow item far r. generated |
|
cl_glow_item_g
cl
FCVAR_RELEASE
|
0.7 | number (float) | Client - controls glow item g. generated |
|
cl_glow_item_r
cl
FCVAR_RELEASE
|
0.7 | number (float) | Client - controls glow item r. generated |
|
cl_glow_los_delay
cl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.0 | none | Time out of sight before a survivor friend shows up through a wall to a survivor. |
|
cl_glow_los_fade_in_time
cl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | none | Time after cl_glow_los_delay before a survivor friend shows up fully through wall. |
|
cl_glow_los_fade_out_time
cl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | none | Time after cl_glow_los_delay before a survivor friend goes away |
|
cl_glow_physics_props
cl
FCVAR_NONE
|
0 | integer | Client - controls glow physics props. generated |
|
cl_glow_range_end
cl
FCVAR_NONE
|
1500 | integer | Client - controls glow range end. generated |
|
cl_glow_range_exp
cl
FCVAR_NONE
|
1.0 | number (float) | Client - controls glow range exp. generated |
|
cl_glow_range_start
cl
FCVAR_NONE
|
100 | integer | Client - controls glow range start. generated |
|
cl_glow_survivor_b
cl
FCVAR_RELEASE
|
1.0 | none | Color of survivor team mate glow |
|
cl_glow_survivor_g
cl
FCVAR_RELEASE
|
0.4 | none | Color of survivor team mate glow |
|
cl_glow_survivor_health_bleed_pulse
cl
FCVAR_RELEASE
|
1 | min 0, max 1 | Controls the survivors glow pulse when they are bleeding out a health buffer |
|
cl_glow_survivor_health_bleed_pulse_amount
cl
FCVAR_RELEASE
|
0.3 | min 0, max 1 | Controls the survivors glow pulse when they are bleeding out a health buffer |
|
cl_glow_survivor_health_bleed_pulse_speed
cl
FCVAR_RELEASE
|
10 | min 0, max 100 | Controls the survivors glow pulse when they are bleeding out a health buffer |
|
cl_glow_survivor_health_crit_b
cl
FCVAR_RELEASE
|
0.098 | none | Color the Infected see Survivors when their health is critical |
|
cl_glow_survivor_health_crit_colorblind_b
cl
FCVAR_RELEASE
|
0.807 | none | Color the Infected see Survivors when their health is critical |
|
cl_glow_survivor_health_crit_colorblind_g
cl
FCVAR_RELEASE
|
0.807 | none | Color the Infected see Survivors when their health is critical |
|
cl_glow_survivor_health_crit_colorblind_r
cl
FCVAR_RELEASE
|
0.047 | none | Color the Infected see Survivors when their health is critical |
|
cl_glow_survivor_health_crit_g
cl
FCVAR_RELEASE
|
0.098 | none | Color the Infected see Survivors when their health is critical |
|
cl_glow_survivor_health_crit_r
cl
FCVAR_RELEASE
|
0.63 | none | Color the Infected see Survivors when their health is critical |
|
cl_glow_survivor_health_high_b
cl
FCVAR_RELEASE
|
0.196 | none | Color the Infected see Survivors when their health is high |
|
cl_glow_survivor_health_high_colorblind_b
cl
FCVAR_RELEASE
|
0.392 | none | Color the Infected see Survivors when their health is high |
|
cl_glow_survivor_health_high_colorblind_g
cl
FCVAR_RELEASE
|
0.694 | none | Color the Infected see Survivors when their health is high |
|
cl_glow_survivor_health_high_colorblind_r
cl
FCVAR_RELEASE
|
0.047 | none | Color the Infected see Survivors when their health is high |
|
cl_glow_survivor_health_high_g
cl
FCVAR_RELEASE
|
0.69 | none | Color the Infected see Survivors when their health is high |
|
cl_glow_survivor_health_high_r
cl
FCVAR_RELEASE
|
0.039 | none | Color the Infected see Survivors when their health is high |
|
cl_glow_survivor_health_include_buffer
cl
FCVAR_RELEASE
|
1 | min 0, max 1 | Include temp health buffer when displaying survivor health |
|
cl_glow_survivor_health_low_b
cl
FCVAR_RELEASE
|
0.0 | none | Color the Infected see Survivors when their health is low |
|
cl_glow_survivor_health_low_colorblind_b
cl
FCVAR_RELEASE
|
0.807 | none | Color the Infected see Survivors when their health is low |
|
cl_glow_survivor_health_low_colorblind_g
cl
FCVAR_RELEASE
|
0.807 | none | Color the Infected see Survivors when their health is low |
|
cl_glow_survivor_health_low_colorblind_r
cl
FCVAR_RELEASE
|
0.047 | none | Color the Infected see Survivors when their health is low |
|
cl_glow_survivor_health_low_g
cl
FCVAR_RELEASE
|
0.25 | none | Color the Infected see Survivors when their health is low |
|
cl_glow_survivor_health_low_r
cl
FCVAR_RELEASE
|
0.70 | none | Color the Infected see Survivors when their health is low |
|
cl_glow_survivor_health_med_b
cl
FCVAR_RELEASE
|
0.032 | none | Color the Infected see Survivors when their health is medium |
|
cl_glow_survivor_health_med_colorblind_b
cl
FCVAR_RELEASE
|
0.098 | none | Color the Infected see Survivors when their health is medium |
|
cl_glow_survivor_health_med_colorblind_g
cl
FCVAR_RELEASE
|
0.573 | none | Color the Infected see Survivors when their health is medium |
|
cl_glow_survivor_health_med_colorblind_r
cl
FCVAR_RELEASE
|
0.694 | none | Color the Infected see Survivors when their health is medium |
|
cl_glow_survivor_health_med_g
cl
FCVAR_RELEASE
|
0.48 | none | Color the Infected see Survivors when their health is medium |
|
cl_glow_survivor_health_med_r
cl
FCVAR_RELEASE
|
0.59 | none | Color the Infected see Survivors when their health is medium |
|
cl_glow_survivor_hurt_b
cl
FCVAR_RELEASE
|
0.0 | none | Color of survivor team mate glow when incapacitated |
|
cl_glow_survivor_hurt_g
cl
FCVAR_RELEASE
|
0.4 | none | Color of survivor team mate glow when incapacitated |
|
cl_glow_survivor_hurt_r
cl
FCVAR_RELEASE
|
1.0 | none | Color of survivor team mate glow when incapacitated |
|
cl_glow_survivor_r
cl
FCVAR_RELEASE
|
0.3 | none | Color of survivor team mate glow |
|
cl_glow_survivor_vomit_b
cl
FCVAR_RELEASE
|
0.0 | none | Color the Survivors see the IT victim glow |
|
cl_glow_survivor_vomit_g
cl
FCVAR_RELEASE
|
0.4 | none | Color the Survivors see the IT victim glow |
|
cl_glow_survivor_vomit_r
cl
FCVAR_RELEASE
|
1.0 | none | Color the Survivors see the IT victim glow |
|
cl_glow_thirdstrike_item_b
cl
FCVAR_RELEASE
|
0.0 | number (float) | Client - controls glow thirdstrike item b. generated |
|
cl_glow_thirdstrike_item_colorblind_b
cl
FCVAR_RELEASE
|
1.0 | number (float) | Client - controls glow thirdstrike item colorblind b. generated |
|
cl_glow_thirdstrike_item_colorblind_g
cl
FCVAR_RELEASE
|
1.0 | number (float) | Client - controls glow thirdstrike item colorblind g. generated |
|
cl_glow_thirdstrike_item_colorblind_r
cl
FCVAR_RELEASE
|
0.3 | number (float) | Client - controls glow thirdstrike item colorblind r. generated |
|
cl_glow_thirdstrike_item_g
cl
FCVAR_RELEASE
|
0.0 | number (float) | Client - controls glow thirdstrike item g. generated |
|
cl_glow_thirdstrike_item_r
cl
FCVAR_RELEASE
|
1.0 | number (float) | Client - controls glow thirdstrike item r. generated |
|
cl_ideal_spec_mode
cl
FCVAR_USERINFO FCVAR_SERVER_CAN_EXECUTE
|
5 | min 4, max 6 | desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) |
|
cl_idealpitchscale
cl
FCVAR_ARCHIVE
|
0.8 | number (float) | Client - controls idealpitchscale. generated |
|
cl_impacteffects
cl
FCVAR_NONE
|
1 | integer | Client - controls impacteffects. generated |
|
cl_impacteffects_limit_exit
cl
FCVAR_NONE
|
3 | none | Limits the number of exit impact effects per frame |
|
cl_impacteffects_limit_general
cl
FCVAR_NONE
|
10 | none | Limits the number of impact effects per frame |
|
cl_impacteffects_limit_water
cl
FCVAR_NONE
|
2 | none | Limits the number of water impact effects per frame |
|
cl_infected_animinsim
cl
FCVAR_NONE
|
0 | integer | Client - controls infected animinsim. generated |
|
cl_inputmode
cl
FCVAR_HIDDEN FCVAR_USERINFO FCVAR_SS
|
0 | integer | Client - controls inputmode. generated |
|
cl_interp
cl
FCVAR_USERINFO
|
0.1 | min 0, max 0.5 | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
|
cl_interp_all
cl
FCVAR_NONE
|
0 | none | Disable interpolation list optimizations. |
|
cl_interp_npcs
cl
FCVAR_NONE
|
0.0 | none | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
|
cl_interp_ratio
cl
FCVAR_USERINFO
|
2.0 | none | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
|
cl_interp_threadmodeticks
cl
FCVAR_NONE
|
0 | none | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
|
cl_interpolate
engcl
FCVAR_DEVELOPMENTONLY FCVAR_USERINFO
|
1.0 | number (float) | Interpolate entities on the client. |
|
cl_jiggle_bone_debug
cl
FCVAR_CHEAT
|
0 | none | Display physics-based 'jiggle bone' debugging information |
|
cl_jiggle_bone_debug_pitch_constraints
cl
FCVAR_CHEAT
|
0 | none | Display physics-based 'jiggle bone' debugging information |
|
cl_jiggle_bone_debug_yaw_constraints
cl
FCVAR_CHEAT
|
0 | none | Display physics-based 'jiggle bone' debugging information |
|
cl_jiggle_bone_invert
cl
FCVAR_CHEAT
|
0 | integer | Client - controls jiggle bone invert. generated |
|
cl_jiggle_bone_sanity
cl
FCVAR_NONE
|
1 | none | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
|
cl_lagcomp_errorcheck
cl
FCVAR_NONE
|
0 | none | Player index of other player to check for position errors. |
|
cl_lagcompensation
cl
FCVAR_USERINFO
|
1 | none | Perform server side lag compensation of weapon firing events. |
|
cl_leafsystemvis
cl
FCVAR_CHEAT
|
0 | integer | Client - controls leafsystemvis. generated |
|
cl_left_hand_ik
cl
FCVAR_NONE
|
0 | none | Attach player's left hand to rifle with IK. |
|
cl_leveloverview
cl
FCVAR_CHEAT
|
0 | integer | Client - controls leveloverview. generated |
|
cl_leveloverviewmarker
cl
FCVAR_CHEAT
|
0 | integer | Client - controls leveloverviewmarker. generated |
|
cl_max_shadow_renderable_dist
cl
FCVAR_CHEAT
|
3000 | none | Max distance from the camera at which things will be rendered for shadows |
|
cl_menuduration
cl
FCVAR_ARCHIVE
|
10 | none | Client menus will hide after this many seconds (-1 disables) |
|
cl_modelfastpath
cl
FCVAR_NONE
|
1 | integer | Client - controls modelfastpath. generated |
|
cl_mouseenable
cl
FCVAR_RELEASE
|
1 | integer | Client - controls mouseenable. generated |
|
cl_mouselook
cl
FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_SS FCVAR_NOT_CONNECTED
|
1 | none | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
|
cl_music_debug
cl
FCVAR_NONE
|
0 | 0 or 1 | Client - toggles music (1 = on, 0 = off). generated |
|
cl_names_debug
mm
FCVAR_DEVELOPMENTONLY
|
0 | 0 or 1 | Client - toggles names (1 = on, 0 = off). generated |
|
cl_new_impact_effects
cl
FCVAR_NONE
|
1 | integer | Client - controls new impact effects. generated |
|
cl_observercrosshair
cl
FCVAR_ARCHIVE
|
1 | integer | Client - controls observercrosshair. generated |
|
cl_overdraw_test
cl
FCVAR_NEVER_AS_STRING FCVAR_CHEAT
|
0 | integer | Client - controls overdraw test. generated |
|
cl_panelanimation
cl
FCVAR_NONE
|
Command | none | Shows panel animation variables: <panelname | blank for all panels>. |
|
cl_particle_batch_mode
cl
FCVAR_NONE
|
1 | integer | Client - controls particle batch mode. generated |
|
cl_particle_fallback_base
cl
FCVAR_NONE
|
0 | none | Base for falling back to cheaper effects under load. |
|
cl_particle_fallback_multiplier
cl
FCVAR_NONE
|
1 | none | Multiplier for falling back to cheaper effects under load. |
|
cl_particle_max_count
cl
FCVAR_NONE
|
0 | integer | Client - the count for particle max. generated |
|
cl_particle_retire_cost
cl
FCVAR_CHEAT
|
0 | integer | Client - controls particle retire cost. generated |
|
cl_particle_sim_fallback_base_multiplier
cl
FCVAR_NONE
|
5 | none | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. |
|
cl_particle_sim_fallback_threshold_ms
cl
FCVAR_NONE
|
6.0 | none | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
|
cl_particles_dump_effects
cl
FCVAR_NONE
|
Command | No arguments. | Dumps a list of all currently active particle effects to the console via the particle system manager. generated |
|
cl_particles_dumplist
cl
FCVAR_NONE
|
Command | none | Dump all new particles, optional name substring. |
|
cl_particles_show_bbox
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Client - toggles particles bbox (1 = on, 0 = off). generated |
|
cl_pclass
cl
FCVAR_CHEAT
|
12196122 | none | Dump entity by prediction classname. |
|
cl_pdump
cl
FCVAR_CHEAT
|
-1 | none | Dump info about this entity to screen. |
|
cl_perf_wizard_enable
cl
FCVAR_ARCHIVE
|
1 | none | Enables a performance-tuning wizard |
|
cl_phys2_stats
cl
FCVAR_CHEAT
|
Command | none | Dumps client physics stats |
|
cl_phys_block_dist
cl
FCVAR_NONE
|
1.0 | number (float) | Client - controls phys block dist. generated |
|
cl_phys_block_fraction
cl
FCVAR_NONE
|
0.1 | number (float) | Client - controls phys block fraction. generated |
|
cl_phys_maxticks
cl
FCVAR_NONE
|
0 | none | Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
|
cl_phys_timescale
cl
FCVAR_CHEAT
|
1.0 | none | Sets the scale of time for client-side physics (ragdolls) |
|
cl_pitchdown
cl
FCVAR_CHEAT
|
89 | integer | Client - controls pitchdown. generated |
|
cl_pitchspeed
cl
FCVAR_NONE
|
225 | integer | Client - controls pitchspeed. generated |
|
cl_pitchup
cl
FCVAR_CHEAT
|
89 | integer | Client - controls pitchup. generated |
|
cl_player_max_decal_count
cl
FCVAR_DEVELOPMENTONLY
|
2 | integer | Client - the count for player max decal. generated |
|
cl_player_max_separation_force
cl
FCVAR_DEVELOPMENTONLY
|
500 | integer | Client - the applied force for player max separation. generated |
|
cl_player_shadow_dist
cl
FCVAR_NONE
|
1000 | integer | Client - controls player shadow dist. generated |
|
cl_playerspraydisable
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
1 | none | Disable player sprays. |
|
cl_pred_checkstuck
cl
FCVAR_DEVELOPMENTONLY
|
0 | none | Perform the additional 'stuck' traces on the client side during prediction. |
|
cl_pred_doresetlatch
cl
FCVAR_NONE
|
1 | integer | Client - controls pred doresetlatch. generated |
|
cl_pred_error_verbose
cl
FCVAR_NONE
|
0 | none | Show more field info when spewing prediction errors. |
|
cl_pred_optimize
cl
FCVAR_NONE
|
2 | none | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
|
cl_pred_track
cl
FCVAR_NONE
|
Command | none | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
|
cl_predict
cl
FCVAR_USERINFO FCVAR_CHEAT
|
1.0 | none | Perform client side prediction. |
|
cl_predictioncopy_describe
cl
FCVAR_NONE
|
Command | none | Describe datamap_t for entindex |
|
cl_predictionlist
cl
FCVAR_CHEAT
|
0 | none | Show which entities are predicting |
|
cl_predictweapons
cl
FCVAR_USERINFO
|
1 | none | Perform client side prediction of weapon effects. |
|
cl_querycache_stats
cl
FCVAR_CHEAT
|
Command | none | Display status of the query cache (client only) |
|
cl_ragdoll_default_scale
cl
FCVAR_NONE
|
1.0 | number (float) | Client - a scaling multiplier for ragdoll default. generated |
|
cl_ragdoll_force_multiplier
cl
FCVAR_CLIENTDLL
|
8 | none | Multiplies the damage force applied to new ragdolls |
|
cl_ragdoll_gravity
cl
FCVAR_CHEAT
|
386 | none | Sets the gravity client-side ragdolls |
|
cl_ragdoll_limit
cl
FCVAR_ARCHIVE
|
20 | none | Maximum number of ragdolls to show (-1 disables limit) |
|
cl_ragdoll_maxcount
cl
FCVAR_DEVELOPMENTONLY
|
75 | none | Clients will only show this many ragdolls overall |
|
cl_ragdoll_maxcount_boss
cl
FCVAR_DEVELOPMENTONLY
|
3 | none | Clients will only show this many boss ragdolls |
|
cl_ragdoll_maxcount_generic
cl
FCVAR_DEVELOPMENTONLY
|
45 | none | Clients will only show this many generic infected ragdolls |
|
cl_ragdoll_maxcount_gib
cl
FCVAR_DEVELOPMENTONLY
|
30 | none | Clients will only show this many gib ragdolls |
|
cl_ragdoll_maxcount_special
cl
FCVAR_DEVELOPMENTONLY
|
9 | none | Clients will only show this many special ragdolls |
|
cl_ragdoll_maxcount_survivor
cl
FCVAR_DEVELOPMENTONLY
|
3 | none | Clients will only show this many survivor ragdolls |
|
cl_ragdoll_physics_enable
cl
FCVAR_NONE
|
1 | none | Enable/disable ragdoll physics. |
|
cl_ragdoll_reload
cl
FCVAR_NONE
|
0 | integer | Client - controls ragdoll reload. generated |
|
cl_ragdoll_version
cl
FCVAR_NONE
|
1 | integer | Client - controls ragdoll version. generated |
|
cl_reloadpostprocessparams
cl
FCVAR_CHEAT
|
Command | Optional: <param_index> (integer post-process parameter set to reload). | Reloads post-processing parameters for the local player's split-screen slot; with an argument reloads from a specified parameter set index. generated |
|
cl_rematch_vote_in_progress
cl
FCVAR_NONE
|
0 | integer | Client - controls rematch vote in progress. generated |
|
cl_removedecals
cl
FCVAR_CHEAT
|
Command | none | Remove the decals from the entity under the crosshair. |
|
cl_report_soundpatch
cl
FCVAR_NONE
|
Command | none | reports client-side sound patch count |
|
cl_resend
eng
FCVAR_NONE
|
6 | min 1.5, max 20 | Delay in seconds before the client will resend the 'connect' attempt |
|
cl_ricochet_percent
cl
FCVAR_NONE
|
3 | none | Percent chance a bullet will create a ricochet tracer (0..10) |
|
cl_ricochet_percent_shotgun
cl
FCVAR_NONE
|
0 | none | Percent chance a shotgun pellet will create a ricochet tracer (0..10) |
|
cl_rosetta_debug
cl
FCVAR_NONE
|
0 | 0 or 1 | Client - toggles rosetta (1 = on, 0 = off). generated |
|
cl_rosetta_line_inner_radius
cl
FCVAR_NONE
|
25 | integer | Client - the effect radius for rosetta line inner. generated |
|
cl_rosetta_line_outer_radius
cl
FCVAR_NONE
|
45 | integer | Client - the effect radius for rosetta line outer. generated |
|
cl_rumblescale
cl
FCVAR_ARCHIVE FCVAR_SS FCVAR_RELEASE
|
1.0 | none | Scale sensitivity of rumble effects (0 to 1.0) |
|
cl_sceneentity_debug
cl
FCVAR_NONE
|
0 | none | Display all thinking scene entities and its data. |
|
cl_session
mm
FCVAR_DEVELOPMENTONLY FCVAR_HIDDEN FCVAR_USERINFO FCVAR_SERVER_CAN_EXECUTE
|
none | value | Client - controls session. generated |
|
cl_SetupAllBones
cl
FCVAR_NONE
|
0 | integer | Client - controls setupallbones. generated |
|
cl_shadowtextureoverlaysize
cl
FCVAR_CHEAT
|
256 | integer | Client - controls shadowtextureoverlaysize. generated |
|
cl_show_bounds_errors
cl
FCVAR_NONE
|
0 | 0 or 1 | Client - toggles bounds errors (1 = on, 0 = off). generated |
|
cl_show_path
cl
FCVAR_ARCHIVE
|
1 | 0 or 1 | Client - toggles path (1 = on, 0 = off). generated |
|
cl_show_splashes
cl
FCVAR_NONE
|
1 | 0 or 1 | Client - toggles splashes (1 = on, 0 = off). generated |
|
cl_show_tickets
cl
FCVAR_NONE
|
0 | 0 or 1 | Client - toggles tickets (1 = on, 0 = off). generated |
|
cl_showanimstate
cl
FCVAR_CHEAT
|
-1 | none | Show the (client) animation state for the specified entity (-1 for none). |
|
cl_showanimstate_activities
cl
FCVAR_CHEAT
|
1 | none | Show activities in the (client) animation state display. |
|
cl_showanimstate_log
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
|
cl_ShowBoneSetupEnts
cl
FCVAR_NONE
|
0 | none | Show which entities are having their bones setup each frame. |
|
cl_showerror
cl
FCVAR_NONE
|
0 | none | Show prediction errors, 2 for above plus detailed field deltas. |
|
cl_showfps
cl
FCVAR_RELEASE
|
0 | none | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
|
cl_showhelp
cl
FCVAR_ARCHIVE
|
1 | none | Set to 0 to not show on-screen help |
|
cl_showpausedimage
cl
FCVAR_NONE
|
1 | none | Show the 'Paused' image when game is paused. |
|
cl_showpos
cl
FCVAR_RELEASE
|
0 | none | Draw current position at top of screen |
|
cl_ShowSunVectors
cl
FCVAR_NONE
|
0 | integer | Client - controls showsunvectors. generated |
|
cl_showtextmsg
cl
FCVAR_NONE
|
1 | none | Enable/disable text messages printing on the screen. |
|
cl_simdbones
srvcl
FCVAR_REPLICATED
|
0 | none | Use SIMD bone setup. |
|
cl_skipfastpath
cl
FCVAR_CHEAT
|
0 | none | Set to 1 to stop all models that go through the model fast path from rendering |
|
cl_skipslowpath
engcl
FCVAR_CHEAT
|
0 | none | Set to 1 to skip any models that don't go through the model fast path |
|
cl_smoke_alpha
cl
FCVAR_NONE
|
0.4 | number (float) | Client - controls smoke alpha. generated |
|
cl_smoke_color_percent
cl
FCVAR_CHEAT
|
0.5 | min 0, max 1 | Client - the percentage for smoke color. generated |
|
cl_smoke_far
cl
FCVAR_NONE
|
150 | integer | Client - controls smoke far. generated |
|
cl_smoke_fog_percent
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | integer | Client - the percentage for smoke fog. generated |
|
cl_smoke_near
cl
FCVAR_NONE
|
0 | integer | Client - controls smoke near. generated |
|
cl_smooth
cl
FCVAR_NONE
|
1 | none | Smooth view/eye origin after prediction errors |
|
cl_smoothtime
cl
FCVAR_NONE
|
0.1 | min 0.01, max 2 | Smooth client's view after prediction error over this many seconds |
|
cl_soundemitter_reload
cl
FCVAR_NONE
|
Command | none | Flushes the sounds.txt system |
|
cl_soundscape_flush
cl
FCVAR_CHEAT FCVAR_SERVER_CAN_EXECUTE
|
Command | none | Flushes the client side soundscapes |
|
cl_soundscape_printdebuginfo
cl
FCVAR_NONE
|
Command | none | print soundscapes |
|
cl_sporeclipdistance
cl
FCVAR_CLIENTDLL FCVAR_CHEAT
|
512 | integer | Client - controls sporeclipdistance. generated |
|
cl_ss_origin
cl
FCVAR_NONE
|
Command | none | print origin in script format |
|
cl_sun_decay_rate
cl
FCVAR_CHEAT
|
0.05 | number (float) | Client - the rate for sun decay. generated |
|
cl_survivor_light_brightness
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
4 | integer | Client - controls survivor light brightness. generated |
|
cl_survivor_light_cone
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | integer | Client - controls survivor light cone. generated |
|
cl_survivor_light_debug
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | 0 or 1 | Client - toggles light (1 = on, 0 = off). generated |
|
cl_survivor_light_enable
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | 0 or 1 | Client - toggles light (1 = on, 0 = off). generated |
|
cl_survivor_light_offset_x
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
5 | integer | Client - controls survivor light offset x. generated |
|
cl_survivor_light_offset_y
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
2 | integer | Client - controls survivor light offset y. generated |
|
cl_survivor_light_offset_z
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
5 | integer | Client - controls survivor light offset z. generated |
|
cl_survivor_light_radius
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
12 | integer | Client - the effect radius for survivor light. generated |
|
cl_survivor_light_rot
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | integer | Client - controls survivor light rot. generated |
|
cl_temp_health_fade
cl
FCVAR_NONE
|
0 | none | temp health fades top to bottom |
|
cl_temp_health_pulse_incap
cl
FCVAR_NONE
|
0 | none | incap health pulses in the same fashion as temp health |
|
cl_temp_health_pulse_rate
cl
FCVAR_NONE
|
2.5 | none | temp health pulses this many times per second |
|
cl_threaded_bone_setup
cl
FCVAR_NONE
|
0 | none | Enable parallel processing of C_BaseAnimating::SetupBones() |
|
cl_threaded_init
cl
FCVAR_NONE
|
0 | integer | Client - controls threaded init. generated |
|
cl_tlucfastpath
cl
FCVAR_NONE
|
1 | integer | Client - controls tlucfastpath. generated |
|
cl_tracer_whiz_distance
cl
FCVAR_NONE
|
72 | integer | Client - the distance for tracer whiz. generated |
|
cl_tracers
cl
FCVAR_NONE
|
1 | integer | Client - controls tracers. generated |
|
cl_transition_blur_fade_time
cl
FCVAR_NONE
|
2.0 | number (float) | Client - the time for transition blur fade. generated |
|
cl_updatevisibility
cl
FCVAR_NONE
|
Command | none | Updates visibility bits. |
|
cl_upspeed
cl
FCVAR_CHEAT
|
320 | integer | Client - controls upspeed. generated |
|
cl_use_simd_bones
srvcl
FCVAR_REPLICATED
|
1 | none | 1 use SIMD bones 0 use scalar bones. |
|
cl_use_update_interval
cl
FCVAR_CHEAT
|
.2 | none | Time between use target updates |
|
cl_viewbob
cl
FCVAR_NONE
|
1 | none | enables view bob |
|
cl_viewbob_cyclerate_duck
cl
FCVAR_NONE
|
0.6 | none | Speed of view bob while ducked |
|
cl_viewbob_cyclerate_run
cl
FCVAR_NONE
|
0.4 | none | Speed of view bob while running |
|
cl_viewbob_cyclerate_walk
cl
FCVAR_NONE
|
0.8 | none | Speed of view bob while walking |
|
cl_viewbob_scale
cl
FCVAR_NONE
|
0.01 | none | Size of view bob |
|
cl_viewbob_scale_duck
cl
FCVAR_NONE
|
0.02 | none | Size of view bob while ducked |
|
cl_viewbob_up
cl
FCVAR_NONE
|
0.5 | none | Percent of view bob that is above the eye pos |
|
cl_viewmodelfovboomer
cl
FCVAR_DEVELOPMENTONLY
|
50 | integer | Client - controls viewmodelfovboomer. generated |
|
cl_viewmodelfovhunter
cl
FCVAR_DEVELOPMENTONLY
|
50 | integer | Client - controls viewmodelfovhunter. generated |
|
cl_viewmodelfovsmoker
cl
FCVAR_DEVELOPMENTONLY
|
50 | integer | Client - controls viewmodelfovsmoker. generated |
|
cl_viewmodelfovsurvivor
cl
FCVAR_ARCHIVE FCVAR_RELEASE
|
51 | integer | Client - controls viewmodelfovsurvivor. generated |
|
cl_viewmodelfovtank
cl
FCVAR_DEVELOPMENTONLY
|
50 | integer | Client - controls viewmodelfovtank. generated |
|
cl_viewmodelsclonedasworld
cl
FCVAR_NONE
|
1 | integer | Client - controls viewmodelsclonedasworld. generated |
|
cl_viewtarget_clamp
cl
FCVAR_NONE
|
1 | integer | Client - controls viewtarget clamp. generated |
|
cl_viewtarget_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Client - toggles viewtarget (1 = on, 0 = off). generated |
|
cl_viewtarget_offset
cl
FCVAR_CHEAT
|
0 | integer | Client - the offset for viewtarget. generated |
|
cl_viewtarget_player
cl
FCVAR_CHEAT
|
0 | none | Lock 3rd person spec looking into target's eyes |
|
cl_vote_active
cl
FCVAR_NONE
|
0 | integer | Client - controls vote active. generated |
|
cl_winddir
cl
FCVAR_CHEAT
|
0 | none | Weather effects wind direction angle |
|
cl_windspeed
cl
FCVAR_CHEAT
|
0 | none | Weather effects wind speed scalar |
|
cl_witch_glow_angry_b
cl
FCVAR_RELEASE
|
0 | none | Color of angry witch glow |
|
cl_witch_glow_angry_g
cl
FCVAR_RELEASE
|
0 | none | Color of angry witch glow |
|
cl_witch_glow_angry_r
cl
FCVAR_RELEASE
|
1.0 | none | Color of angry witch glow |
|
cl_witch_glow_idle_b
cl
FCVAR_RELEASE
|
0.2 | none | Color of idle witch glow |
|
cl_witch_glow_idle_g
cl
FCVAR_RELEASE
|
0.4 | none | Color of idle witch glow |
|
cl_witch_glow_idle_r
cl
FCVAR_RELEASE
|
0.2 | none | Color of idle witch glow |
|
cl_witch_glow_range
cl
FCVAR_RELEASE
|
1500 | none | Distance at which the witch stops glowing |
|
cl_witch_light_brightness
cl
FCVAR_CHEAT
|
5 | integer | Client - controls witch light brightness. generated |
|
cl_witch_light_color_b
cl
FCVAR_CHEAT
|
0 | integer | Client - controls witch light color b. generated |
|
cl_witch_light_color_g
cl
FCVAR_CHEAT
|
0 | integer | Client - controls witch light color g. generated |
|
cl_witch_light_color_r
cl
FCVAR_CHEAT
|
255 | integer | Client - controls witch light color r. generated |
|
cl_witch_light_cone
cl
FCVAR_CHEAT
|
45 | integer | Client - controls witch light cone. generated |
|
cl_witch_light_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Client - toggles light (1 = on, 0 = off). generated |
|
cl_witch_light_enable
cl
FCVAR_CHEAT
|
1 | 0 or 1 | Client - toggles light (1 = on, 0 = off). generated |
|
cl_witch_light_offset_x
cl
FCVAR_CHEAT
|
10 | integer | Client - controls witch light offset x. generated |
|
cl_witch_light_offset_y
cl
FCVAR_CHEAT
|
0 | integer | Client - controls witch light offset y. generated |
|
cl_witch_light_offset_z
cl
FCVAR_CHEAT
|
35 | integer | Client - controls witch light offset z. generated |
|
cl_witch_light_offset_z_max
cl
FCVAR_CHEAT
|
30 | integer | Client - the maximum value for witch light offset z. generated |
|
cl_witch_light_radius
cl
FCVAR_CHEAT
|
60 | integer | Client - the effect radius for witch light. generated |
|
cl_wpn_sway_interp
cl
FCVAR_CLIENTDLL
|
0.1 | number (float) | Client - controls wpn sway interp. generated |
|
cl_wpn_sway_scale
cl
FCVAR_CLIENTDLL FCVAR_CHEAT
|
1.0 | number (float) | Client - a scaling multiplier for wpn sway. generated |
|
cl_yawspeed
cl
FCVAR_NONE
|
210 | integer | Client - controls yawspeed. generated |
|
claw_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
240 | none | Force with witch the claw shoves other zombies away |
|
claw_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
52 | none | Range of the Claw weapon |
|
claw_range_down
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
70 | none | Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. |
|
claw_swing_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.2 | number (float) | how long it lasts for swing. generated |
|
claw_swing_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | integer | the interval between occurrences for swing. generated |
|
claw_swing_miss_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | number (float) | the interval between occurrences for swing miss. generated |
|
clear_attribute
srv
FCVAR_CHEAT
|
Command | none | Remove given attribute from all areas in the selected set. |
|
clear_debug_overlays
srv
FCVAR_NONE
|
Command | none | clears debug overlays |
|
cleared_wanderer_respawn_chance
srv
FCVAR_CHEAT
|
0 | none | Chance to replenish wanderers in cleared nav areas |
|
client_ragdoll
cl
FCVAR_CLIENTDLL FCVAR_USERINFO FCVAR_UNLOGGED
|
C_ClientRagdoll | none | none |
|
client_ragdoll2
cl
FCVAR_CLIENTDLL FCVAR_USERINFO FCVAR_UNLOGGED
|
C_ClientRagdoll2 | none | none |
|
clientport
eng
FCVAR_NONE
|
27005 | none | Host game client port |
|
closecaption
engcl
FCVAR_ARCHIVE FCVAR_USERINFO
|
0 | none | Enable close captioning. |
|
cmd
eng
FCVAR_NONE
|
Command | none | Forward command to server. |
|
cmd1
eng
FCVAR_NONE
|
Command | none | sets userinfo string for split screen player in slot 1 |
|
cmd2
eng
FCVAR_NONE
|
Command | none | sets userinfo string for split screen player in slot 2 |
|
cmd3
eng
FCVAR_NONE
|
Command | none | sets userinfo string for split screen player in slot 3 |
|
cmd4
eng
FCVAR_NONE
|
Command | none | sets userinfo string for split screen player in slot 4 |
|
cola_bottles_use_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.95 | number (float) | how long it lasts for bottles use. generated |
|
cola_bottles_use_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
75 | integer | the effective range for bottles use. generated |
|
cola_bottles_use_tolerance
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.1 | none | none |
|
collect_entity_model_name
srv
FCVAR_CHEAT
|
Command | none | Collect model names of the entities you're pointing at |
|
collision_shake_amp
srv
FCVAR_NONE
|
0.2 | none | none |
|
collision_shake_freq
srv
FCVAR_NONE
|
0.5 | none | none |
|
collision_shake_time
srv
FCVAR_NONE
|
0.5 | number (float) | the time for shake. generated |
|
collision_test
srv
FCVAR_CHEAT
|
Command | none | Tests collision system |
|
commentary_available
srv
FCVAR_NONE
|
0 | none | Automatically set by the game when a commentary file is available for the current map. |
|
commentary_cvarsnotchanging
srv
FCVAR_NONE
|
Command | No arguments. | Signals to the commentary system that cvars are not being changed, clearing the pending-change flag in g_CommentarySystem. generated |
|
commentary_finishnode
srv
FCVAR_NONE
|
Command | No arguments. | Forcibly finishes the currently active commentary node by calling FinishCommentary on the active CPointCommentaryNode. generated |
|
commentary_showmodelviewer
cl
FCVAR_NONE
|
Command | none | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |
|
common_dps_spew
srv
FCVAR_DEVELOPMENTONLY
|
0 | none | none |
|
common_dps_window
srv
FCVAR_DEVELOPMENTONLY
|
2.0f | none | none |
|
con_logfile
eng
FCVAR_NONE
|
2914772 | none | Console output gets written to this file |
|
con_timestamp
eng
FCVAR_NONE
|
0 | none | Prefix console.log entries with timestamps |
|
coop
eng
FCVAR_NOTIFY
|
0 | none | Cooperative play. |
|
cpu_level
cl
FCVAR_NONE
|
3 | none | CPU Level - Default: High |
|
crash
eng
FCVAR_CHEAT
|
Command | none | Cause the engine to crash (Debug!!) |
|
create_flashlight
srv
FCVAR_CHEAT
|
Command | Optional: <targetname> (string name to assign to the created flashlight entity). | Creates an env_projectedtexture entity at the command client's eye position and angles, optionally naming it. generated |
|
CreateHairball
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | none |
|
CreatePredictionError
srv
FCVAR_CHEAT
|
Command | none | Create a prediction error |
|
crosshair
cl
FCVAR_ARCHIVE
|
1 | none | none |
|
cs_make_vip
srv
FCVAR_NONE
|
Command | none | Marks a player as the VIP |
|
cs_ShowStateTransitions
srv
FCVAR_CHEAT
|
-2 | none | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
|
current_flow_distance
srv
FCVAR_CHEAT
|
Command | none | Reports the flow distance for the local player |
|
cvarlist
eng
FCVAR_NONE
|
Command | none | Show the list of convars/concommands. |
|
cycler_weapon
cl
FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_UNLOGGED
|
C_WeaponCycler | none | none |
D
170 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+duck
cl
FCVAR_NONE
|
Command | none | none |
|
-duck
cl
FCVAR_NONE
|
Command | none | none |
|
dbghist_addline
srv
FCVAR_NONE
|
Command | none | Add a line to the debug history. Format: <category id> <line> |
|
dbghist_dump
srv
FCVAR_NONE
|
Command | none | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
|
deathmatch
eng
FCVAR_NOTIFY
|
0 | none | Running a deathmatch server. |
|
debug_l4dverbose
srv
FCVAR_NONE
|
1 | none | Add more l4d specific data to the bug report. |
|
debug_materialmodifycontrol
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles materialmodifycontrol (1 = on, 0 = off). generated |
|
debug_materialmodifycontrol_client
cl
FCVAR_NONE
|
0 | 0 or 1 | toggles materialmodifycontrol client (1 = on, 0 = off). generated |
|
debug_overlay_fullposition
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles overlay fullposition (1 = on, 0 = off). generated |
|
debug_physimpact
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles physimpact (1 = on, 0 = off). generated |
|
debug_touchlinks
srv
FCVAR_NONE
|
0 | none | Spew touch link activity |
|
debug_visibility_monitor
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles visibility monitor (1 = on, 0 = off). generated |
|
debug_zombie_panel
cl
FCVAR_CHEAT
|
0 | none | -1 = Too Far 1 = Tank 2 = Someone else tank |
|
decalfrequency
srv
FCVAR_NOTIFY
|
10 | none | none |
|
default_fov
cl
FCVAR_CHEAT
|
90 | none | none |
|
defibrillator_return_to_life_time
srv
FCVAR_CHEAT
|
3.0 | number (float) | the time for return to life. generated |
|
defibrillator_use_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
3 | integer | how long it lasts for use. generated |
|
developer
srvengcl
FCVAR_RELEASE
|
0 | none | Set developer message level |
|
devshots_nextmap
eng
FCVAR_NONE
|
Command | none | Used by the devshots system to go to the next map in the devshots maplist. |
|
differences
eng
FCVAR_NONE
|
Command | none | Show all convars which are not at their default values. |
|
director_adrenaline_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_afk_timeout
srv
FCVAR_NOTIFY
|
45 | none | Humans idle longer than this many seconds will be forced to spectator mode |
|
director_ai_tanks
srv
FCVAR_CHEAT
|
0 | integer | AI Director - controls ai tanks. generated |
|
director_allow_infected_bots
srv
FCVAR_NONE
|
1 | none | Allow bots to fill empty slots on the infected team |
|
director_always_allow_wanderers
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles always wanderers (1 = on, 0 = off). generated |
|
director_ammo_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_begin_script
srv
FCVAR_CHEAT
|
Command | none | Begin a director script |
|
director_build_up_min_interval
srv
FCVAR_CHEAT
|
15 | integer | AI Director - the interval between occurrences for build up min. generated |
|
director_clear_count
srv
FCVAR_CHEAT
|
2.0 | number (float) | AI Director - the count for clear. generated |
|
director_clear_timeout
srv
FCVAR_CHEAT
|
10.0 | number (float) | AI Director - controls clear timeout. generated |
|
director_configurable_weapon_spawn_density
srv
FCVAR_CHEAT
|
-1.0 | none | Items per 100 yards square (-1 to spawn all) |
|
director_convert_pills
srv
FCVAR_CHEAT
|
1 | integer | AI Director - controls convert pills. generated |
|
director_convert_pills_critical_health
srv
FCVAR_CHEAT
|
50 | integer | AI Director - health for convert pills critical. generated |
|
director_convert_pills_to_defib_health
srv
FCVAR_CHEAT
|
25 | integer | AI Director - health for convert pills to defib. generated |
|
director_cs_weapon_spawn_chance
srv
FCVAR_CHEAT
|
0.25 | number (float) | AI Director - the probability (0-1) for cs weapon spawn. generated |
|
director_custom_finale_tank_spacing
srv
FCVAR_CHEAT
|
10.0 | number (float) | AI Director - controls custom finale tank spacing. generated |
|
director_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles this behavior (1 = on, 0 = off). generated |
|
director_debug_revisit
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles revisit (1 = on, 0 = off). generated |
|
director_debug_scavenge_items
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles items (1 = on, 0 = off). generated |
|
director_debug_threat_placement
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles threat placement (1 = on, 0 = off). generated |
|
director_defibrillator_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_end_script
srv
FCVAR_CHEAT
|
Command | none | End a director script |
|
director_finale_item_cluster_count
srv
FCVAR_CHEAT
|
3 | none | How many clusters of items will be populated in the finale |
|
director_finale_panic_waves
srv
FCVAR_CHEAT
|
2 | integer | AI Director - controls finale panic waves. generated |
|
director_finale_stage_delay
srv
FCVAR_CHEAT
|
5 | integer | AI Director - the delay before it happens for finale stage. generated |
|
director_force_background
srv
FCVAR_CHEAT
|
0 | none | Forces background map population logic for testing |
|
director_force_panic_event
srv
FCVAR_CHEAT
|
Command | none | Forces a 'PanicEvent' to occur |
|
director_force_scripted_panic_event
srv
FCVAR_CHEAT
|
Command | none | Force the specified scripted panic event to happen |
|
director_force_tank
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles this behavior (1 = on, 0 = off). generated |
|
director_force_versus_start
srv
FCVAR_CHEAT
|
Command | none | Force start the versus game, so PZs can spawn even if survivors are still in the safe room |
|
director_force_witch
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles this behavior (1 = on, 0 = off). generated |
|
director_gas_can_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_gauntlet_movement_bonus
srv
FCVAR_CHEAT
|
5.0 | none | If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs. |
|
director_gauntlet_movement_bonus_max
srv
FCVAR_CHEAT
|
30.0 | none | Maximum amount of bonus time you can accumulate from not moving. |
|
director_gauntlet_movement_threshold
srv
FCVAR_CHEAT
|
500.0 | none | If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs. |
|
director_gauntlet_movement_timer_length
srv
FCVAR_CHEAT
|
10.0 | none | If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs. |
|
director_gauntlet_tank_kite_distance
srv
FCVAR_CHEAT
|
3000.0 | none | How far you have to progress after a gauntlet tank spawn before the horde fires up again. |
|
director_ingress_range
srv
FCVAR_CHEAT
|
3000 | integer | AI Director - the effective range for ingress. generated |
|
director_intensity_relax_allow_wanderers_threshold
srv
FCVAR_CHEAT
|
0.3 | none | All survivors must be below this intensity during RELAX for wandering zombies to be spawned |
|
director_intensity_relax_allow_wanderers_threshold_expert
srv
FCVAR_CHEAT
|
0.8 | none | All survivors must be below this intensity during RELAX for wandering zombies to be spawned |
|
director_intensity_relax_allow_wanderers_threshold_hard
srv
FCVAR_CHEAT
|
0.5 | none | All survivors must be below this intensity during RELAX for wandering zombies to be spawned |
|
director_intensity_relax_threshold
srv
FCVAR_CHEAT
|
0.9 | none | All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) |
|
director_intensity_threshold
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.9 | number (float) | AI Director - the threshold for intensity. generated |
|
director_item_cluster_range
srv
FCVAR_CHEAT
|
50 | none | Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes |
|
director_item_placement_method
srv
FCVAR_CHEAT
|
1 | none | Which scavenge item placement method to use (0 = old, 1 = new) |
|
director_item_placement_spew
srv
FCVAR_CHEAT
|
0 | none | Whether director item placement should spew a bunch of stats about what it did. |
|
director_log_scavenge_items
srv
FCVAR_DEVELOPMENTONLY
|
Command | none | Writes out a log of the scavenge items on this map (for debugging) |
|
director_magnum_spawn_density
srv
FCVAR_CHEAT
|
-1.0 | none | Items per 100 yards square (-1 to spawn all) |
|
director_max_threat_areas
srv
FCVAR_CHEAT
|
4 | integer | AI Director - controls max threat areas. generated |
|
director_melee_weapon_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_min_start_players
srv
FCVAR_NONE
|
1 | none | Freezes players until this # of players have joined, then starts mission |
|
director_molotov_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_music_dynamic_mob_size
srv
FCVAR_CHEAT
|
25 | none | Spawning a mob this large can play music |
|
director_music_dynamic_mobstop_size
srv
FCVAR_CHEAT
|
8 | none | When a mob gets to this size we think about stopping the music |
|
director_music_dynamic_scanmobstop_size
srv
FCVAR_CHEAT
|
3 | none | When see less than this many of a mob, music stops |
|
director_must_create_all_scavenge_items
srv
FCVAR_CHEAT
|
0 | integer | AI Director - controls must create all scavenge items. generated |
|
director_no_bosses
srv
FCVAR_CHEAT
|
0 | none | Disable boss spawns |
|
director_no_death_check
srv
FCVAR_CHEAT
|
0 | none | Disable survivor team death ending scenario |
|
director_no_mobs
srv
FCVAR_CHEAT
|
0 | none | Disable mob rushes |
|
director_no_specials
srv
FCVAR_CHEAT
|
0 | none | Disable PZ spawns |
|
director_no_survivor_bots
srv
FCVAR_CHEAT
|
0 | none | Disable filling out the survivor team with bots |
|
director_num_reserved_wanderers
srv
FCVAR_CHEAT
|
0 | integer | AI Director - controls num reserved wanderers. generated |
|
director_output_population_visit
srv
FCVAR_CHEAT
|
0 | integer | AI Director - controls output population visit. generated |
|
director_oxygen_tank_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_pain_pill_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_panic_forever
srv
FCVAR_CHEAT
|
0 | none | Panic events never end |
|
director_panic_wave_pause_max
srv
FCVAR_CHEAT
|
7 | integer | AI Director - the maximum value for panic wave pause. generated |
|
director_panic_wave_pause_min
srv
FCVAR_CHEAT
|
5 | integer | AI Director - the minimum value for panic wave pause. generated |
|
director_per_map_weapon_upgrade_chance
srv
FCVAR_CHEAT
|
0.25 | number (float) | AI Director - the probability (0-1) for per map weapon upgrade. generated |
|
director_pipe_bomb_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_pistol_density
srv
FCVAR_CHEAT
|
4 | none | Items per 100 yards square |
|
director_print_player_counts
srv
FCVAR_NONE
|
Command | none | Prints out counts of connected players and transitioning players (for debugging) |
|
director_propane_tank_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_ready_duration
srv
FCVAR_CHEAT
|
60 | none | If nonzero, survivor team has this amount of time to get ready before starting out |
|
director_ready_radius
srv
FCVAR_CHEAT
|
300 | none | The distance survivors can move from the starting weapons during the ready period |
|
director_relax_max_flow_travel
srv
FCVAR_CHEAT
|
3000 | integer | AI Director - controls relax max flow travel. generated |
|
director_relax_max_interval
srv
FCVAR_CHEAT
|
45 | integer | AI Director - the interval between occurrences for relax max. generated |
|
director_relax_min_interval
srv
FCVAR_CHEAT
|
30 | integer | AI Director - the interval between occurrences for relax min. generated |
|
director_report
srv
FCVAR_CHEAT
|
Command | none | Prints a snapshot of the director's state |
|
director_report_scavenge_items
srv
FCVAR_CHEAT
|
Command | none | Dump to the log all the scavengable items |
|
director_report_screen_delay
srv
FCVAR_NONE
|
10 | integer | AI Director - the delay before it happens for report screen. generated |
|
director_scavenge_item_override
srv
FCVAR_CHEAT
|
0 | none | Override map-specified item densities with cvar values for tuning |
|
director_short_finale
srv
FCVAR_CHEAT
|
0 | none | Short finale for testing escape vehicles |
|
director_show_intensity
cl
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles intensity (1 = on, 0 = off). generated |
|
director_solve_item_density
srv
FCVAR_CHEAT
|
Command | none | Pass the number of items you'd want in this map and this spits out the map density value |
|
director_special_battlefield_respawn_interval
srv
FCVAR_CHEAT
|
10 | integer | AI Director - the interval between occurrences for special battlefield respawn. generated |
|
director_special_finale_offer_length
srv
FCVAR_CHEAT
|
10 | none | How long is given to a player to accept the offer of a special zombie during the finale. |
|
director_special_initial_spawn_delay_max
srv
FCVAR_CHEAT
|
60 | integer | AI Director - the maximum value for special initial spawn delay. generated |
|
director_special_initial_spawn_delay_max_extra
srv
FCVAR_CHEAT
|
180 | integer | AI Director - controls special initial spawn delay max extra. generated |
|
director_special_initial_spawn_delay_min
srv
FCVAR_CHEAT
|
30 | integer | AI Director - the minimum value for special initial spawn delay. generated |
|
director_special_original_offer_length
srv
FCVAR_CHEAT
|
30 | none | How long is given to the first player to accept the offer of a special zombie. |
|
director_special_respawn_interval
srv
FCVAR_CHEAT
|
45 | integer | AI Director - the interval between occurrences for special respawn. generated |
|
director_spectate_specials
srv
FCVAR_CHEAT
|
0 | none | Allow spectating zombies |
|
director_start
srv
FCVAR_CHEAT
|
Command | none | Restores spawning of all wanderers, mobs, specials, and bosses |
|
director_stop
srv
FCVAR_CHEAT
|
Command | none | Shuts off all wanderers, mobs, specials, and bosses |
|
director_super_weapon_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_survival_setup_time
srv
FCVAR_NONE
|
0 | none | Time limit to set up before the round auto-starts. |
|
director_survivor_movement_window
srv
FCVAR_CHEAT
|
10.0 | number (float) | AI Director - controls survivor movement window. generated |
|
director_sustain_peak_max_time
srv
FCVAR_CHEAT
|
5 | integer | AI Director - the time for sustain peak max. generated |
|
director_sustain_peak_min_time
srv
FCVAR_CHEAT
|
3 | integer | AI Director - the time for sustain peak min. generated |
|
director_tank_bypass_max_flow_travel
srv
FCVAR_CHEAT
|
1500 | integer | AI Director - controls tank bypass max flow travel. generated |
|
director_tank_checkpoint_interval
srv
FCVAR_CHEAT
|
15 | none | Min time after leaving a checkpoint that a tank can spawn |
|
director_tank_force_offer
srv
FCVAR_CHEAT
|
0 | none | Forces the director to offer a tank |
|
director_tank_lottery_entry_time
srv
FCVAR_CHEAT
|
0.1 | none | Time it takes for entry into the tank lottery |
|
director_tank_lottery_selection_time
srv
FCVAR_CHEAT
|
4 | none | Time it takes for selection in the tank lottery |
|
director_tank_max_interval
srv
FCVAR_CHEAT
|
500 | integer | AI Director - the interval between occurrences for tank max. generated |
|
director_tank_min_interval
srv
FCVAR_CHEAT
|
350 | integer | AI Director - the interval between occurrences for tank min. generated |
|
director_tank_offer_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | AI Director - toggles offer (1 = on, 0 = off). generated |
|
director_test_loop
srv
FCVAR_CHEAT
|
0 | none | Allow a team of nothing but bots, advance through maps and loop back to start |
|
director_test_loop_restarts_before_rotate
srv
FCVAR_CHEAT
|
4 | none | When looping and rotating, how many times to restart before moving to next campaign |
|
director_test_loop_rotate_maps
srv
FCVAR_CHEAT
|
1 | none | When looping, advance to the next map when reach end of campaign |
|
director_test_loop_time
srv
FCVAR_CHEAT
|
3 | none | When looping, stay in each map for at most the amount of time, in minutes, specified |
|
director_threat_clear_radius
srv
FCVAR_CHEAT
|
500 | none | Prevent wandering zombies within this radius of threats |
|
director_threat_max_separation
srv
FCVAR_CHEAT
|
5000 | integer | AI Director - controls threat max separation. generated |
|
director_threat_min_separation
srv
FCVAR_CHEAT
|
5000 | integer | AI Director - controls threat min separation. generated |
|
director_threat_radius
srv
FCVAR_CHEAT
|
1000 | integer | AI Director - the effect radius for threat. generated |
|
director_transition_timeout
srv
FCVAR_CHEAT
|
120 | none | Duration (in seconds) to wait for survivors to transition across changelevels |
|
director_unfreeze_time
srv
FCVAR_CHEAT
|
55 | none | Duration (in seconds) to wait to unfreeze a team after the first player has connected |
|
director_upgradepack_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_vomitjar_density
srv
FCVAR_CHEAT
|
6.48 | none | Items per 100 yards square |
|
director_vs_convert_pills
srv
FCVAR_NONE
|
0.5 | none | What fraction of pain pills should be converted to health kits in vs mode |
|
director_weapon_cluster_range
srv
FCVAR_CHEAT
|
100 | none | Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types |
|
disable_dynamic_prop_loading
srv
FCVAR_CHEAT
|
0 | none | If non-zero when a map loads, dynamic props won't be loaded |
|
disable_static_prop_loading
eng
FCVAR_CHEAT
|
0 | none | If non-zero when a map loads, static props won't be loaded |
|
disconnect
eng
FCVAR_NONE
|
Command | none | Disconnect game from server. |
|
dismount
srv
FCVAR_CHEAT
|
Command | none | Dismounts a survivor as a jockey |
|
disp_dynamic
eng
FCVAR_NONE
|
0 | none | none |
|
dispcoll_drawplane
srv
FCVAR_NONE
|
0 | none | none |
|
display_elapsedtime
eng
FCVAR_CHEAT
|
Command | none | Displays how much time has elapsed since the game started |
|
display_game_events
eng
FCVAR_CHEAT
|
0 | none | none |
|
displaysoundlist
srv
FCVAR_NONE
|
0 | none | none |
|
dlight_debug
cl
FCVAR_CHEAT
|
Command | none | Creates a dlight in front of the player |
|
drawcross
srv
FCVAR_CHEAT
|
Command | none | Draws a cross at the given location Arguments: x y z |
|
drawline
srv
FCVAR_CHEAT
|
Command | none | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
|
dt_ShowPartialChangeEnts
eng
FCVAR_NONE
|
0 | none | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
|
dt_UsePartialChangeEnts
eng
FCVAR_NONE
|
1 | none | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |
|
dti_flush
eng
FCVAR_NONE
|
Command | none | Write out the datatable instrumentation files (you must run with -dti for this to work). |
|
dtwarning
eng
FCVAR_NONE
|
0 | none | Print data table warnings? |
|
dtwatchclass
eng
FCVAR_NONE
|
2914772 | none | Watch all fields encoded with this table. |
|
dtwatchent
eng
FCVAR_NONE
|
-1 | none | Watch this entities data table encoding. |
|
dtwatchvar
eng
FCVAR_NONE
|
2914772 | none | Watch the named variable. |
|
dump_avatar_info
srv
FCVAR_NONE
|
Command | none | Print out avatar info of each plaeyr |
|
dump_entity_sizes
srv
FCVAR_CHEAT
|
Command | none | Print sizeof(entclass) |
|
dump_globals
srv
FCVAR_NONE
|
Command | none | Dump all global entities/states |
|
dump_pz_data
srv
FCVAR_NONE
|
Command | none | Dump PZ data |
|
dump_server_demo
srv
FCVAR_NONE
|
Command | none | dump_sever_demo <filename> |
|
dumpentityfactories
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Lists all entity factory names. |
|
dumpeventqueue
srv
FCVAR_NONE
|
Command | none | Dump the contents of the Entity I/O event queue to the console. |
|
dumpgamestringtable
srv
FCVAR_CHEAT
|
Command | none | Dump the contents of the game string table to the console. |
|
dumpstringtables
eng
FCVAR_NONE
|
Command | none | Print string tables to console. |
E
50 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
echo
eng
FCVAR_SERVER_CAN_EXECUTE
|
Command | none | Echo text to console. |
|
elevator_movedelay
srv
FCVAR_DEVELOPMENTONLY
|
0.75 | none | Time delay for elevator movement start. |
|
enable_skeleton_draw
cl
FCVAR_CHEAT
|
0 | none | Render skeletons in wireframe |
|
endround
srv
FCVAR_CHEAT
|
Command | none | End the current round. |
|
engine_no_focus_sleep
eng
FCVAR_ARCHIVE
|
50 | none | none |
|
english
cl
FCVAR_USERINFO
|
1 | none | If set to 1, running the english language set of assets. |
|
ent_absbox
srv
FCVAR_CHEAT
|
Command | none | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_attachments
srv
FCVAR_CHEAT
|
Command | none | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_autoaim
srv
FCVAR_CHEAT
|
Command | none | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_bbox
srv
FCVAR_CHEAT
|
Command | none | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_call
srv
FCVAR_CHEAT
|
Command | none | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
|
ent_cancelpendingentfires
srv
FCVAR_NONE
|
Command | none | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
|
ent_create
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Creates an entity of the given type where the player is looking. |
|
ent_debugkeys
srv
FCVAR_NONE
|
13973954 | none | none |
|
ent_dump
srv
FCVAR_CHEAT
|
Command | none | Usage: ent_dump <entity name> |
|
ent_fire
srv
FCVAR_CHEAT
|
Command | none | Usage: ent_fire <target> [action] [value] [delay] |
|
ent_info
srv
FCVAR_CHEAT
|
Command | none | Usage: ent_info <class name> |
|
ent_keyvalue
srv
FCVAR_CHEAT
|
Command | none | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN> |
|
ent_messages
srv
FCVAR_CHEAT
|
Command | none | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_messages_draw
srv
FCVAR_CHEAT
|
0 | none | Visualizes all entity input/output activity. |
|
ent_name
srv
FCVAR_CHEAT
|
Command | Optional: <entity_name> (targetname or classname pattern to match; empty shows all). | Sets entity name debug bits on all entities matching the given name, causing them to display their targetname in the debug overlay. generated |
|
ent_orient
srv
FCVAR_CHEAT
|
Command | none | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> |
|
ent_pause
srv
FCVAR_CHEAT
|
Command | none | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. |
|
ent_pivot
srv
FCVAR_CHEAT
|
Command | none | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_rbox
srv
FCVAR_CHEAT
|
Command | none | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_remove
srv
FCVAR_CHEAT
|
Command | none | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_remove_all
srv
FCVAR_CHEAT
|
Command | none | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
|
ent_rotate
srv
FCVAR_CHEAT
|
Command | none | Rotates an entity by a specified # of degrees |
|
ent_script_dump
srv
FCVAR_CHEAT
|
Command | none | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_setang
srv
FCVAR_CHEAT
|
Command | none | Set entity angles |
|
ent_setname
srv
FCVAR_CHEAT
|
Command | none | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_setpos
srv
FCVAR_CHEAT
|
Command | none | Move entity to position |
|
ent_show_contexts
srv
FCVAR_NONE
|
0 | none | Show entity contexts in ent_text display |
|
ent_show_response_criteria
srv
FCVAR_CHEAT
|
Command | none | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_steadystate_batchsize
srv
FCVAR_NONE
|
20 | none | Max number of entities to transmit to player |
|
ent_steadystate_cooldown
srv
FCVAR_NONE
|
5.0 | none | Time in seconds after player state changes before steady state changes can occur. |
|
ent_steadystate_delay
srv
FCVAR_NONE
|
5 | none | Time in seconds without network state changes until an entity is considered for trickle updates |
|
ent_steadystate_enable
srv
FCVAR_NONE
|
1 | 0 or 1 | toggles ent steadystate (1 = on, 0 = off). generated |
|
ent_steadystate_interval
srv
FCVAR_NONE
|
0.1 | none | Rate at which entities can be trickled to players |
|
ent_step
srv
FCVAR_CHEAT
|
Command | none | When 'ent_pause' is set this will step through one waiting input / output message at a time. |
|
ent_teleport
srv
FCVAR_CHEAT
|
Command | none | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
|
ent_text
srv
FCVAR_CHEAT
|
Command | none | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
ent_text_allow_script
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles ent text script (1 = on, 0 = off). generated |
|
ent_viewoffset
srv
FCVAR_CHEAT
|
Command | none | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
env_sprite
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CSprite | none | none |
|
env_sprite_oriented
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CSpriteOriented | none | none |
|
exec
eng
FCVAR_NONE
|
Command | none | Execute script file. |
|
exit
eng
FCVAR_NONE
|
Command | none | Exit the engine. |
|
explode
srv
FCVAR_CHEAT
|
Command | none | Kills the player with explosive damage |
|
explodevector
srv
FCVAR_CHEAT
|
Command | none | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
F
90 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+forward
cl
FCVAR_NONE
|
Command | none | none |
|
-forward
cl
FCVAR_NONE
|
Command | none | none |
|
fade_crosshair
srv
FCVAR_CHEAT
|
Command | none | Fades the prop being looked at |
|
fade_immediately
srv
FCVAR_CHEAT
|
0 | none | none |
|
fadein
srv
FCVAR_CHEAT
|
Command | none | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
|
fadeout
srv
FCVAR_CHEAT
|
Command | none | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
|
fall_speed_fatal
srv
FCVAR_NONE
|
720 | none | none |
|
fall_speed_safe
srv
FCVAR_NONE
|
560 | none | none |
|
fidget_max_interval
srv
FCVAR_NONE
|
20 | integer | the interval between occurrences for max. generated |
|
fidget_min_interval
srv
FCVAR_NONE
|
10 | integer | the interval between occurrences for min. generated |
|
find_ent
srv
FCVAR_CHEAT
|
Command | none | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
|
find_ent_index
srv
FCVAR_CHEAT
|
Command | none | Display data for entity matching specified index. Format: find_ent_index <index> |
|
findflags
eng
FCVAR_NONE
|
Command | none | Find concommands by flags. |
|
fire_absorbrate
srv
FCVAR_NONE
|
3 | integer | Fire/burn - controls absorbrate. generated |
|
fire_dmgbase
srv
FCVAR_NONE
|
3 | integer | Fire/burn - controls dmgbase. generated |
|
fire_dmginterval
srv
FCVAR_NONE
|
1.0 | number (float) | Fire/burn - controls dmginterval. generated |
|
fire_dmgscale
srv
FCVAR_NONE
|
0.1 | number (float) | Fire/burn - controls dmgscale. generated |
|
fire_extabsorb
srv
FCVAR_NONE
|
5 | integer | Fire/burn - controls extabsorb. generated |
|
fire_extscale
srv
FCVAR_NONE
|
12 | integer | Fire/burn - controls extscale. generated |
|
fire_growthrate
srv
FCVAR_NONE
|
1.0 | number (float) | Fire/burn - controls growthrate. generated |
|
fire_heatscale
srv
FCVAR_NONE
|
1.0 | number (float) | Fire/burn - controls heatscale. generated |
|
fire_incomingheatscale
srv
FCVAR_NONE
|
0.1 | number (float) | Fire/burn - controls incomingheatscale. generated |
|
fire_maxabsorb
srv
FCVAR_NONE
|
50 | integer | Fire/burn - controls maxabsorb. generated |
|
firetarget
srv
FCVAR_CHEAT
|
Command | Optional: <target_name> (targetname of entities to fire; empty string fires nothing). | Fires the console target, triggering the OnUser/Use input on entities matching the given name from the command client. generated |
|
first_aid_heal_percent
srv
FCVAR_CHEAT
|
0.8 | min 0, max 1 | Percent of injuries to heal |
|
first_aid_kit_max_heal
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
100 | none | none |
|
first_aid_kit_use_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
5 | integer | how long it lasts for aid kit use. generated |
|
first_aid_kit_view_duration
cl
FCVAR_NONE
|
0.5 | min 0.1, max 2 | time it takes to rotate the view when healing others |
|
firstperson
cl
FCVAR_NONE
|
Command | none | Switch to firstperson camera. |
|
fish_debug
cl
FCVAR_CHEAT
|
0 | none | Show debug info for fish |
|
fish_dormant
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
|
flex_expression
srv
FCVAR_NONE
|
- | none | none |
|
flex_rules
cl
FCVAR_NONE
|
1 | none | Allow flex animation rules to run. |
|
flex_smooth
cl
FCVAR_NONE
|
1 | none | Applies smoothing/decay curve to flex animation controller changes. |
|
flex_talk
srv
FCVAR_NONE
|
0 | none | none |
|
flush
eng
FCVAR_CHEAT
|
Command | none | Flush unlocked cache memory. |
|
flush_locked
eng
FCVAR_CHEAT
|
Command | none | Flush unlocked and locked cache memory. |
|
fly_add_keyframe
cl
FCVAR_NONE
|
Command | No arguments. | Adds a keyframe at the local player's current position and eye angles to the fly-path recorder, using a default time step. generated |
|
fly_clear_all_keyframes
cl
FCVAR_NONE
|
Command | No arguments. | Clears all recorded fly-path keyframes by resetting the keyframe count to zero. generated |
|
fly_show_path
cl
FCVAR_NONE
|
Command | No arguments. | Draws the recorded fly-path as debug lines connecting each consecutive pair of keyframe positions. generated |
|
fly_speed
cl
FCVAR_NONE
|
200 | integer | Fly - movement speed. generated |
|
fly_start
cl
FCVAR_NONE
|
Command | No arguments. | Starts playback of the recorded fly-path camera animation from the first keyframe. generated |
|
fog_2dskyboxfogfactor
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_color
cl
FCVAR_CHEAT
|
-1 -1 -1 | string | Fog - the color. generated |
|
fog_colorskybox
cl
FCVAR_CHEAT
|
-1 -1 -1 | none | none |
|
fog_enable
cl
FCVAR_CHEAT
|
1 | 0 or 1 | toggles fog (1 = on, 0 = off). generated |
|
fog_enable_water_fog
eng
FCVAR_CHEAT
|
1 | 0 or 1 | toggles fog water fog (1 = on, 0 = off). generated |
|
fog_enableskybox
cl
FCVAR_CHEAT
|
1 | none | none |
|
fog_end
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_endskybox
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_hdrcolorscale
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_hdrcolorscaleskybox
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_maxdensity
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_maxdensityskybox
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_override
cl
FCVAR_CHEAT
|
0 | none | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
|
fog_start
cl
FCVAR_CHEAT
|
-1 | none | none |
|
fog_startskybox
cl
FCVAR_CHEAT
|
-1 | none | none |
|
force_centerview
cl
FCVAR_NONE
|
Command | No arguments. | Forces the local player's view pitch and yaw to zero, bypassing observer checks, if not in a third-person view. generated |
|
force_disablex360
srvengcl
FCVAR_CHEAT
|
0 | 0 or 1 | toggles disablex360 (1 = on, 0 = off). generated |
|
forcebind
eng
FCVAR_NONE
|
Command | none | Bind a command to an available key. (forcebind command opt:suggestedKey) |
|
foundry_engine_get_mouse_control
srv
FCVAR_NONE
|
Command | none | Give the engine control of the mouse. |
|
foundry_engine_release_mouse_control
srv
FCVAR_NONE
|
Command | none | Give the control of the mouse back to Hammer. |
|
foundry_select_entity
srv
FCVAR_NONE
|
Command | none | Select the entity under the crosshair or select entities with the specified name. |
|
foundry_sync_hammer_view
srv
FCVAR_NONE
|
Command | none | Move Hammer's 3D view to the same position as the engine's 3D view. |
|
foundry_update_entity
srv
FCVAR_NONE
|
Command | none | Updates the entity's position/angles when in edit mode |
|
fov_desired
cl
FCVAR_ARCHIVE FCVAR_USERINFO
|
90 | min 75, max 120 | Sets the base field-of-view for non-splitscreen. |
|
fps_max
eng
FCVAR_NONE
|
300 | none | Frame rate limiter |
|
fps_max_splitscreen
eng
FCVAR_NONE
|
300 | none | Frame rate limiter, splitscreen |
|
fs_printopenfiles
eng
FCVAR_NONE
|
Command | none | Show all files currently opened by the engine. |
|
fs_syncdvddevcache
eng
FCVAR_NONE
|
Command | none | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. |
|
fs_warning_level
eng
FCVAR_NONE
|
Command | none | Set the filesystem warning level. |
|
fuel_barrel_damage_amount
srv
FCVAR_CHEAT
|
25 | none | none |
|
fuel_barrel_damage_radius
srv
FCVAR_CHEAT
|
400 | integer | the effect radius for barrel damage. generated |
|
fuel_barrel_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles fuel barrel (1 = on, 0 = off). generated |
|
fuel_barrel_flame_instances
srv
FCVAR_CHEAT
|
8 | none | none |
|
fuel_barrel_health
srv
FCVAR_CHEAT
|
20 | integer | health for barrel. generated |
|
fuel_barrel_screen_shake_amplitude
srv
FCVAR_CHEAT
|
20 | none | none |
|
fuel_barrel_screen_shake_duration
srv
FCVAR_CHEAT
|
1.5 | number (float) | how long it lasts for barrel screen shake. generated |
|
fuel_barrel_screen_shake_frequency
srv
FCVAR_CHEAT
|
2.5 | none | none |
|
fuel_barrel_screen_shake_radius
srv
FCVAR_CHEAT
|
1000 | integer | the effect radius for barrel screen shake. generated |
|
func_break_max_pieces
srvcl
FCVAR_ARCHIVE FCVAR_REPLICATED
|
15 | none | none |
|
func_break_reduction_factor
srv
FCVAR_NONE
|
.5 | number (float) | a scaling factor for break reduction. generated |
|
func_breakdmg_bullet
srv
FCVAR_NONE
|
0.5 | none | none |
|
func_breakdmg_club
srv
FCVAR_NONE
|
1.5 | none | none |
|
func_breakdmg_explosive
srv
FCVAR_NONE
|
1.25 | none | none |
|
func_ragdoll_fader
cl
FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CFuncRagdollFader | none | none |
|
fx_drawimpactdebris
cl
FCVAR_DEVELOPMENTONLY
|
1 | none | Draw impact debris effects. |
|
fx_drawimpactdust
cl
FCVAR_DEVELOPMENTONLY
|
1 | none | Draw impact dust effects. |
|
fx_drawmetalspark
cl
FCVAR_DEVELOPMENTONLY
|
1 | none | Draw metal spark effects. |
|
fx_glass_velocity_cap
cl
FCVAR_NONE
|
0 | none | Maximum downwards speed of shattered glass particles |
G
66 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+graph
cl
FCVAR_NONE
|
Command | none | none |
|
+grenade1
cl
FCVAR_NONE
|
Command | none | none |
|
+grenade2
cl
FCVAR_NONE
|
Command | none | none |
|
-graph
cl
FCVAR_NONE
|
Command | none | none |
|
-grenade1
cl
FCVAR_NONE
|
Command | none | none |
|
-grenade2
cl
FCVAR_NONE
|
Command | none | none |
|
g15_dumpplayer
cl
FCVAR_NONE
|
Command | none | Spew player data. |
|
g15_reload
cl
FCVAR_NONE
|
Command | none | Reloads the Logitech G-15 Keyboard configs. |
|
g15_update_msec
cl
FCVAR_ARCHIVE
|
250 | none | Logitech G-15 Keyboard update interval. |
|
g_cv_phys2_freeze_ragdolls
srvcl
FCVAR_REPLICATED
|
0 | none | none |
|
g_debug_constraint_sounds
srv
FCVAR_CHEAT
|
0 | none | Enable debug printing about constraint sounds. |
|
g_debug_doors
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles g doors (1 = on, 0 = off). generated |
|
g_debug_npc_vehicle_roles
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles g npc vehicle roles (1 = on, 0 = off). generated |
|
g_debug_physcannon
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | toggles g physcannon (1 = on, 0 = off). generated |
|
g_debug_ragdoll_removal
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | toggles g ragdoll removal (1 = on, 0 = off). generated |
|
g_debug_ragdoll_visualize
cl
FCVAR_CHEAT
|
0 | 0 or 1 | toggles g ragdoll visualize (1 = on, 0 = off). generated |
|
g_debug_transitions
srv
FCVAR_NONE
|
0 | none | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
|
g_debug_vehiclebase
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles g vehiclebase (1 = on, 0 = off). generated |
|
g_debug_vehicleexit
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles g vehicleexit (1 = on, 0 = off). generated |
|
g_debug_vehiclesound
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles g vehiclesound (1 = on, 0 = off). generated |
|
g_Language
srvcl
FCVAR_REPLICATED
|
0 | none | none |
|
g_ragdoll_fadespeed
cl
FCVAR_NONE
|
600 | none | none |
|
g_ragdoll_lvfadespeed
cl
FCVAR_NONE
|
100 | none | none |
|
g_ragdoll_max_fps
srvcl
FCVAR_REPLICATED
|
30 | none | Clients with framerates less than this will reduce the ideal number of ragdolls to display |
|
g_ragdoll_min_fps
srvcl
FCVAR_REPLICATED
|
10 | none | Clients with framerates less than this will only show 1 ragdoll of each type |
|
gameinstructor_dump_open_lessons
cl
FCVAR_CHEAT
|
Command | none | Gives a list of all currently open lessons. |
|
gameinstructor_enable
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
1 | none | Display in game lessons that teach new players. |
|
gameinstructor_find_errors
cl
FCVAR_CHEAT
|
0 | none | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
|
gameinstructor_reload_lessons
cl
FCVAR_NONE
|
Command | none | Shuts down all open lessons and reloads them from the script file. |
|
gameinstructor_reset_counts
cl
FCVAR_NONE
|
Command | none | Resets all display and success counts to zero. |
|
gameinstructor_start_sound_cooldown
cl
FCVAR_NONE
|
4.0 | none | Number of seconds forced between similar lesson start sounds. |
|
gameinstructor_verbose
cl
FCVAR_CHEAT
|
0 | none | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
|
gameinstructor_verbose_lesson
cl
FCVAR_CHEAT
|
12196122 | none | Display more verbose information for lessons have this name. |
|
gameui_ingame_menu_active
cl
FCVAR_NONE
|
0 | none | Holds the state of the in game menu. Do not set this manually. |
|
gas_can_use_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2 | integer | Gas can - how long it lasts for can use. generated |
|
gascan_spit_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2.9 | none | Gascans can survive this long in spit before they ignite. |
|
gascan_throw_force
srv
FCVAR_CHEAT
|
32 | integer | the applied force for throw. generated |
|
gascan_use_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
65 | integer | the effective range for use. generated |
|
gascan_use_tolerance
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.1 | none | none |
|
getpos
cl
FCVAR_NONE
|
Command | none | dump position and angles to the console |
|
getpos_exact
cl
FCVAR_NONE
|
Command | none | dump origin and angles to the console |
|
give
srv
FCVAR_CHEAT
|
Command | none | Give item to player. Arguments: <item_name> |
|
givecurrentammo
srv
FCVAR_CHEAT
|
Command | none | Give a supply of ammo for current weapon.. |
|
gl_clear
cl
FCVAR_NONE
|
0 | none | none |
|
gl_clear_gray
cl
FCVAR_CHEAT
|
0 | none | Clear the back buffer to gray every frame. |
|
gl_clear_randomcolor
cl
FCVAR_CHEAT
|
0 | none | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
|
global_set
srv
FCVAR_CHEAT
|
Command | none | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
|
glow_use_tolerance
cl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.85 | none | none |
|
go_away_from_keyboard
srv
FCVAR_NONE
|
Command | none | Go away from the keyboard so a bot will take over. |
|
god
srv
FCVAR_NOTIFY FCVAR_CHEAT
|
0 | none | Survivors don't take damage |
|
gpu_level
cl
FCVAR_NONE
|
3 | none | GPU Level - Default: High |
|
gpu_mem_level
cl
FCVAR_NONE
|
3 | none | Memory Level - Default: High |
|
grenadelauncher_damage
srv
FCVAR_CHEAT
|
400 | integer | Grenadelauncher - damage dealt. generated |
|
grenadelauncher_ff_scale
srv
FCVAR_CHEAT
|
0.12 | none | ff scale for grenade launcher damage to other players |
|
grenadelauncher_ff_scale_self
srv
FCVAR_CHEAT
|
0.12 | none | ff scale for grenade launcher damage to other players |
|
grenadelauncher_force_kill
srv
FCVAR_CHEAT
|
2000.0 | none | none |
|
grenadelauncher_radius_kill
srv
FCVAR_CHEAT
|
180 | none | none |
|
grenadelauncher_radius_stumble
srv
FCVAR_CHEAT
|
250 | none | none |
|
grenadelauncher_show_radius
srv
FCVAR_CHEAT
|
0 | integer | the effect radius for show. generated |
|
grenadelauncher_startpos_forward
srv
FCVAR_NONE
|
16.0 | none | none |
|
grenadelauncher_startpos_right
srv
FCVAR_NONE
|
4.0 | none | none |
|
grenadelauncher_startpos_up
srv
FCVAR_NONE
|
0.0 | none | none |
|
grenadelauncher_vel_up
srv
FCVAR_NONE
|
100.0f | none | none |
|
grenadelauncher_vel_variance
srv
FCVAR_NONE
|
10.0 | none | none |
|
grenadelauncher_velocity
srv
FCVAR_CHEAT
|
1200 | none | none |
|
groundlist
srv
FCVAR_CHEAT
|
Command | none | Display ground entity list <index> |
H
73 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
hack_elevator_z_offset
srv
FCVAR_CHEAT
|
10 | integer | the offset for elevator z. generated |
|
hammer_update_entity
srv
FCVAR_NONE
|
Command | none | Updates the entity's position/angles when in edit mode |
|
hammer_update_safe_entities
srv
FCVAR_NONE
|
Command | none | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. |
|
heartbeat
eng
FCVAR_NONE
|
Command | none | Force heartbeat of master servers |
|
help
eng
FCVAR_NONE
|
Command | none | Find help about a convar/concommand. |
|
helping_hand_debug
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | 0 or 1 | toggles helping hand (1 = on, 0 = off). generated |
|
hide_message_panel
cl
FCVAR_NONE
|
Command | none | Hides the message panel |
|
hidehud
cl
FCVAR_CHEAT
|
0 | none | bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle |
|
hidepanel
cl
FCVAR_NONE
|
Command | none | Hides a viewport panel <name> |
|
hl2_episodic
srvcl
FCVAR_REPLICATED
|
0 | none | none |
|
host_flush_threshold
eng
FCVAR_NONE
|
14 | none | Memory threshold below which the host should flush caches between server instances |
|
host_framerate
eng
FCVAR_NONE
|
0 | none | Set to lock per-frame time elapse. |
|
host_limitlocal
eng
FCVAR_NONE
|
0 | none | Apply cl_cmdrate and cl_updaterate to loopback connection |
|
host_map
eng
FCVAR_NONE
|
2914772 | none | Current map name. |
|
host_profile
eng
FCVAR_NONE
|
0 | integer | Host - controls profile. generated |
|
host_runofftime
eng
FCVAR_NONE
|
Command | none | Run off some time without rendering/updating sounds |
|
host_showcachemiss
eng
FCVAR_NONE
|
0 | none | Print a debug message when the client or server cache is missed. |
|
host_ShowIPCCallCount
eng
FCVAR_NONE
|
0 | none | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
|
host_sleep
eng
FCVAR_CHEAT
|
0 | none | Force the host to sleep a certain number of milliseconds each frame. |
|
host_speeds
eng
FCVAR_NONE
|
0 | none | Show general system running times. |
|
host_thread_mode
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) |
|
host_threaded_sound
eng
FCVAR_NONE
|
0 | none | Run the sound on a thread (independent of mix) |
|
host_timescale
eng
FCVAR_REPLICATED FCVAR_CHEAT
|
1.0 | none | Prescale the clock by this amount. |
|
host_xbox_e3_restart
eng
FCVAR_NONE
|
15 | none | E3 Demo Restart interval (in minutes). |
|
hostfile
srv
FCVAR_RELEASE
|
host.txt | none | The HOST file to load. |
|
hostip
eng
FCVAR_NONE
|
2914772 | none | Host game server ip |
|
hostname
eng
FCVAR_NONE
|
2914772 | none | Hostname for server. |
|
hostport
eng
FCVAR_NONE
|
27015 | none | Host game server port |
|
hud_autoreloadscript
cl
FCVAR_NONE
|
0 | none | Automatically reloads the animation script each time one is ran |
|
hud_backswap
cl
FCVAR_UNREGISTERED
|
0 | integer | HUD - controls backswap. generated |
|
hud_classautokill
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
1 | none | Automatically kill player after choosing a new playerclass. |
|
hud_deathnotice_bots
cl
FCVAR_NONE
|
1 | none | Show death notices for bots |
|
hud_deathnotice_threats
cl
FCVAR_NONE
|
0 | none | Show death notices for Tanks and Threats |
|
hud_dmgrecord_persisttime_deaths
cl
FCVAR_NONE
|
4.0 | none | Time to show death related lines in the damage record. |
|
hud_dmgrecord_persisttime_other
cl
FCVAR_NONE
|
2.0 | none | Time to show non-death related lines in the damage record. |
|
hud_drawhistory_time
cl
FCVAR_NONE
|
5 | integer | HUD - the time for drawhistory. generated |
|
hud_fastswitch
cl
FCVAR_UNREGISTERED
|
1 | integer | HUD - controls fastswitch. generated |
|
hud_reloadscheme
cl
FCVAR_NONE
|
Command | none | Reloads hud layout and animation scripts. |
|
hud_saytext_time
cl
FCVAR_NONE
|
12 | integer | HUD - the time for saytext. generated |
|
hud_scavenge_timer_warning_range
cl
FCVAR_NONE
|
10 | integer | HUD - the effective range for scavenge timer warning. generated |
|
hud_showtargetid
cl
FCVAR_NONE
|
1 | integer | HUD - controls showtargetid. generated |
|
hud_survival_target_time_range
cl
FCVAR_NONE
|
5 | integer | HUD - the effective range for survival target time. generated |
|
hud_takesshots
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
0 | none | Auto-save a scoreboard screenshot at the end of a map. |
|
hud_targetid_health
cl
FCVAR_NONE
|
0 | integer | HUD - health for targetid. generated |
|
hud_targetid_name_height
cl
FCVAR_NONE
|
12 | none | Player names are this many inches over player eye positions |
|
hud_targetid_name_height_boomer
cl
FCVAR_NONE
|
12 | none | Player names are this many inches over player eye positions |
|
hud_targetid_name_height_hunter
cl
FCVAR_NONE
|
10 | none | Player names are this many inches over player eye positions |
|
hud_targetid_name_height_smoker
cl
FCVAR_NONE
|
25 | none | Player names are this many inches over player eye positions |
|
hud_targetid_name_height_tank
cl
FCVAR_NONE
|
12 | none | Player names are this many inches over player eye positions |
|
hud_targetid_player_view_cone
cl
FCVAR_NONE
|
0.92 | none | View cone for survivors seeing names of other survivors |
|
hud_targetid_pz_ss_view_cone
cl
FCVAR_NONE
|
0.98 | none | View cone for seeing player names as a PZ in splitscreen |
|
hud_targetid_rangefinder
cl
FCVAR_CHEAT
|
12196122 | none | shows range for different masks |
|
hud_targetid_skill
cl
FCVAR_NONE
|
0 | integer | HUD - controls targetid skill. generated |
|
hud_targetid_upgrades
cl
FCVAR_NONE
|
0 | integer | HUD - controls targetid upgrades. generated |
|
hud_winpanel_scoreanim_chingdelay
cl
FCVAR_NONE
|
0.2 | number (float) | HUD - controls winpanel scoreanim chingdelay. generated |
|
hud_winpanel_scoreanim_effectdelay
cl
FCVAR_NONE
|
1.0 | number (float) | HUD - controls winpanel scoreanim effectdelay. generated |
|
hud_winpanel_scoreanim_effectdelay_mult
cl
FCVAR_NONE
|
0.7 | number (float) | HUD - controls winpanel scoreanim effectdelay mult. generated |
|
hud_winpanel_scoreanim_scoredelay
cl
FCVAR_NONE
|
1.8 | number (float) | HUD - controls winpanel scoreanim scoredelay. generated |
|
hud_winpanel_tiebreak_anim
cl
FCVAR_NONE
|
2.5 | number (float) | HUD - controls winpanel tiebreak anim. generated |
|
hud_winpanel_tiebreak_intro
cl
FCVAR_NONE
|
0.5 | number (float) | HUD - controls winpanel tiebreak intro. generated |
|
hud_winpanel_tiebreak_outro
cl
FCVAR_NONE
|
1.5 | number (float) | HUD - controls winpanel tiebreak outro. generated |
|
hud_zombieteam
cl
FCVAR_RELEASE
|
1 | none | Show infected team status on the HUD |
|
hud_zombieteam_showself
cl
FCVAR_RELEASE
|
0 | none | Show your own status in the zombie team display |
|
hunk_print_allocations
eng
FCVAR_CHEAT
|
Command | No arguments. | Prints a formatted table of all hunk memory allocations and their sizes to the console, sorted by name. generated |
|
hunk_track_allocation_types
eng
FCVAR_CHEAT
|
0 | none | none |
|
hunter_committed_attack_range
srv
FCVAR_CHEAT
|
75 | integer | Hunter - the effective range for committed attack. generated |
|
hunter_leap_away_give_up_range
srv
FCVAR_CHEAT
|
1000 | integer | Hunter - the effective range for leap away give up. generated |
|
hunter_pounce_air_speed
srv
FCVAR_CHEAT
|
700 | integer | Hunter - movement speed for pounce air. generated |
|
hunter_pounce_loft_rate
srv
FCVAR_CHEAT
|
.035 | none | Hunter adds this angle/distance when pouncing |
|
hunter_pounce_max_loft_angle
srv
FCVAR_CHEAT
|
45 | none | Maximum loft angle for Hunter Pounce angle adjustment |
|
hunter_pounce_ready_range
srv
FCVAR_CHEAT
|
500 | none | If victim is this close, crouch and get ready |
|
hunter_pz_claw_dmg
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
6 | none | Amount of damage done by a PZ hunter's regular melee attack |
|
hurtme
srv
FCVAR_CHEAT
|
Command | none | Hurts the player. Arguments: <health to lose> |
I
42 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+invaction
cl
FCVAR_NONE
|
Command | none | none |
|
-invaction
cl
FCVAR_NONE
|
Command | none | none |
|
IgnoreReflectGlassFrustumCheck
cl
FCVAR_NONE
|
0 | none | none |
|
impulse
cl
FCVAR_NONE
|
Command | <impulse_number> (integer impulse code). | Sends an impulse number to the local player's input system for the current split-screen slot. generated |
|
in_forceuser
engcl
FCVAR_CHEAT
|
0 | none | Force user input to this split screen player. |
|
in_usekeyboardsampletime
cl
FCVAR_NONE
|
1 | none | Use keyboard sample time smoothing. |
|
incendiary_ammo_burn_time
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
4.0 | none | Time to burn when hit by incendiary ammo |
|
incrementvar
eng
FCVAR_DONTRECORD
|
Command | none | Increment specified convar value. |
|
inferno_acid_spawn_angle
srv
FCVAR_CHEAT
|
120 | none | Angular change from parent |
|
inferno_child_spawn_interval_multiplier
srv
FCVAR_CHEAT
|
1 | none | Amount spawn interval increases for each child |
|
inferno_child_spawn_max_depth
srv
FCVAR_CHEAT
|
4 | none | none |
|
inferno_damage
srv
FCVAR_CHEAT
|
40 | none | Damage per second |
|
inferno_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles inferno (1 = on, 0 = off). generated |
|
inferno_dlight_spacing
cl
FCVAR_CHEAT
|
200 | none | Inferno dlights are at least this far apart |
|
inferno_dlights
cl
FCVAR_NONE
|
30 | none | Min FPS at which molotov dlights will be created |
|
inferno_entity_flame_scale
cl
FCVAR_NONE
|
0 | integer | a scaling multiplier for entity flame. generated |
|
inferno_fire
cl
FCVAR_NONE
|
2 | none | none |
|
inferno_flame_lifetime
srv
FCVAR_CHEAT
|
15 | none | Average lifetime of each flame in seconds |
|
inferno_flame_spacing
srv
FCVAR_CHEAT
|
50 | none | Minimum distance between separate flame spawns |
|
inferno_forward_reduction_factor
srv
FCVAR_CHEAT
|
0.9 | number (float) | a scaling factor for forward reduction. generated |
|
inferno_friendly_fire_duration
srv
FCVAR_CHEAT
|
6 | none | For this long, FF is credited back to the thrower. |
|
inferno_initial_spawn_interval
srv
FCVAR_CHEAT
|
0.05 | none | Time between spawning flames for first fire |
|
inferno_max_child_spawn_interval
srv
FCVAR_CHEAT
|
1 | none | Largest time interval for child flame spawning |
|
inferno_max_flames
srv
FCVAR_CHEAT
|
32 | none | Maximum number of flames that can be created |
|
inferno_max_range
srv
FCVAR_CHEAT
|
500 | none | Maximum distance flames can spread from their initial ignition point |
|
inferno_max_trace_per_tick
srv
FCVAR_NONE
|
16 | none | none |
|
inferno_per_flame_spawn_duration
srv
FCVAR_CHEAT
|
5 | none | Duration each new flame will attempt to spawn new flames |
|
inferno_scorch_decals
srv
FCVAR_CHEAT
|
0 | none | none |
|
inferno_spawn_angle
srv
FCVAR_CHEAT
|
45 | none | Angular change from parent |
|
inferno_surface_offset
srv
FCVAR_CHEAT
|
20 | integer | the offset for surface. generated |
|
inferno_velocity_decay_factor
srv
FCVAR_CHEAT
|
0.2 | number (float) | a scaling factor for velocity decay. generated |
|
inferno_velocity_factor
srv
FCVAR_CHEAT
|
0.003 | number (float) | a scaling factor for velocity. generated |
|
inferno_velocity_normal_factor
srv
FCVAR_CHEAT
|
0 | integer | a scaling factor for velocity normal. generated |
|
intensity_averaged_following_decay
srv
FCVAR_CHEAT
|
20 | none | Seconds for the 'time averaged intensity' to meet the baseline intensity |
|
intensity_decay_time
srv
FCVAR_CHEAT
|
30 | none | Seconds to decay full intensity to zero |
|
intensity_enemy_death_far_range
srv
FCVAR_CHEAT
|
500 | integer | the effective range for enemy death far. generated |
|
intensity_enemy_death_near_range
srv
FCVAR_CHEAT
|
150 | integer | the effective range for enemy death near. generated |
|
intensity_factor
srv
FCVAR_CHEAT
|
0.25 | none | How quickly intensity increases |
|
intensity_lock
srv
FCVAR_CHEAT
|
-1 | none | Lock players' intensities at this value |
|
invnext
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects the next weapon in the CHudWeaponSelection inventory cycle. generated |
|
invprev
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects the previous weapon in the CHudWeaponSelection inventory cycle. generated |
|
ip
eng
FCVAR_NONE
|
localhost | none | Overrides IP for multihomed hosts |
J
60 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+jlook
cl
FCVAR_NONE
|
Command | none | none |
|
+jump
cl
FCVAR_NONE
|
Command | none | none |
|
-jlook
cl
FCVAR_NONE
|
Command | none | none |
|
-jump
cl
FCVAR_NONE
|
Command | none | none |
|
jockey
srv
FCVAR_CHEAT
|
Command | none | Giddyup. |
|
jockey_pounce_air_speed
srv
FCVAR_CHEAT
|
700 | integer | Jockey - movement speed for pounce air. generated |
|
jockey_pounce_loft_rate
srv
FCVAR_CHEAT
|
.035 | none | Jockey adds this angle/distance when pouncing |
|
jockey_pounce_max_loft_angle
srv
FCVAR_CHEAT
|
45 | none | Maximum loft angle for Jockey Pounce angle adjustment |
|
jockey_pz_claw_dmg
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4 | none | Amount of damage done by a PZ jockey's regular melee attack |
|
jockeyme
srv
FCVAR_CHEAT
|
Command | none | Giddyup. |
|
joy_accel_filter
cl
FCVAR_NONE
|
0.2 | none | none |
|
joy_accelmax
cl
FCVAR_ARCHIVE
|
1.0 | none | none |
|
joy_accelscale
cl
FCVAR_ARCHIVE
|
0.6 | none | none |
|
joy_advanced
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_advaxisr
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_advaxisu
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_advaxisv
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_advaxisx
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_advaxisy
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_advaxisz
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_autoaimdampen
cl
FCVAR_ARCHIVE FCVAR_USERINFO
|
0 | none | How much to scale user stick input when the gun is pointing at a valid target. |
|
joy_autoaimdampenrange
cl
FCVAR_ARCHIVE
|
0 | none | The stick range where autoaim dampening is applied. 0 = off |
|
joy_autosprint
cl
FCVAR_NONE
|
0 | none | Automatically sprint when moving with an analog joystick |
|
joy_cfg_preset
cl
FCVAR_SS
|
0 | none | none |
|
joy_circle_correct
cl
FCVAR_ARCHIVE
|
1 | none | none |
|
joy_diagonalpov
cl
FCVAR_ARCHIVE
|
0 | none | POV manipulator operates on diagonal axes, too. |
|
joy_display_input
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
joy_forwardsensitivity
cl
FCVAR_ARCHIVE
|
-1 | none | none |
|
joy_forwardthreshold
cl
FCVAR_ARCHIVE
|
0.15 | none | none |
|
joy_inverty
cl
FCVAR_ARCHIVE FCVAR_SS
|
0 | none | Whether to invert the Y axis of the joystick for looking. |
|
joy_legacy
cl
FCVAR_ARCHIVE FCVAR_SS
|
0 | none | Turn on/off 'Legacy' mapping for control sticks. |
|
joy_lookspin_default
cl
FCVAR_NONE
|
0.35 | none | none |
|
joy_lowend
cl
FCVAR_ARCHIVE
|
1 | none | none |
|
joy_lowmap
cl
FCVAR_ARCHIVE
|
1 | none | none |
|
joy_movement_stick
cl
FCVAR_ARCHIVE FCVAR_SS
|
0 | none | Which stick controls movement (0 is left stick) |
|
joy_name
cl
FCVAR_ARCHIVE
|
joystick | none | none |
|
joy_pegged
cl
FCVAR_NONE
|
0.75 | none | none |
|
joy_pitchsensitivity
cl
FCVAR_ARCHIVE FCVAR_SS
|
1 | none | none |
|
joy_pitchsensitivity_default
cl
FCVAR_NONE
|
-1.5 | none | none |
|
joy_pitchthreshold
cl
FCVAR_ARCHIVE
|
0.15 | none | none |
|
joy_response_look
cl
FCVAR_ARCHIVE
|
0 | none | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
|
joy_response_move
cl
FCVAR_ARCHIVE
|
1 | none | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage |
|
joy_response_move_vehicle
cl
FCVAR_NONE
|
6 | none | none |
|
joy_sensitive_step0
cl
FCVAR_ARCHIVE
|
0.1 | none | none |
|
joy_sensitive_step1
cl
FCVAR_ARCHIVE
|
0.4 | none | none |
|
joy_sensitive_step2
cl
FCVAR_ARCHIVE
|
0.90 | none | none |
|
joy_sidesensitivity
cl
FCVAR_ARCHIVE
|
1 | none | none |
|
joy_sidethreshold
cl
FCVAR_ARCHIVE
|
0.15 | none | none |
|
joy_variable_frametime
cl
FCVAR_NONE
|
1 | none | none |
|
joy_vehicle_turn_lowend
cl
FCVAR_NONE
|
0.7 | none | none |
|
joy_vehicle_turn_lowmap
cl
FCVAR_NONE
|
0.4 | none | none |
|
joy_vibration
cl
FCVAR_ARCHIVE FCVAR_SS FCVAR_RELEASE
|
1 | none | Controller vibration. |
|
joy_virtual_peg
cl
FCVAR_NONE
|
0 | none | none |
|
joy_wingmanwarrior_turnhack
cl
FCVAR_ARCHIVE
|
0 | none | Wingman warrior hack related to turn axes. |
|
joy_xcontroller_cfg_loaded
cl
FCVAR_NONE
|
0 | none | If 0, the 360controller.cfg file will be executed on startup & option changes. |
|
joy_yawsensitivity
cl
FCVAR_ARCHIVE FCVAR_SS
|
-1 | none | none |
|
joy_yawsensitivity_default
cl
FCVAR_NONE
|
-1.5 | none | none |
|
joy_yawthreshold
cl
FCVAR_ARCHIVE
|
0.15 | none | none |
|
joyadvancedupdate
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | No arguments (presence of any arg triggers the refresh flag). | Triggers an advanced joystick parameter update, passing whether the command was issued with an argument as the refresh flag. generated |
|
joystick
cl
FCVAR_ARCHIVE
|
0 | none | none |
K
11 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+klook
cl
FCVAR_NONE
|
Command | none | none |
|
-klook
cl
FCVAR_NONE
|
Command | none | none |
|
kdtree_test
srv
FCVAR_CHEAT
|
Command | none | Tests spatial partition for entities queries. |
|
key_findbinding
eng
FCVAR_NONE
|
Command | none | Find key bound to specified command string. |
|
key_listboundkeys
eng
FCVAR_NONE
|
Command | none | List bound keys with bindings. |
|
kick
eng
FCVAR_NONE
|
Command | none | Kick a player by name. |
|
kick_transitioning
srv
FCVAR_NONE
|
Command | none | Kick a transitioning player by userID |
|
kickid
eng
FCVAR_NONE
|
Command | none | Kick a player by userid or uniqueid, with a message. |
|
kill
srv
FCVAR_CHEAT
|
Command | none | Kills the player with generic damage |
|
killserver
eng
FCVAR_NONE
|
Command | none | Shutdown the server. |
|
killvector
srv
FCVAR_CHEAT
|
Command | none | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
L
42 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+left
cl
FCVAR_NONE
|
Command | none | none |
|
+lookdown
cl
FCVAR_NONE
|
Command | none | none |
|
+lookspin
cl
FCVAR_NONE
|
Command | none | none |
|
+lookup
cl
FCVAR_NONE
|
Command | none | none |
|
-left
cl
FCVAR_NONE
|
Command | none | none |
|
-lookdown
cl
FCVAR_NONE
|
Command | none | none |
|
-lookspin
cl
FCVAR_NONE
|
Command | none | none |
|
-lookup
cl
FCVAR_NONE
|
Command | none | none |
|
l4d1_survivor_give_item
srv
FCVAR_DEVELOPMENTONLY
|
0 | none | none |
|
l4d2_snd_adrenaline
srv
FCVAR_CHEAT
|
Command | Optional: <0|1> (0 for default adrenaline sound, 1 for alternate sound). | Triggers the adrenaline sound effect on the command client; with no argument uses the default adrenaline sound, with an argument uses the alternate sound path. generated |
|
l4d_delete_temp_files
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE FCVAR_RELEASE
|
1 | none | Delete custom player sprays and other temp files during shutdown |
|
l4d_show_incapupdate
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles l4d incapupdate (1 = on, 0 = off). generated |
|
l4d_show_weaponequip
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles l4d weaponequip (1 = on, 0 = off). generated |
|
l4d_stats_nogameplaycheck
srv
FCVAR_REPLICATED
|
0 | none | Disable normal check for valid gameplay, send stats regardless. |
|
l4d_stats_track
srv
FCVAR_HIDDEN
|
1 | none | Turn on//off L4D stats tracking. |
|
ladder_autocenter
srvcl
FCVAR_REPLICATED
|
1 | none | Auto-center players on ladders. |
|
ladder_console_controls
srvcl
FCVAR_REPLICATED
|
0 | none | Use absolute (up is always up and down always down) ladder controls. |
|
ladder_horizon
srvcl
FCVAR_REPLICATED
|
-0.3 | none | none |
|
lastinv
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Switches back to the previously held weapon via CHudWeaponSelection. generated |
|
listid
eng
FCVAR_NONE
|
Command | none | Lists banned users. |
|
listip
eng
FCVAR_NONE
|
Command | none | List IP addresses on the ban list. |
|
listissues
srv
FCVAR_NONE
|
Command | none | List all the issues that can be voted on. |
|
listmodels
eng
FCVAR_NONE
|
Command | none | List loaded models. |
|
listRecentNPCSpeech
srv
FCVAR_GAMEDLL FCVAR_DONTRECORD
|
Command | none | Displays a list of the last 5 lines of speech from NPCs. |
|
locator_fade_time
cl
FCVAR_NONE
|
0.3 | none | Number of seconds it takes for a lesson to fully fade in/out. |
|
locator_lerp_rest
cl
FCVAR_NONE
|
2.25f | none | Number of seconds before moving from the center. |
|
locator_lerp_speed
cl
FCVAR_NONE
|
5.0f | none | Speed that static lessons move along the Y axis. |
|
locator_lerp_time
cl
FCVAR_NONE
|
1.75f | none | Number of seconds to lerp before reaching final destination |
|
locator_pulse_time
cl
FCVAR_NONE
|
1.0f | none | Number of seconds to pulse after changing icon or position |
|
locator_split_len
cl
FCVAR_CHEAT
|
0.5f | none | none |
|
locator_split_maxwide_percent
cl
FCVAR_CHEAT
|
0.80f | number (float) | the percentage for split maxwide. generated |
|
log
eng
FCVAR_NONE
|
Command | none | Enables logging to file, console, and udp < on | off >. |
|
logaddress_add
eng
FCVAR_NONE
|
Command | none | Set address and port for remote host <ip:port>. |
|
logaddress_del
eng
FCVAR_NONE
|
Command | none | Remove address and port for remote host <ip:port>. |
|
logaddress_delall
eng
FCVAR_NONE
|
Command | none | Remove all udp addresses being logged to |
|
logaddress_list
eng
FCVAR_NONE
|
Command | none | List all addresses currently being used by logaddress. |
|
lookspring
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
lookstrafe
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
lower_body
cl
FCVAR_NONE
|
1 | none | none |
|
lower_body_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | toggles lower body (1 = on, 0 = off). generated |
|
lower_body_hulk_layers
cl
FCVAR_NONE
|
0 | none | none |
|
lservercfgfile
srv
FCVAR_NONE
|
listenserver.cfg | none | none |
M
428 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+menuAccept
cl
FCVAR_NONE
|
Command | none | none |
|
+menuDown
cl
FCVAR_NONE
|
Command | none | none |
|
+menuUp
cl
FCVAR_NONE
|
Command | none | none |
|
+mouse_menu
cl
FCVAR_NONE
|
Command | none | Opens a menu while held |
|
+movedown
cl
FCVAR_NONE
|
Command | none | none |
|
+moveleft
cl
FCVAR_NONE
|
Command | none | none |
|
+moveright
cl
FCVAR_NONE
|
Command | none | none |
|
+moveup
cl
FCVAR_NONE
|
Command | none | none |
|
-menuAccept
cl
FCVAR_NONE
|
Command | none | none |
|
-menuDown
cl
FCVAR_NONE
|
Command | none | none |
|
-menuUp
cl
FCVAR_NONE
|
Command | none | none |
|
-mouse_menu
cl
FCVAR_NONE
|
Command | none | Executes the highlighted button on the radial menu (if cl_fastradial is 1) |
|
-movedown
cl
FCVAR_NONE
|
Command | none | none |
|
-moveleft
cl
FCVAR_NONE
|
Command | none | none |
|
-moveright
cl
FCVAR_NONE
|
Command | none | none |
|
-moveup
cl
FCVAR_NONE
|
Command | none | none |
|
m_customaccel
cl
FCVAR_ARCHIVE
|
0 | none | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity |
|
m_customaccel_exponent
cl
FCVAR_ARCHIVE
|
1 | min 1 | Mouse move is raised to this power before being scaled by scale factor. |
|
m_customaccel_max
cl
FCVAR_ARCHIVE
|
0 | none | Max mouse move scale factor, 0 for no limit |
|
m_customaccel_scale
cl
FCVAR_ARCHIVE
|
0.04 | min 0 | Custom mouse acceleration value. |
|
m_filter
cl
FCVAR_ARCHIVE FCVAR_SS
|
0 | none | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
|
m_forward
cl
FCVAR_ARCHIVE
|
1 | none | Mouse forward factor. |
|
m_mouseaccel1
cl
FCVAR_ARCHIVE
|
0 | min 0 | Windows mouse acceleration initial threshold (2x movement). |
|
m_mouseaccel2
cl
FCVAR_ARCHIVE
|
0 | min 0 | Windows mouse acceleration secondary threshold (4x movement). |
|
m_mousespeed
cl
FCVAR_ARCHIVE
|
1 | min 0, max 2 | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). |
|
m_pitch
cl
FCVAR_ARCHIVE FCVAR_SS
|
0.022 | none | Mouse pitch factor. |
|
m_rawinput
cl
FCVAR_ARCHIVE
|
0 | none | Use Raw Input for mouse input. |
|
m_side
cl
FCVAR_ARCHIVE
|
0.8 | none | Mouse side factor. |
|
m_yaw
cl
FCVAR_ARCHIVE
|
0.022 | none | Mouse yaw factor. |
|
map
eng
FCVAR_DONTRECORD
|
Command | none | Start playing on specified map. |
|
map_background
eng
FCVAR_DONTRECORD
|
Command | none | Runs a map as the background to the main menu. |
|
map_commentary
eng
FCVAR_DONTRECORD
|
Command | none | Start playing, with commentary, on a specified map. |
|
map_noareas
eng
FCVAR_NONE
|
0 | none | Disable area to area connection testing. |
|
map_showspawnpoints
srv
FCVAR_NONE
|
Command | none | Shows player spawn points (red=invalid) |
|
mapcyclefile
srv
FCVAR_NONE
|
mapcycle.txt | none | Name of the .txt file used to cycle the maps on multiplayer servers |
|
maps
eng
FCVAR_NONE
|
Command | none | Displays list of maps. |
|
mark
srv
FCVAR_CHEAT
|
Command | none | Set attribute of selected area. |
|
mat_360_aa_override
eng
FCVAR_NONE
|
0.0 | number (float) | Materials - controls 360 aa override. generated |
|
mat_accelerate_adjust_exposure_down
cl
FCVAR_CHEAT
|
3.0 | number (float) | Materials - controls accelerate adjust exposure down. generated |
|
mat_autoexposure_max
cl
FCVAR_NONE
|
8 | integer | Materials - the maximum value for autoexposure. generated |
|
mat_autoexposure_min
cl
FCVAR_NONE
|
0.1 | number (float) | Materials - the minimum value for autoexposure. generated |
|
mat_bloom_scalefactor_scalar
cl
FCVAR_RELEASE
|
1.0 | number (float) | Materials - controls bloom scalefactor scalar. generated |
|
mat_bloomamount_rate
cl
FCVAR_CHEAT
|
0.05f | number (float) | Materials - the rate for bloomamount. generated |
|
mat_bloomscale
cl
FCVAR_NONE
|
1 | integer | Materials - controls bloomscale. generated |
|
mat_bumpbasis
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls bumpbasis. generated |
|
mat_camerarendertargetoverlaysize
cl
FCVAR_CHEAT
|
128 | integer | Materials - controls camerarendertargetoverlaysize. generated |
|
mat_clipz
cl
FCVAR_NONE
|
1 | integer | Materials - controls clipz. generated |
|
mat_colcorrection_disableentities
cl
FCVAR_NONE
|
0 | none | Disable map color-correction entities |
|
mat_colcorrection_editor
cl
FCVAR_NONE
|
0 | integer | Materials - controls colcorrection editor. generated |
|
mat_colcorrection_forceentitiesclientside
cl
FCVAR_CHEAT
|
0 | none | Forces color correction entities to be updated on the client |
|
mat_colorcorrection
cl
FCVAR_DEVELOPMENTONLY
|
1 | integer | Materials - controls colorcorrection. generated |
|
mat_configcurrent
eng
FCVAR_NONE
|
Command | none | show the current video control panel config for the material system |
|
mat_debug
eng
FCVAR_CHEAT
|
Command | none | Activates debugging spew for a specific material. |
|
mat_debug_bloom
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Materials - toggles bloom (1 = on, 0 = off). generated |
|
mat_debug_postprocessing_effects
cl
FCVAR_NONE
|
0 | none | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
|
mat_debugalttab
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls debugalttab. generated |
|
mat_depthbias_normal
eng
FCVAR_CHEAT
|
0.0f | number (float) | Materials - controls depthbias normal. generated |
|
mat_disable_bloom
cl
FCVAR_NONE
|
0 | 0 or 1 | Materials - toggles whether bloom is disabled (1 = disabled, 0 = active). generated |
|
mat_dof_enabled
cl
FCVAR_NONE
|
1 | 0 or 1 | Materials - toggles dof (1 = on, 0 = off). generated |
|
mat_dof_far_blur_depth
cl
FCVAR_NONE
|
1000.0 | number (float) | Materials - controls dof far blur depth. generated |
|
mat_dof_far_blur_radius
cl
FCVAR_NONE
|
5.0 | number (float) | Materials - the effect radius for dof far blur. generated |
|
mat_dof_far_focus_depth
cl
FCVAR_NONE
|
250.0 | number (float) | Materials - controls dof far focus depth. generated |
|
mat_dof_near_blur_depth
cl
FCVAR_NONE
|
20.0 | number (float) | Materials - controls dof near blur depth. generated |
|
mat_dof_near_blur_radius
cl
FCVAR_NONE
|
10.0 | number (float) | Materials - the effect radius for dof near blur. generated |
|
mat_dof_near_focus_depth
cl
FCVAR_NONE
|
100.0 | number (float) | Materials - controls dof near focus depth. generated |
|
mat_dof_override
cl
FCVAR_NONE
|
0 | integer | Materials - controls dof override. generated |
|
mat_dof_quality
cl
FCVAR_NONE
|
0 | integer | Materials - controls dof quality. generated |
|
mat_drawTexture
cl
FCVAR_NONE
|
12196122 | none | Enable debug view texture |
|
mat_drawTextureScale
cl
FCVAR_NONE
|
1.0 | none | Debug view texture scale |
|
mat_drawwater
cl
FCVAR_CHEAT
|
1 | integer | Materials - controls drawwater. generated |
|
mat_dump_rts
cl
FCVAR_DEVELOPMENTONLY
|
0 | integer | Materials - controls dump rts. generated |
|
mat_dynamic_tonemapping
cl
FCVAR_CHEAT
|
1 | integer | Materials - controls dynamic tonemapping. generated |
|
mat_envmapsize
eng
FCVAR_NONE
|
128 | integer | Materials - controls envmapsize. generated |
|
mat_envmaptgasize
eng
FCVAR_NONE
|
32.0 | number (float) | Materials - controls envmaptgasize. generated |
|
mat_excludetextures
eng
FCVAR_NONE
|
0 | integer | Materials - controls excludetextures. generated |
|
mat_exposure_center_region_x
cl
FCVAR_CHEAT
|
0.9 | number (float) | Materials - controls exposure center region x. generated |
|
mat_exposure_center_region_y
cl
FCVAR_CHEAT
|
0.85 | number (float) | Materials - controls exposure center region y. generated |
|
mat_fastspecular
eng
FCVAR_NONE
|
1 | none | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
|
mat_force_bloom
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Materials - toggles bloom (1 = on, 0 = off). generated |
|
mat_force_tonemap_min_avglum
cl
FCVAR_CHEAT
|
-1 | none | Override. Old default was 3.0 |
|
mat_force_tonemap_percent_bright_pixels
cl
FCVAR_CHEAT
|
-1 | none | Override. Old value was 1.0 |
|
mat_force_tonemap_percent_target
cl
FCVAR_CHEAT
|
-1 | none | Override. Old default was 45. |
|
mat_force_tonemap_scale
cl
FCVAR_CHEAT
|
0.0 | number (float) | Materials - a scaling multiplier for force tonemap. generated |
|
mat_forcedynamic
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls forcedynamic. generated |
|
mat_framebuffercopyoverlaysize
cl
FCVAR_NONE
|
128 | integer | Materials - controls framebuffercopyoverlaysize. generated |
|
mat_fullbright
engcl
FCVAR_CHEAT
|
0 | integer | Materials - controls fullbright. generated |
|
mat_grain_enable
cl
FCVAR_NONE
|
1 | 0 or 1 | Materials - toggles grain (1 = on, 0 = off). generated |
|
mat_hdr_level
engcl
FCVAR_NONE
|
2 | integer | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
|
mat_hdr_manual_tonemap_rate
cl
FCVAR_NONE
|
1.0 | number (float) | Materials - the rate for hdr manual tonemap. generated |
|
mat_hdr_tonemapscale
srv
FCVAR_CHEAT
|
1.0 | none | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
|
mat_hdr_uncapexposure
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls hdr uncapexposure. generated |
|
mat_hsv
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls hsv. generated |
|
mat_info
eng
FCVAR_NONE
|
Command | none | Shows material system info |
|
mat_levelflush
eng
FCVAR_NONE
|
1 | integer | Materials - controls levelflush. generated |
|
mat_loadtextures
eng
FCVAR_CHEAT
|
1 | integer | Materials - controls loadtextures. generated |
|
mat_local_contrast_enable
cl
FCVAR_NONE
|
1 | 0 or 1 | Materials - toggles local contrast (1 = on, 0 = off). generated |
|
mat_lpreview_mode
cl
FCVAR_CHEAT
|
-1 | integer | Materials - controls lpreview mode. generated |
|
mat_luxels
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls luxels. generated |
|
mat_maxframelatency
eng
FCVAR_NONE
|
1 | integer | Materials - controls maxframelatency. generated |
|
mat_monitorgamma
eng
FCVAR_ARCHIVE
|
2.2 | min 1.6, max 2.6 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
|
mat_monitorgamma_tv_enabled
eng
FCVAR_ARCHIVE
|
0 | 0 or 1 | Materials - toggles monitorgamma tv (1 = on, 0 = off). generated |
|
mat_monitorgamma_tv_exp
eng
FCVAR_NONE
|
2.5 | min 1, max 4 | Materials - controls monitorgamma tv exp. generated |
|
mat_monitorgamma_tv_range_max
eng
FCVAR_NONE
|
255 | integer | Materials - the maximum value for monitorgamma tv range. generated |
|
mat_monitorgamma_tv_range_min
eng
FCVAR_NONE
|
16 | integer | Materials - the minimum value for monitorgamma tv range. generated |
|
mat_motion_blur_enabled
engcl
FCVAR_NONE
|
1 | 0 or 1 | Materials - toggles motion blur (1 = on, 0 = off). generated |
|
mat_motion_blur_falling_intensity
cl
FCVAR_NONE
|
1.0 | number (float) | Materials - controls motion blur falling intensity. generated |
|
mat_motion_blur_falling_max
cl
FCVAR_NONE
|
20.0 | number (float) | Materials - the maximum value for motion blur falling. generated |
|
mat_motion_blur_falling_min
cl
FCVAR_NONE
|
10.0 | number (float) | Materials - the minimum value for motion blur falling. generated |
|
mat_motion_blur_forward_enabled
cl
FCVAR_NONE
|
0 | 0 or 1 | Materials - toggles motion blur forward (1 = on, 0 = off). generated |
|
mat_motion_blur_rotation_intensity
cl
FCVAR_NONE
|
1.0 | number (float) | Materials - controls motion blur rotation intensity. generated |
|
mat_motion_blur_strength
cl
FCVAR_NONE
|
1.0 | number (float) | Materials - controls motion blur strength. generated |
|
mat_non_hdr_bloom_scalefactor
cl
FCVAR_NONE
|
.3 | number (float) | Materials - controls non hdr bloom scalefactor. generated |
|
mat_norendering
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls norendering. generated |
|
mat_normals
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls normals. generated |
|
mat_postprocess_enable
cl
FCVAR_CHEAT
|
1 | 0 or 1 | Materials - toggles postprocess (1 = on, 0 = off). generated |
|
mat_postprocess_x
cl
FCVAR_NONE
|
4 | integer | Materials - controls postprocess x. generated |
|
mat_postprocess_y
cl
FCVAR_NONE
|
1 | integer | Materials - controls postprocess y. generated |
|
mat_savechanges
eng
FCVAR_NONE
|
Command | none | saves current video configuration to the registry |
|
mat_shadowstate
eng
FCVAR_NONE
|
1 | integer | Materials - controls shadowstate. generated |
|
mat_show_ab_hdr_hudelement
cl
FCVAR_NONE
|
0 | none | HDR Demo HUD Element toggle. |
|
mat_show_histogram
cl
FCVAR_NONE
|
0 | 0 or 1 | Materials - toggles histogram (1 = on, 0 = off). generated |
|
mat_showcamerarendertarget
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls showcamerarendertarget. generated |
|
mat_showframebuffertexture
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls showframebuffertexture. generated |
|
mat_showlightmappage
cl
FCVAR_NONE
|
-1 | integer | Materials - controls showlightmappage. generated |
|
mat_showwatertextures
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls showwatertextures. generated |
|
mat_skybox_reflection_clip
cl
FCVAR_NONE
|
0 | integer | Materials - controls skybox reflection clip. generated |
|
mat_skybox_water_reflection
cl
FCVAR_NONE
|
1 | integer | Materials - controls skybox water reflection. generated |
|
mat_software_aa_blur_one_pixel_lines
cl
FCVAR_NONE
|
0.5 | none | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
|
mat_software_aa_debug
cl
FCVAR_NONE
|
0 | none | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) |
|
mat_software_aa_edge_threshold
cl
FCVAR_NONE
|
1.0 | none | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) |
|
mat_software_aa_quality
cl
FCVAR_NONE
|
0 | none | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
|
mat_software_aa_strength
cl
FCVAR_NONE
|
-1.0 | none | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) |
|
mat_software_aa_strength_vgui
cl
FCVAR_NONE
|
-1.0 | none | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
|
mat_software_aa_tap_offset
cl
FCVAR_NONE
|
1.0 | none | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) |
|
mat_softwareskin
eng
FCVAR_CHEAT
|
0 | integer | Materials - controls softwareskin. generated |
|
mat_stub
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls stub. generated |
|
mat_suppress
eng
FCVAR_CHEAT
|
Command | none | Supress a material from drawing |
|
mat_tonemap_algorithm
cl
FCVAR_CHEAT
|
1 | none | 0 = Original Algorithm 1 = New Algorithm |
|
mat_tonemapping_occlusion_use_stencil
cl
FCVAR_NONE
|
0 | 0 or 1 | Materials - toggles tonemapping occlusion stencil (1 = on, 0 = off). generated |
|
mat_viewportscale
cl
FCVAR_CHEAT
|
1.0 | min 0.0015625, max 1 | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
|
mat_viewportupscale
cl
FCVAR_CHEAT
|
1 | none | Scale the viewport back up |
|
mat_vignette_enable
cl
FCVAR_NONE
|
1 | 0 or 1 | Materials - toggles vignette (1 = on, 0 = off). generated |
|
mat_wateroverlaysize
cl
FCVAR_NONE
|
128 | integer | Materials - controls wateroverlaysize. generated |
|
mat_wireframe
engcl
FCVAR_CHEAT
|
0 | integer | Materials - controls wireframe. generated |
|
mat_yuv
cl
FCVAR_CHEAT
|
0 | integer | Materials - controls yuv. generated |
|
maxplayers
eng
FCVAR_NONE
|
Command | none | Change the maximum number of players allowed on this server. |
|
melee_collateral_shove_count
srv
FCVAR_CHEAT
|
16 | integer | Melee - the count for collateral shove. generated |
|
melee_combo_reset_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.2 | none | Seconds after a swing until we reset the combo activities |
|
melee_dump_weapons
cl
FCVAR_CHEAT
|
Command | none | Spew the melee weapon infos that are currently loaded |
|
melee_dump_weapons_server
srv
FCVAR_CHEAT
|
Command | none | Spew the melee weapon infos that are currently loaded |
|
melee_force_scalar
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | integer | Melee - controls force scalar. generated |
|
melee_force_scalar_combat_character
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
5 | integer | Melee - controls force scalar combat character. generated |
|
melee_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
70 | integer | Melee - the effective range. generated |
|
melee_reload_info
cl
FCVAR_CHEAT
|
Command | none | Reloads Melee weapon scripts to the MeleeWeaponInfoStore |
|
melee_reload_info_server
srv
FCVAR_CHEAT
|
Command | none | Reloads Melee weapon scripts to the MeleeWeaponInfoStore |
|
melee_show_swing
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | Melee - toggles swing (1 = on, 0 = off). generated |
|
mem_compact
eng
FCVAR_NONE
|
Command | No arguments. | Requests a heap compaction pass; compiled as a no-op stub in this Linux server build. generated |
|
mem_dump
eng
FCVAR_NONE
|
Command | none | Dump memory stats to text file. |
|
mem_dumpstats
eng
FCVAR_NONE
|
0 | none | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
|
mem_eat
eng
FCVAR_NONE
|
Command | No arguments. | Debug command intended to consume heap memory; compiled as a no-op stub in this Linux server build. generated |
|
mem_incremental_compact
eng
FCVAR_NONE
|
Command | No arguments. | Requests an incremental heap compaction pass; compiled as a no-op stub in this Linux server build. generated |
|
mem_incremental_compact_rate
eng
FCVAR_CHEAT
|
.5 | none | Rate at which to attempt internal heap compation |
|
mem_level
cl
FCVAR_NONE
|
3 | none | Memory Level - Default: High |
|
mem_max_heapsize
eng
FCVAR_NONE
|
256 | none | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |
|
mem_max_heapsize_dedicated
eng
FCVAR_NONE
|
64 | none | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
|
mem_min_heapsize
eng
FCVAR_NONE
|
48 | none | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
|
mem_periodicdumps
eng
FCVAR_NONE
|
0 | none | Write periodic memstats dumps every n seconds. |
|
mem_test
eng
FCVAR_NONE
|
Command | No arguments. | Runs the engine memory allocator test suite (MemTest), checking heap integrity. generated |
|
mem_test_each_frame
eng
FCVAR_NONE
|
0 | none | Run heap check at end of every frame |
|
mem_test_every_n_seconds
eng
FCVAR_NONE
|
0 | none | Run heap check at a specified interval |
|
mem_test_quiet
eng
FCVAR_NONE
|
0 | none | Don't print stats when memtesting |
|
mem_vcollide
eng
FCVAR_NONE
|
Command | none | Dumps the memory used by vcollides |
|
memory
eng
FCVAR_NONE
|
Command | none | Print memory stats. |
|
memory_diff
eng
FCVAR_CHEAT
|
Command | none | show memory stats relative to snapshot |
|
memory_list
eng
FCVAR_CHEAT
|
Command | none | dump memory list (linux only) |
|
memory_mark
eng
FCVAR_CHEAT
|
Command | none | snapshot current allocation status |
|
memory_status
eng
FCVAR_CHEAT
|
Command | none | show memory stats (linux only) |
|
menuselect
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | menuselect |
|
mission_debug_print
mmdsmm
FCVAR_DEVELOPMENTONLY
|
Command | none | Print all mission metadata |
|
mission_reload
mmdsmm
FCVAR_NONE
|
Command | none | Reload mission metadata |
|
mix_dynamic_cull_max_CI_emitters
srv
FCVAR_CHEAT
|
0 | none | none |
|
mix_dynamic_debug_CI
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles mix dynamic ci (1 = on, 0 = off). generated |
|
mix_dynamic_max_CI_emitters
srv
FCVAR_CHEAT
|
30 | none | none |
|
mix_dynamic_num_attack_vox_CI
srv
FCVAR_CHEAT
|
2 | none | none |
|
mm_datacenter_debugprint
mmdsmm
FCVAR_NONE
|
Command | none | Shows information retrieved from data center |
|
mm_datacenter_delay_mount_frames
mmdsmm
FCVAR_DEVELOPMENTONLY
|
6 | none | How many frames to delay before attempting to mount the xlsp patch. |
|
mm_datacenter_query_delay
mmdsmm
FCVAR_DEVELOPMENTONLY
|
5 | none | Delay after datacenter update is enabled before data is actually queried. |
|
mm_datacenter_report_version
mmdsmm
FCVAR_DEVELOPMENTONLY
|
5 | none | Data version to report to DC. |
|
mm_datacenter_retry_infochunks_attempts
mmdsmm
FCVAR_DEVELOPMENTONLY
|
3 | none | How many times can we retry retrieving each info chunk before failing. |
|
mm_datacenter_retry_interval
mmdsmm
FCVAR_DEVELOPMENTONLY
|
75 | none | Interval between datacenter stats retries. |
|
mm_datacenter_update_interval
mmdsmm
FCVAR_DEVELOPMENTONLY
|
3600 | none | Interval between datacenter stats updates. |
|
mm_debugprint
mm
FCVAR_NONE
|
Command | none | Show debug information about current matchmaking session |
|
mm_dedicated_allow
mm
FCVAR_DEVELOPMENTONLY
|
1 | none | 1 = allow searches for dedicated servers |
|
mm_dedicated_fake
mm
FCVAR_DEVELOPMENTONLY
|
0 | none | 1 = pretend like search is going, but abort after some time |
|
mm_dedicated_force_official_servers
mm
FCVAR_RELEASE
|
none | none | Comma delimited list of server IPs used to search for official dedicated servers. Use syntax `publicip1,publicip2`. |
|
mm_dedicated_force_servers
mm
FCVAR_RELEASE
|
none | none | Comma delimited list of ip:port of servers used to search for public dedicated servers. Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected. |
|
mm_dedicated_ip
mm
FCVAR_DEVELOPMENTONLY
|
none | none | IP address of dedicated servers to consider available |
|
mm_dedicated_min_request_time
mm
FCVAR_DEVELOPMENTONLY
|
4 | integer | the time for dedicated min request. generated |
|
mm_dedicated_search_maxping
mm
FCVAR_RELEASE
|
150 | min 50, max 350 | Longest preferred ping to dedicated servers for games |
|
mm_dedicated_search_maxresults
mm
FCVAR_DEVELOPMENTONLY
|
75 | none | none |
|
mm_dedicated_timeout_request
mm
FCVAR_DEVELOPMENTONLY
|
20 | none | none |
|
mm_dlcs_mask_extras
mm
FCVAR_NONE
|
none | none | none |
|
mm_dlcs_mask_fake
mm
FCVAR_NONE
|
none | none | none |
|
mm_events_listeners_validation
mmdsmm
FCVAR_DEVELOPMENTONLY
|
0 | none | none |
|
mm_heartbeat_seconds
eng
FCVAR_NONE
|
300 | none | none |
|
mm_heartbeat_seconds_xlsp
eng
FCVAR_NONE
|
60 | none | none |
|
mm_heartbeat_timeout
eng
FCVAR_NONE
|
10 | none | none |
|
mm_heartbeat_timeout_legacy
eng
FCVAR_NONE
|
15 | none | none |
|
mm_ignored_sessions_forget_pass
mm
FCVAR_DEVELOPMENTONLY
|
2 | none | none |
|
mm_ignored_sessions_forget_time
mm
FCVAR_DEVELOPMENTONLY
|
120 | integer | the time for ignored sessions forget. generated |
|
mm_match_search_update_interval
mm
FCVAR_DEVELOPMENTONLY
|
10 | none | Interval between matchsearcher updates. |
|
mm_matchmaking_dlcsquery
mmdsmm
FCVAR_NONE
|
2 | none | none |
|
mm_matchmaking_version
mmdsmm
FCVAR_NONE
|
10 | none | none |
|
mm_player_search_count
mm
FCVAR_DEVELOPMENTONLY
|
5 | integer | the count for player search. generated |
|
mm_player_search_lan_ping_duration
mm
FCVAR_DEVELOPMENTONLY
|
3.5 | none | Duration of LAN discovery ping phase. |
|
mm_player_search_lan_ping_interval
mm
FCVAR_DEVELOPMENTONLY
|
0.5 | none | Interval between LAN discovery pings. |
|
mm_player_search_update_interval
mm
FCVAR_DEVELOPMENTONLY
|
10 | none | Interval between players searches. |
|
mm_server_search_inet_ping_interval
mmdsmm
FCVAR_DEVELOPMENTONLY
|
1.0 | none | How long to wait between pinging internet server details. |
|
mm_server_search_inet_ping_refresh
mmdsmm
FCVAR_DEVELOPMENTONLY
|
15 | none | How often to refresh a listed server. |
|
mm_server_search_inet_ping_timeout
mmdsmm
FCVAR_DEVELOPMENTONLY
|
3.0 | none | How long to wait for internet server details. |
|
mm_server_search_inet_ping_window
mmdsmm
FCVAR_DEVELOPMENTONLY
|
10 | none | How many servers can be pinged for server details in a batch. |
|
mm_server_search_lan_ping_duration
mmdsmm
FCVAR_DEVELOPMENTONLY
|
1.0 | none | Duration of LAN discovery ping phase. |
|
mm_server_search_lan_ping_interval
mmdsmm
FCVAR_DEVELOPMENTONLY
|
0.4 | none | Interval between LAN discovery pings. |
|
mm_server_search_lan_ports
mmdsmm
FCVAR_ARCHIVE FCVAR_RELEASE
|
27015,27016,27017,27018,27019,27020 | none | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
|
mm_server_search_server_lifetime
mmdsmm
FCVAR_DEVELOPMENTONLY
|
180 | none | How long until a server is no longer returned by the master till we remove it. |
|
mm_server_search_update_interval
mmdsmm
FCVAR_DEVELOPMENTONLY
|
60 | none | Interval between servers updates. |
|
mm_session_search_num_results
mm
FCVAR_DEVELOPMENTONLY
|
50 | none | none |
|
mm_session_search_ping_limit
mm
FCVAR_DEVELOPMENTONLY
|
200 | integer | the limit for session search ping. generated |
|
mm_session_search_qos_timeout
mm
FCVAR_DEVELOPMENTONLY
|
8.0 | none | none |
|
mm_session_sys_delay_create
mm
FCVAR_DEVELOPMENTONLY
|
0 | none | none |
|
mm_session_sys_timeout
mm
FCVAR_DEVELOPMENTONLY
|
3 | none | none |
|
mm_teamsearch_errortime
mm
FCVAR_DEVELOPMENTONLY
|
3.0 | none | Time team search is in error state until it self-cancels |
|
mm_teamsearch_nostart
mm
FCVAR_DEVELOPMENTONLY
|
0 | none | Team search will fake cancel before searching for server |
|
mm_tu_string
mm
FCVAR_NONE
|
00000000 | none | none |
|
mod_forcetouchdata
eng
FCVAR_NONE
|
1 | none | Forces all model file data into cache on model load. |
|
mod_load_showstall
srvengcl
FCVAR_NONE
|
0 | none | 1 - show hitches , 2 - show stalls |
|
mod_touchalldata
eng
FCVAR_NONE
|
1 | none | Touch model data during level startup |
|
motd_enabled
srv
FCVAR_RELEASE
|
1 | none | Toggles whether or not to show the MOTD to clients when they connect. |
|
motd_intros
cl
FCVAR_ARCHIVE
|
0 | none | none |
|
motdfile
srv
FCVAR_RELEASE
|
motd.txt | none | The MOTD file to load. |
|
mounted_gun_cooldown_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
60 | min 0.1, max 100 | Mounted gun cooldown time |
|
mounted_gun_mount_cooldown_time
srv
FCVAR_CHEAT
|
0.5 | number (float) | the time for gun mount cooldown. generated |
|
mounted_gun_overheat_penalty_time
srv
FCVAR_CHEAT
|
60 | integer | the time for gun overheat penalty. generated |
|
mounted_gun_overheat_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
15 | min 0.1, max 100 | Mouted gun overheat time |
|
mounted_gun_rate_of_fire
srv
FCVAR_CHEAT
|
8 | none | none |
|
mp_allowNPCs
srv
FCVAR_NOTIFY
|
1 | integer | Multiplayer - controls allownpcs. generated |
|
mp_allowspectators
srvcl
FCVAR_REPLICATED
|
1.0 | none | toggles whether the server allows spectator mode or not |
|
mp_autocrosshair
srv
FCVAR_NOTIFY
|
1 | integer | Multiplayer - controls autocrosshair. generated |
|
mp_autokick
srv
FCVAR_REPLICATED
|
0 | none | Kick idle/team-killing players |
|
mp_autoteambalance
srv
FCVAR_NOTIFY
|
1 | integer | Multiplayer - controls autoteambalance. generated |
|
mp_blockstyle
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1 | none | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. |
|
mp_bonusroundtime
srvcl
FCVAR_REPLICATED
|
15 | min 5, max 15 | Time after round win until round restarts |
|
mp_buytime
srvcl
FCVAR_REPLICATED
|
1.5 | min 0.25 | How many minutes after round start players can buy items for. |
|
mp_c4timer
srv
FCVAR_NOTIFY FCVAR_REPLICATED
|
45 | min 10, max 90 | how long from when the C4 is armed until it blows |
|
mp_capdeteriorate_time
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
90.0 | none | Time it takes for a full capture point to deteriorate. |
|
mp_capstyle
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1 | none | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. |
|
mp_chattime
srvcl
FCVAR_REPLICATED
|
10 | min 1, max 120 | amount of time players can chat after the game is over |
|
mp_clan_ready_signal
srv
FCVAR_GAMEDLL
|
ready | none | Text that team leader from each team must speak for the match to begin |
|
mp_clan_readyrestart
srv
FCVAR_GAMEDLL
|
0 | none | If non-zero, game will restart once someone from each team gives the ready signal |
|
mp_defaultteam
srv
FCVAR_NONE
|
0 | integer | Multiplayer - controls defaultteam. generated |
|
mp_disable_autokick
srv
FCVAR_NONE
|
Command | none | Prevents a userid from being auto-kicked |
|
mp_disable_respawn_times
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | 0 or 1 | Multiplayer - toggles whether respawn times is disabled (1 = disabled, 0 = active). generated |
|
mp_enableroundwaittime
srv
FCVAR_REPLICATED
|
1 | none | Enable timers to wait between rounds. |
|
mp_facefronttime
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
2 | none | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
|
mp_fadetoblack
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | none | fade a player's screen to black when he dies |
|
mp_falldamage
srv
FCVAR_NOTIFY
|
0 | integer | Multiplayer - controls falldamage. generated |
|
mp_feetmaxyawrate
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
100.0 | number (float) | Multiplayer - controls feetmaxyawrate. generated |
|
mp_feetyawrate
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
180 | none | How many degrees per second that we can turn our feet or upper body. |
|
mp_feetyawrate_max
srvcl
FCVAR_REPLICATED
|
360 | none | How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. |
|
mp_flashlight
srv
FCVAR_NOTIFY
|
1 | integer | Multiplayer - controls flashlight. generated |
|
mp_footsteps
srv
FCVAR_NOTIFY
|
1 | integer | Multiplayer - controls footsteps. generated |
|
mp_forcecamera
srvcl
FCVAR_REPLICATED
|
0 | none | Restricts spectator modes for dead players |
|
mp_forcerespawn
srv
FCVAR_NOTIFY
|
1 | integer | Multiplayer - controls forcerespawn. generated |
|
mp_forcerespawnplayers
srv
FCVAR_CHEAT
|
Command | none | Force all players to respawn. |
|
mp_forcewin
srv
FCVAR_CHEAT
|
Command | none | Forces team to win |
|
mp_fraglimit
srv
FCVAR_NOTIFY
|
0 | integer | Multiplayer - controls fraglimit. generated |
|
mp_freezetime
srv
FCVAR_NOTIFY FCVAR_REPLICATED
|
6 | min 0, max 60 | how many seconds to keep players frozen when the round starts |
|
mp_friendlyfire
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
1 | min 1, max 1 | Allows team members to injure other members of their team |
|
mp_gamemode
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
coop | none | Current game mode, acceptable values are coop, realism, versus, survival, scavenge and holdout; changed using map command, eg: map mapname versus |
|
mp_humanteam
srv
FCVAR_REPLICATED
|
any | none | Restricts human players to a single team {any, CT, T} |
|
mp_ik
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1 | none | Use IK on in-place turns. |
|
mp_limitteams
srv
FCVAR_NOTIFY FCVAR_REPLICATED
|
2 | min 0, max 30 | Max # of players 1 team can have over another (0 disables check) |
|
mp_logdetail
srv
FCVAR_NONE
|
0 | min 0, max 3 | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
|
mp_maxrounds
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | min 0 | max number of rounds to play before server changes maps |
|
mp_playerid
srvcl
FCVAR_REPLICATED
|
1 | min 1, max 1 | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
|
mp_playerid_delay
srvcl
FCVAR_REPLICATED
|
0 | min 0, max 1 | Number of seconds to delay showing information in the status bar |
|
mp_playerid_hold
srvcl
FCVAR_REPLICATED
|
0.25 | min 0, max 1 | Number of seconds to keep showing old information in the status bar |
|
mp_respawnwavetime
srvcl
FCVAR_UNREGISTERED FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
10.0 | none | Time between respawn waves. |
|
mp_restartgame
srv
FCVAR_GAMEDLL
|
0 | none | If non-zero, game will restart in the specified number of seconds |
|
mp_restartround
srv
FCVAR_UNREGISTERED FCVAR_GAMEDLL
|
0 | none | If non-zero, the current round will restart in the specified number of seconds |
|
mp_roundlimit
srv
FCVAR_RELEASE
|
3 | none | Maximum number of rounds |
|
mp_roundtime
srv
FCVAR_NOTIFY FCVAR_REPLICATED
|
5 | min 1, max 9 | How many minutes each round takes. |
|
mp_scrambleteams
srv
FCVAR_NONE
|
Command | none | Scramble the teams and restart the game |
|
mp_showcleanedupents
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | Show entities that are removed on round respawn. |
|
mp_showgestureslots
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). |
|
mp_showroundtransitions
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | Show gamestate round transitions. |
|
mp_slammoveyaw
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | none | Force movement yaw along an animation path. |
|
mp_spawnprotectiontime
srv
FCVAR_REPLICATED
|
5 | none | Kick players who team-kill within this many seconds of a round restart. |
|
mp_stalemate_at_timelimit
srv
FCVAR_NOTIFY
|
0 | none | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. |
|
mp_stalemate_enable
srv
FCVAR_NOTIFY
|
0 | none | Enable/Disable stalemate mode. |
|
mp_stalemate_timelimit
srv
FCVAR_REPLICATED
|
240 | none | Timelimit (in seconds) of the stalemate round. |
|
mp_startmoney
srv
FCVAR_REPLICATED
|
800 | min 800, max 16000 | amount of money each player gets when they reset |
|
mp_switchteams
srv
FCVAR_NONE
|
Command | none | Switch teams and restart the game |
|
mp_teamlist
srv
FCVAR_NOTIFY
|
hgrunt;scientist | string | Multiplayer - controls teamlist. generated |
|
mp_teamoverride
srv
FCVAR_NONE
|
1 | integer | Multiplayer - controls teamoverride. generated |
|
mp_teamplay
srv
FCVAR_NOTIFY
|
0 | integer | Multiplayer - controls teamplay. generated |
|
mp_teams_unbalance_limit
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
1 | min 0, max 30 | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
|
mp_timelimit
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | none | game time per map in minutes |
|
mp_tkpunish
srv
FCVAR_REPLICATED
|
0 | none | Will a TK'er be punished in the next round? {0=no, 1=yes} |
|
mp_tournament
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | integer | Multiplayer - controls tournament. generated |
|
mp_tournament_restart
srv
FCVAR_NONE
|
Command | none | Restart Tournament Mode on the current level. |
|
mp_usehwmmodels
cl
FCVAR_NONE
|
0 | none | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
|
mp_usehwmvcds
cl
FCVAR_NONE
|
0 | none | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
|
mp_waitingforplayers_cancel
srv
FCVAR_GAMEDLL
|
0 | none | Set to 1 to end the WaitingForPlayers period. |
|
mp_waitingforplayers_restart
srv
FCVAR_GAMEDLL
|
0 | none | Set to 1 to start or restart the WaitingForPlayers period. |
|
mp_waitingforplayers_time
srv
FCVAR_GAMEDLL
|
0 | none | WaitingForPlayers time length in seconds |
|
mp_weapon_ak47_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
2500 | integer | Multiplayer - controls weapon ak47 price. generated |
|
mp_weapon_aug_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
3500 | integer | Multiplayer - controls weapon aug price. generated |
|
mp_weapon_awp_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
4750 | integer | Multiplayer - controls weapon awp price. generated |
|
mp_weapon_deagle_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
650 | integer | Multiplayer - controls weapon deagle price. generated |
|
mp_weapon_elite_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
800 | integer | Multiplayer - controls weapon elite price. generated |
|
mp_weapon_famas_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
2250 | integer | Multiplayer - controls weapon famas price. generated |
|
mp_weapon_fiveseven_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
750 | integer | Multiplayer - controls weapon fiveseven price. generated |
|
mp_weapon_g3sg1_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
5000 | integer | Multiplayer - controls weapon g3sg1 price. generated |
|
mp_weapon_galil_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
2000 | integer | Multiplayer - controls weapon galil price. generated |
|
mp_weapon_glock_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
400 | integer | Multiplayer - controls weapon glock price. generated |
|
mp_weapon_m249_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
5750 | integer | Multiplayer - controls weapon m249 price. generated |
|
mp_weapon_m3_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
1700 | integer | Multiplayer - controls weapon m3 price. generated |
|
mp_weapon_m4a1_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
3100 | integer | Multiplayer - controls weapon m4a1 price. generated |
|
mp_weapon_mac10_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
1400 | integer | Multiplayer - controls weapon mac10 price. generated |
|
mp_weapon_mp5navy_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
1500 | integer | Multiplayer - controls weapon mp5navy price. generated |
|
mp_weapon_p228_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
600 | integer | Multiplayer - controls weapon p228 price. generated |
|
mp_weapon_p90_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
2350 | integer | Multiplayer - controls weapon p90 price. generated |
|
mp_weapon_scout_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
2750 | integer | Multiplayer - controls weapon scout price. generated |
|
mp_weapon_sg550_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
4200 | integer | Multiplayer - controls weapon sg550 price. generated |
|
mp_weapon_sg552_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
3500 | integer | Multiplayer - controls weapon sg552 price. generated |
|
mp_weapon_tmp_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
1250 | integer | Multiplayer - controls weapon tmp price. generated |
|
mp_weapon_ump45_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
1700 | integer | Multiplayer - controls weapon ump45 price. generated |
|
mp_weapon_usp_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
500 | integer | Multiplayer - controls weapon usp price. generated |
|
mp_weapon_xm1014_price
srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
|
3000 | integer | Multiplayer - controls weapon xm1014 price. generated |
|
mp_weaponstay
srv
FCVAR_NOTIFY
|
0 | integer | Multiplayer - controls weaponstay. generated |
|
mp_winlimit
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | min 0 | Max score one team can reach before server changes maps |
|
multiplayerendgame
srv
FCVAR_CHEAT
|
Command | none | Take all of the connected clients and take them to the end game state. |
|
multvar
eng
FCVAR_DONTRECORD
|
Command | none | Multiply specified convar value. |
|
music_bank_max_duration
srv
FCVAR_NONE
|
900 | integer | how long it lasts for bank max. generated |
|
music_bank_min_duration
srv
FCVAR_NONE
|
900 | integer | how long it lasts for bank min. generated |
|
music_calm_min_interval
srv
FCVAR_CHEAT
|
45 | none | Minimum time between DisturbingAtmosphere performances |
|
music_dynamic_action_decay
srv
FCVAR_CHEAT
|
10 | none | none |
|
music_dynamic_ambient_decay
srv
FCVAR_CHEAT
|
7 | none | none |
|
music_dynamic_ambient_in_max
srv
FCVAR_CHEAT
|
.8 | number (float) | the maximum value for dynamic ambient in. generated |
|
music_dynamic_ambient_in_min
srv
FCVAR_CHEAT
|
.5 | number (float) | the minimum value for dynamic ambient in. generated |
|
music_dynamic_ambient_out_max
srv
FCVAR_CHEAT
|
1.0 | number (float) | the maximum value for dynamic ambient out. generated |
|
music_dynamic_ambient_out_min
srv
FCVAR_CHEAT
|
0.0 | number (float) | the minimum value for dynamic ambient out. generated |
|
music_dynamic_ambient_vol_min_alert
srv
FCVAR_CHEAT
|
0.4 | none | none |
|
music_dynamic_attack_CI_close_decay
srv
FCVAR_CHEAT
|
.2 | none | none |
|
music_dynamic_attack_CI_close_distmax
srv
FCVAR_CHEAT
|
600 | none | none |
|
music_dynamic_attack_CI_distmax
srv
FCVAR_CHEAT
|
2400 | none | none |
|
music_dynamic_attack_CI_near_decay
srv
FCVAR_CHEAT
|
.2 | none | none |
|
music_dynamic_attack_CI_near_distmax
srv
FCVAR_CHEAT
|
300 | none | none |
|
music_dynamic_attack_CI_num
srv
FCVAR_CHEAT
|
30 | none | none |
|
music_dynamic_attack_CI_veryclose_decay
srv
FCVAR_CHEAT
|
.2 | none | none |
|
music_dynamic_attack_CI_veryclose_distmax
srv
FCVAR_CHEAT
|
94 | none | none |
|
music_dynamic_calm_decay
srv
FCVAR_CHEAT
|
15 | none | none |
|
music_dynamic_CI_sight_decay
srv
FCVAR_CHEAT
|
8 | none | none |
|
music_dynamic_damage_decay
srv
FCVAR_CHEAT
|
10.0 | none | none |
|
music_dynamic_damage_duck_damage_max
srv
FCVAR_CHEAT
|
1.0 | number (float) | the maximum value for dynamic damage duck damage. generated |
|
music_dynamic_damage_duck_damage_min
srv
FCVAR_CHEAT
|
0.5 | number (float) | the minimum value for dynamic damage duck damage. generated |
|
music_dynamic_damage_duck_max
srv
FCVAR_CHEAT
|
0.37 | number (float) | the maximum value for dynamic damage duck. generated |
|
music_dynamic_damage_duck_min
srv
FCVAR_CHEAT
|
0.0 | number (float) | the minimum value for dynamic damage duck. generated |
|
music_dynamic_damage_increment
srv
FCVAR_CHEAT
|
.1 | none | none |
|
music_dynamic_debug
srv
FCVAR_CHEAT
|
0 | none | Draw parameter meters |
|
music_dynamic_dodamage_decay
srv
FCVAR_CHEAT
|
4 | none | none |
|
music_dynamic_dodamage_increment
srv
FCVAR_CHEAT
|
.02 | none | none |
|
music_dynamic_gunfire_decay
srv
FCVAR_CHEAT
|
1 | none | none |
|
music_dynamic_gunfire_increment
srv
FCVAR_CHEAT
|
.4 | none | none |
|
music_dynamic_gunfireslow_decay
srv
FCVAR_CHEAT
|
3 | none | none |
|
music_dynamic_gunfireslow_increment
srv
FCVAR_CHEAT
|
.3 | none | none |
|
music_dynamic_mob_action_close_max
srv
FCVAR_CHEAT
|
0.42 | number (float) | the maximum value for dynamic mob action close. generated |
|
music_dynamic_mob_action_close_min
srv
FCVAR_CHEAT
|
0.0 | number (float) | the minimum value for dynamic mob action close. generated |
|
music_dynamic_mob_action_decay
srv
FCVAR_CHEAT
|
15 | none | none |
|
music_dynamic_mob_action_increment
srv
FCVAR_CHEAT
|
.1 | none | none |
|
music_dynamic_mob_action_max
srv
FCVAR_CHEAT
|
1.0 | number (float) | the maximum value for dynamic mob action. generated |
|
music_dynamic_mob_action_min
srv
FCVAR_CHEAT
|
0.0 | number (float) | the minimum value for dynamic mob action. generated |
|
music_dynamic_mob_choir_BPM
srv
FCVAR_CHEAT
|
90 | none | none |
|
music_dynamic_mob_choir_interval_beats
srv
FCVAR_CHEAT
|
16 | none | none |
|
music_dynamic_mob_choir_interval_randmultmax
srv
FCVAR_CHEAT
|
3 | none | none |
|
music_dynamic_mob_damage_max
srv
FCVAR_CHEAT
|
1.0 | number (float) | the maximum value for dynamic mob damage. generated |
|
music_dynamic_mob_damage_min
srv
FCVAR_CHEAT
|
0.6 | number (float) | the minimum value for dynamic mob damage. generated |
|
music_dynamic_mob_decay
srv
FCVAR_CHEAT
|
15 | none | none |
|
music_dynamic_mob_increment
srv
FCVAR_CHEAT
|
.1 | none | none |
|
music_dynamic_mob_large
srv
FCVAR_CHEAT
|
49 | none | Spawning a large mob |
|
music_dynamic_mob_max
srv
FCVAR_CHEAT
|
1.0 | number (float) | the maximum value for dynamic mob. generated |
|
music_dynamic_mob_med
srv
FCVAR_CHEAT
|
29 | none | Spawning a med mob |
|
music_dynamic_mob_min
srv
FCVAR_CHEAT
|
0.5 | number (float) | the minimum value for dynamic mob. generated |
|
music_dynamic_mob_small
srv
FCVAR_CHEAT
|
20 | none | Spawning a small mob |
|
music_dynamic_on
srv
FCVAR_CHEAT
|
1 | none | none |
|
music_dynamic_play
cl
FCVAR_NONE
|
Command | Optional: <cue_name> (name of the music cue to play; empty string plays silence). | Plays a dynamic music cue by name on the local player's music system at the default volume. generated |
|
music_dynamic_PZ_BPM
srv
FCVAR_CHEAT
|
80 | none | none |
|
music_dynamic_PZ_interval_randmultmax
srv
FCVAR_CHEAT
|
5 | none | none |
|
music_dynamic_scavenge_beat
srv
FCVAR_CHEAT
|
1 | none | play beat music during scavenge mode |
|
music_dynamic_SI_close_distmax
srv
FCVAR_CHEAT
|
1200 | none | none |
|
music_dynamic_SI_far_distmin
srv
FCVAR_CHEAT
|
1800 | none | none |
|
music_dynamic_SI_inrange_distmax
srv
FCVAR_CHEAT
|
2400 | none | none |
|
music_dynamic_solosuccess_damagemin
srv
FCVAR_CHEAT
|
.3 | none | none |
|
music_dynamic_solosuccess_decay
srv
FCVAR_CHEAT
|
4 | none | none |
|
music_dynamic_solosuccess_increment
srv
FCVAR_CHEAT
|
1.0 | none | none |
|
music_dynamic_specials_interval_beats
srv
FCVAR_CHEAT
|
5 | none | none |
|
music_dynamic_stop_playing
cl
FCVAR_NONE
|
Command | Optional: <cue_name> (name of the cue to stop; empty string targets the default slot). | Stops a currently playing dynamic music cue by name on the local player's music system. generated |
|
music_dynamic_threat_decay
srv
FCVAR_CHEAT
|
6 | none | none |
|
music_dynamic_update_interval
srv
FCVAR_CHEAT
|
.1 | none | interval between music status/action update |
|
music_dynamic_witch_alert_interval
srv
FCVAR_CHEAT
|
37 | integer | the interval between occurrences for dynamic witch alert. generated |
|
music_dynamic_witch_near_max
srv
FCVAR_CHEAT
|
1800 | integer | the maximum value for dynamic witch near. generated |
|
music_dynamic_witch_near_min
srv
FCVAR_CHEAT
|
360 | integer | the minimum value for dynamic witch near. generated |
|
music_intensity_override
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
-1 | none | Overrides the player's music intensity track for testing |
|
music_intensity_threshold
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.3 | number (float) | the threshold for intensity. generated |
|
music_large_area_reveal_repeat_threshold
srv
FCVAR_CHEAT
|
60 | none | The minimum time in seconds between performances of this music |
|
music_large_area_reveal_threshold
srv
FCVAR_CHEAT
|
500000 | none | How much new area must be revealed to trigger the reveal music |
|
music_manager
srv
FCVAR_CHEAT
|
1 | none | Using the new music manager system. |
|
music_master_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | toggles music master (1 = on, 0 = off). generated |
|
music_master_latency_report
cl
FCVAR_NONE
|
0 | none | none |
|
music_master_spew
cl
FCVAR_NONE
|
0 | none | none |
|
music_master_tag_threshold
cl
FCVAR_CHEAT
|
0.0 | number (float) | the threshold for master tag. generated |
|
music_min_pending_threat_time
srv
FCVAR_CHEAT
|
10 | none | Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence |
|
music_min_safe_time
srv
FCVAR_CHEAT
|
3 | none | Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence |
|
music_moment_of_silence_repeat_interval
srv
FCVAR_CHEAT
|
600 | none | Minimum time between successive MomentOfSilence performances |
|
music_moment_of_silence_start_delay
srv
FCVAR_CHEAT
|
60 | none | Minimum time before we can play a MomentOfSilence after leaving a Checkpoint |
|
music_print
cl
FCVAR_NONE
|
Command | none | client |
|
muzzleflash_light
cl
FCVAR_ARCHIVE
|
1 | none | none |
N
310 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
name
eng
FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY FCVAR_SS FCVAR_SERVER_CAN_EXECUTE
|
unnamed | none | Current user name |
|
nav_add_to_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Add current area to the selected set. |
|
nav_add_to_selected_set_by_id
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Add specified area id to the selected set. |
|
nav_analyze
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Re-analyze the current Navigation Mesh and save it to disk. |
|
nav_analyze_scripted
srv
FCVAR_GAMEDLL FCVAR_HIDDEN FCVAR_CHEAT
|
Command | none | commandline hook to run a nav_analyze and then quit. |
|
nav_area_bgcolor
srv
FCVAR_CHEAT
|
0 0 0 30 | none | RGBA color to draw as the background color for nav areas while editing. |
|
nav_area_max_size
srv
FCVAR_CHEAT
|
50 | none | Max area size created in nav generation |
|
nav_auto_build_area
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Build out high-precision areas around the edit cursor and create them. |
|
nav_avoid
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'avoid this area when possible' flag used by the AI system. |
|
nav_begin_area
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. |
|
nav_begin_deselecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Start continuously removing from the selected set. |
|
nav_begin_drag_deselecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Start dragging a selection area. |
|
nav_begin_drag_selecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Start dragging a selection area. |
|
nav_begin_selecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Start continuously adding to the selected set. |
|
nav_begin_shift_xy
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Begin shifting the Selected Set. |
|
nav_blockers_can_affect_flow
srv
FCVAR_CHEAT
|
1 | integer | Navigation mesh - controls blockers can affect flow. generated |
|
nav_build_ladder
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Attempts to build a nav ladder on the climbable surface under the cursor. |
|
nav_check_file_consistency
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Scans the maps directory and reports any missing/out-of-date navigation files. |
|
nav_check_floor
srv
FCVAR_GAMEDLL
|
Command | none | Updates the blocked/unblocked status for every nav area. |
|
nav_check_stairs
srv
FCVAR_NONE
|
Command | none | Update the nav mesh STAIRS attribute |
|
nav_chop_selected
srv
FCVAR_CHEAT
|
Command | none | Chops all selected areas into their component 1x1 areas |
|
nav_clear_attribute
srv
FCVAR_CHEAT
|
Command | none | Remove given nav attribute from all areas in the selected set. |
|
nav_clear_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Clear the selected set. |
|
nav_clear_walkable_marks
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Erase any previously placed walkable positions. |
|
nav_compress_id
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Re-orders area and ladder ID's so they are continuous. |
|
nav_connect
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. |
|
nav_coplanar_slope_limit
srv
FCVAR_CHEAT
|
0.99 | number (float) | Navigation mesh - the limit for coplanar slope. generated |
|
nav_coplanar_slope_limit_displacement
srv
FCVAR_CHEAT
|
0.7 | number (float) | Navigation mesh - controls coplanar slope limit displacement. generated |
|
nav_corner_adjust_adjacent
srv
FCVAR_CHEAT
|
18 | none | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
|
nav_corner_lower
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Lower the selected corner of the currently marked Area. |
|
nav_corner_place_on_ground
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Places the selected corner of the currently marked Area on the ground. |
|
nav_corner_raise
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Raise the selected corner of the currently marked Area. |
|
nav_corner_select
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Select a corner of the currently marked Area. Use multiple times to access all four corners. |
|
nav_create_area_at_feet
srv
FCVAR_CHEAT
|
0 | none | Anchor nav_begin_area Z to editing player's feet |
|
nav_create_place_on_ground
srv
FCVAR_CHEAT
|
0 | none | If true, nav areas will be placed flush with the ground when created by hand. |
|
nav_crouch
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'must crouch in this area' flag used by the AI system. |
|
nav_debug_blocked
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation mesh - toggles blocked (1 = on, 0 = off). generated |
|
nav_debug_finale_area
srv
FCVAR_CHEAT
|
0 | none | Show extents of finale area and selected finale center |
|
nav_delete
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Deletes the currently highlighted Area. |
|
nav_delete_marked
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Deletes the currently marked Area (if any). |
|
nav_disconnect
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. |
|
nav_displacement_test
srv
FCVAR_CHEAT
|
10000 | none | Checks for nodes embedded in displacements (useful for in-development maps) |
|
nav_dont_hide
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |
|
nav_drag_selection_volume_zmax_offset
srv
FCVAR_REPLICATED
|
32 | none | The offset of the nav drag volume top from center |
|
nav_drag_selection_volume_zmin_offset
srv
FCVAR_REPLICATED
|
32 | none | The offset of the nav drag volume bottom from center |
|
nav_draw_limit
srv
FCVAR_CHEAT
|
500 | none | The maximum number of areas to draw in edit mode |
|
nav_edit
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
0 | none | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
|
nav_end_area
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Defines the second corner of a new Area or Ladder and creates it. |
|
nav_end_deselecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Stop continuously removing from the selected set. |
|
nav_end_drag_deselecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Stop dragging a selection area. |
|
nav_end_drag_selecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Stop dragging a selection area. |
|
nav_end_selecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Stop continuously adding to the selected set. |
|
nav_end_shift_xy
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Finish shifting the Selected Set. |
|
nav_fix_playerclips
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Fixup nodes marked with NAV_PLAYERCLIP. |
|
nav_flood_select
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |
|
nav_flood_select_tolerance
srv
FCVAR_CHEAT
|
0 | none | Allowable z distance of selectable areas from the start area. |
|
nav_flow_max_survivor_climb_height
srv
FCVAR_CHEAT
|
66 | none | Maximum Survivor climb-up height used during flow computation |
|
nav_flow_max_survivor_drop_height
srv
FCVAR_CHEAT
|
240 | none | Maximum Survivor drop-down height used during flow computation |
|
nav_fog_edit
srv
FCVAR_CHEAT
|
0 | integer | Navigation mesh - controls fog edit. generated |
|
nav_fog_mark
srv
FCVAR_CHEAT
|
Command | none | Sets fog value for selected areas. |
|
nav_fog_pick
srv
FCVAR_CHEAT
|
Command | none | Sets fog value for selected areas. |
|
nav_fog_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. |
|
nav_gen_cliffs_approx
srv
FCVAR_CHEAT
|
Command | none | Mark cliff areas, post-processing approximation |
|
nav_generate
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Generate a Navigation Mesh for the current map and save it to disk. |
|
nav_generate_fencetops
srv
FCVAR_CHEAT
|
1 | none | Autogenerate nav areas on fence and obstacle tops |
|
nav_generate_fixup_jump_areas
srv
FCVAR_CHEAT
|
1 | none | Convert obsolete jump areas into 2-way connections |
|
nav_generate_incremental
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Generate a Navigation Mesh for the current map and save it to disk. |
|
nav_generate_incremental_range
srv
FCVAR_CHEAT
|
2000 | integer | Navigation mesh - the effective range for generate incremental. generated |
|
nav_generate_incremental_tolerance
srv
FCVAR_CHEAT
|
0 | none | Z tolerance for adding new nav areas. |
|
nav_jump
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'traverse this area by jumping' flag used by the AI system. |
|
nav_ladder_flip
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Flips the selected ladder's direction. |
|
nav_load
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Loads the Navigation Mesh for the current map. |
|
nav_lower_drag_volume_max
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Lower the top of the drag select volume. |
|
nav_lower_drag_volume_min
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Lower the bottom of the drag select volume. |
|
nav_lying_down_percent
srv
FCVAR_CHEAT
|
50 | none | Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area. |
|
nav_make_sniper_spots
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Chops the marked area into disconnected sub-areas suitable for sniper spots. |
|
nav_mark
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
|
nav_mark_attribute
srv
FCVAR_CHEAT
|
Command | none | Set nav attribute for all areas in the selected set. |
|
nav_mark_unnamed
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |
|
nav_mark_walkable
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. |
|
nav_max_auto_area_size
srv
FCVAR_CHEAT
|
16384 | none | Max size in x/y of any auto-generated nav area |
|
nav_max_view_distance
srv
FCVAR_CHEAT
|
0 | none | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
|
nav_max_vis_delta_list_length
srv
FCVAR_CHEAT
|
64 | integer | Navigation mesh - controls max vis delta list length. generated |
|
nav_merge
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. |
|
nav_merge_mesh
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Merges a saved selected set into the current mesh. |
|
nav_no_hostages
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'hostages cannot use this area' flag used by the AI system. |
|
nav_no_jump
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'dont jump in this area' flag used by the AI system. |
|
nav_obscure_range
srv
FCVAR_CHEAT
|
400 | integer | Navigation mesh - the effective range for obscure. generated |
|
nav_place_floodfill
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. |
|
nav_place_list
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Lists all place names used in the map. |
|
nav_place_pick
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Sets the current Place to the Place of the Area under the cursor. |
|
nav_place_replace
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Replaces all instances of the first place with the second place. |
|
nav_place_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Sets the Place of all selected areas to the current Place. |
|
nav_potentially_visible_dot_tolerance
srv
FCVAR_CHEAT
|
0.98 | number (float) | Navigation mesh - controls potentially visible dot tolerance. generated |
|
nav_precise
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'dont avoid obstacles' flag used by the AI system. |
|
nav_print_visibility_info
srv
FCVAR_CHEAT
|
Command | none | Dumps some visibility-related data to the console. |
|
nav_print_visible_set_counts
srv
FCVAR_CHEAT
|
Command | none | Outputs the sizes of the visible sets |
|
nav_quicksave
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
1 | none | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
|
nav_raise_drag_volume_max
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Raise the top of the drag select volume. |
|
nav_raise_drag_volume_min
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Raise the bottom of the drag select volume. |
|
nav_recall_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Re-selects the stored selected set. |
|
nav_recompute_flow
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Recomputes flow distance |
|
nav_recompute_flow_optimization
srv
FCVAR_CHEAT
|
1 | integer | Navigation mesh - controls recompute flow optimization. generated |
|
nav_remove_from_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Remove current area from the selected set. |
|
nav_remove_jump_areas
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Removes legacy jump areas, replacing them with connections. |
|
nav_run
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'traverse this area by running' flag used by the AI system. |
|
nav_save
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Saves the current Navigation Mesh to disk. |
|
nav_save_history
srv
FCVAR_NONE
|
10 | none | Keep this many backup copies of nav files. |
|
nav_save_selected
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |
|
nav_select_blocked_areas
srv
FCVAR_CHEAT
|
Command | none | Adds all blocked areas to the selected set |
|
nav_select_completely_visible
srv
FCVAR_CHEAT
|
Command | none | Selects all areas completely visible to the selected area. |
|
nav_select_damaging_areas
srv
FCVAR_CHEAT
|
Command | none | Adds all damaging areas to the selected set |
|
nav_select_half_space
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Selects any areas that intersect the given half-space. |
|
nav_select_invalid_areas
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Adds all invalid areas to the Selected Set. |
|
nav_select_obstructed_areas
srv
FCVAR_CHEAT
|
Command | none | Adds all obstructed areas to the selected set |
|
nav_select_overlapping
srv
FCVAR_GAMEDLL
|
Command | none | Selects nav areas that are overlapping others. |
|
nav_select_partially_visible
srv
FCVAR_CHEAT
|
Command | none | Selects all areas at least partially visible to the selected area. |
|
nav_select_radius
srv
FCVAR_CHEAT
|
Command | none | Adds all areas in a radius to the selection set |
|
nav_select_stairs
srv
FCVAR_CHEAT
|
Command | none | Adds all stairway areas to the selected set |
|
nav_select_threat
srv
FCVAR_CHEAT
|
Command | none | Selects all threat areas |
|
nav_select_view_distance
srv
FCVAR_CHEAT
|
Command | none | Selects all areas within nav_max_view_distance. |
|
nav_select_visible_set_size
srv
FCVAR_CHEAT
|
Command | none | Selects all areas with visible sets this size or greater. |
|
nav_selected_set_border_color
srv
FCVAR_CHEAT
|
100 100 0 255 | none | Color used to draw the selected set borders while editing. |
|
nav_selected_set_color
srv
FCVAR_CHEAT
|
255 255 200 96 | none | Color used to draw the selected set background while editing. |
|
nav_set_place_mode
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |
|
nav_shift
srv
FCVAR_CHEAT
|
Command | none | Shifts the selected areas by the specified amount |
|
nav_show_approach_points
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
0 | none | Show Approach Points in the Navigation Mesh. |
|
nav_show_area_info
srv
FCVAR_ARCHIVE FCVAR_CHEAT
|
0.5 | none | Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide) |
|
nav_show_compass
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation mesh - toggles compass (1 = on, 0 = off). generated |
|
nav_show_connectionblockers
srv
FCVAR_CHEAT
|
0 | none | Debug: Show connection blocker models. |
|
nav_show_danger
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
0 | none | Show current 'danger' levels. |
|
nav_show_ladder_bounds
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Draws the bounding boxes of all func_ladders in the map. |
|
nav_show_light_intensity
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation mesh - toggles light intensity (1 = on, 0 = off). generated |
|
nav_show_node_grid
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation mesh - toggles node grid (1 = on, 0 = off). generated |
|
nav_show_node_id
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation mesh - toggles node id (1 = on, 0 = off). generated |
|
nav_show_nodes
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation mesh - toggles nodes (1 = on, 0 = off). generated |
|
nav_show_player_area
srv
FCVAR_CHEAT
|
0 | none | Draws the last known area for the given entindex |
|
nav_show_player_counts
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
0 | none | Show current player counts in each area. |
|
nav_simplify_selected
srv
FCVAR_CHEAT
|
Command | none | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |
|
nav_slope_limit
srv
FCVAR_CHEAT
|
0.7 | none | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
|
nav_slope_tolerance
srv
FCVAR_CHEAT
|
0.1 | none | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
|
nav_snap_to_grid
srv
FCVAR_CHEAT
|
0 | none | Snap to the nav generation grid when creating new nav areas |
|
nav_solid_props
srv
FCVAR_CHEAT
|
0 | none | Make props solid to nav generation/editing |
|
nav_splice
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |
|
nav_split
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | To split an Area into two, align the split line using your cursor and invoke the split command. |
|
nav_split_place_on_ground
srv
FCVAR_CHEAT
|
0 | none | If true, nav areas will be placed flush with the ground when split. |
|
nav_stand
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'stand while hiding' flag used by the AI system. |
|
nav_stop
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'must stop when entering this area' flag used by the AI system. |
|
nav_store_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Stores the current selected set for later retrieval. |
|
nav_strip
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |
|
nav_subdivide
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Subdivides all selected areas. |
|
nav_test_node
srv
FCVAR_CHEAT
|
0 | integer | Navigation mesh - controls test node. generated |
|
nav_test_node_crouch
srv
FCVAR_CHEAT
|
0 | integer | Navigation mesh - controls test node crouch. generated |
|
nav_test_node_crouch_dir
srv
FCVAR_CHEAT
|
4 | integer | Navigation mesh - controls test node crouch dir. generated |
|
nav_test_stairs
srv
FCVAR_CHEAT
|
Command | none | Test the selected set for being on stairs |
|
nav_test_visibility
srv
FCVAR_CHEAT
|
Command | none | Tests visibility from the selected area to the one under the cursor. |
|
nav_toggle_deselecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Start or stop continuously removing from the selected set. |
|
nav_toggle_in_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Remove current area from the selected set. |
|
nav_toggle_place_mode
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |
|
nav_toggle_place_painting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |
|
nav_toggle_selected_set
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles all areas into/out of the selected set. |
|
nav_toggle_selecting
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Start or stop continuously adding to the selected set. |
|
nav_transient
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'area is transient and may become blocked' flag used by the AI system. |
|
nav_trouble_report
srv
FCVAR_CHEAT
|
Command | none | Selects areas that may be breaking the map checklist for inspection |
|
nav_trouble_report_corner_to_corner
srv
FCVAR_CHEAT
|
Command | none | Selects areas that can break game mechanics |
|
nav_trouble_report_invalid
srv
FCVAR_CHEAT
|
Command | none | Selects areas that can break game mechanics |
|
nav_trouble_report_suggestions
srv
FCVAR_CHEAT
|
Command | none | Selects areas that do not have a population set, only if any area has a population |
|
nav_trouble_test_area
srv
FCVAR_CHEAT
|
0 | none | If nonzero, tests will be run against this areaID only |
|
nav_trouble_test_debug_duration
srv
FCVAR_CHEAT
|
10 | integer | Navigation mesh - how long it lasts for trouble test debug. generated |
|
nav_trouble_walkable_backtrace
srv
FCVAR_CHEAT
|
0 | integer | Navigation mesh - controls trouble walkable backtrace. generated |
|
nav_unmark
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Clears the marked Area or Ladder. |
|
nav_update_blocked
srv
FCVAR_GAMEDLL
|
Command | none | Updates the blocked/unblocked status for every nav area. |
|
nav_update_lighting
srv
FCVAR_CHEAT
|
Command | none | Recomputes lighting values |
|
nav_update_visibility_on_edit
srv
FCVAR_CHEAT
|
0 | none | If nonzero editing the mesh will incrementally recompue visibility |
|
nav_use_place
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |
|
nav_walk
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Toggles the 'traverse this area by walking' flag used by the AI system. |
|
nav_warp_to_mark
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Warps the player to the marked area. |
|
nav_world_center
srv
FCVAR_CHEAT
|
Command | none | Centers the nav mesh in the world |
|
nb_acceleration
srv
FCVAR_CHEAT
|
500 | integer | Navigation/AI bots - controls acceleration. generated |
|
nb_allow_avoiding
srv
FCVAR_CHEAT
|
1 | 0 or 1 | Navigation/AI bots - toggles avoiding (1 = on, 0 = off). generated |
|
nb_allow_climbing
srv
FCVAR_CHEAT
|
1 | 0 or 1 | Navigation/AI bots - toggles climbing (1 = on, 0 = off). generated |
|
nb_allow_gap_jumping
srv
FCVAR_CHEAT
|
1 | 0 or 1 | Navigation/AI bots - toggles gap jumping (1 = on, 0 = off). generated |
|
nb_assault
srv
FCVAR_CHEAT
|
Command | none | Tell all NextBots to assault |
|
nb_avoid
srv
FCVAR_NONE
|
2 | none | 0=no avoidance, 1=avoid nearest, 2=avoid all |
|
nb_avoid_interval
srv
FCVAR_NONE
|
0.5 | none | Interval to update nearest for avoidance |
|
nb_blind
srv
FCVAR_CHEAT
|
0 | none | Disable vision |
|
nb_chase_lead_time
srv
FCVAR_CHEAT
|
2.0 | number (float) | Navigation/AI bots - the time for chase lead. generated |
|
nb_command
srv
FCVAR_CHEAT
|
Command | none | Sends a command string to all bots |
|
nb_debug
srv
FCVAR_CHEAT
|
Command | none | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. |
|
nb_debug_climbing
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation/AI bots - toggles climbing (1 = on, 0 = off). generated |
|
nb_debug_filter
srv
FCVAR_CHEAT
|
Command | none | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. |
|
nb_debug_history
srv
FCVAR_RELEASE
|
0 | none | If true, each bot keeps a history of debug output in memory |
|
nb_delete_all
srv
FCVAR_CHEAT
|
Command | none | Delete all non-player NextBot entities. |
|
nb_direct_chase_nav_check
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
1 | none | Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase. |
|
nb_dump_debug_history
srv
FCVAR_NONE
|
Command | none | Dumps debug history for the bot under the cursor to the blackbox |
|
nb_force_look_at
srv
FCVAR_CHEAT
|
Command | none | Force selected bot to look at the local player's position |
|
nb_friction_forward
srv
FCVAR_CHEAT
|
0 | integer | Navigation/AI bots - controls friction forward. generated |
|
nb_friction_sideways
srv
FCVAR_CHEAT
|
3 | integer | Navigation/AI bots - controls friction sideways. generated |
|
nb_goal_look_ahead_range
srv
FCVAR_CHEAT
|
50 | integer | Navigation/AI bots - the effective range for goal look ahead. generated |
|
nb_gravity
srv
FCVAR_CHEAT
|
1000 | integer | Navigation/AI bots - controls gravity. generated |
|
nb_head_aim_settle_duration
srv
FCVAR_CHEAT
|
0.3 | number (float) | Navigation/AI bots - how long it lasts for head aim settle. generated |
|
nb_head_aim_steady_max_rate
srv
FCVAR_CHEAT
|
100 | integer | Navigation/AI bots - the rate for head aim steady max. generated |
|
nb_ladder_align_range
srv
FCVAR_CHEAT
|
50 | integer | Navigation/AI bots - the effective range for ladder align. generated |
|
nb_lean_forward_accel
srv
FCVAR_CHEAT
|
100 | integer | Navigation/AI bots - controls lean forward accel. generated |
|
nb_lean_max_angle
srv
FCVAR_CHEAT
|
30 | integer | Navigation/AI bots - controls lean max angle. generated |
|
nb_lean_rate
srv
FCVAR_CHEAT
|
3 | integer | Navigation/AI bots - the rate for lean. generated |
|
nb_move_to_cursor
srv
FCVAR_CHEAT
|
Command | none | Tell all NextBots to move to the cursor position |
|
nb_move_to_position
srv
FCVAR_CHEAT
|
Command | none | Tell all NextBots to move to the specified absolute position |
|
nb_path_draw_inc
srv
FCVAR_CHEAT
|
100 | integer | Navigation/AI bots - controls path draw inc. generated |
|
nb_path_segment_influence_radius
srv
FCVAR_CHEAT
|
100 | integer | Navigation/AI bots - the effect radius for path segment influence. generated |
|
nb_player_crouch
srv
FCVAR_CHEAT
|
0 | none | Force bots to crouch |
|
nb_player_move
srv
FCVAR_CHEAT
|
1 | none | Prevents bots from moving |
|
nb_player_move_direct
srv
FCVAR_NONE
|
0 | integer | Navigation/AI bots - controls player move direct. generated |
|
nb_player_stop
srv
FCVAR_CHEAT
|
0 | none | Stop all NextBotPlayers from updating |
|
nb_player_walk
srv
FCVAR_CHEAT
|
0 | none | Force bots to walk |
|
nb_rush
srv
FCVAR_CHEAT
|
Command | none | Causes all infected to rush the survivors. |
|
nb_saccade_speed
srv
FCVAR_CHEAT
|
1000 | integer | Navigation/AI bots - movement speed for saccade. generated |
|
nb_saccade_time
srv
FCVAR_CHEAT
|
0.1 | number (float) | Navigation/AI bots - the time for saccade. generated |
|
nb_select
srv
FCVAR_CHEAT
|
Command | none | Select the bot you are aiming at for further debug operations. |
|
nb_shadow_blobby_dist
cl
FCVAR_NONE
|
400 | integer | Navigation/AI bots - controls shadow blobby dist. generated |
|
nb_shadow_cull_dist
cl
FCVAR_NONE
|
1600 | integer | Navigation/AI bots - controls shadow cull dist. generated |
|
nb_speed_look_ahead_range
srv
FCVAR_CHEAT
|
150 | integer | Navigation/AI bots - the effective range for speed look ahead. generated |
|
nb_stop
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Stop all NextBots |
|
nb_stuck_dump_display
srv
FCVAR_CHEAT
|
Command | none | Given a bot stuck dump filename, display the stuck locations in the environment |
|
nb_stuck_dump_filter_entindex
srv
FCVAR_CHEAT
|
0 | none | If nonzero, only display stuck data for entities with the given entindex |
|
nb_stuck_dump_filter_identifier
srv
FCVAR_CHEAT
|
13973954 | none | Only display stuck data for entities whose identifier matches this substring |
|
nb_stuck_dump_filter_min_duration
srv
FCVAR_CHEAT
|
0 | none | Only display stuck data for entities who were stuck longer than this duration |
|
nb_stuck_dump_filter_time_end
srv
FCVAR_CHEAT
|
99999 | none | Do not display stuck data with a timestamp greater than this value |
|
nb_stuck_dump_filter_time_start
srv
FCVAR_CHEAT
|
0 | none | Do not display stuck data with a timestamp less than this value |
|
nb_stuck_dump_show_details
srv
FCVAR_CHEAT
|
0 | none | If nonzero, include more data in stuck display |
|
nb_stuck_dump_threshold
srv
FCVAR_RELEASE
|
-1 | none | If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable |
|
nb_update_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Navigation/AI bots - toggles update (1 = on, 0 = off). generated |
|
nb_update_framelimit
srv
FCVAR_CHEAT
|
15 | integer | Navigation/AI bots - controls update framelimit. generated |
|
nb_update_frequency
srv
FCVAR_CHEAT
|
.1 | number (float) | Navigation/AI bots - controls update frequency. generated |
|
nb_update_maxslide
srv
FCVAR_CHEAT
|
2 | integer | Navigation/AI bots - controls update maxslide. generated |
|
nb_vision_ignore_survivors
srv
FCVAR_CHEAT
|
0 | integer | Navigation/AI bots - controls vision ignore survivors. generated |
|
nb_warp_selected_here
srv
FCVAR_CHEAT
|
Command | none | Teleport the selected bot to your cursor position |
|
nb_yaw_rate
srv
FCVAR_CHEAT
|
250 | integer | Navigation/AI bots - the rate for yaw. generated |
|
net_allow_multicast
mmdsmm
FCVAR_ARCHIVE FCVAR_RELEASE
|
1 | 0 or 1 | Networking - toggles multicast (1 = on, 0 = off). generated |
|
net_allow_syslink
mmdsmm
FCVAR_DEVELOPMENTONLY
|
1 | 0 or 1 | Networking - toggles syslink (1 = on, 0 = off). generated |
|
net_blockmsg
eng
FCVAR_CHEAT
|
0 | none | Discards incoming message: <0|1|name> |
|
net_chan_limit_disabled
eng
FCVAR_NONE
|
0 | none | Disable netchannel processing limits |
|
net_chan_limit_in_debug_session
eng
FCVAR_NONE
|
0 | none | Netchannel processing can be limited in debug session to test actual disconnects |
|
net_chan_limit_msec
eng
FCVAR_NONE
|
0 | none | Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget |
|
net_chan_stats_dump
eng
FCVAR_NONE
|
0 | none | Netchannel statistics will dump in the logs upon request |
|
net_chan_stats_dump_top_msgs
eng
FCVAR_NONE
|
5 | none | Netchannel statistics will dump so many top messages in each category |
|
net_chan_stats_lru
eng
FCVAR_NONE
|
3 | none | Netchannel statistics LRU accumulation buffer size |
|
net_channels
eng
FCVAR_NONE
|
Command | none | Shows net channel info |
|
net_chokeloop
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Apply bandwidth choke to loopback packets |
|
net_compresspackets
eng
FCVAR_DEVELOPMENTONLY
|
1 | none | Use lz compression on game packets. |
|
net_compresspackets_minsize
eng
FCVAR_DEVELOPMENTONLY
|
1000 | none | Don't bother compressing packets below this size. |
|
net_compressvoice
eng
FCVAR_NONE
|
0 | none | Attempt to compress out of band voice payloads (360 only). |
|
net_drawslider
eng
FCVAR_NONE
|
0 | none | Draw completion slider during signon |
|
net_droppackets
eng
FCVAR_CHEAT
|
0 | none | Drops next n packets on client |
|
net_dumpeventstats
eng
FCVAR_NONE
|
Command | none | Dumps out a report of game event network usage |
|
net_dumptest
eng
FCVAR_NONE
|
0 | integer | Networking - controls dumptest. generated |
|
net_fakejitter
eng
FCVAR_CHEAT
|
0 | none | Jitter fakelag packet time |
|
net_fakelag
eng
FCVAR_CHEAT
|
0 | none | Lag all incoming network data (including loopback) by this many milliseconds. |
|
net_fakeloss
eng
FCVAR_CHEAT
|
0 | none | Simulate packet loss as a percentage (negative means drop 1/n packets) |
|
net_graph
cl
FCVAR_ARCHIVE
|
0 | none | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
|
net_graphheight
cl
FCVAR_ARCHIVE
|
64 | none | Height of netgraph panel |
|
net_graphmsecs
cl
FCVAR_ARCHIVE
|
400 | none | The latency graph represents this many milliseconds. |
|
net_graphpos
cl
FCVAR_ARCHIVE
|
1 | integer | Networking - controls graphpos. generated |
|
net_graphproportionalfont
cl
FCVAR_ARCHIVE
|
1 | none | Determines whether netgraph font is proportional or not |
|
net_graphshowinterp
cl
FCVAR_ARCHIVE
|
1 | none | Draw the interpolation graph. |
|
net_graphshowlatency
cl
FCVAR_ARCHIVE
|
1 | none | Draw the ping/packet loss graph. |
|
net_graphsolid
cl
FCVAR_ARCHIVE
|
1 | integer | Networking - controls graphsolid. generated |
|
net_graphtext
cl
FCVAR_ARCHIVE
|
1 | none | Draw text fields |
|
net_maxcleartime
eng
FCVAR_NONE
|
4.0 | none | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
|
net_maxfilesize
eng
FCVAR_NONE
|
16 | min 0, max 64 | Maximum allowed file size for uploading in MB |
|
net_maxfragments
eng
FCVAR_NONE
|
1200 | min 256, max 1200 | Max fragment bytes per packet |
|
net_maxroutable
eng
FCVAR_ARCHIVE FCVAR_USERINFO
|
1200 | min 576, max 1200 | Requested max packet size before packets are 'split'. |
|
net_megasnapshot
eng
FCVAR_NONE
|
1 | integer | Networking - controls megasnapshot. generated |
|
net_minroutable
eng
FCVAR_DEVELOPMENTONLY
|
16 | none | Forces larger payloads. |
|
net_paranoid
eng
FCVAR_NONE
|
1 | integer | Networking - controls paranoid. generated |
|
net_public_adr
eng
FCVAR_NONE
|
2914772 | none | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) |
|
net_queue_trace
eng
FCVAR_ACCESSIBLE_FROM_THREADS
|
0 | integer | Networking - controls queue trace. generated |
|
net_queued_packet_thread
eng
FCVAR_NONE
|
1 | none | Use a high priority thread to send queued packets out instead of sending them each frame. |
|
net_reloadgameevents
eng
FCVAR_DEVELOPMENTONLY
|
Command | none | Reload the game events |
|
net_scale
cl
FCVAR_ARCHIVE
|
5 | integer | Networking - a scaling multiplier. generated |
|
net_showdrop
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Show dropped packets in console |
|
net_showeventlisteners
eng
FCVAR_NONE
|
0 | none | Show listening addition/removals |
|
net_showevents
eng
FCVAR_NONE
|
0 | none | Dump game events to console (1=client only, 2=all). |
|
net_showfragments
eng
FCVAR_NONE
|
0 | none | Show netchannel fragments |
|
net_showmsg
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Show incoming message: <0|1|name> |
|
net_showpeaks
eng
FCVAR_NONE
|
0 | none | Show messages for large packets only: <size> |
|
net_showreliablesounds
eng
FCVAR_CHEAT
|
0 | integer | Networking - controls showreliablesounds. generated |
|
net_showsplit_errors
eng
FCVAR_NONE
|
1 | none | Show info about invalid packet split |
|
net_showsplits
eng
FCVAR_NONE
|
0 | none | Show info about packet splits |
|
net_showtcp
eng
FCVAR_NONE
|
0 | none | Dump TCP stream summary to console |
|
net_showudp
eng
FCVAR_NONE
|
0 | none | Dump UDP packets summary to console |
|
net_showudp_remoteonly
eng
FCVAR_NONE
|
0 | none | Dump non-loopback udp only |
|
net_showusercmd
cl
FCVAR_NONE
|
0 | none | Show user command encoding |
|
net_showusermessages
cl
FCVAR_CHEAT
|
0 | integer | Networking - controls showusermessages. generated |
|
net_splitpacket_maxrate
eng
FCVAR_NONE
|
15000 | min 1000, max 30000 | Max bytes per second when queueing splitpacket chunks |
|
net_splitrate
eng
FCVAR_NONE
|
1 | none | Number of fragments for a splitpacket that can be sent per frame |
|
net_start
eng
FCVAR_NONE
|
Command | none | Inits multiplayer network sockets |
|
net_status
eng
FCVAR_NONE
|
Command | none | Shows current network status |
|
net_steamcnx_status
eng
FCVAR_NONE
|
Command | none | Print status of steam connection sockets. |
|
net_usesocketsforloopback
eng
FCVAR_NONE
|
0 | none | Use network sockets layer even for listen server local player's packets (multiplayer only). |
|
next
eng
FCVAR_CHEAT
|
0 | none | Set to 1 to advance to next frame ( when singlestep == 1 ) |
|
next_scavenge_cluster
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | spawn the next scavenge cluster |
|
next_weapon_timer
cl
FCVAR_ARCHIVE
|
1.25 | min 0, max 5 | none |
|
nextlevel
srv
FCVAR_GAMEDLL FCVAR_NOTIFY
|
13973954 | none | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
|
noclip
srv
FCVAR_CHEAT
|
Command | none | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |
|
noclip_fixup
srv
FCVAR_CHEAT
|
1 | none | none |
|
notarget
srv
FCVAR_CHEAT
|
Command | none | Toggle. Player becomes hidden to NPCs. |
|
npc_height_adjust
srv
FCVAR_ARCHIVE
|
1 | none | Enable test mode for ik height adjustment |
|
npc_vphysics
srv
FCVAR_NONE
|
0 | none | none |
O
9 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
old_radiusdamage
srvcl
FCVAR_REPLICATED
|
0.0 | none | none |
|
outtro_stats_done
srv
FCVAR_HIDDEN
|
Command | none | Fire an output when the outtro stats are finished |
|
overview_alpha
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
1.0 | none | Overview map translucency. |
|
overview_health
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
1 | none | Show player's health in map overview. |
|
overview_locked
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
1 | none | Locks map angle, doesn't follow view angle. |
|
overview_mode
cl
FCVAR_NONE
|
Command | none | Sets overview map mode off,small,large: <0|1|2> |
|
overview_names
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
1 | none | Show player's names in map overview. |
|
overview_tracks
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
1 | none | Show player's tracks in map overview. |
|
overview_zoom
cl
FCVAR_NONE
|
Command | none | Sets overview map zoom: <zoom> [<time>] [rel] |
P
114 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+posedebug
cl
FCVAR_CHEAT
|
Command | none | Turn on pose debugger or add ents to pose debugger UI |
|
-posedebug
cl
FCVAR_CHEAT
|
Command | none | Turn off pose debugger or hide ents from pose debugger UI |
|
pain_pills_decay_rate
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.27 | number (float) | the rate for pills decay. generated |
|
pain_pills_health_threshold
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
99 | none | Pills can't be used unless total health is less than this amount |
|
pain_pills_health_value
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
50 | none | none |
|
panel_test_title_safe
cl
FCVAR_CHEAT
|
0 | none | Test vgui panel positioning with title safe indentation |
|
particle_sim_alt_cores
cl
FCVAR_NONE
|
2 | none | none |
|
particle_simulateoverflow
cl
FCVAR_CHEAT
|
0 | none | Used for stress-testing particle systems. Randomly denies creation of particles. |
|
particle_test_attach_attachment
srv
FCVAR_CHEAT
|
0 | none | Attachment index for attachment mode |
|
particle_test_attach_mode
srv
FCVAR_CHEAT
|
follow_attachment | none | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
|
particle_test_file
srv
FCVAR_CHEAT
|
13973954 | none | Name of the particle system to dynamically spawn |
|
particle_test_start
srv
FCVAR_CHEAT
|
Command | none | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
particle_test_stop
srv
FCVAR_CHEAT
|
Command | none | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
password
eng
FCVAR_ARCHIVE FCVAR_DONTRECORD FCVAR_SERVER_CANNOT_QUERY
|
2914772 | none | Current server access password |
|
path
eng
FCVAR_NONE
|
Command | none | Show the engine filesystem path. |
|
pause
eng
FCVAR_NONE
|
Command | none | Toggle the server pause state. |
|
perf_fire_bullet_firstpredictedonly
srvcl
FCVAR_REPLICATED
|
1 | none | Only do effects tracing, etc., first time a CUserCmd is predicted. |
|
perf_fire_bullet_single
srvcl
FCVAR_REPLICATED
|
0 | none | none |
|
perfvisualbenchmark
cl
FCVAR_NONE
|
Command | No arguments. | Starts a visual performance benchmark run using the benchmark state object. generated |
|
perfvisualbenchmark_abort
cl
FCVAR_NONE
|
Command | No arguments. | Aborts an in-progress visual performance benchmark run. generated |
|
peril_notice_timer
cl
FCVAR_NONE
|
5.0 | none | none |
|
personalstats
cl
FCVAR_NONE
|
Command | none | Shows the player stats dialog |
|
phonemedelay
cl
FCVAR_NONE
|
0 | none | Phoneme delay to account for sound system latency. |
|
phonemefilter
cl
FCVAR_NONE
|
0.08 | none | Time duration of box filter to pass over phonemes. |
|
phonemesnap
cl
FCVAR_NONE
|
2 | none | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
|
phys2_cmodels
eng
FCVAR_NONE
|
1 | none | none |
|
phys2_debug_draw
cl
FCVAR_NONE
|
0 | 0 or 1 | toggles phys2 (1 = on, 0 = off). generated |
|
phys2_debug_draw_scale
cl
FCVAR_NONE
|
1.0 | number (float) | a scaling multiplier for debug draw. generated |
|
phys2_debug_dump_entities
srvcl
FCVAR_REPLICATED
|
0 | 0 or 1 | toggles phys2 dump entities (1 = on, 0 = off). generated |
|
phys2_debug_traceray
eng
FCVAR_NONE
|
0 | 0 or 1 | toggles phys2 traceray (1 = on, 0 = off). generated |
|
phys2_debug_wireframe
cl
FCVAR_CHEAT
|
0 | none | Render Phys2 collision models in wireframe |
|
phys2_dump_exclude_list
eng
FCVAR_NONE
|
0 | none | none |
|
phys2_dump_runtime_sizes
eng
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | none |
|
phys2_load
srv
FCVAR_CHEAT
|
Command | none | Saves physics SDK state |
|
phys2_merge_static_props
eng
FCVAR_REPLICATED
|
1 | none | none |
|
phys2_preload_models
eng
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | none | none |
|
phys2_ragdoll_clamp_angular_velocity
srvcl
FCVAR_REPLICATED
|
30 | none | none |
|
phys2_ragdoll_clamp_linear_velocity
srvcl
FCVAR_REPLICATED
|
600 | none | none |
|
phys2_ragdoll_create_constraints
srvcl
FCVAR_REPLICATED
|
1 | none | none |
|
phys2_ragdoll_force_magnitude
srvcl
FCVAR_REPLICATED
|
5 | none | none |
|
phys2_ragdoll_log
srvcl
FCVAR_REPLICATED
|
0 | none | none |
|
phys2_ragdoll_torque_magnitude
srvcl
FCVAR_REPLICATED
|
0.03 | none | none |
|
phys2_ragdoll_velocity
srvcl
FCVAR_REPLICATED
|
1 | none | none |
|
phys2_save
srv
FCVAR_CHEAT
|
Command | none | Saves physics SDK state |
|
phys2_save_client
cl
FCVAR_CHEAT
|
Command | none | Saves client physics scene |
|
phys2_save_server
srv
FCVAR_CHEAT
|
Command | none | Saves server physics scene |
|
phys2_shoot
srv
FCVAR_CHEAT
|
Command | none | Shoots a phys2 object. |
|
phys2_shoot_speed
srv
FCVAR_NONE
|
250 | integer | movement speed for shoot. generated |
|
phys2_stats
cl
FCVAR_CHEAT
|
Command | none | Dumps physics stats |
|
phys_debug_check_contacts
cl
FCVAR_NONE
|
0 | 0 or 1 | Physics - toggles check contacts (1 = on, 0 = off). generated |
|
phys_explosion_force
srv
FCVAR_CHEAT
|
7.0 | number (float) | Physics - the applied force for explosion. generated |
|
phys_impactforcescale
srv
FCVAR_NONE
|
1.0 | number (float) | Physics - controls impactforcescale. generated |
|
phys_penetration_error_time
srv
FCVAR_NONE
|
10 | none | Controls the duration of vphysics penetration error boxes. |
|
phys_pushscale
srvcl
FCVAR_REPLICATED
|
1 | integer | Physics - controls pushscale. generated |
|
phys_ragdoll_force_magnitude
srvcl
FCVAR_REPLICATED
|
0.3 | number (float) | Physics - controls ragdoll force magnitude. generated |
|
phys_shoot
srv
FCVAR_CHEAT
|
Command | none | Shoots a phys object. |
|
phys_shoot_torque
srv
FCVAR_NONE
|
100000000 | integer | Physics - controls shoot torque. generated |
|
phys_speeds
srv
FCVAR_NONE
|
0 | integer | Physics - controls speeds. generated |
|
phys_stressbodyweights
srv
FCVAR_NONE
|
5.0 | number (float) | Physics - controls stressbodyweights. generated |
|
phys_timescale
srv
FCVAR_NONE
|
1 | none | Scale time for physics |
|
phys_upimpactforcescale
srv
FCVAR_NONE
|
0.375 | number (float) | Physics - controls upimpactforcescale. generated |
|
physics_budget
srv
FCVAR_NONE
|
Command | none | Times the cost of each active object |
|
physics_constraints
srv
FCVAR_NONE
|
Command | none | Highlights constraint system graph for an entity |
|
physics_debug_entity
srv
FCVAR_NONE
|
Command | none | Dumps debug info for an entity |
|
physics_highlight_active
srv
FCVAR_NONE
|
Command | none | Turns on the absbox for all active physics objects |
|
physics_report_active
srv
FCVAR_NONE
|
Command | none | Lists all active physics objects |
|
physics_select
srv
FCVAR_NONE
|
Command | none | Dumps debug info for an entity |
|
physicsshadowupdate_render
srv
FCVAR_NONE
|
0 | none | none |
|
picker
srv
FCVAR_CHEAT
|
Command | none | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
|
ping
eng
FCVAR_NONE
|
Command | none | Display ping to server. |
|
pingserver
eng
FCVAR_NONE
|
Command | none | Ping a server for info |
|
pipe_bomb_beep_interval_delta
srv
FCVAR_NONE
|
0.025 | number (float) | Pipe bomb - controls bomb beep interval delta. generated |
|
pipe_bomb_beep_min_interval
srv
FCVAR_NONE
|
0.1 | number (float) | Pipe bomb - the interval between occurrences for bomb beep min. generated |
|
pipe_bomb_initial_beep_interval
srv
FCVAR_NONE
|
0.5 | number (float) | Pipe bomb - the interval between occurrences for bomb initial beep. generated |
|
pipe_bomb_shake_amplitude
srv
FCVAR_NONE
|
50 | integer | Pipe bomb - controls bomb shake amplitude. generated |
|
pipe_bomb_shake_radius
srv
FCVAR_NONE
|
750 | integer | Pipe bomb - the effect radius for bomb shake. generated |
|
pipe_bomb_timer_duration
srv
FCVAR_NONE
|
6 | integer | Pipe bomb - how long it lasts for bomb timer. generated |
|
pipeline_static_props
eng
FCVAR_NONE
|
1 | none | none |
|
pixelvis_debug
cl
FCVAR_NONE
|
Command | none | Dump debug info |
|
player
cl
FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_UNLOGGED FCVAR_NEVER_AS_STRING
|
C_BasePlayer | none | none |
|
player_debug_print_damage
srv
FCVAR_CHEAT
|
0 | none | When true, print amount and type of all damage received by player to console. |
|
player_incap_use_radius
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
96 | integer | the effect radius for incap use. generated |
|
player_old_armor
srv
FCVAR_NONE
|
0 | none | none |
|
player_pickup
cl
FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY FCVAR_REPLICATED
|
CPlayerPickupController | none | none |
|
player_throwforce
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2000 | none | none |
|
player_use_radius
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
96 | integer | the effect radius for use. generated |
|
playgamesound
cl
FCVAR_SERVER_CAN_EXECUTE FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Play a sound from the game sounds txt file |
|
playsoundscape
cl
FCVAR_CHEAT
|
Command | none | Forces a soundscape to play |
|
playvideo
cl
FCVAR_NONE
|
Command | none | Plays a video: <filename> [width height] |
|
playvideo_exitcommand
cl
FCVAR_NONE
|
Command | none | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> |
|
plugin_load
eng
FCVAR_NONE
|
Command | none | plugin_load <filename> : loads a plugin |
|
plugin_notify_non_valid
eng
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Notify's the user if any invalid plug-ins are loaded |
|
plugin_pause
eng
FCVAR_NONE
|
Command | none | plugin_pause <index> : pauses a loaded plugin |
|
plugin_pause_all
eng
FCVAR_NONE
|
Command | none | pauses all loaded plugins |
|
plugin_print
eng
FCVAR_NONE
|
Command | none | Prints details about loaded plugins |
|
plugin_unload
eng
FCVAR_NONE
|
Command | none | plugin_unload <index> : unloads a plugin |
|
plugin_unpause
eng
FCVAR_NONE
|
Command | none | plugin_unpause <index> : unpauses a disabled plugin |
|
plugin_unpause_all
eng
FCVAR_NONE
|
Command | none | unpauses all disabled plugins |
|
precache_all_survivors
srv
FCVAR_CHEAT
|
0 | none | none |
|
predicted_viewmodel
cl
FCVAR_GAMEDLL FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CTerrorViewModel | none | none |
|
Print_Steam_Stats
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Prints the current state of the steam stats to file. |
|
prop_active_gib_limit
srv
FCVAR_NONE
|
999999 | integer | the limit for active gib. generated |
|
prop_active_gib_max_fade_time
srv
FCVAR_NONE
|
999999 | integer | the time for active gib max fade. generated |
|
prop_crosshair
eng
FCVAR_CHEAT
|
Command | none | Shows name for prop looking at |
|
prop_debug
srv
FCVAR_CHEAT
|
Command | none | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
|
prop_dynamic_create
srv
FCVAR_CHEAT
|
Command | none | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
prop_physics_create
srv
FCVAR_CHEAT
|
Command | none | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
prop_use
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | 0 or 1 | toggles prop (1 = on, 0 = off). generated |
|
props_break_max_pieces
srvcl
FCVAR_REPLICATED
|
-1 | none | Maximum prop breakable piece count (-1 = model default) |
|
props_break_max_pieces_perframe
srvcl
FCVAR_REPLICATED
|
-1 | none | Maximum prop breakable piece count per frame (-1 = model default) |
|
punch_angle_decay_rate
srvcl
FCVAR_REPLICATED
|
20 | integer | the rate for angle decay. generated |
|
pwatchent
cl
FCVAR_CHEAT
|
-1 | none | Entity to watch for prediction system changes. |
|
pwatchvar
cl
FCVAR_CHEAT
|
12196122 | none | Entity variable to watch in prediction system for changes. |
|
pz_damages
srv
FCVAR_CHEAT
|
Command | none | List player zombie damages |
Q
1 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
quit
eng
FCVAR_NONE
|
Command | none | Exit the engine. |
R
345 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+reload
cl
FCVAR_NONE
|
Command | none | none |
|
+resetcamera
cl
FCVAR_NONE
|
Command | none | none |
|
+right
cl
FCVAR_NONE
|
Command | none | none |
|
-reload
cl
FCVAR_NONE
|
Command | none | none |
|
-resetcamera
cl
FCVAR_NONE
|
Command | none | none |
|
-right
cl
FCVAR_NONE
|
Command | none | none |
|
r_3dsky
cl
FCVAR_NONE
|
1 | none | Enable the rendering of 3d sky boxes |
|
r_3dskyonly
cl
FCVAR_CHEAT
|
0 | none | Only draw the 3d skybox. . skip the rest of the world. |
|
r_AirboatViewDampenDamp
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
1.0 | number (float) | Rendering - controls airboatviewdampendamp. generated |
|
r_AirboatViewDampenFreq
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
7.0 | number (float) | Rendering - controls airboatviewdampenfreq. generated |
|
r_AirboatViewZHeight
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
0.0 | number (float) | Rendering - controls airboatviewzheight. generated |
|
r_ambientboost
eng
FCVAR_NONE
|
1 | none | Set to boost ambient term if it is totally swamped by local lights |
|
r_ambientfactor
eng
FCVAR_NONE
|
5 | none | Boost ambient cube by no more than this factor |
|
r_ambientfraction
eng
FCVAR_CHEAT
|
0.2 | none | Fraction of direct lighting used to boost lighting when model requests |
|
r_ambientmin
eng
FCVAR_NONE
|
0.3 | none | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
|
r_bloomtintexponent
cl
FCVAR_NONE
|
2.2 | number (float) | Rendering - controls bloomtintexponent. generated |
|
r_bloomtintexponent_ghost
cl
FCVAR_NONE
|
0.1 | number (float) | Rendering - controls bloomtintexponent ghost. generated |
|
r_cheapwaterend
cl
FCVAR_NONE
|
Command | Optional: <distance> (float, far-clip distance for cheap water rendering). | Sets the cheap-water end distance threshold; with no argument prints the current value. generated |
|
r_cheapwaterstart
cl
FCVAR_NONE
|
Command | Optional: <distance> (float, near-clip distance for cheap water rendering). | Sets the cheap-water start distance threshold; with no argument prints the current value. generated |
|
r_clip3Dskyboxneartoworldfar
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
-1 | none | -1: do whatever the sky_camera clip_3D_skybox_near_to_world_far says, 0: force no clip, 1: force clip |
|
r_clip3Dskyboxneartoworldfarfudge
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0.0 | none | offset to pull the near clip plane in for the 3dskybox when using r_clip3Dskyboxneartoworldfar. This ensures that there is some overlap between the 3dskybox and the world, PROFIT! |
|
r_colorstaticprops
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls colorstaticprops. generated |
|
r_debug_sequencesets
cl
FCVAR_NONE
|
-2 | integer | Rendering - controls debug sequencesets. generated |
|
r_debugcheapwater
cl
FCVAR_CHEAT
|
0 | integer | Rendering - controls debugcheapwater. generated |
|
r_debugrandomstaticlighting
eng
FCVAR_CHEAT
|
0 | none | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
|
r_decal_cover_count
eng
FCVAR_NONE
|
4 | integer | Rendering - the count for decal cover. generated |
|
r_decal_overlap_area
eng
FCVAR_NONE
|
0.4 | number (float) | Rendering - controls decal overlap area. generated |
|
r_decal_overlap_count
eng
FCVAR_NONE
|
3 | integer | Rendering - the count for decal overlap. generated |
|
r_decals
engcl
FCVAR_NONE
|
2048 | integer | Rendering - controls decals. generated |
|
r_decalstaticprops
eng
FCVAR_NONE
|
1 | none | Decal static props test |
|
r_depthoverlay
cl
FCVAR_CHEAT
|
0 | none | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
|
r_DispBuildable
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls dispbuildable. generated |
|
r_DispWalkable
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls dispwalkable. generated |
|
r_dopixelvisibility
cl
FCVAR_NONE
|
1 | integer | Rendering - controls dopixelvisibility. generated |
|
r_draw_flashlight_3rd_person
cl
FCVAR_NONE
|
1 | none | Draw flashlight beams for other players |
|
r_draw_lasersight_1st_person
cl
FCVAR_NONE
|
1 | none | Draw laser sight for the local player |
|
r_draw_lasersight_3rd_person
cl
FCVAR_NONE
|
1 | none | Draw laser sights for other players |
|
r_drawallrenderables
cl
FCVAR_CHEAT
|
0 | none | Draw all renderables, even ones inside solid leaves. |
|
r_drawbatchdecals
eng
FCVAR_NONE
|
1 | none | Render decals batched. |
|
r_DrawBeams
cl
FCVAR_CHEAT
|
1 | none | 0=Off, 1=Normal, 2=Wireframe |
|
r_drawbrushmodels
eng
FCVAR_CHEAT
|
1 | none | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
|
r_drawdecals
eng
FCVAR_CHEAT
|
1 | none | Render decals. |
|
r_DrawDetailProps
cl
FCVAR_NONE
|
1 | none | 0=Off, 1=Normal, 2=Wireframe |
|
r_DrawDisp
eng
FCVAR_CHEAT
|
1 | none | Toggles rendering of displacment maps |
|
r_drawentities
eng
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawentities. generated |
|
r_drawflecks
cl
FCVAR_NONE
|
1 | integer | Rendering - controls drawflecks. generated |
|
r_drawfuncdetail
eng
FCVAR_CHEAT
|
1 | none | Render func_detail |
|
r_drawleaf
eng
FCVAR_CHEAT
|
-1 | none | Draw the specified leaf. |
|
r_drawlightcache
eng
FCVAR_CHEAT
|
0 | none | 0: off 1: draw light cache entries 2: draw rays |
|
r_drawmodeldecals
engcl
FCVAR_NONE
|
1 | integer | Rendering - controls drawmodeldecals. generated |
|
r_DrawModelLightOrigin
engcl
FCVAR_CHEAT
|
0 | integer | Rendering - controls drawmodellightorigin. generated |
|
r_drawmodelstatsoverlay
engcl
FCVAR_CHEAT
|
0 | integer | Rendering - controls drawmodelstatsoverlay. generated |
|
r_drawmodelstatsoverlaydistance
eng
FCVAR_CHEAT
|
500 | integer | Rendering - controls drawmodelstatsoverlaydistance. generated |
|
r_drawmodelstatsoverlaymax
eng
FCVAR_ARCHIVE
|
1.5 | none | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
|
r_drawmodelstatsoverlaymin
eng
FCVAR_ARCHIVE
|
0.1 | none | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
|
r_drawopaquerenderables
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawopaquerenderables. generated |
|
r_drawopaqueworld
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawopaqueworld. generated |
|
r_drawothermodels
cl
FCVAR_CHEAT
|
1 | none | 0=Off, 1=Normal, 2=Wireframe |
|
r_drawparticles
cl
FCVAR_CHEAT
|
1 | none | Enable/disable particle rendering |
|
r_drawpixelvisibility
cl
FCVAR_NONE
|
0 | none | Show the occlusion proxies |
|
r_DrawRain
cl
FCVAR_CHEAT
|
1 | none | Enable/disable rain rendering. |
|
r_drawrenderboxes
cl
FCVAR_CHEAT
|
0 | integer | Rendering - controls drawrenderboxes. generated |
|
r_drawropes
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawropes. generated |
|
r_DrawSpecificStaticProp
eng
FCVAR_NONE
|
-1 | integer | Rendering - controls drawspecificstaticprop. generated |
|
r_drawsprites
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawsprites. generated |
|
r_drawstaticprops
eng
FCVAR_CHEAT
|
1 | none | 0=Off, 1=Normal, 2=Wireframe |
|
r_drawtracers
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawtracers. generated |
|
r_drawtracers_firstperson
cl
FCVAR_NONE
|
1 | integer | Rendering - controls drawtracers firstperson. generated |
|
r_drawtranslucentrenderables
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawtranslucentrenderables. generated |
|
r_drawtranslucentworld
engcl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawtranslucentworld. generated |
|
r_drawunderwaterfogblocker
cl
FCVAR_DEVELOPMENTONLY
|
1 | integer | Rendering - controls drawunderwaterfogblocker. generated |
|
r_drawviewmodel
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls drawviewmodel. generated |
|
r_drawworld
eng
FCVAR_CHEAT
|
1 | none | Render the world. |
|
r_dscale_basefov
eng
FCVAR_CHEAT
|
90 | integer | Rendering - controls dscale basefov. generated |
|
r_dscale_fardist
eng
FCVAR_CHEAT
|
2000 | integer | Rendering - controls dscale fardist. generated |
|
r_dscale_farscale
eng
FCVAR_CHEAT
|
4 | integer | Rendering - controls dscale farscale. generated |
|
r_dscale_neardist
eng
FCVAR_CHEAT
|
100 | integer | Rendering - controls dscale neardist. generated |
|
r_dscale_nearscale
eng
FCVAR_CHEAT
|
1 | integer | Rendering - controls dscale nearscale. generated |
|
r_dynamic
eng
FCVAR_NONE
|
1 | integer | Rendering - controls dynamic. generated |
|
r_entity
eng
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
-1 | integer | Rendering - controls entity. generated |
|
r_entityclips
cl
FCVAR_NONE
|
1 | integer | Rendering - controls entityclips. generated |
|
r_eyeglintlodpixels
eng
FCVAR_NONE
|
20.0 | none | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
|
r_eyemove
eng
FCVAR_ARCHIVE
|
1 | integer | Rendering - controls eyemove. generated |
|
r_eyes
eng
FCVAR_NONE
|
1 | integer | Rendering - controls eyes. generated |
|
r_eyeshift_x
eng
FCVAR_ARCHIVE
|
0 | integer | Rendering - controls eyeshift x. generated |
|
r_eyeshift_y
eng
FCVAR_ARCHIVE
|
0 | integer | Rendering - controls eyeshift y. generated |
|
r_eyeshift_z
eng
FCVAR_ARCHIVE
|
0 | integer | Rendering - controls eyeshift z. generated |
|
r_eyesize
eng
FCVAR_ARCHIVE
|
0 | integer | Rendering - controls eyesize. generated |
|
r_eyewaterepsilon
cl
FCVAR_CHEAT
|
7.0f | number (float) | Rendering - controls eyewaterepsilon. generated |
|
r_fade360style
cl
FCVAR_NONE
|
1 | integer | Rendering - controls fade360style. generated |
|
r_farz
cl
FCVAR_CHEAT
|
-1 | none | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
|
r_fastzreject
engcl
FCVAR_NONE
|
0 | none | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings |
|
r_fastzrejectdisp
eng
FCVAR_NONE
|
0 | none | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
|
r_flashlight_3rd_person_range
cl
FCVAR_NONE
|
60 | none | Distance to draw flashlight beams for other players |
|
r_flashlight_attach_to_viewmodel
cl
FCVAR_CHEAT
|
1 | none | Attach the flashlight effect to the viewmodel |
|
r_flashlight_topdown
cl
FCVAR_NONE
|
0 | integer | Rendering - controls flashlight topdown. generated |
|
r_flashlightambient
cl
FCVAR_CHEAT
|
0.0 | number (float) | Rendering - controls flashlightambient. generated |
|
r_flashlightbacktraceoffset
cl
FCVAR_CHEAT
|
0.4 | number (float) | Rendering - controls flashlightbacktraceoffset. generated |
|
r_flashlightconstant
cl
FCVAR_CHEAT
|
0.0 | number (float) | Rendering - controls flashlightconstant. generated |
|
r_flashlightdepthres
cl
FCVAR_NONE
|
1024 | integer | Rendering - controls flashlightdepthres. generated |
|
r_flashlightdepthtexture
engcl
FCVAR_NONE
|
1 | integer | Rendering - controls flashlightdepthtexture. generated |
|
r_FlashlightDetailProps
cl
FCVAR_NONE
|
1 | none | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
|
r_flashlightdrawdepth
cl
FCVAR_NONE
|
0 | integer | Rendering - controls flashlightdrawdepth. generated |
|
r_flashlightdrawfrustum
cl
FCVAR_NONE
|
0 | integer | Rendering - controls flashlightdrawfrustum. generated |
|
r_flashlightfar
cl
FCVAR_CHEAT
|
750.0 | number (float) | Rendering - controls flashlightfar. generated |
|
r_flashlightfov
cl
FCVAR_CHEAT
|
53.0 | number (float) | Rendering - controls flashlightfov. generated |
|
r_flashlightinfectedfar
cl
FCVAR_NONE
|
750 | integer | Rendering - controls flashlightinfectedfar. generated |
|
r_flashlightinfectedfov
cl
FCVAR_NONE
|
90 | integer | Rendering - controls flashlightinfectedfov. generated |
|
r_flashlightinfectedlinear
cl
FCVAR_NONE
|
100 | integer | Rendering - controls flashlightinfectedlinear. generated |
|
r_flashlightinfectedshadows
cl
FCVAR_NONE
|
0 | integer | Rendering - controls flashlightinfectedshadows. generated |
|
r_flashlightinfectedtexture
cl
FCVAR_CHEAT
|
effects/flashlight001_infected | string | Rendering - controls flashlightinfectedtexture. generated |
|
r_flashlightladderdist
cl
FCVAR_CHEAT
|
40.0 | number (float) | Rendering - controls flashlightladderdist. generated |
|
r_flashlightlinear
cl
FCVAR_CHEAT
|
100.0 | number (float) | Rendering - controls flashlightlinear. generated |
|
r_flashlightlockposition
cl
FCVAR_CHEAT
|
0 | integer | Rendering - controls flashlightlockposition. generated |
|
r_flashlightmodels
cl
FCVAR_NONE
|
1 | integer | Rendering - controls flashlightmodels. generated |
|
r_flashlightmuzzleflash
cl
FCVAR_NONE
|
1 | integer | Rendering - controls flashlightmuzzleflash. generated |
|
r_flashlightmuzzleflashfov
cl
FCVAR_CHEAT
|
120 | integer | Rendering - controls flashlightmuzzleflashfov. generated |
|
r_flashlightnear
cl
FCVAR_CHEAT
|
4.0 | number (float) | Rendering - controls flashlightnear. generated |
|
r_flashlightnearoffsetscale
cl
FCVAR_CHEAT
|
0.3 | number (float) | Rendering - controls flashlightnearoffsetscale. generated |
|
r_flashlightoffsetforward
cl
FCVAR_CHEAT
|
0.0 | number (float) | Rendering - controls flashlightoffsetforward. generated |
|
r_flashlightoffsetforward_low
cl
FCVAR_CHEAT
|
0.0 | number (float) | Rendering - controls flashlightoffsetforward low. generated |
|
r_flashlightoffsetright
cl
FCVAR_CHEAT
|
5.0 | number (float) | Rendering - controls flashlightoffsetright. generated |
|
r_flashlightoffsetright_low
cl
FCVAR_CHEAT
|
10.0 | number (float) | Rendering - controls flashlightoffsetright low. generated |
|
r_flashlightoffsetup
cl
FCVAR_CHEAT
|
-5.0 | number (float) | Rendering - controls flashlightoffsetup. generated |
|
r_flashlightoffsetup_low
cl
FCVAR_CHEAT
|
-16.0 | number (float) | Rendering - controls flashlightoffsetup low. generated |
|
r_flashlightquadratic
cl
FCVAR_CHEAT
|
0.0 | number (float) | Rendering - controls flashlightquadratic. generated |
|
r_flashlightshadowatten
cl
FCVAR_CHEAT
|
0.35 | number (float) | Rendering - controls flashlightshadowatten. generated |
|
r_flashlighttracedistcutoff
cl
FCVAR_CHEAT
|
32 | integer | Rendering - controls flashlighttracedistcutoff. generated |
|
r_flashlighttracedistwatercutoff
cl
FCVAR_CHEAT
|
80 | integer | Rendering - controls flashlighttracedistwatercutoff. generated |
|
r_flashlightvisualizetrace
cl
FCVAR_CHEAT
|
0 | integer | Rendering - controls flashlightvisualizetrace. generated |
|
r_flashlightvolumetrics
cl
FCVAR_NONE
|
1 | integer | Rendering - controls flashlightvolumetrics. generated |
|
r_flashlightvolumetricsdrawnatend
cl
FCVAR_NONE
|
1 | integer | Rendering - controls flashlightvolumetricsdrawnatend. generated |
|
r_flex
eng
FCVAR_NONE
|
1 | integer | Rendering - controls flex. generated |
|
r_flushlod
eng
FCVAR_NONE
|
Command | none | Flush and reload LODs. |
|
r_ForceRestore
eng
FCVAR_NONE
|
0 | integer | Rendering - controls forcerestore. generated |
|
r_ForceWaterLeaf
cl
FCVAR_NONE
|
1 | none | Enable for optimization to water - considers view in leaf under water for purposes of culling |
|
r_hunkalloclightmaps
eng
FCVAR_NONE
|
1 | integer | Rendering - controls hunkalloclightmaps. generated |
|
r_impactparticles
cl
FCVAR_NONE
|
1 | integer | Rendering - controls impactparticles. generated |
|
r_itemblinkmax
eng
FCVAR_CHEAT
|
.3 | number (float) | Rendering - controls itemblinkmax. generated |
|
r_itemblinkrate
eng
FCVAR_CHEAT
|
4.5 | number (float) | Rendering - controls itemblinkrate. generated |
|
r_JeepFOV
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
90 | integer | Rendering - controls jeepfov. generated |
|
r_JeepViewBlendTo
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls jeepviewblendto. generated |
|
r_JeepViewBlendToScale
cl
FCVAR_CHEAT
|
0.03 | number (float) | Rendering - controls jeepviewblendtoscale. generated |
|
r_JeepViewBlendToTime
cl
FCVAR_CHEAT
|
1.5 | number (float) | Rendering - controls jeepviewblendtotime. generated |
|
r_JeepViewDampenDamp
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
1.0 | number (float) | Rendering - controls jeepviewdampendamp. generated |
|
r_JeepViewDampenFreq
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
7.0 | number (float) | Rendering - controls jeepviewdampenfreq. generated |
|
r_JeepViewZHeight
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
10.0 | number (float) | Rendering - controls jeepviewzheight. generated |
|
r_jiggle_bones
cl
FCVAR_NONE
|
1 | integer | Rendering - controls jiggle bones. generated |
|
r_lightaverage
eng
FCVAR_NONE
|
1 | none | Activates/deactivate light averaging |
|
r_lightcachemodel
eng
FCVAR_CHEAT
|
-1 | integer | Rendering - controls lightcachemodel. generated |
|
r_lightinterp
eng
FCVAR_CHEAT
|
5 | none | Controls the speed of light interpolation, 0 turns off interpolation |
|
r_lightmap
eng
FCVAR_CHEAT FCVAR_MATERIAL_SYSTEM_THREAD
|
-1 | integer | Rendering - controls lightmap. generated |
|
r_lightstyle
eng
FCVAR_CHEAT FCVAR_MATERIAL_SYSTEM_THREAD
|
-1 | integer | Rendering - controls lightstyle. generated |
|
r_lockpvs
eng
FCVAR_CHEAT
|
0 | none | Lock the PVS so you can fly around and inspect what is being drawn. |
|
r_lod
engcl
FCVAR_NONE
|
-1 | integer | Rendering - controls lod. generated |
|
r_mapextents
cl
FCVAR_CHEAT
|
16384 | none | Set the max dimension for the map. This determines the far clipping plane |
|
r_maxmodeldecal
eng
FCVAR_NONE
|
50 | integer | Rendering - controls maxmodeldecal. generated |
|
r_modelwireframedecal
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls modelwireframedecal. generated |
|
r_nohw
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls nohw. generated |
|
r_norefresh
eng
FCVAR_NONE
|
0 | integer | Rendering - controls norefresh. generated |
|
r_nosw
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls nosw. generated |
|
r_novis
engcl
FCVAR_CHEAT
|
0 | none | Turn off the PVS. |
|
r_occludeemaxarea
eng
FCVAR_NONE
|
0 | none | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
|
r_occluderminarea
eng
FCVAR_NONE
|
0 | none | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
|
r_occludermincount
eng
FCVAR_NONE
|
0 | none | At least this many occluders will be used, no matter how big they are. |
|
r_occlusion
eng
FCVAR_NONE
|
1 | none | Activate/deactivate the occlusion system. |
|
r_occlusionspew
eng
FCVAR_CHEAT
|
0 | none | Activate/deactivates spew about what the occlusion system is doing. |
|
r_overlayfadeenable
eng
FCVAR_NONE
|
0 | integer | Rendering - controls overlayfadeenable. generated |
|
r_overlayfademax
eng
FCVAR_NONE
|
2000 | integer | Rendering - controls overlayfademax. generated |
|
r_overlayfademin
eng
FCVAR_NONE
|
1750 | integer | Rendering - controls overlayfademin. generated |
|
r_overlaywireframe
eng
FCVAR_NONE
|
0 | integer | Rendering - controls overlaywireframe. generated |
|
r_particle_sim_spike_threshold_ms
cl
FCVAR_NONE
|
5 | integer | Rendering - controls particle sim spike threshold ms. generated |
|
r_particle_timescale
cl
FCVAR_NONE
|
1.0 | number (float) | Rendering - controls particle timescale. generated |
|
r_partition_level
eng
FCVAR_CHEAT
|
-1 | none | Displays a particular level of the spatial partition system. Use -1 to disable it. |
|
r_PhysPropStaticLighting
cl
FCVAR_RELEASE
|
0 | integer | Rendering - controls physpropstaticlighting. generated |
|
r_pixelvisibility_partial
cl
FCVAR_NONE
|
1 | integer | Rendering - controls pixelvisibility partial. generated |
|
r_pixelvisibility_spew
cl
FCVAR_NONE
|
0 | integer | Rendering - controls pixelvisibility spew. generated |
|
r_portalsopenall
cl
FCVAR_CHEAT
|
0 | none | Open all portals |
|
r_PortalTestEnts
cl
FCVAR_CHEAT
|
1 | none | Clip entities against portal frustums. |
|
r_printdecalinfo
eng
FCVAR_NONE
|
Command | No arguments. | Prints the total decal count broken down into permanent and dynamic decals, along with the r_decals limit, to the console. generated |
|
r_proplightingfromdisk
eng
FCVAR_NONE
|
1 | none | 0=Off, 1=On, 2=Show Errors |
|
r_proplightingpooling
eng
FCVAR_CHEAT
|
-1.0 | none | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) |
|
r_propsmaxdist
cl
FCVAR_NONE
|
1200 | none | Maximum visible distance |
|
r_queued_decals
eng
FCVAR_NONE
|
0 | none | Offloads a bit of decal rendering setup work to the material system queue when enabled. |
|
r_queued_post_processing
cl
FCVAR_NONE
|
0 | integer | Rendering - controls queued post processing. generated |
|
r_queued_ropes
cl
FCVAR_NONE
|
1 | integer | Rendering - controls queued ropes. generated |
|
r_RainAllowInSplitScreen
cl
FCVAR_NONE
|
1 | none | Allows rain in splitscreen |
|
r_rainalpha
cl
FCVAR_CHEAT
|
0.4 | number (float) | Rendering - controls rainalpha. generated |
|
r_rainalphapow
cl
FCVAR_CHEAT
|
0.8 | number (float) | Rendering - controls rainalphapow. generated |
|
r_RainCheck
cl
FCVAR_CHEAT
|
0 | none | Enable/disable IsInAir() check for rain drops? |
|
r_RainDebugDuration
cl
FCVAR_CHEAT
|
0 | none | Shows rain tracelines for this many seconds (0 disables) |
|
r_raindensity
cl
FCVAR_CHEAT
|
0.001 | number (float) | Rendering - controls raindensity. generated |
|
r_RainHack
cl
FCVAR_CHEAT
|
0 | integer | Rendering - controls rainhack. generated |
|
r_rainlength
cl
FCVAR_CHEAT
|
0.1f | number (float) | Rendering - controls rainlength. generated |
|
r_RainParticleDensity
cl
FCVAR_NONE
|
1 | none | Density of Particle Rain 0-1 |
|
r_RainProfile
cl
FCVAR_CHEAT
|
0 | none | Enable/disable rain profiling. |
|
r_RainRadius
cl
FCVAR_CHEAT
|
1500 | integer | Rendering - controls rainradius. generated |
|
r_RainSideVel
cl
FCVAR_CHEAT
|
10 | none | How much sideways velocity rain gets. |
|
r_RainSimulate
cl
FCVAR_CHEAT
|
1 | none | Enable/disable rain simulation. |
|
r_rainspeed
cl
FCVAR_CHEAT
|
600.0f | number (float) | Rendering - controls rainspeed. generated |
|
r_RainSplashPercentage
cl
FCVAR_CHEAT
|
20 | integer | Rendering - controls rainsplashpercentage. generated |
|
r_rainwidth
cl
FCVAR_CHEAT
|
0.5 | number (float) | Rendering - controls rainwidth. generated |
|
r_renderoverlayfragment
eng
FCVAR_NONE
|
1 | integer | Rendering - controls renderoverlayfragment. generated |
|
r_rootlod
eng
FCVAR_MATERIAL_SYSTEM_THREAD
|
0 | min 0, max 7 | Root LOD |
|
r_ropetranslucent
cl
FCVAR_NONE
|
1 | integer | Rendering - controls ropetranslucent. generated |
|
r_screenoverlay
cl
FCVAR_CHEAT FCVAR_SERVER_CAN_EXECUTE
|
Command | none | Draw specified material as an overlay |
|
r_sequence_debug
cl
FCVAR_NONE
|
12196122 | integer | Rendering - controls sequence debug. generated |
|
r_shadow_debug_spew
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Rendering - toggles shadow spew (1 = on, 0 = off). generated |
|
r_shadow_half_update_rate
cl
FCVAR_NONE
|
0 | none | Updates shadows at half the framerate |
|
r_shadow_lightpos_lerptime
cl
FCVAR_NONE
|
0.5 | number (float) | Rendering - controls shadow lightpos lerptime. generated |
|
r_shadow_shortenfactor
cl
FCVAR_NONE
|
2 | none | Makes shadows cast from local lights shorter |
|
r_shadowangles
cl
FCVAR_CHEAT
|
Command | none | Set shadow angles |
|
r_shadowblobbycutoff
cl
FCVAR_CHEAT
|
Command | none | some shadow stuff |
|
r_shadowcolor
cl
FCVAR_CHEAT
|
Command | none | Set shadow color |
|
r_shadowdir
cl
FCVAR_CHEAT
|
Command | none | Set shadow direction |
|
r_shadowdist
cl
FCVAR_CHEAT
|
Command | none | Set shadow distance |
|
r_shadowfromanyworldlight
cl
FCVAR_CHEAT
|
0 | integer | Rendering - controls shadowfromanyworldlight. generated |
|
r_shadowfromworldlights
cl
FCVAR_NONE
|
1 | none | Enable shadowing from world lights |
|
r_shadowfromworldlights_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Rendering - toggles shadowfromworldlights (1 = on, 0 = off). generated |
|
r_shadowlod
engcl
FCVAR_NONE
|
-1 | integer | Rendering - controls shadowlod. generated |
|
r_shadowlodbias
eng
FCVAR_NONE
|
2 | integer | Rendering - controls shadowlodbias. generated |
|
r_shadowmaxrendered
cl
FCVAR_NONE
|
32 | integer | Rendering - controls shadowmaxrendered. generated |
|
r_shadowrendertotexture
engcl
FCVAR_NONE
|
0 | integer | Rendering - controls shadowrendertotexture. generated |
|
r_shadows
cl
FCVAR_NONE
|
1 | integer | Rendering - controls shadows. generated |
|
r_shadows_gamecontrol
cl
FCVAR_CHEAT
|
-1 | integer | Rendering - controls shadows gamecontrol. generated |
|
r_shadows_on_renderables_enable
cl
FCVAR_NONE
|
0 | none | Support casting RTT shadows onto other renderables |
|
r_showenvcubemap
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls showenvcubemap. generated |
|
r_skin
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls skin. generated |
|
r_skybox
cl
FCVAR_CHEAT
|
1 | none | Enable the rendering of sky boxes |
|
r_skyboxfogfactor
cl
FCVAR_NONE
|
Command | none | Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color. |
|
r_slowpathwireframe
eng
FCVAR_CHEAT
|
0 | integer | Rendering - controls slowpathwireframe. generated |
|
r_SnowColorBlue
cl
FCVAR_CHEAT
|
200 | none | Snow. |
|
r_SnowColorGreen
cl
FCVAR_CHEAT
|
175 | none | Snow. |
|
r_SnowColorRed
cl
FCVAR_CHEAT
|
150 | none | Snow. |
|
r_SnowDebugBox
cl
FCVAR_CHEAT
|
0 | none | Snow Debug Boxes. |
|
r_SnowEnable
cl
FCVAR_CHEAT
|
1 | none | Snow Enable |
|
r_SnowEndAlpha
cl
FCVAR_CHEAT
|
255 | none | Snow. |
|
r_SnowEndSize
cl
FCVAR_CHEAT
|
0 | none | Snow. |
|
r_SnowFallSpeed
cl
FCVAR_CHEAT
|
1.5 | none | Snow fall speed scale. |
|
r_SnowInsideRadius
cl
FCVAR_CHEAT
|
256 | none | Snow. |
|
r_SnowOutsideRadius
cl
FCVAR_CHEAT
|
1024 | none | Snow. |
|
r_SnowParticles
cl
FCVAR_CHEAT
|
500 | none | Snow. |
|
r_SnowPosScale
cl
FCVAR_CHEAT
|
1 | none | Snow. |
|
r_SnowRayEnable
cl
FCVAR_CHEAT
|
1 | none | Snow. |
|
r_SnowRayLength
cl
FCVAR_CHEAT
|
8192.0f | none | Snow. |
|
r_SnowRayRadius
cl
FCVAR_CHEAT
|
256 | none | Snow. |
|
r_SnowSpeedScale
cl
FCVAR_CHEAT
|
1 | none | Snow. |
|
r_SnowStartAlpha
cl
FCVAR_CHEAT
|
25 | none | Snow. |
|
r_SnowStartSize
cl
FCVAR_CHEAT
|
1 | none | Snow. |
|
r_SnowWindScale
cl
FCVAR_CHEAT
|
0.0035 | none | Snow. |
|
r_SnowZoomOffset
cl
FCVAR_CHEAT
|
384.0f | none | Snow. |
|
r_SnowZoomRadius
cl
FCVAR_CHEAT
|
512.0f | none | Snow. |
|
r_spray_lifetime
eng
FCVAR_NONE
|
10 | none | Number of rounds player sprays are visible |
|
r_staticlight_streams
eng
FCVAR_NONE
|
1 | integer | Rendering - controls staticlight streams. generated |
|
r_staticprop_lod
eng
FCVAR_NONE
|
-1 | integer | Rendering - controls staticprop lod. generated |
|
r_staticpropinfo
eng
FCVAR_NONE
|
0 | integer | Rendering - controls staticpropinfo. generated |
|
r_swingflashlight
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls swingflashlight. generated |
|
r_teeth
eng
FCVAR_NONE
|
1 | integer | Rendering - controls teeth. generated |
|
r_threaded_particles
cl
FCVAR_NONE
|
1 | integer | Rendering - controls threaded particles. generated |
|
r_threadeddetailprops
cl
FCVAR_NONE
|
1 | none | enable threading of detail prop drawing |
|
r_unlimitedrefract
cl
FCVAR_NONE
|
0 | integer | Rendering - controls unlimitedrefract. generated |
|
r_unloadlightmaps
eng
FCVAR_NONE
|
0 | integer | Rendering - controls unloadlightmaps. generated |
|
r_updaterefracttexture
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls updaterefracttexture. generated |
|
r_vehicleBrakeRate
srv
FCVAR_CHEAT
|
1.5 | number (float) | Rendering - controls vehiclebrakerate. generated |
|
r_VehicleViewClamp
cl
FCVAR_CHEAT
|
1 | integer | Rendering - controls vehicleviewclamp. generated |
|
r_VehicleViewDampen
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
1 | integer | Rendering - controls vehicleviewdampen. generated |
|
r_visocclusion
engcl
FCVAR_CHEAT
|
0 | integer | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
|
r_visualizeproplightcaching
cl
FCVAR_NONE
|
0 | integer | Rendering - controls visualizeproplightcaching. generated |
|
r_visualizetraces
srvcl
FCVAR_CHEAT
|
0 | integer | Rendering - controls visualizetraces. generated |
|
r_WaterDrawReflection
cl
FCVAR_NONE
|
1 | none | Enable water reflection |
|
r_WaterDrawRefraction
cl
FCVAR_NONE
|
1 | none | Enable water refraction |
|
r_waterforceexpensive
cl
FCVAR_NONE
|
0 | integer | Rendering - controls waterforceexpensive. generated |
|
r_waterforcereflectentities
cl
FCVAR_NONE
|
0 | integer | Rendering - controls waterforcereflectentities. generated |
|
r_worldlistcache
cl
FCVAR_NONE
|
1 | integer | Rendering - controls worldlistcache. generated |
|
radialmenu
cl
FCVAR_NONE
|
Command | none | Opens a radial menu |
|
radius_damage_show_hits
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | toggles radius damage hits (1 = on, 0 = off). generated |
|
ragdoll_collide
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | none | none |
|
ragdoll_door_uncollide_time
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
4.0 | number (float) | the time for door uncollide. generated |
|
ragdoll_force_to_sleep_time
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
10 | integer | the time for force to sleep. generated |
|
ragdoll_self_collision
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1 | none | none |
|
ragdoll_sleepaftertime
srvcl
FCVAR_REPLICATED
|
5 | none | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
|
ragdoll_slowdown
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1.0 | none | none |
|
ragdoll_slowdown_time
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
5.0 | number (float) | the time for slowdown. generated |
|
ragdoll_velocity_multiplier
cl
FCVAR_CLIENTDLL FCVAR_CHEAT
|
0 | none | Acceleration to last living velocity given to new ragdolls |
|
rangefinder
srv
FCVAR_CHEAT
|
Command | none | Measures distance along a ray |
|
rcon_password
eng
FCVAR_DONTRECORD FCVAR_RELEASE FCVAR_SERVER_CANNOT_QUERY
|
2914772 | none | remote console password. |
|
recompute_speed
eng
FCVAR_CHEAT
|
Command | none | Recomputes clock speed (for debugging purposes). |
|
reload
eng
FCVAR_NONE
|
Command | none | Reload the most recent saved game (add setpos to jump to current view position on reload). |
|
removeid
eng
FCVAR_NONE
|
Command | none | Remove a user ID from the ban list. |
|
removeip
eng
FCVAR_NONE
|
Command | none | Remove an IP address from the ban list. |
|
report
srv
FCVAR_NONE
|
Command | Optional: <player_filter> [section] (player name or 'me'/'all'/'survivor'; optional section keyword). | Prints a player stat report to the console; can filter by player name ('me', 'all', 'survivor', or a specific name) and report section ('injuries', 'victims', 'death', 'medic', 'skill'). generated |
|
report_cliententitysim
cl
FCVAR_CHEAT
|
0 | none | List all clientside simulations and time - will report and turn itself off. |
|
report_clientthinklist
cl
FCVAR_CHEAT
|
0 | none | List all clientside entities thinking and time - will report and turn itself off. |
|
report_entities
srv
FCVAR_CHEAT
|
Command | none | Lists all entities |
|
report_simthinklist
srv
FCVAR_NONE
|
Command | none | Lists all simulating/thinking entities |
|
report_soundpatch
srv
FCVAR_NONE
|
Command | none | reports sound patch count |
|
report_touchlinks
srv
FCVAR_CHEAT
|
Command | none | Lists all touchlinks |
|
rescue_distance
srv
FCVAR_CHEAT
|
4500 | none | Living survivors must travel this far past a dead survivor's corpse to be able to rescue him |
|
rescue_finale_ignore_distance
srv
FCVAR_CHEAT
|
4000 | none | If living survivors are this far past a rescuable survivor, he stops calling for help |
|
rescue_finale_spawn_range
srv
FCVAR_CHEAT
|
4000 | none | info_survivor_rescue ents will be considered if they are this close to the leading survivor |
|
rescue_ignore_distance
srv
FCVAR_CHEAT
|
2000 | none | If living survivors are this far past a rescuable survivor, he stops calling for help |
|
rescue_interval
srv
FCVAR_CHEAT
|
2.5 | none | Dead survivors are checked to start calling for help this often |
|
rescue_min_dead_time
srv
FCVAR_CHEAT
|
60 | none | Duration in seconds a survivor must be dead before being rescuable |
|
rescue_range
srv
FCVAR_CHEAT
|
1000 | none | if a survivor gets this close to an active info_survivor_rescue, it will be triggered |
|
rescue_show
srv
FCVAR_CHEAT
|
Command | none | Shows debugging info for info_survivor_rescue ents |
|
rescue_show_blocked
srv
FCVAR_CHEAT
|
Command | none | Shows bboxes for blocked info_survivor_rescue ents |
|
rescue_spawn_flow
srv
FCVAR_CHEAT
|
400 | none | info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor |
|
rescue_spawn_range
srv
FCVAR_CHEAT
|
2000 | none | info_survivor_rescue ents will be considered if they are this close to the leading survivor |
|
rescue_update_nav
srv
FCVAR_CHEAT
|
Command | none | Updates RESCUE_CLOSET nav flags |
|
rescue_yell_delay
srv
FCVAR_CHEAT
|
1 | none | Delay before yelling when activating |
|
rescue_yell_interval
srv
FCVAR_CHEAT
|
6 | none | Interval at which an info_survivor_rescue yells for help |
|
reset_gameconvars
eng
FCVAR_CHEAT
|
Command | none | Reset a bunch of game convars to default values |
|
reset_spawnmenu_counts
cl
FCVAR_NONE
|
Command | No arguments. | Iterates all connected players and resets their spawn-menu stat counters (slots 0x18 through 0x1e) to zero via the stats interface. generated |
|
Reset_Steam_Stats
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Resets your currently signed in Steam stats!!! |
|
respawn_entities
srv
FCVAR_SPONLY FCVAR_CHEAT
|
Command | none | Respawn all the entities in the map. |
|
restart
eng
FCVAR_NONE
|
Command | none | Restart the game on the same level (add setpos to jump to current view position on restart). |
|
rope_averagelight
cl
FCVAR_NONE
|
1 | none | Makes ropes use average of cubemap lighting instead of max intensity. |
|
rope_collide
cl
FCVAR_NONE
|
1 | none | Collide rope with the world |
|
rope_rendersolid
cl
FCVAR_NONE
|
1 | integer | Rope - controls rendersolid. generated |
|
rope_shake
cl
FCVAR_NONE
|
0 | integer | Rope - controls shake. generated |
|
rope_smooth
cl
FCVAR_NONE
|
1 | none | Do an antialiasing effect on ropes |
|
rope_smooth_enlarge
cl
FCVAR_NONE
|
1.4 | none | How much to enlarge ropes in screen space for antialiasing effect |
|
rope_smooth_maxalpha
cl
FCVAR_NONE
|
0.5 | none | Alpha for rope antialiasing effect |
|
rope_smooth_maxalphawidth
cl
FCVAR_NONE
|
1.75 | number (float) | Rope - controls smooth maxalphawidth. generated |
|
rope_smooth_minalpha
cl
FCVAR_NONE
|
0.2 | none | Alpha for rope antialiasing effect |
|
rope_smooth_minwidth
cl
FCVAR_NONE
|
0.3 | none | When using smoothing, this is the min screenspace width it lets a rope shrink to |
|
rope_solid_maxalpha
cl
FCVAR_NONE
|
1 | integer | Rope - controls solid maxalpha. generated |
|
rope_solid_maxwidth
cl
FCVAR_NONE
|
1 | integer | Rope - controls solid maxwidth. generated |
|
rope_solid_minalpha
cl
FCVAR_NONE
|
0.0 | number (float) | Rope - controls solid minalpha. generated |
|
rope_solid_minwidth
cl
FCVAR_NONE
|
0.3 | number (float) | Rope - controls solid minwidth. generated |
|
rope_subdiv
cl
FCVAR_MATERIAL_SYSTEM_THREAD
|
2 | min 0, max 8 | Rope subdivision amount |
|
rope_wind_dist
cl
FCVAR_NONE
|
1000 | none | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
|
rpt_vprof_time
eng
FCVAR_HIDDEN FCVAR_DONTRECORD
|
0.25 | number (float) | the time for vprof. generated |
|
rr_debugplayer
srv
FCVAR_NONE
|
-1 | none | Player entindex for which to print speech attempts (0 for all) |
|
rr_debugresponseconcept
srv
FCVAR_NONE
|
13973954 | none | If set, rr_debugresponses will print only responses testing for the specified concept |
|
rr_debugresponseconcept_exclude
srv
FCVAR_NONE
|
Command | none | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset. |
|
rr_debugresponses
srv
FCVAR_NONE
|
0 | none | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. |
|
rr_debugrule
srv
FCVAR_NONE
|
13973954 | none | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
|
rr_dumpresponses
srv
FCVAR_NONE
|
0 | none | Dump all response_rules.txt and rules (requires restart) |
|
rr_followup_maxdist
srv
FCVAR_CHEAT
|
1800 | none | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
|
rr_forceconcept
srv
FCVAR_CHEAT
|
Command | none | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. target may also be 'any', 'all', etc. |
|
rr_reloadresponsesystems
srv
FCVAR_NONE
|
Command | none | Reload all response system scripts. |
|
rr_remarkable_maxdist
srv
FCVAR_CHEAT
|
1500 | none | info_remarkables more distant than this from a player will not even be tested to see if a rule matches them. |
|
rr_remarkable_world_entities_replay_limit
srv
FCVAR_CHEAT
|
1 | none | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
|
rr_thenany_score_slop
srv
FCVAR_ARCHIVE FCVAR_CHEAT
|
0.0 | none | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
S
718 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+score
cl
FCVAR_NONE
|
Command | none | none |
|
+showscores
cl
FCVAR_NONE
|
Command | none | none |
|
+showstats
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | none |
|
+speed
cl
FCVAR_NONE
|
Command | none | none |
|
+strafe
cl
FCVAR_NONE
|
Command | none | none |
|
-score
cl
FCVAR_NONE
|
Command | none | none |
|
-showscores
cl
FCVAR_NONE
|
Command | none | none |
|
-showstats
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | none |
|
-speed
cl
FCVAR_NONE
|
Command | none | none |
|
-strafe
cl
FCVAR_NONE
|
Command | none | none |
|
say
srv
FCVAR_NONE
|
Command | none | Display player message |
|
say_team
srv
FCVAR_NONE
|
Command | none | Display player message to team |
|
sb_add
srv
FCVAR_GAMEDLL
|
Command | none | Add a Survivor Bot. |
|
sb_all_bot_game
srv
FCVAR_CHEAT
|
0 | none | Allow a server of nothing but bots |
|
sb_allow_leading
srv
FCVAR_NONE
|
0 | none | If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player |
|
sb_allow_shoot_through_survivors
srv
FCVAR_CHEAT
|
1 | none | Allow survivorbots to shoot through fellow survivors |
|
sb_battlestation_give_up_range_from_human
srv
FCVAR_CHEAT
|
1500 | integer | Survivor bots - controls battlestation give up range from human. generated |
|
sb_battlestation_human_hold_time
srv
FCVAR_CHEAT
|
4 | none | How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations |
|
sb_close_checkpoint_door_interval
srv
FCVAR_CHEAT
|
2 | integer | Survivor bots - the interval between occurrences for close checkpoint door. generated |
|
sb_close_threat_range
srv
FCVAR_CHEAT
|
200 | integer | Survivor bots - the effective range for close threat. generated |
|
sb_combat_saccade_speed
srv
FCVAR_CHEAT
|
1000 | integer | Survivor bots - movement speed for combat saccade. generated |
|
sb_crouch
srv
FCVAR_CHEAT
|
0 | none | Forces survivor bots to crouch |
|
sb_debug_apoproach_wait_time
srv
FCVAR_CHEAT
|
5 | none | How long a SurvivorBot waits once it reaches its debug move-to spot |
|
sb_debug_buddy
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivor bots - toggles buddy (1 = on, 0 = off). generated |
|
sb_debug_locomotion
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivor bots - toggles locomotion (1 = on, 0 = off). generated |
|
sb_debug_retreat
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivor bots - toggles retreat (1 = on, 0 = off). generated |
|
sb_debug_team_avoidance
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivor bots - toggles avoidance (1 = on, 0 = off). generated |
|
sb_dont_bash
srv
FCVAR_CHEAT
|
0 | none | Force SurvivorBots to not bash |
|
sb_dont_shoot
srv
FCVAR_CHEAT
|
0 | none | Force SurvivorBots to not fire their weapons |
|
sb_enforce_proximity_lookat_timeout
srv
FCVAR_CHEAT
|
10 | integer | Survivor bots - controls enforce proximity lookat timeout. generated |
|
sb_enforce_proximity_range
srv
FCVAR_CHEAT
|
1500 | integer | Survivor bots - the effective range for enforce proximity. generated |
|
sb_escort
srv
FCVAR_CHEAT
|
0 | integer | Survivor bots - controls escort. generated |
|
sb_far_hearing_range
srv
FCVAR_CHEAT
|
1500 | integer | Survivor bots - the effective range for far hearing. generated |
|
sb_flashlight
srv
FCVAR_CHEAT
|
0 | none | Forces survivor bots to use flashlights (-1 to force off) |
|
sb_follow_stress_factor
srv
FCVAR_CHEAT
|
0.5 | number (float) | Survivor bots - a scaling factor for follow stress. generated |
|
sb_force_max_intensity
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Force intensity of selected SurvivorBot to maximum level. |
|
sb_friend_immobilized_reaction_time_expert
srv
FCVAR_CHEAT
|
0.5 | none | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
|
sb_friend_immobilized_reaction_time_hard
srv
FCVAR_CHEAT
|
1.0 | none | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
|
sb_friend_immobilized_reaction_time_normal
srv
FCVAR_CHEAT
|
2.0 | none | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
|
sb_friend_immobilized_reaction_time_vs
srv
FCVAR_CHEAT
|
0.5 | none | How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
|
sb_friendlyfire
srv
FCVAR_CHEAT
|
0 | integer | Survivor bots - controls friendlyfire. generated |
|
sb_give
srv
FCVAR_CHEAT
|
Command | none | Give an item to each Survivor bot |
|
sb_give_random_weapon
srv
FCVAR_CHEAT
|
Command | none | Give a random weapon to each Survivor bot |
|
sb_hindrance_range
srv
FCVAR_CHEAT
|
150 | integer | Survivor bots - the effective range for hindrance. generated |
|
sb_hold_position
srv
FCVAR_CHEAT
|
0 | none | Force SurvivorBots to stand still |
|
sb_l4d1_survivor_behavior
srv
FCVAR_CHEAT
|
1 | integer | Survivor bots - controls l4d1 survivor behavior. generated |
|
sb_locomotion_wait_threshold
srv
FCVAR_CHEAT
|
10 | integer | Survivor bots - the threshold for locomotion wait. generated |
|
sb_max_battlestation_range_from_human
srv
FCVAR_CHEAT
|
750 | integer | Survivor bots - controls max battlestation range from human. generated |
|
sb_max_scavenge_separation
srv
FCVAR_CHEAT
|
750 | none | SurvivorBots won't scavenge items farther away from the group than this |
|
sb_max_team_melee_weapons
srv
FCVAR_CHEAT
|
0 | none | The total number of melee weapons allowed on the team. 0 = bots never use melee |
|
sb_melee_approach_victim
srv
FCVAR_NONE
|
0 | integer | Survivor bots - controls melee approach victim. generated |
|
sb_min_attention_notice_time
srv
FCVAR_CHEAT
|
0.5 | none | If someone looks at me longer than this, I'll notice |
|
sb_min_orphan_time_to_cover
srv
FCVAR_CHEAT
|
1 | integer | Survivor bots - controls min orphan time to cover. generated |
|
sb_minigun_distance
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
30.0 | number (float) | Survivor bots - the distance for minigun. generated |
|
sb_move
srv
FCVAR_CHEAT
|
1 | none | Stop all SurvivorBots from moving |
|
sb_move_to_cursor
srv
FCVAR_GAMEDLL
|
Command | none | Sends survivor bots to cursor target |
|
sb_narrow_corridor_width
srv
FCVAR_CHEAT
|
100 | integer | Survivor bots - the width for narrow corridor. generated |
|
sb_near_hearing_range
srv
FCVAR_CHEAT
|
500 | integer | Survivor bots - the effective range for near hearing. generated |
|
sb_neighbor_range
srv
FCVAR_CHEAT
|
300 | none | How close a friend needs to be to feel safe |
|
sb_normal_saccade_speed
srv
FCVAR_CHEAT
|
350 | integer | Survivor bots - movement speed for normal saccade. generated |
|
sb_open_fire
srv
FCVAR_CHEAT
|
0 | none | Forces survivor bots to fire continuously |
|
sb_path_lookahead_range
srv
FCVAR_CHEAT
|
200 | integer | Survivor bots - the effective range for path lookahead. generated |
|
sb_perf_collect
cl
FCVAR_DEVELOPMENTONLY
|
0 | none | Collect perf for Steam stats |
|
sb_perf_crawl
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | If true, survivor bot will be doing a perf-crawl walk through the map |
|
sb_perf_crawl_ang
srv
FCVAR_CHEAT
|
5 | none | Rotation angles at perf-crawl snapshots in the map |
|
sb_perf_crawl_dist
srv
FCVAR_CHEAT
|
128 | none | Distance between perf-crawl snapshots in the map |
|
sb_perf_crawl_time
srv
FCVAR_CHEAT
|
1.0 | none | How much time is spent at each perf-crawl spot/ang in the map |
|
sb_perf_dump
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | If true, low perf places will be dumped |
|
sb_perf_dump_bots
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
13973954 | none | Which bots to use for dumping: namvet, girl, biker, manager |
|
sb_perf_dump_low
cl
FCVAR_DEVELOPMENTONLY
|
40 | none | Low perf threshold |
|
sb_perf_dump_low_dist
cl
FCVAR_DEVELOPMENTONLY
|
64 | none | Dump low perf points at least this distance apart |
|
sb_pushscale
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.0 | number (float) | Survivor bots - controls pushscale. generated |
|
sb_reachability_cache_lifetime
srv
FCVAR_CHEAT
|
3 | integer | Survivor bots - controls reachability cache lifetime. generated |
|
sb_reachable_cache_paranoia
srv
FCVAR_NONE
|
0 | integer | Survivor bots - controls reachable cache paranoia. generated |
|
sb_replacement_interval
srv
FCVAR_CHEAT
|
0 | none | Force SurvivorBots to be replaced after this many seconds for stress testing |
|
sb_rescue_vehicle_loading_range
srv
FCVAR_CHEAT
|
300 | none | How close to the arrival point of the rescue vehicle SurvivorBots try to get |
|
sb_revive_friend_distance
srv
FCVAR_CHEAT
|
125.0 | number (float) | Survivor bots - the distance for revive friend. generated |
|
sb_separation_danger_max_range
srv
FCVAR_CHEAT
|
600 | none | A Survivor teammate this far away needs to be gathered back into the group |
|
sb_separation_danger_min_range
srv
FCVAR_CHEAT
|
200 | none | A Survivor teammate this far away is straying from the group |
|
sb_separation_range
srv
FCVAR_CHEAT
|
200 | none | Desired distance between Survivors |
|
sb_show_threat_areas
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivor bots - toggles threat areas (1 = on, 0 = off). generated |
|
sb_sidestep_for_horde
srv
FCVAR_CHEAT
|
0 | none | Allow sidestepping left/right to acquire common infected targets |
|
sb_skill
srv
FCVAR_NONE
|
survivor | string | Survivor bots - controls skill. generated |
|
sb_stop
srv
FCVAR_CHEAT
|
0 | none | Forces survivor bots to stand still |
|
sb_takecontrol
srv
FCVAR_CHEAT
|
Command | none | Take control of a bot. |
|
sb_temp_health_consider_factor
srv
FCVAR_NONE
|
0.5 | none | Temporary health is multiplied by this when SurvivorBots consider who needs healing |
|
sb_threat_close_range
srv
FCVAR_CHEAT
|
150 | none | Very close range for threats |
|
sb_threat_exposure_stop
srv
FCVAR_CHEAT
|
200000 | integer | Survivor bots - controls threat exposure stop. generated |
|
sb_threat_exposure_walk
srv
FCVAR_CHEAT
|
50000 | integer | Survivor bots - controls threat exposure walk. generated |
|
sb_threat_far_range
srv
FCVAR_CHEAT
|
600 | none | Close enough to be a threat if near several other threats |
|
sb_threat_medium_range
srv
FCVAR_CHEAT
|
300 | none | Too close for comfort, even when neutral |
|
sb_threat_very_close_range
srv
FCVAR_CHEAT
|
150 | integer | Survivor bots - the effective range for threat very close. generated |
|
sb_threat_very_far_range
srv
FCVAR_CHEAT
|
1500 | none | Too far to be a threat, even for boss infected |
|
sb_toughness_buffer
srv
FCVAR_NONE
|
15 | none | How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target |
|
sb_transition
srv
FCVAR_NONE
|
1 | none | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
|
sb_unstick
srv
FCVAR_CHEAT
|
1 | integer | Survivor bots - controls unstick. generated |
|
sb_use_button_range
srv
FCVAR_CHEAT
|
1000 | integer | Survivor bots - the effective range for use button. generated |
|
sb_use_upgrades
srv
FCVAR_CHEAT
|
1 | 0 or 1 | Survivor bots - toggles upgrades (1 = on, 0 = off). generated |
|
sb_vomit_blind_time
srv
FCVAR_CHEAT
|
5 | none | How long Boomer vomit/explosion gore blinds us |
|
sc_draw_inv_slot_glyphs
cl
FCVAR_ARCHIVE
|
0 | none | Whether or not to draw Steam Input glyphs for weapon slots. |
|
sc_enable
cl
FCVAR_ARCHIVE FCVAR_SS
|
1.0 | none | Enable SteamController |
|
sc_mouse_sensitivity
cl
FCVAR_ARCHIVE FCVAR_SS
|
0.10 | none | SteamInput global mouse sensitivity factor |
|
sc_pitch_sensitivity
cl
FCVAR_ARCHIVE FCVAR_SS
|
0.9 | none | SteamController pitch factor. |
|
sc_pitch_sensitivity_default
cl
FCVAR_NONE
|
0.9 | none | none |
|
sc_say
cl
FCVAR_NONE
|
Command | none | Opens the Steam keyboard for Deck |
|
sc_yaw_sensitivity
cl
FCVAR_ARCHIVE FCVAR_SS
|
1.0 | none | SteamController yaw factor. |
|
sc_yaw_sensitivity_default
cl
FCVAR_NONE
|
1.0 | none | none |
|
scavenge_cluster_bonus_time
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
15 | none | Time added to the clock every time a cluster is cleared (in linear scavenge) |
|
scavenge_cluster_range_squared
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
100000 | none | Cans closer than this range will be combined into a single cluster. |
|
scavenge_cluster_remove_on_pour
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Scavenge mode - controls cluster remove on pour. generated |
|
scavenge_increment_score
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Increment the scavenge team score |
|
scavenge_item_respawn_delay
srv
FCVAR_CHEAT
|
20 | none | After being destroyed, time until a scavenge item will respawn |
|
scavenge_match_finished_delay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
5 | none | After a match ends, move on to post-round state after this many seconds. |
|
scavenge_overtime_grace_time
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | How long survivors can go without a scavenge item before overtime will end. |
|
scavenge_round_initial_time
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
90 | none | Initial time on the clock when a scavenge round starts |
|
scavenge_round_restart_delay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
10 | none | After a round, restart the round after this many seconds. |
|
scavenge_round_restart_delay_tied
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
15 | none | After a tie, restart the round after this many seconds. |
|
scavenge_round_setup_time
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
45 | none | Setup time before the round starts |
|
scavenge_score_bonus_time
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
20 | none | Time added to the clock every time a team scores |
|
scavenge_scoreboard_round_sound_effect_interval
cl
FCVAR_DEVELOPMENTONLY
|
0.1 | number (float) | Scavenge mode - the interval between occurrences for scoreboard round sound effect. generated |
|
scavenge_scoreboard_round_time_effect_delay
cl
FCVAR_DEVELOPMENTONLY
|
0.05 | number (float) | Scavenge mode - the delay before it happens for scoreboard round time effect. generated |
|
scavenge_scoreboard_round_time_effect_duration
cl
FCVAR_DEVELOPMENTONLY
|
3.0 | number (float) | Scavenge mode - how long it lasts for scoreboard round time effect. generated |
|
scavenge_scoreboard_survivor_score_effect_delay
cl
FCVAR_DEVELOPMENTONLY
|
0.25 | number (float) | Scavenge mode - the delay before it happens for scoreboard survivor score effect. generated |
|
scavenge_start
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Force the scavenge round to start |
|
scavenge_wanderer_respawn_chance
srv
FCVAR_CHEAT
|
3 | none | Percent chance that a new wanderer will spawn in a cleared nav area. |
|
scenario_end
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Force the current scenario to end |
|
scene_async_prefetch_spew
srv
FCVAR_NONE
|
0 | none | Display async .ani file loading info. |
|
scene_clientflex
srvcl
FCVAR_REPLICATED
|
1 | none | Do client side flex animation. |
|
scene_clientplayback
srv
FCVAR_NONE
|
1 | none | Play all vcds on the clients. |
|
scene_flush
srv
FCVAR_NONE
|
Command | none | Flush all .vcds from the cache and reload from disk. |
|
scene_forcecombined
srv
FCVAR_NONE
|
0 | none | When playing back, force use of combined .wav files even in english. |
|
scene_maxcaptionradius
srv
FCVAR_NONE
|
1200 | none | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
|
scene_print
srvcl
FCVAR_REPLICATED
|
0 | none | When playing back a scene, print timing and event info to console. |
|
scene_showlook
srv
FCVAR_ARCHIVE
|
0 | none | When playing back, show the directions of look events. |
|
scene_showmoveto
srv
FCVAR_ARCHIVE
|
0 | none | When moving, show the end location. |
|
scene_showunlock
srv
FCVAR_ARCHIVE
|
0 | none | Show when a vcd is playing but normal AI is running. |
|
scene_vcdautosave
cl
FCVAR_NONE
|
0 | none | Create a savegame before VCD playback |
|
scr_centertime
cl
FCVAR_NONE
|
2 | none | none |
|
script
srv
FCVAR_CHEAT
|
Command | none | Run the text as a script |
|
script_add_debug_filter
srv
FCVAR_CHEAT
|
Command | none | Add a filter to the game debug overlay |
|
script_add_watch
srv
FCVAR_CHEAT
|
Command | none | Add a watch to the game debug overlay |
|
script_add_watch_pattern
srv
FCVAR_CHEAT
|
Command | none | Add a watch to the game debug overlay |
|
script_attach_debugger
srv
FCVAR_CHEAT
|
Command | none | Connect the vscript VM to the script debugger |
|
script_attach_debugger_at_startup
srv
FCVAR_NONE
|
0 | none | none |
|
script_break_in_native_debugger_on_error
srv
FCVAR_NONE
|
0 | none | none |
|
script_clear_watches
srv
FCVAR_CHEAT
|
Command | none | Clear all watches from the game debug overlay |
|
script_debug
srv
FCVAR_CHEAT
|
Command | none | Toggle the in-game script debug features |
|
script_dump_all
srv
FCVAR_CHEAT
|
Command | none | Dump the state of the VM to the console |
|
script_execute
srv
FCVAR_CHEAT
|
Command | none | Run a vscript file |
|
script_find
srv
FCVAR_CHEAT
|
Command | none | Find a key in the VM |
|
script_help
srv
FCVAR_CHEAT
|
Command | none | Output help for script functions, optionally with a search string |
|
script_reload_code
srv
FCVAR_CHEAT
|
Command | none | Execute a vscript file, replacing existing functions with the functions in the run script |
|
script_reload_enity_code
srv
FCVAR_CHEAT
|
Command | none | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
|
script_reload_think
srv
FCVAR_CHEAT
|
Command | none | Execute an activation script, replacing existing functions with the functions in the run script |
|
script_remove_debug_filter
srv
FCVAR_CHEAT
|
Command | none | Remove a filter from the game debug overlay |
|
script_remove_watch
srv
FCVAR_CHEAT
|
Command | none | Remove a watch from the game debug overlay |
|
script_remove_watch_pattern
srv
FCVAR_CHEAT
|
Command | none | Remove a watch from the game debug overlay |
|
script_resurrect_unreachable
srv
FCVAR_CHEAT
|
Command | none | Use the garbage collector to track down reference cycles |
|
script_trace_disable
srv
FCVAR_CHEAT
|
Command | none | Turn off a particular trace output by file or function name |
|
script_trace_disable_all
srv
FCVAR_CHEAT
|
Command | none | Turn off all trace output |
|
script_trace_disable_key
srv
FCVAR_CHEAT
|
Command | none | Turn off a particular trace output by table/instance |
|
script_trace_enable
srv
FCVAR_CHEAT
|
Command | none | Turn on a particular trace output by file or function name |
|
script_trace_enable_all
srv
FCVAR_CHEAT
|
Command | none | Turn on all trace output |
|
script_trace_enable_key
srv
FCVAR_CHEAT
|
Command | none | Turn on a particular trace output by table/instance |
|
scripted_mode_activate
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Activate scripted mode. |
|
scripted_mode_increment_stage
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Force the scripted mode to move to the next stage in the script. |
|
scripted_mode_shutdown
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Shutdown scripted mode. |
|
scripted_user_func
srv
FCVAR_NONE
|
Command | none | Call script from this user, with the value |
|
scriptedmode_journal
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Toggle journaling - defaults to logging special location. |
|
select_cliff
srv
FCVAR_CHEAT
|
Command | none | Selects all NAV_MESH_CLIFF areas. |
|
select_invalid_finale_nospawn
srv
FCVAR_CHEAT
|
Command | none | Selects all FINALE_NOSPAWN areas that aren't also FINALE. |
|
select_with_attribute
srv
FCVAR_CHEAT
|
Command | none | Selects areas with the given attribute. |
|
sensitivity
cl
FCVAR_ARCHIVE
|
3 | min 0.0001, max 10000000 | Mouse sensitivity. |
|
server_game_time
srv
FCVAR_NONE
|
Command | none | Gives the game time in seconds (server's curtime) |
|
servercfgfile
srv
FCVAR_NONE
|
server.cfg | none | none |
|
setang
srv
FCVAR_CHEAT
|
Command | none | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
|
setang_exact
srv
FCVAR_CHEAT
|
Command | none | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
|
setmaster
eng
FCVAR_NONE
|
Command | none | add/remove/enable/disable master servers |
|
setmodel
srv
FCVAR_CHEAT
|
Command | none | Changes's player's model |
|
setpause
eng
FCVAR_NONE
|
Command | none | Set the pause state of the server. |
|
setpos
srv
FCVAR_CHEAT
|
Command | none | Move player to specified origin (must have sv_cheats). |
|
setpos_exact
srv
FCVAR_CHEAT
|
Command | none | Move player to an exact specified origin (must have sv_cheats). |
|
setpos_player
srv
FCVAR_CHEAT
|
Command | none | Move specified player to specified origin (must have sv_cheats). |
|
sfm_record_hz
cl
FCVAR_NONE
|
30 | none | none |
|
shake
srv
FCVAR_CHEAT
|
Command | none | Shake the screen. |
|
shake_show
cl
FCVAR_NONE
|
0 | none | Displays a list of the active screen shakes. |
|
shake_stop
cl
FCVAR_CHEAT
|
Command | none | Stops all active screen shakes. |
|
shotgun_reload_cancel_delay
srvcl
FCVAR_REPLICATED
|
0.5 | none | On reload from empty, time before a fire command is recognized to cancel the reload. |
|
shout_going_to_die_interval
srv
FCVAR_CHEAT
|
20 | integer | the interval between occurrences for going to die. generated |
|
shout_make_way_interval
srv
FCVAR_CHEAT
|
2 | integer | the interval between occurrences for make way. generated |
|
shout_max_warn_range
srv
FCVAR_CHEAT
|
2000 | integer | the effective range for max warn. generated |
|
shout_min_special_warn_interval
srv
FCVAR_CHEAT
|
5 | integer | the interval between occurrences for min special warn. generated |
|
shout_min_use_range
srv
FCVAR_CHEAT
|
200 | integer | the effective range for min use. generated |
|
shout_min_warn_interval
srv
FCVAR_CHEAT
|
10 | integer | the interval between occurrences for min warn. generated |
|
shout_threat_range
srv
FCVAR_CHEAT
|
500 | integer | the effective range for threat. generated |
|
shout_view_motion_threshold
srv
FCVAR_CHEAT
|
0.01 | number (float) | the threshold for view motion. generated |
|
shout_view_target_threahold
srv
FCVAR_CHEAT
|
0.01 | none | none |
|
show_addon_load_order
eng
FCVAR_NONE
|
Command | none | Display's the load order for custom addon files. |
|
show_addon_metadata
eng
FCVAR_NONE
|
Command | none | Display's the collected metadata for custom addon files. |
|
show_menu
cl
FCVAR_NONE
|
Command | none | Opens a menu |
|
showinfo
cl
FCVAR_NONE
|
Command | none | Shows a info panel: <type> <title> <message> [<command>] |
|
showpanel
cl
FCVAR_NONE
|
Command | none | Shows a viewport panel <name> |
|
showparticlecounts
cl
FCVAR_NONE
|
0 | none | Display number of particles drawn per frame |
|
showschemevisualizer
cl
FCVAR_NONE
|
Command | none | Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res |
|
ShowSteamStatsSessionID
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Prints out the client and server session ID's (developer convar must be set to non-zero). |
|
showtriggers
srv
FCVAR_CHEAT
|
0 | none | Shows trigger brushes |
|
showtriggers_toggle
srv
FCVAR_CHEAT
|
Command | none | Toggle show triggers |
|
singlestep
eng
FCVAR_CHEAT
|
0 | none | Run engine in single step mode ( set next to 1 to advance a frame ) |
|
sk_autoaim_mode
srvcl
FCVAR_ARCHIVE FCVAR_REPLICATED
|
1 | none | none |
|
sk_player_arm
srv
FCVAR_NONE
|
1 | none | none |
|
sk_player_chest
srv
FCVAR_NONE
|
1 | none | none |
|
sk_player_head
srv
FCVAR_NONE
|
2 | none | none |
|
sk_player_leg
srv
FCVAR_NONE
|
1 | none | none |
|
sk_player_stomach
srv
FCVAR_NONE
|
1 | none | none |
|
skill
srveng
FCVAR_ARCHIVE
|
1 | min 1, max 3 | Game skill level (1-3). |
|
slot0
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 0 (grenade/throwable quick-select) via CHudWeaponSelection. generated |
|
slot1
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 1 (primary weapon quick-select) via CHudWeaponSelection. generated |
|
slot10
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 10 via CHudWeaponSelection. generated |
|
slot2
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 2 (secondary weapon quick-select) via CHudWeaponSelection. generated |
|
slot3
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 3 (melee weapon quick-select) via CHudWeaponSelection. generated |
|
slot4
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 4 (health item quick-select) via CHudWeaponSelection. generated |
|
slot5
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 5 via CHudWeaponSelection. generated |
|
slot6
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 6 via CHudWeaponSelection. generated |
|
slot7
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 7 via CHudWeaponSelection. generated |
|
slot8
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 8 via CHudWeaponSelection. generated |
|
slot9
cl
FCVAR_SERVER_CAN_EXECUTE
|
Command | No arguments. | Selects inventory slot 9 via CHudWeaponSelection. generated |
|
Smoker_escape_range
srv
FCVAR_CHEAT
|
750 | integer | Smoker - the effective range for escape. generated |
|
smoker_pz_claw_dmg
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4 | none | Amount of damage done by a PZ smoker's regular melee attack |
|
smoker_tongue_delay
srv
FCVAR_CHEAT
|
1.5 | number (float) | Smoker - the delay before it happens for tongue. generated |
|
smoothstairs
srvcl
FCVAR_REPLICATED
|
1 | none | Smooth player eye z coordinate when traversing stairs. |
|
snapto
cl
FCVAR_NONE
|
Command | No arguments. | Toggles the snap-to-grid flag in the view angle system based on whether the player is not currently using a controller. generated |
|
snd_foliage_db_loss
eng
FCVAR_CHEAT
|
4 | none | foliage dB loss per 1200 units |
|
snd_gain
eng
FCVAR_CHEAT
|
1 | integer | Sound - controls gain. generated |
|
snd_gain_max
eng
FCVAR_CHEAT
|
1 | integer | Sound - the maximum value for gain. generated |
|
snd_gain_min
eng
FCVAR_CHEAT
|
0.01 | number (float) | Sound - the minimum value for gain. generated |
|
snd_play_in_out
srv
FCVAR_CHEAT
|
Command | none | Plays one of two sounds from entity depending on players in/out location |
|
snd_playsounds
cl
FCVAR_SERVER_CAN_EXECUTE FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Play sounds from the game sounds txt file at a given location |
|
snd_refdb
eng
FCVAR_CHEAT
|
60 | none | Reference dB at snd_refdist |
|
snd_refdist
eng
FCVAR_CHEAT
|
36 | none | Reference distance for snd_refdb |
|
snd_restart
eng
FCVAR_NONE
|
Command | none | Restart sound system. |
|
snd_set_custom_zombat_suffix
srv
FCVAR_CHEAT
|
Command | none | Overrides the per campaign zombat music suffix |
|
snd_setsoundparam
cl
FCVAR_SERVER_CAN_EXECUTE FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Set a sound paramater |
|
snd_vox_captiontrace
eng
FCVAR_NONE
|
0 | none | Shows sentence name for sentences which are set not to show captions. |
|
snd_vox_globaltimeout
eng
FCVAR_NONE
|
300 | integer | Sound - controls vox globaltimeout. generated |
|
snd_vox_sectimetout
eng
FCVAR_NONE
|
300 | integer | Sound - controls vox sectimetout. generated |
|
snd_vox_seqtimetout
eng
FCVAR_NONE
|
300 | integer | Sound - controls vox seqtimetout. generated |
|
soundpatch_captionlength
srvcl
FCVAR_REPLICATED
|
2.0 | none | How long looping soundpatch captions should display for. |
|
soundscape_debug
srv
FCVAR_CHEAT
|
0 | none | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
|
soundscape_dumpclient
cl
FCVAR_CHEAT
|
Command | none | Dumps the client's soundscape data. |
|
soundscape_fadetime
cl
FCVAR_CHEAT
|
3.0 | none | Time to crossfade sound effects between soundscapes |
|
soundscape_flush
srv
FCVAR_NONE
|
Command | none | Flushes the server & client side soundscapes |
|
soundscape_message
cl
FCVAR_NONE
|
0 | none | none |
|
soundscape_radius_debug
cl
FCVAR_CHEAT
|
0 | none | Prints current volume of radius sounds |
|
spawn_behind_survivors_distance
srv
FCVAR_CHEAT
|
0 | integer | Spawn - the distance for behind survivors. generated |
|
spawnboomermenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu for boomers |
|
spawnchargermenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu for chargers |
|
spawnhuntermenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu for hunters |
|
spawnjockeymenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu for jockeys |
|
spawnmodemenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu |
|
spawnsmokermenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu for smokers |
|
spawnspittermenu
cl
FCVAR_NONE
|
Command | none | Show the Spawn Mode menu for spitters |
|
spec_allowroaming
cl
FCVAR_ARCHIVE FCVAR_USERINFO
|
0 | none | none |
|
spec_autodirector
cl
FCVAR_CLIENTDLL FCVAR_CLIENTCMD_CAN_EXECUTE
|
1 | none | Auto-director chooses best view modes while spectating |
|
spec_centerchasecam
cl
FCVAR_ARCHIVE
|
0 | none | Looks at the target player's center, instead of his eye position, in chase came mode |
|
spec_chasedistance
cl
FCVAR_NONE
|
96 | min 16, max 296 | Chase cam's ideal distance from target |
|
spec_chasedistancestep
cl
FCVAR_ARCHIVE
|
10 | none | Amount to adjust the chase cam's distance on a zoom request |
|
spec_cinematic
cl
FCVAR_ARCHIVE FCVAR_USERINFO
|
0 | none | none |
|
spec_closeup_range
cl
FCVAR_NONE
|
10 | none | Range at which we framing the head of our subject |
|
spec_filter
srv
FCVAR_NONE
|
any | none | Spectate a subset of all players (any|human|bot|survivor|infected) |
|
spec_filter_infected
srv
FCVAR_NONE
|
any | none | Spectate filter for infected players (any|human|bot|survivor|infected) |
|
spec_filter_survivors
srv
FCVAR_NONE
|
survivor | none | Spectate filter for survivor players (any|human|bot|survivor|infected) |
|
spec_freeze_distance_max
cl
FCVAR_CHEAT
|
200 | none | Maximum random distance from the target to stop when framing them in observer freeze cam. |
|
spec_freeze_distance_min
cl
FCVAR_CHEAT
|
96 | none | Minimum random distance from the target to stop when framing them in observer freeze cam. |
|
spec_freeze_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4.0 | none | Time spend frozen in observer freeze cam. |
|
spec_freeze_traveltime
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.4 | min 0.01 | Time taken to zoom in to frame a target in observer freeze cam. |
|
spec_help
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Show spectator help screen |
|
spec_keep_team_cc
cl
FCVAR_CHEAT
|
1 | none | Use team color correction even when spectating in vs mode |
|
spec_keep_team_glows
cl
FCVAR_CHEAT
|
1 | none | Use team glows even when spectating in vs mode |
|
spec_lockedchasecam
cl
FCVAR_NONE
|
1 | none | Spectator chase camera centers behind the spectated player |
|
spec_lockedchasecam_center_speed
cl
FCVAR_NONE
|
1.5 | min 0.01 | Controls rate that camera is centered on the target |
|
spec_lockedchasecam_delay
cl
FCVAR_NONE
|
3 | none | Locked chasecam doesn't auto-center this many seconds after mouse movement |
|
spec_lockedchasecam_pitch
cl
FCVAR_NONE
|
15 | none | none |
|
spec_lockedchasecam_yaw
cl
FCVAR_NONE
|
15 | none | none |
|
spec_longshot_range
cl
FCVAR_NONE
|
75 | none | Range at which we framing the whole body of our subject |
|
spec_max_tracking_error
cl
FCVAR_NONE
|
1000 | none | none |
|
spec_menu
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Activates spectator menu |
|
spec_mode
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Set spectator mode |
|
spec_next
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Spectate next player |
|
spec_player
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Spectate player by name |
|
spec_pos
cl
FCVAR_NONE
|
Command | none | dump position and angles to the console |
|
spec_prev
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Spectate previous player |
|
spec_scoreboard
cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
|
0 | none | none |
|
spec_target
srv
FCVAR_NONE
|
Command | Optional: <player_name> (name of the player to spectate; omit to use eye-trace targeting). | Sets the observer's spectator target: with no argument performs a trace from the player's eye and targets whatever entity is hit; with a player name targets that player. generated |
|
spec_target_clear
srv
FCVAR_NONE
|
Command | No arguments. | Clears the command client's current spectator target, returning the observer to free-roam mode. generated |
|
spec_track
cl
FCVAR_NONE
|
0 | none | Tracks an entity in spec mode |
|
spec_tracking_power
cl
FCVAR_NONE
|
5 | none | none |
|
spew_consolelog_to_debugstring
eng
FCVAR_NONE
|
0 | none | Send console log to PLAT_DebugString() |
|
spike
eng
FCVAR_CHEAT
|
Command | none | generates a fake spike |
|
spit_scaling_min_scale
srv
FCVAR_GAMEDLL FCVAR_RELEASE
|
0.5 | min 0.1, max 1 | minimum percent of maximum common dps required to start scaling down spit damage |
|
spitter_pz_claw_dmg
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4 | none | Amount of damage done by a PZ spitter's regular melee attack |
|
ss_debug_draw_player
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
-1 | none | none |
|
ss_map
eng
FCVAR_DONTRECORD
|
Command | none | Start playing on specified map with max allowed splitscreen players. |
|
ss_mimic
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | Split screen users mimic base player's CUserCmds |
|
ss_splitmode
cl
FCVAR_ARCHIVE
|
0 | none | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) |
|
ss_teleport
cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Teleport other splitscreen player to my location. |
|
ss_verticalsplit
cl
FCVAR_NONE
|
0 | none | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
|
ss_voice_hearpartner
eng
FCVAR_NONE
|
0 | none | Route voice between splitscreen players on same system. |
|
star_memory
eng
FCVAR_NONE
|
Command | none | Dump memory stats |
|
stats
eng
FCVAR_NONE
|
Command | none | Prints server performance variables |
|
stats_highlight_interval
cl
FCVAR_NONE
|
10 | none | Interval between hightlight screens in the transition stats panel |
|
stats_nexthighlight
cl
FCVAR_NONE
|
Command | No arguments. | Advances to the next stat-highlight entry in the end-of-round stats panel and refreshes the display. generated |
|
stats_show_empty
cl
FCVAR_CHEAT
|
0 | 0 or 1 | toggles stats empty (1 = on, 0 = off). generated |
|
status
eng
FCVAR_NONE
|
Command | none | Display map and connection status. |
|
steam_controller_haptics
srvcl
FCVAR_REPLICATED FCVAR_RELEASE
|
1 | none | none |
|
steam_stats_write_to_keyvalue
cl
FCVAR_DEVELOPMENTONLY
|
0 | none | If enabled, steam stats will be written to a keyvalue. |
|
steamworks_client_sessionid
cl
FCVAR_HIDDEN
|
0 | none | The client session ID for the new steam works gamestats. |
|
steamworks_immediate_upload
srvcl
FCVAR_HIDDEN FCVAR_REPLICATED
|
1 | none | If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded. |
|
steamworks_server_sessionid
srvcl
FCVAR_HIDDEN FCVAR_REPLICATED
|
0 | none | The server session ID for the new steam works gamestats. |
|
steamworks_show_uploads
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | none | If set to non-zero, will show when submitting tables. |
|
steamworks_stats_disable
srvcl
FCVAR_HIDDEN FCVAR_REPLICATED
|
0 | none | If set to non-zero then no steam works game stats will be used. |
|
step_spline
srv
FCVAR_NONE
|
0 | none | none |
|
still_vel_limit
srvcl
FCVAR_REPLICATED
|
5 | none | if player velocity is lower than this, he is 'still' |
|
still_view_accel_limit
srvcl
FCVAR_REPLICATED
|
1500 | none | if player's view is accelerating less than this, his view is 'still' |
|
stopsoundscape
cl
FCVAR_CHEAT
|
Command | none | Stops all soundscape processing and fades current looping sounds |
|
stringtable_alwaysrebuilddictionaries
eng
FCVAR_NONE
|
0 | none | Rebuild dictionary file on every level load |
|
stringtable_usedictionaries
eng
FCVAR_NONE
|
1 | none | Use dictionaries for string table networking |
|
stringtabledictionary
eng
FCVAR_NONE
|
Command | none | Create dictionary for current strings. |
|
stuffcmds
eng
FCVAR_NONE
|
Command | none | Parses and stuffs command line + commands to command buffer. |
|
suitvolume
srv
FCVAR_ARCHIVE
|
0.25 | none | none |
|
surfaceprop
srv
FCVAR_CHEAT
|
Command | none | Reports the surface properties at the cursor |
|
survival_boomer_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | After each special wave, increase max boomers by this amount. |
|
survival_charger_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | After each special wave, increase max chargers by this amount. |
|
survival_generate_fake_times
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
1 | none | none |
|
survival_horde_stage_interval
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
60 | none | Seconds between horde attacks |
|
survival_horde_stage_interval_decay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
2 | none | After each horde attack, reduce the interval by this many seconds |
|
survival_hunter_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | After each special wave, increase max hunters by this amount. |
|
survival_jockey_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | After each special wave, increase max jockeys by this amount. |
|
survival_lull_time
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
15 | none | Lull duration between survival waves. |
|
survival_lull_time_increment
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
15 | none | Increment for the lull time per wave. |
|
survival_lull_time_max
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
60 | none | Max lull duration. |
|
survival_max_boomers
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
2 | none | Max boomers alive at one time. |
|
survival_max_chargers
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
2 | none | Max chargers alive at one time. |
|
survival_max_hunters
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
3 | none | Max hunters alive at one time. |
|
survival_max_jockeys
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
2 | none | Max jockeys alive at one time. |
|
survival_max_smokers
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
4 | none | Max smokers alive at one time. |
|
survival_max_specials
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
8 | none | Max number of special zombies alive at one time. |
|
survival_max_spitters
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
3 | none | Max spitters alive at one time. |
|
survival_round_restart_delay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
15 | none | After a loss, restart the round after this many seconds. |
|
survival_smoker_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | After each special wave, increase max smokers by this amount. |
|
survival_special_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | After each special wave, increase max specials by this amount. |
|
survival_special_spawn_interval
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
20 | none | Seconds between special spawn waves |
|
survival_special_spawn_interval_decay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | After each special wave, reduce the spawn interval by this many seconds |
|
survival_special_stage_interval
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
60 | none | After this many seconds, increase special zombie limits |
|
survival_spitter_limit_increase
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | After each special wave, increase max spitters by this amount. |
|
survival_start
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
Command | none | Force the survival round to start |
|
survival_tank_multiple_spawn_delay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
10 | none | Delay between the two tanks during double spawns. |
|
survival_tank_stage_interval
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
80 | none | Seconds between tank attacks |
|
survival_tank_stage_interval_decay
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
20 | none | After some number of waves, reduce the interval by this many seconds |
|
survivor_accuracy_upgrade_factor
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | number (float) | Survivors - a scaling factor for accuracy upgrade. generated |
|
survivor_allow_crawling
srvcl
FCVAR_REPLICATED
|
0 | 0 or 1 | Survivors - toggles crawling (1 = on, 0 = off). generated |
|
survivor_autolook_voc_delay
cl
FCVAR_CHEAT
|
1 | none | After staring an object for this many seconds, a survivor will say a smartlook concept for it if available. |
|
survivor_burn_factor_easy
srv
FCVAR_CHEAT
|
0.2 | none | Flame damage multiplier |
|
survivor_burn_factor_expert
srv
FCVAR_CHEAT
|
1 | none | Flame damage multiplier |
|
survivor_burn_factor_hard
srv
FCVAR_CHEAT
|
0.4 | none | Flame damage multiplier |
|
survivor_burn_factor_normal
srv
FCVAR_CHEAT
|
0.2 | none | Flame damage multiplier |
|
survivor_calm_damage_delay
srv
FCVAR_CHEAT
|
5 | none | survivors are not calm for this many seconds after taking damage |
|
survivor_calm_deploy_delay
srv
FCVAR_CHEAT
|
2 | none | survivors are not calm for this many seconds after switching weapons |
|
survivor_calm_intensity
srv
FCVAR_CHEAT
|
0.25 | none | survivors are not calm if their intensity level is above this point |
|
survivor_calm_no_flashlight
srv
FCVAR_CHEAT
|
1 | none | survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam |
|
survivor_calm_recent_enemy_delay
srv
FCVAR_CHEAT
|
5 | none | survivors are not calm for this many seconds after seeing an enemy |
|
survivor_calm_weapon_delay
srv
FCVAR_CHEAT
|
5 | none | survivors are not calm for this many seconds after firing |
|
survivor_crawl_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
15 | integer | Survivors - movement speed for crawl. generated |
|
survivor_crouch_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
75 | integer | Survivors - movement speed for crouch. generated |
|
survivor_damage_speed_factor
srv
FCVAR_CHEAT
|
0.25f | none | How much a Survivor is slowed when hit by an Infected |
|
survivor_death_anims
srv
FCVAR_NONE
|
0 | integer | Survivors - controls death anims. generated |
|
survivor_debug_active_area_set
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivors - toggles active area set (1 = on, 0 = off). generated |
|
survivor_debug_in_combat
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivors - toggles in combat (1 = on, 0 = off). generated |
|
survivor_debug_visibility
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivors - toggles visibility (1 = on, 0 = off). generated |
|
survivor_drag_continuous_fire
srvcl
FCVAR_REPLICATED
|
1 | none | Survivors need to hold +attack2 to drag incapacitated survivors |
|
survivor_drag_speed_multiplier
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
.5 | none | Multiplier to speed when we are dragging somebody. |
|
survivor_drag_type
srv
FCVAR_CHEAT
|
0 | none | 0: no dragging, 1: short tug, 2: continuous drag |
|
survivor_expressions
cl
FCVAR_NONE
|
1 | integer | Survivors - controls expressions. generated |
|
survivor_expressions_anger
cl
FCVAR_NONE
|
-1 | integer | Survivors - controls expressions anger. generated |
|
survivor_expressions_fear
cl
FCVAR_NONE
|
-1 | integer | Survivors - controls expressions fear. generated |
|
survivor_ff_avoidance
srv
FCVAR_CHEAT
|
0 | integer | Survivors - controls ff avoidance. generated |
|
survivor_ff_avoidance_pitch
srv
FCVAR_CHEAT
|
20 | integer | Survivors - controls ff avoidance pitch. generated |
|
survivor_ff_avoidance_yaw
srv
FCVAR_CHEAT
|
10 | integer | Survivors - controls ff avoidance yaw. generated |
|
survivor_ff_tolerance
srv
FCVAR_CHEAT
|
26 | integer | Survivors - controls ff tolerance. generated |
|
survivor_fog_vocalize_percent
srv
FCVAR_CHEAT
|
.23 | none | The percent of the fog end distance that stops vocalizations. |
|
survivor_friendly_fire_factor_easy
srv
FCVAR_CHEAT
|
0 | integer | Survivors - controls friendly fire factor easy. generated |
|
survivor_friendly_fire_factor_expert
srv
FCVAR_CHEAT
|
0.5 | number (float) | Survivors - controls friendly fire factor expert. generated |
|
survivor_friendly_fire_factor_hard
srv
FCVAR_CHEAT
|
0.3 | number (float) | Survivors - controls friendly fire factor hard. generated |
|
survivor_friendly_fire_factor_normal
srv
FCVAR_CHEAT
|
0.1 | number (float) | Survivors - controls friendly fire factor normal. generated |
|
survivor_fumes_walk_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
85 | integer | Survivors - movement speed for fumes walk. generated |
|
survivor_give_attract_timeout
srv
FCVAR_CHEAT
|
12 | none | How long to try and attract a recipient for an item give before giving up |
|
survivor_hanging_eye_height
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
85 | integer | Survivors - the height for hanging eye. generated |
|
survivor_hanging_from_tongue_eye_height
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
40 | integer | Survivors - the height for hanging from tongue eye. generated |
|
survivor_helping_hand_inhibit_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | integer | Survivors - how long it lasts for helping hand inhibit. generated |
|
survivor_hitsound_interval_timer
srv
FCVAR_CHEAT
|
0.1 | number (float) | Survivors - controls hitsound interval timer. generated |
|
survivor_incap_decay_rate
srvcl
FCVAR_REPLICATED
|
3 | integer | Survivors - the rate for incap decay. generated |
|
survivor_incap_health
srvcl
FCVAR_REPLICATED
|
300 | integer | Survivors - health for incap. generated |
|
survivor_incap_hopeless_decay_rate
srv
FCVAR_NONE
|
12 | none | If all survivors are incapacitated, their health decays at this speed |
|
survivor_incap_max_fall_damage
srv
FCVAR_NONE
|
200 | none | Taking falling damage greater than this will kill survivors outright instead of incapacitating them |
|
survivor_incap_tongued_decay_rate
srv
FCVAR_NONE
|
12 | integer | Survivors - the rate for incap tongued decay. generated |
|
survivor_incapacitated_accuracy_penalty
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.4 | none | Penalty given for shooting while incapacitated. |
|
survivor_incapacitated_cycle_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.3 | none | New cycle time (RoF) used when incapacitated, overriding weapon. |
|
survivor_incapacitated_dizzy_severity
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2.0 | none | From negative to positive this, how much bump we add to a incap'd player's mouse. |
|
survivor_incapacitated_dizzy_timer
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2.5 | none | How often our incap'd dizzy-drift changes directions. |
|
survivor_incapacitated_eye_height
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
24 | integer | Survivors - the height for incapacitated eye. generated |
|
survivor_incapacitated_reload_multiplier
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.25 | none | Multiplier to reload time when incapacitated. |
|
survivor_incapacitated_roll
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | integer | Survivors - controls incapacitated roll. generated |
|
survivor_intensity_decay_threat_range
srv
FCVAR_CHEAT
|
750 | integer | Survivors - the effective range for intensity decay threat. generated |
|
survivor_intensity_recent_enemy_duration
srv
FCVAR_CHEAT
|
5 | integer | Survivors - how long it lasts for intensity recent enemy. generated |
|
survivor_it_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | integer | Survivors - how long it lasts for it. generated |
|
survivor_it_fade_in_interval
cl
FCVAR_NONE
|
0.2 | number (float) | Survivors - the interval between occurrences for it fade in. generated |
|
survivor_it_fade_out_interval
cl
FCVAR_NONE
|
2 | integer | Survivors - the interval between occurrences for it fade out. generated |
|
survivor_knockdown_roll
srv
FCVAR_CHEAT
|
-20 | integer | Survivors - controls knockdown roll. generated |
|
survivor_lazy_active_set
srv
FCVAR_CHEAT
|
1 | integer | Survivors - controls lazy active set. generated |
|
survivor_lean
srvcl
FCVAR_REPLICATED
|
0 | integer | Survivors - controls lean. generated |
|
survivor_ledge_grab_ground_check_time
srv
FCVAR_CHEAT
|
3.0 | number (float) | Survivors - the time for ledge grab ground check. generated |
|
survivor_ledge_grab_health
srvcl
FCVAR_REPLICATED
|
300 | integer | Survivors - health for ledge grab. generated |
|
survivor_ledge_scales_health
srv
FCVAR_CHEAT
|
1 | integer | Survivors - health for ledge scales. generated |
|
survivor_limit
srv
FCVAR_NOTIFY
|
4 | min 1, max 4 | Max # of survivors |
|
survivor_limp_health
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
40 | integer | Survivors - health for limp. generated |
|
survivor_limp_walk_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
85 | integer | Survivors - movement speed for limp walk. generated |
|
survivor_max_incapacitated_count
srv
FCVAR_CHEAT
|
2 | none | How many times you can be incapacitated instead of killed between health kits. |
|
survivor_max_lunge_stagger_distance
srv
FCVAR_CHEAT
|
30 | none | Max distance a stationary, crouched survivor can stagger after being lunged. |
|
survivor_max_lunge_stagger_speed
srv
FCVAR_CHEAT
|
220 | none | Hunters lunging this fast stagger survivors with full power. |
|
survivor_max_tongue_stagger_distance
srv
FCVAR_CHEAT
|
200 | integer | Survivors - the distance for max tongue stagger. generated |
|
survivor_max_tongue_stagger_duration
srv
FCVAR_CHEAT
|
1.5 | number (float) | Survivors - how long it lasts for max tongue stagger. generated |
|
survivor_max_tug_distance
srv
FCVAR_CHEAT
|
300 | integer | Survivors - the distance for max tug. generated |
|
survivor_max_tug_duration
srv
FCVAR_CHEAT
|
1.5 | number (float) | Survivors - how long it lasts for max tug. generated |
|
survivor_min_lunge_stagger_speed
srv
FCVAR_CHEAT
|
50 | none | Hunters must be lunging this fast to stagger a survivor. |
|
survivor_model_selection
srv
FCVAR_NONE
|
-1 | integer | Survivors - controls model selection. generated |
|
survivor_no_pounce_or_hang
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Survivors - toggles whether pounce or hang is disabled (1 = disabled, 0 = active). generated |
|
survivor_pounce_victim_eye_height
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
12 | integer | Survivors - the height for pounce victim eye. generated |
|
survivor_push
srv
FCVAR_CHEAT
|
0 | integer | Survivors - controls push. generated |
|
survivor_respawn_with_guns
srv
FCVAR_NONE
|
1 | none | 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon. |
|
survivor_revive_after_drag
srvcl
FCVAR_REPLICATED
|
0 | none | Standing still after dragging someone will start reviving him |
|
survivor_revive_continuous_fire
srvcl
FCVAR_REPLICATED
|
1 | none | Players need to hold +attack to revive |
|
survivor_revive_duration
srv
FCVAR_CHEAT
|
5 | integer | Survivors - how long it lasts for revive. generated |
|
survivor_revive_health
srv
FCVAR_CHEAT
|
30 | none | How much temp health you get revived with. |
|
survivor_shove_teammates
srv
FCVAR_CHEAT
|
0 | integer | Survivors - controls shove teammates. generated |
|
survivor_speed
srv
FCVAR_CHEAT
|
210 | integer | Survivors - movement speed. generated |
|
survivor_speed_boost_factor
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.2 | none | Speed boost from upgrade |
|
survivor_sprint_multiplier
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.5 | number (float) | Survivors - a scaling multiplier for sprint. generated |
|
survivor_stun_immunity_duration
srv
FCVAR_CHEAT
|
0 | integer | Survivors - how long it lasts for stun immunity. generated |
|
survivor_team_hit_pitch_max
srv
FCVAR_CHEAT
|
10 | integer | Survivors - the maximum value for team hit pitch. generated |
|
survivor_team_hit_pitch_min
srv
FCVAR_CHEAT
|
-10 | integer | Survivors - the minimum value for team hit pitch. generated |
|
survivor_team_hit_yaw_max
srv
FCVAR_CHEAT
|
10 | integer | Survivors - the maximum value for team hit yaw. generated |
|
survivor_team_hit_yaw_min
srv
FCVAR_CHEAT
|
-10 | integer | Survivors - the minimum value for team hit yaw. generated |
|
survivor_teammatefocus_enabled
srvcl
FCVAR_REPLICATED
|
0 | none | Enable or disable focusing on teammates via the use key |
|
survivor_teammatefocus_speed
srvcl
FCVAR_REPLICATED
|
10.0 | min 0, max 30 | Scalar speed for locking on a teammate in focus |
|
survivor_teammatefocus_stickyness
srvcl
FCVAR_REPLICATED
|
5 | none | Amount the look controller must move before unlocking a teammate in focus |
|
survivor_unstoppable_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
150 | integer | Survivors - movement speed for unstoppable. generated |
|
survivor_upgrade_reload_duration
srvcl
FCVAR_REPLICATED
|
0.5 | min 0.1, max 1 | Upgraded survivors reload in this fraction of the base time. |
|
survivor_vision_range
srv
FCVAR_CHEAT
|
1500 | integer | Survivors - the effective range for vision. generated |
|
survivor_vision_range_obscured
srv
FCVAR_CHEAT
|
750 | integer | Survivors - controls vision range obscured. generated |
|
sv__ragdoll_max_remove_per_frame
srv
FCVAR_NONE
|
1 | integer | Server - controls ragdoll max remove per frame. generated |
|
sv_accelerate
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
5 | integer | Server - controls accelerate. generated |
|
sv_airaccelerate
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
10 | integer | Server - controls airaccelerate. generated |
|
sv_allow_lobby_connect_only
eng
FCVAR_NONE
|
1 | none | If set, players may only join this server from matchmaking lobby, may not connect directly. |
|
sv_allow_votes
srv
FCVAR_NONE
|
1 | none | Allow voting? (Requires mod's support first.) |
|
sv_allow_wait_command
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
1 | none | Allow or disallow the wait command on clients connected to this server. |
|
sv_allowdownload
eng
FCVAR_NONE
|
1 | none | Allow clients to download files |
|
sv_allowupload
eng
FCVAR_NONE
|
1 | none | Allow clients to upload customizations files |
|
sv_alltalk
srv
FCVAR_NOTIFY FCVAR_RELEASE
|
0 | none | Players can hear all other players' voice communication, no team restrictions |
|
sv_alternateticks
srvengcl
FCVAR_SPONLY
|
0 | none | If set, server only simulates entities on even numbered ticks. |
|
sv_always_full_flush
eng
FCVAR_CHEAT
|
0 | integer | Server - controls always full flush. generated |
|
sv_anim_dumpstate
srv
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_CHEAT
|
Command | none | Dump the animation state for all the player classes. |
|
sv_autosave
srv
FCVAR_NONE
|
1 | none | Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
|
sv_backspeed
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0.6 | none | How much to slow down backwards motion |
|
sv_banid_dev_enabled
eng
FCVAR_NONE
|
0 | 0 or 1 | Server - toggles banid dev (1 = on, 0 = off). generated |
|
sv_banid_enabled
eng
FCVAR_NONE
|
1 | none | Whether server supports banid command |
|
sv_benchmark_autovprofrecord
srv
FCVAR_NONE
|
0 | none | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. |
|
sv_benchmark_force_start
srv
FCVAR_NONE
|
Command | none | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
|
sv_benchmark_numticks
srv
FCVAR_NONE
|
3300 | none | If > 0, then it only runs the benchmark for this # of ticks. |
|
sv_bonus_challenge
srv
FCVAR_REPLICATED
|
0 | none | Set to values other than 0 to select a bonus map challenge type. |
|
sv_bounce
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | none | Bounce multiplier for when physically simulated objects collide with other objects. |
|
sv_cacheencodedents
eng
FCVAR_NONE
|
1 | none | If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
|
sv_cheats
eng
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
|
0 | none | Allow cheats on server |
|
sv_clearhinthistory
srv
FCVAR_NONE
|
Command | none | Clear memory of server side hints displayed to the player. |
|
sv_client_cmdrate_difference
eng
FCVAR_REPLICATED
|
20 | none | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. |
|
sv_client_max_interp_ratio
eng
FCVAR_REPLICATED
|
5 | none | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. |
|
sv_client_min_interp_ratio
eng
FCVAR_REPLICATED
|
1 | none | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio |
|
sv_client_predict
eng
FCVAR_REPLICATED
|
-1 | none | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 |
|
sv_clockcorrection_msecs
srv
FCVAR_NONE
|
60 | none | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
|
sv_consistency
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
1 | none | Whether the server enforces file consistency for critical files |
|
sv_contact
eng
FCVAR_NOTIFY FCVAR_RELEASE
|
2914772 | none | Contact email for server sysop |
|
sv_crash
srv
FCVAR_CHEAT
|
Command | none | Causes a server crash for testing |
|
sv_creationtickcheck
eng
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | Do extended check for encoding of timestamps against tickcount |
|
sv_cycle_latch_timer
srv
FCVAR_CHEAT
|
0.2 | none | How often to transmit our cycle to the client for corrections. |
|
sv_debug_entity
srv
FCVAR_NONE
|
13973954 | integer | Server - controls debug entity. generated |
|
sv_debug_player_use
srvcl
FCVAR_REPLICATED
|
0 | none | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
|
sv_debugmanualmode
eng
FCVAR_NONE
|
0 | none | Make sure entities correctly report whether or not their network data has changed. |
|
sv_debugtempentities
eng
FCVAR_NONE
|
0 | none | Show temp entity bandwidth usage. |
|
sv_deltaprint
eng
FCVAR_NONE
|
0 | none | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
|
sv_deltatime
eng
FCVAR_NONE
|
0 | none | Enable profiling of CalcDelta calls |
|
sv_demo_entity_record_rate
srv
FCVAR_GAMEDLL FCVAR_SPONLY FCVAR_CHEAT
|
30 | none | Set the server demo record rate for entities. |
|
sv_disable_glow_faritems
srvcl
FCVAR_REPLICATED
|
0 | none | Disable glows around items that are too far away to pickup. |
|
sv_disable_glow_survivors
srvcl
FCVAR_REPLICATED
|
0 | none | Disable glows around Survivors. |
|
sv_disable_querycache
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | debug - disable trace query cache |
|
sv_doors_push_players
srv
FCVAR_CHEAT
|
0 | none | If true, a door will push players out of the way as it opens and closes. |
|
sv_downloadurl
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
2914772 | none | Location from which clients can download missing files |
|
sv_dumpstringtables
eng
FCVAR_CHEAT
|
0 | integer | Server - controls dumpstringtables. generated |
|
sv_enableoldqueries
eng
FCVAR_NONE
|
0 | none | Enable support for old style (HL1) server queries |
|
sv_extra_client_connect_time
eng
FCVAR_NONE
|
15.0 | none | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update |
|
sv_fallen_survivor_health_multiplier
srv
FCVAR_CHEAT
|
20.0 | number (float) | Server - a scaling multiplier for fallen survivor health. generated |
|
sv_filterban
eng
FCVAR_NONE
|
1 | none | Set packet filtering by IP mode |
|
sv_findsoundname
srv
FCVAR_DEVELOPMENTONLY
|
Command | none | Find sound names which reference the specified wave files. |
|
sv_footstepinterval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.22 | number (float) | Server - controls footstepinterval. generated |
|
sv_footsteps
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
1 | none | Play footstep sound for players |
|
sv_force_time_of_day
srv
FCVAR_CHEAT
|
-1 | none | 0 - midnight, 3 - afternoon |
|
sv_force_transmit_ents
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
|
sv_forcepreload
eng
FCVAR_ARCHIVE
|
0 | none | Force server side preloading. |
|
sv_friction
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
4 | none | World friction. |
|
sv_gameinstructor_disable
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | none | Force all clients to disable their game instructors. |
|
sv_gametypes
srv
FCVAR_RELEASE
|
13973954 | none | Allowable game types, usually set on server launch command line. |
|
sv_glowenable
cl
FCVAR_REPLICATED
|
1 | none | Turns on and off the terror glow highlight effects |
|
sv_gravity
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
800 | none | World gravity. |
|
sv_healing_gnome_replenish_rate
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
1.5 | number (float) | Server - the rate for healing gnome replenish. generated |
|
sv_hibernate_ms
eng
FCVAR_NONE
|
20 | none | # of milliseconds to sleep per frame while hibernating |
|
sv_hibernate_ms_vgui
eng
FCVAR_NONE
|
20 | none | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend |
|
sv_hibernate_postgame_delay
eng
FCVAR_NONE
|
5 | none | # of seconds to wait after final client leaves before hibernating. |
|
sv_hibernate_when_empty
srveng
FCVAR_NONE
|
1 | none | Puts the server into extremely low CPU usage mode when no clients connected |
|
sv_hosting_lobby
eng
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | integer | Server - controls hosting lobby. generated |
|
sv_infected_ceda_vomitjar_probability
srv
FCVAR_CHEAT
|
0.1 | number (float) | Server - controls infected ceda vomitjar probability. generated |
|
sv_infected_police_tonfa_probability
srv
FCVAR_CHEAT
|
0.03 | number (float) | Server - controls infected police tonfa probability. generated |
|
sv_infected_riot_control_tonfa_probability
srv
FCVAR_CHEAT
|
0.15 | number (float) | Server - controls infected riot control tonfa probability. generated |
|
sv_infected_scale_max
srv
FCVAR_NONE
|
1 | integer | Server - the maximum value for infected scale. generated |
|
sv_infected_scale_min
srv
FCVAR_NONE
|
1 | integer | Server - the minimum value for infected scale. generated |
|
sv_infinite_ammo
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Player's active weapon will never run out of ammo |
|
sv_infinite_primary_ammo
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Player's primary weapon will never run out of ammo |
|
sv_instancebaselines
eng
FCVAR_DEVELOPMENTONLY
|
1 | none | Enable instanced baselines. Saves network overhead. |
|
sv_lagcompensationforcerestore
srv
FCVAR_CHEAT
|
1 | none | Don't test validity of a lag comp restore, just do it. |
|
sv_lagflushbonecache
srv
FCVAR_DEVELOPMENTONLY
|
1 | none | Flushes entity bone cache on lag compensation |
|
sv_lagpushticks
srv
FCVAR_DEVELOPMENTONLY
|
0 | none | Push computed lag compensation amount by this many ticks. |
|
sv_lan
eng
FCVAR_NONE
|
0 | none | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
|
sv_log_onefile
eng
FCVAR_ARCHIVE
|
0 | none | Log server information to only one file. |
|
sv_logbans
eng
FCVAR_ARCHIVE
|
0 | none | Log server bans in the server logs. |
|
sv_logblocks
eng
FCVAR_NONE
|
0 | none | If true when log when a query is blocked (can cause very large log files) |
|
sv_logblocks_summary
eng
FCVAR_NONE
|
1 | none | If true, log once when a query was blocked over the previous window |
|
sv_logdownloadlist
eng
FCVAR_NONE
|
0 | integer | Server - controls logdownloadlist. generated |
|
sv_logecho
eng
FCVAR_ARCHIVE
|
1 | none | Echo log information to the console. |
|
sv_logfile
eng
FCVAR_ARCHIVE
|
1 | none | Log server information in the log file. |
|
sv_logflush
eng
FCVAR_ARCHIVE
|
0 | none | Flush the log file to disk on each write (slow). |
|
sv_logsdir
eng
FCVAR_ARCHIVE
|
logs | none | Folder in the game directory where server logs will be stored. |
|
sv_massreport
srv
FCVAR_NONE
|
0 | integer | Server - controls massreport. generated |
|
sv_master_legacy_mode
eng
FCVAR_NONE
|
0 | none | Use (outside-of-Steam) code to communicate with master servers. |
|
sv_master_share_game_socket
eng
FCVAR_NONE
|
1 | none | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on. |
|
sv_max_queries_sec
eng
FCVAR_NONE
|
3.0 | none | Maximum queries per second to respond to from a single IP address. |
|
sv_max_queries_sec_global
eng
FCVAR_NONE
|
60 | none | Maximum queries per second to respond to from anywhere. |
|
sv_max_queries_window
eng
FCVAR_NONE
|
15 | none | Window over which to average queries per second averages. |
|
sv_max_usercmd_future_ticks
srv
FCVAR_NONE
|
8 | none | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
|
sv_maxclientframes
eng
FCVAR_NONE
|
128 | integer | Server - controls maxclientframes. generated |
|
sv_maxcmdrate
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
40 | none | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
|
sv_maxrate
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
0 | min 0, max 30000 | Max bandwidth rate allowed on server, 0 == unlimited |
|
sv_maxreplay
eng
FCVAR_NONE
|
0 | min 0, max 15 | Maximum replay time in seconds |
|
sv_maxroutable
eng
FCVAR_NONE
|
1200 | min 576, max 1200 | Server upper bound on net_maxroutable that a client can use. |
|
sv_maxspeed
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
320 | integer | Server - controls maxspeed. generated |
|
sv_maxunlag
srv
FCVAR_DEVELOPMENTONLY
|
1.0 | min 0, max 1 | Maximum lag compensation in seconds |
|
sv_maxupdaterate
eng
FCVAR_REPLICATED
|
60 | none | Maximum updates per second that the server will allow |
|
sv_maxvelocity
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
3500 | none | Maximum speed any ballistically moving object is allowed to attain per axis. |
|
sv_memlimit
eng
FCVAR_CHEAT
|
0 | none | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
|
sv_mincmdrate
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
0 | none | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
|
sv_minrate
eng
FCVAR_REPLICATED FCVAR_RELEASE
|
5000 | min 0, max 30000 | Min bandwidth rate allowed on server, 0 == unlimited |
|
sv_minupdaterate
eng
FCVAR_REPLICATED
|
10 | none | Minimum updates per second that the server will allow |
|
sv_multiplayer_maxtempentities
eng
FCVAR_NONE
|
32 | integer | Server - controls multiplayer maxtempentities. generated |
|
sv_multiplayer_sounds
eng
FCVAR_NONE
|
20 | integer | Server - controls multiplayer sounds. generated |
|
sv_music_debug
srv
FCVAR_NONE
|
0 | 0 or 1 | Server - toggles music (1 = on, 0 = off). generated |
|
sv_netvisdist
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
10000 | none | Test networking visibility distance |
|
sv_new_delta_bits
eng
FCVAR_NONE
|
1 | integer | Server - controls new delta bits. generated |
|
sv_no_navmesh
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | Block loading of the navmesh. Unplayable, only used for memory sampling. |
|
sv_noclipaccelerate
srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
|
5 | integer | Server - controls noclipaccelerate. generated |
|
sv_noclipduringpause
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
|
sv_noclipfriction
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
4 | none | Friction during noclip move. |
|
sv_noclipspeed
srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
|
5 | integer | Server - controls noclipspeed. generated |
|
sv_optimizedmovement
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1 | integer | Server - controls optimizedmovement. generated |
|
sv_parallel_packentities
eng
FCVAR_NONE
|
1 | integer | Server - controls parallel packentities. generated |
|
sv_parallel_sendsnapshot
eng
FCVAR_NONE
|
1 | integer | Server - controls parallel sendsnapshot. generated |
|
sv_password
eng
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_DONTRECORD FCVAR_RELEASE
|
2914772 | none | Server password for entry into multiplayer games |
|
sv_pausable
eng
FCVAR_NONE
|
0 | none | Is the server pausable. |
|
sv_pausable_dev
eng
FCVAR_DEVELOPMENTONLY
|
1 | none | Whether listen server is pausable when running -dev and playing solo against bots |
|
sv_pausable_dev_ds
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Whether dedicated server is pausable when running -dev and playing solo against bots |
|
sv_permawipe
srv
FCVAR_CHEAT
|
0 | none | If set, the campaign will restart fully if the Survivors die. |
|
sv_phys2_stats
srv
FCVAR_CHEAT
|
Command | none | Dumps server physics stats |
|
sv_play_music
srv
FCVAR_CHEAT
|
Command | none | Play some music through the music engine |
|
sv_player_max_separation_force
srv
FCVAR_DEVELOPMENTONLY
|
500 | integer | Server - the applied force for player max separation. generated |
|
sv_player_stuck_tolerance
srv
FCVAR_CHEAT
|
10 | integer | Server - controls player stuck tolerance. generated |
|
sv_playerperfhistorycount
srv
FCVAR_NONE
|
20 | min 1, max 128 | Number of samples to maintain in player perf history |
|
sv_precacheinfo
eng
FCVAR_NONE
|
Command | none | Show precache info. |
|
sv_prop_door_max_close_attempts
srv
FCVAR_CHEAT
|
8 | none | Number of times blocked doors will try to close before becoming non-solid and forcing a close. |
|
sv_pure
eng
FCVAR_NONE
|
Command | none | Show user data. |
|
sv_pure_kick_clients
eng
FCVAR_NONE
|
1 | none | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
|
sv_pure_trace
eng
FCVAR_NONE
|
0 | none | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
|
sv_pushaway_clientside
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
0 | none | Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
|
sv_pushaway_clientside_size
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
15 | none | Minimum size of pushback objects |
|
sv_pushaway_force
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
300000 | none | How hard physics objects are pushed away from the players on the server. |
|
sv_pushaway_max_force
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
2000 | none | Maximum amount of force applied to physics objects by players. |
|
sv_pushaway_max_player_force
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
10000 | none | Maximum of how hard the player is pushed away from physics objects. |
|
sv_pushaway_min_force
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
500 | none | Minimum amount of force applied to physics objects by players. |
|
sv_pushaway_min_player_speed
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
75 | none | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
|
sv_pushaway_player_force
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
200000 | none | How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
|
sv_pvsskipanimation
srv
FCVAR_ARCHIVE
|
1 | none | Skips SetupBones when npc's are outside the PVS |
|
sv_pz_endgame_vote_period
srv
FCVAR_NONE
|
12 | none | How long players get to vote to play again in a game with player controlled zombies. |
|
sv_pz_endgame_vote_post_period
srv
FCVAR_NONE
|
5 | none | Post period after end game vote. |
|
sv_querycache_stats
srv
FCVAR_NONE
|
Command | none | Display status of the query cache (client only) |
|
sv_quota_stringcmdspersecond
eng
FCVAR_NONE
|
1024 | none | How many string commands per second clients are allowed to submit, 0 to disallow all string commands |
|
sv_ragdoll_maxcount
srv
FCVAR_DEVELOPMENTONLY
|
75 | none | Clients will only show this many ragdolls overall |
|
sv_ragdoll_maxcount_boss
srv
FCVAR_DEVELOPMENTONLY
|
3 | none | Clients will only show this many boss ragdolls |
|
sv_ragdoll_maxcount_generic
srv
FCVAR_DEVELOPMENTONLY
|
45 | none | Clients will only show this many generic infected ragdolls |
|
sv_ragdoll_maxcount_gib
srv
FCVAR_DEVELOPMENTONLY
|
30 | none | Clients will only show this many gib ragdolls |
|
sv_ragdoll_maxcount_special
srv
FCVAR_DEVELOPMENTONLY
|
9 | none | Clients will only show this many special ragdolls |
|
sv_ragdoll_maxcount_survivor
srv
FCVAR_DEVELOPMENTONLY
|
3 | none | Clients will only show this many survivor ragdolls |
|
sv_ragdoll_version
srv
FCVAR_NONE
|
1 | integer | Server - controls ragdoll version. generated |
|
sv_rcon_banpenalty
eng
FCVAR_NONE
|
0 | min 0 | Number of minutes to ban users who fail rcon authentication |
|
sv_rcon_log
eng
FCVAR_NONE
|
1 | none | Enable/disable rcon logging. |
|
sv_rcon_maxfailures
eng
FCVAR_NONE
|
10 | min 1, max 20 | Max number of times a user can fail rcon authentication before being banned |
|
sv_rcon_minfailures
eng
FCVAR_NONE
|
5 | min 1, max 20 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
|
sv_rcon_minfailuretime
eng
FCVAR_NONE
|
30 | min 1 | Number of seconds to track failed rcon authentications |
|
sv_regeneration_force_on
srv
FCVAR_CHEAT
|
0 | none | Cheat to test regenerative health systems |
|
sv_regeneration_wait_time
srv
FCVAR_REPLICATED
|
1.0 | number (float) | Server - the time for regeneration wait. generated |
|
sv_region
eng
FCVAR_NONE
|
-1 | none | The region of the world to report this server in. |
|
sv_rescue_disabled
srv
FCVAR_NONE
|
0 | none | If set to 1, dead survivors will never be rescue-able. |
|
sv_reservation_grace
eng
FCVAR_NONE
|
5 | min 3, max 30 | Time in seconds given for a lobby reservation. |
|
sv_reservation_timeout
eng
FCVAR_NONE
|
120 | min 5, max 180 | Time in seconds before lobby reservation expires. |
|
sv_rollangle
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
0 | none | Max view roll angle |
|
sv_rollspeed
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
200 | integer | Server - controls rollspeed. generated |
|
sv_runcmds
srv
FCVAR_NONE
|
1 | integer | Server - controls runcmds. generated |
|
sv_script_think_interval
srv
FCVAR_NONE
|
0.1 | number (float) | Server - the interval between occurrences for script think. generated |
|
sv_search_key
eng
FCVAR_NONE
|
2914772 | none | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. |
|
sv_search_team_key
mm
FCVAR_RELEASE
|
public | none | When initiating team search, set this key to match with known opponents team |
|
sv_sendtables
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Force full sendtable sending path. |
|
sv_show_whitelist_msg
eng
FCVAR_HIDDEN
|
0 | 0 or 1 | Server - toggles whitelist msg (1 = on, 0 = off). generated |
|
sv_showanimstate
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
-1 | none | Show the (server) animation state for the specified entity (-1 for none). |
|
sv_showanimstate_activities
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | none | Show activities in the (server) animation state display. |
|
sv_showanimstate_log
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0 | none | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
|
sv_showdamage
srvcl
FCVAR_REPLICATED
|
0 | none | Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses |
|
sv_showdebugtracers
srvcl
FCVAR_REPLICATED
|
0 | none | 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates. |
|
sv_showfootsteps
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) |
|
sv_showhitboxes
srv
FCVAR_CHEAT
|
-1 | none | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
|
sv_showhitboxes_cursor
srv
FCVAR_CHEAT
|
Command | none | Show the hitboxes of the pointed-at entity |
|
sv_showimpacts
srvcl
FCVAR_REPLICATED
|
0 | none | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
|
sv_showladders
srv
FCVAR_NONE
|
0 | none | Show bbox and dismount points for all ladders (must be set before level load.) |
|
sv_showlagcompensation
srv
FCVAR_CHEAT
|
0 | none | Show lag compensated hitboxes whenever a player is lag compensated. |
|
sv_showonlyhitbox
srv
FCVAR_CHEAT
|
-1 | integer | Server - controls showonlyhitbox. generated |
|
sv_showplayerhitboxes
srvcl
FCVAR_REPLICATED
|
0 | none | Show lag compensated hitboxes for the specified player index whenever a player fires. |
|
sv_showprecachedsounds
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | Enumerate all sounds being precached (with index). |
|
sv_showtags
eng
FCVAR_NONE
|
Command | none | Describe current gametags. |
|
sv_shutdown
eng
FCVAR_NONE
|
Command | none | Sets the server to shutdown when all games have completed |
|
sv_skyname
srvcl
FCVAR_ARCHIVE FCVAR_REPLICATED
|
sky_urb01 | none | Current name of the skybox texture |
|
sv_sound_discardextraunreliable
eng
FCVAR_NONE
|
1 | integer | Server - controls sound discardextraunreliable. generated |
|
sv_soundemitter_filecheck
srv
FCVAR_DEVELOPMENTONLY
|
Command | none | Report missing wave files for sounds and game_sounds files. |
|
sv_soundemitter_flush
srv
FCVAR_DEVELOPMENTONLY
|
Command | none | Flushes the sounds.txt system (server only) |
|
sv_soundemitter_reload
srv
FCVAR_NONE
|
Command | none | Flushes the sounds.txt system |
|
sv_soundemitter_spew
srv
FCVAR_DEVELOPMENTONLY
|
Command | none | Print details about a sound. |
|
sv_soundemitter_trace
srvcl
FCVAR_REPLICATED
|
-1 | none | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) |
|
sv_soundscape_printdebuginfo
srv
FCVAR_CHEAT
|
Command | none | print soundscapes |
|
sv_specaccelerate
srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
|
5 | integer | Server - controls specaccelerate. generated |
|
sv_specnoclip
srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
|
1 | integer | Server - controls specnoclip. generated |
|
sv_specspeed
srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
|
3 | integer | Server - controls specspeed. generated |
|
sv_spectatoridletime
srv
FCVAR_CHEAT
|
3 | integer | Server - controls spectatoridletime. generated |
|
sv_stats
eng
FCVAR_NONE
|
1 | none | Collect CPU usage stats |
|
sv_steamgroup
eng
FCVAR_NOTIFY FCVAR_RELEASE
|
2914772 | none | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. |
|
sv_steamgroup_exclusive
eng
FCVAR_NONE
|
0 | none | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. |
|
sv_stepsize
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
18 | integer | Server - controls stepsize. generated |
|
sv_stickysprint_default
cl
FCVAR_NONE
|
0 | integer | Server - controls stickysprint default. generated |
|
sv_stop_music
srv
FCVAR_CHEAT
|
Command | none | Stop some music through the music engine |
|
sv_stopspeed
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
75 | none | Minimum stopping speed when on ground. |
|
sv_stressbots
eng
FCVAR_DEVELOPMENTONLY
|
0 | none | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
|
sv_strict_notarget
srv
FCVAR_NONE
|
0 | none | If set, notarget will cause entities to never think they are in the pvs |
|
sv_suppress_viewpunch
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
0 | integer | Server - controls suppress viewpunch. generated |
|
sv_sync_anims_spawn
srv
FCVAR_CHEAT
|
0 | integer | Server - controls sync anims spawn. generated |
|
sv_sync_client_updates
eng
FCVAR_NONE
|
0 | none | (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. |
|
sv_tags
eng
FCVAR_NOTIFY FCVAR_RELEASE
|
2914772 | none | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
|
sv_tankpropfade
srv
FCVAR_CHEAT
|
1 | integer | Server - controls tankpropfade. generated |
|
sv_teststepsimulation
srv
FCVAR_NONE
|
1 | integer | Server - controls teststepsimulation. generated |
|
sv_thinktimecheck
srv
FCVAR_NONE
|
0 | none | Check for thinktimes all on same timestamp. |
|
sv_threaded_init
srv
FCVAR_NONE
|
0 | integer | Server - controls threaded init. generated |
|
sv_timeout
eng
FCVAR_NONE
|
65 | none | After this many seconds without a message from a client, the client is dropped |
|
sv_tracereffects_limit_general
srvcl
FCVAR_REPLICATED
|
15 | none | Limits the number of visible tracers per frame |
|
sv_turbophysics
srvcl
FCVAR_REPLICATED
|
1 | none | Turns on turbo physics |
|
sv_turbophysics_shadow
srv
FCVAR_CHEAT
|
0 | none | players have physics shadows even when sv_turbophysics is 1 |
|
sv_unlag
srv
FCVAR_DEVELOPMENTONLY
|
1 | none | Enables player lag compensation |
|
sv_unlag_debug
srv
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL
|
0 | 0 or 1 | Server - toggles unlag (1 = on, 0 = off). generated |
|
sv_unlag_fixstuck
srv
FCVAR_DEVELOPMENTONLY
|
0 | none | Disallow backtracking a player for lag compensation if it will cause them to become stuck |
|
sv_unlockedchapters
srv
FCVAR_ARCHIVE
|
1 | integer | Server - controls unlockedchapters. generated |
|
sv_useexplicitdelete
eng
FCVAR_DEVELOPMENTONLY
|
1 | none | Explicitly delete dormant client entities caused by AllowImmediateReuse(). |
|
sv_vehicle_autoaim_scale
srv
FCVAR_NONE
|
8 | integer | Server - a scaling multiplier for vehicle autoaim. generated |
|
sv_visiblemaxplayers
eng
FCVAR_NONE
|
-1 | none | Overrides the max players reported to prospective clients |
|
sv_voicecodec
eng
FCVAR_NONE
|
vaudio_speex | none | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
|
sv_voiceenable
eng
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_RELEASE
|
1 | integer | Server - controls voiceenable. generated |
|
sv_vote_command_delay
srv
FCVAR_DEVELOPMENTONLY
|
2 | max 4.5 | How long after a vote passes until the action happens |
|
sv_vote_creation_timer
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
180 | none | How often someone can individually call a vote. |
|
sv_vote_failure_timer
srv
FCVAR_DEVELOPMENTONLY
|
0 | none | A vote that fails cannot be re-submitted for this long |
|
sv_vote_issue_change_difficulty_allowed
srv
FCVAR_NONE
|
1 | none | Can people hold votes to change the difficulty? |
|
sv_vote_issue_change_map_later_allowed
srv
FCVAR_NONE
|
1 | none | Can people hold votes to change the map after this round? |
|
sv_vote_issue_change_map_now_allowed
srv
FCVAR_NONE
|
1 | none | Can people hold votes to immediately change the map? |
|
sv_vote_issue_change_mission_allowed
srv
FCVAR_NONE
|
1 | none | Can people hold votes to change missions? |
|
sv_vote_issue_kick_allowed
srv
FCVAR_NONE
|
1 | none | Can people hold votes to kick players from the server? |
|
sv_vote_issue_restart_game_allowed
srv
FCVAR_NONE
|
1 | none | Can people hold votes to restart the game? |
|
sv_vote_kick_ban_duration
srv
FCVAR_NONE
|
5 | none | How long should a kick vote ban someone from the server? (in minutes) |
|
sv_vote_plr_map_limit
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
3 | none | Number of failed votes a user can call per map |
|
sv_vote_show_caller
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | none | Show the name of the person that called the vote? (1: Yes, 0: No) |
|
sv_vote_timer_duration
srv
FCVAR_DEVELOPMENTONLY
|
15 | none | How long to allow voting on an issue |
|
sv_wateraccelerate
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
10 | integer | Server - controls wateraccelerate. generated |
|
sv_waterdist
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
12 | none | Vertical view fixup when eyes are near water plane. |
|
sv_waterfriction
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
|
1 | integer | Server - controls waterfriction. generated |
|
sv_zombie_touch_trigger_delay
srv
FCVAR_CHEAT
|
0.5 | none | Time between trigger tests for infected. This is throttled for perf reasons. |
|
sv_zoo_model_filter
srv
FCVAR_DEVELOPMENTONLY
|
13973954 | none | Only models matching the substring will be displayed |
|
sv_zoo_spacing
srv
FCVAR_DEVELOPMENTONLY
|
64 | none | How much space between models in a row |
|
sv_zoo_spacing_rows
srv
FCVAR_DEVELOPMENTONLY
|
192 | none | How much space between subsequent rows |
|
sv_zoo_spacing_wrap
srv
FCVAR_DEVELOPMENTONLY
|
80 | none | How much space between wrapped rows |
|
sv_zoo_tint_clr
srv
FCVAR_DEVELOPMENTONLY
|
153 153 153 255 | none | Tint color to force on all model variations (needs sv_zoo_tint_loop 0) |
|
sv_zoo_tint_loop
srv
FCVAR_DEVELOPMENTONLY
|
1 | none | 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr |
|
sv_zoo_wrap_skin
srv
FCVAR_DEVELOPMENTONLY
|
1 | none | Whether model rows wrap when changing skins |
|
sys_minidumpexpandedspew
eng
FCVAR_NONE
|
1 | none | none |
|
sys_minidumpspewlines
eng
FCVAR_NONE
|
500 | none | Lines of crash dump console spew to keep. |
T
176 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
tank_attack_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
50 | none | Distance from Survivor that tank triggers own swing. |
|
tank_auto_swing
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | integer | Tank - controls auto swing. generated |
|
tank_burn_duration
srv
FCVAR_CHEAT
|
75 | min 1 | Number of seconds a burning Tank takes to die in easy, normal, versus and survival |
|
tank_burn_duration_expert
srv
FCVAR_CHEAT
|
85 | min 1 | Number of seconds a burning Tank takes to die in expert |
|
tank_burn_duration_hard
srv
FCVAR_CHEAT
|
80 | min 1 | Number of seconds a burning Tank takes to die in hard |
|
tank_fist_radius
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
15 | integer | Tank - the effect radius for fist. generated |
|
tank_ground_pound_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.5 | number (float) | Tank - how long it lasts for ground pound. generated |
|
tank_ground_pound_reveal_distance
srv
FCVAR_CHEAT
|
500 | integer | Tank - the distance for ground pound reveal. generated |
|
tank_pz_forward
srvcl
FCVAR_REPLICATED
|
-0.5 | number (float) | Tank - controls player Infected forward. generated |
|
tank_raffle_debug
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Fill the tank raffle with dummy values for debugging |
|
tank_rock_overhead_percent
srv
FCVAR_NONE
|
100 | none | Percent of time the tank throws overhand (0-100) |
|
tank_run_spawn_delay
srv
FCVAR_CHEAT
|
15 | integer | Tank - the delay before it happens for run spawn. generated |
|
tank_stasis_time_suicide
srv
FCVAR_CHEAT
|
30 | integer | Tank - controls stasis time suicide. generated |
|
tank_stuck_failsafe
srv
FCVAR_CHEAT
|
1 | integer | Tank - controls stuck failsafe. generated |
|
tank_stuck_time_choose_new_target
srv
FCVAR_CHEAT
|
2 | integer | Tank - controls stuck time choose new target. generated |
|
tank_stuck_time_suicide
srv
FCVAR_CHEAT
|
10 | integer | Tank - controls stuck time suicide. generated |
|
tank_stuck_visibility_tolerance_choose_new_target
srv
FCVAR_CHEAT
|
5 | integer | Tank - controls stuck visibility tolerance choose new target. generated |
|
tank_stuck_visibility_tolerance_suicide
srv
FCVAR_CHEAT
|
15 | integer | Tank - controls stuck visibility tolerance suicide. generated |
|
tank_swing_arc
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
180 | integer | Tank - controls swing arc. generated |
|
tank_swing_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.2 | none | Duration of the actual swing |
|
tank_swing_fast_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.6 | none | Interval between tank swings when he is clearing zombies out of his path |
|
tank_swing_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.5 | none | Interval between tank swings |
|
tank_swing_miss_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.0 | none | Interval between tank swings after a miss |
|
tank_swing_physics_prop_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4.0 | none | Multiplier for tank hitting a phys prop. |
|
tank_swing_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
56 | none | Range of the actual swing |
|
tank_swing_yaw
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
80 | integer | Tank - controls swing yaw. generated |
|
tank_throw_aim_error
srv
FCVAR_CHEAT
|
100 | none | Margin of error for Easy mode Tank rock throws |
|
tank_throw_allow_range
srv
FCVAR_CHEAT
|
250 | none | How far away our victim must be before we'll try to throw debris at them |
|
tank_throw_lead_time_factor
srv
FCVAR_CHEAT
|
0.5 | none | How much to lead a moving target |
|
tank_throw_loft_rate
srv
FCVAR_CHEAT
|
.01 | none | Beyond no-loft range, Tank adds this angle/distance when throwing |
|
tank_throw_max_loft_angle
srv
FCVAR_CHEAT
|
30 | none | Maximum loft angle for Tank throw angle adjustment |
|
tank_throw_min_interval
srv
FCVAR_CHEAT
|
8 | none | Minimum interval between Tank rock throws |
|
tank_visibility_tolerance_suicide
srv
FCVAR_CHEAT
|
60 | integer | Tank - controls visibility tolerance suicide. generated |
|
tank_windup_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
.5 | none | Time from intent to swing that swing actually happens. |
|
target_scan_use_query_cache
srv
FCVAR_NONE
|
1 | 0 or 1 | toggles target scan query cache (1 = on, 0 = off). generated |
|
tauntfrequency
srv
FCVAR_NOTIFY
|
1 | none | none |
|
teamwork_event_display_time
cl
FCVAR_NONE
|
8.0 | number (float) | the time for event display. generated |
|
teamwork_event_fade_in_time
cl
FCVAR_NONE
|
0.25 | number (float) | the time for event fade in. generated |
|
teamwork_event_fade_out_time
cl
FCVAR_NONE
|
2.0 | number (float) | the time for event fade out. generated |
|
teamwork_event_min_interval
cl
FCVAR_NONE
|
3.0 | number (float) | the interval between occurrences for event min. generated |
|
telemetry_demoend
eng
FCVAR_NONE
|
0 | none | When playing demo, stop telemetry on tick # |
|
telemetry_demostart
eng
FCVAR_NONE
|
0 | none | When playing demo, start telemetry on tick # |
|
telemetry_filtervalue
eng
FCVAR_NONE
|
500 | none | Set Telemetry ZoneFilterVal (MicroSeconds) |
|
telemetry_framecount
eng
FCVAR_NONE
|
0 | none | Set Telemetry count of frames to capture |
|
telemetry_level
eng
FCVAR_NONE
|
0 | none | Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8####### |
|
telemetry_pause
eng
FCVAR_NONE
|
0 | none | Pause Telemetry |
|
telemetry_resume
eng
FCVAR_NONE
|
0 | none | Resume Telemetry |
|
telemetry_server
eng
FCVAR_NONE
|
localhost | none | Set Telemetry server |
|
template_debug
srv
FCVAR_NONE
|
0 | 0 or 1 | toggles template (1 = on, 0 = off). generated |
|
terror_ammo_multiplier
srv
FCVAR_CHEAT
|
2 | integer | a scaling multiplier for ammo. generated |
|
terror_gamerules
cl
FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CTerrorGameRulesProxy | none | none |
|
terror_reload_team_display
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Reload team display |
|
terror_test_hud_glow
cl
FCVAR_DEVELOPMENTONLY
|
Command | none | Tests hud glow |
|
Test_CreateEntity
srv
FCVAR_CHEAT
|
Command | <classname> (entity classname string, e.g. 'prop_physics'). | Creates a server entity by classname using CreateEntityByName and prints an error if creation fails. generated |
|
test_dispatcheffect
srv
FCVAR_CHEAT
|
Command | none | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> |
|
Test_EHandle
srv
FCVAR_CHEAT
|
Command | No arguments. | Tests entity handle (EHANDLE) round-trip fidelity by creating handle_test and handle_dummy entities, linking them, and toggling their visibility to verify network transmission; run once to create, again to transmit. generated |
|
test_entity_blocker
srv
FCVAR_CHEAT
|
Command | none | Test command that drops an entity blocker out in front of the player. |
|
test_freezeframe
cl
FCVAR_CHEAT
|
Command | none | Test the freeze frame code. |
|
Test_InitRandomEntitySpawner
srv
FCVAR_CHEAT
|
Command | Optional: <slot_count> (integer number of entity slots to pre-allocate; default 100). | Initialises the random entity stress-spawner by collecting all registered stress-entity types and allocating a slot array of the specified size. generated |
|
Test_Loop
eng
FCVAR_NONE
|
Command | none | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. |
|
Test_LoopCount
eng
FCVAR_NONE
|
Command | none | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. |
|
Test_LoopForNumSeconds
eng
FCVAR_NONE
|
Command | none | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. |
|
test_outtro_pzendgame
srv
FCVAR_CHEAT
|
Command | No arguments. | Triggers the 'PZEndGame' output on the env_outtro_stats entity, creating one if it does not exist, to test the end-game outro sequence. generated |
|
test_outtro_stats
srv
FCVAR_CHEAT
|
Command | No arguments. | Triggers the 'RollStatsCrawl' output on the env_outtro_stats entity to test the stat-crawl outro sequence; does nothing if the entity does not exist. generated |
|
test_point
srv
FCVAR_NONE
|
Command | <x> <y> <z> (three float world-space coordinates, exactly 3 args required). | Checks whether a given world coordinate is inside the playable area of the current map and prints the result to the developer console. generated |
|
Test_ProxyToggle_EnableProxy
srv
FCVAR_CHEAT
|
Command | <0|1> (0 to disable the proxy, 1 to enable it). | Enables or disables the test proxy toggle system used for network proxy testing. generated |
|
Test_ProxyToggle_EnsureValue
cl
FCVAR_CHEAT
|
Command | none | Test_ProxyToggle_EnsureValue |
|
Test_ProxyToggle_SetValue
srv
FCVAR_CHEAT
|
Command | <value> (integer to assign to the proxy-toggle entity's networked field). | Sets the integer value on the active proxy-toggle test entity and marks it dirty for network transmission. generated |
|
Test_RandomChance
eng
FCVAR_NONE
|
Command | none | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. |
|
Test_RandomizeInPVS
srv
FCVAR_CHEAT
|
Command | <chance> (integer 0-100, percentage chance each entity changes its visibility state). | Randomly toggles the EF_NODRAW flag on stress-spawned entities based on a percentage chance, testing PVS transmit state updates. generated |
|
Test_RandomPlayerPosition
srv
FCVAR_CHEAT
|
Command | No arguments. | Teleports the local player to a random position within the world entity's bounding box using RandomFloat on each axis. generated |
|
Test_RemoveAllRandomEntities
srv
FCVAR_CHEAT
|
Command | No arguments. | Removes all entities currently tracked by the random entity stress-spawner via UTIL_Remove. generated |
|
Test_RunFrame
eng
FCVAR_NONE
|
Command | No arguments. | Tells the test script manager to pause execution until the end of the current frame (sets a 'frame_end' wait checkpoint). generated |
|
Test_SendKey
eng
FCVAR_NONE
|
Command | <key_name> (name of the key to inject, e.g. 'SPACE'). | Injects a synthetic key event into the engine's test input system. generated |
|
Test_SpawnRandomEntities
srv
FCVAR_CHEAT
|
Command | <min_count> <max_count> (integers defining the random spawn range; requires Test_InitRandomEntitySpawner first). | Spawns a random number of stress-test entities (between min and max) into the pre-allocated spawner slots, replacing existing occupants. generated |
|
Test_StartLoop
eng
FCVAR_NONE
|
Command | none | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. |
|
Test_StartScript
eng
FCVAR_NONE
|
Command | none | Start a test script running.. |
|
Test_Wait
eng
FCVAR_NONE
|
Command | <seconds> (float duration to wait). | Pauses the test script for a specified number of seconds by setting a timestamp in the test script manager. generated |
|
Test_WaitForCheckPoint
eng
FCVAR_NONE
|
Command | <checkpoint_name> [once] (checkpoint name string; append 'once' to consume the checkpoint on first hit). | Pauses the test script until a named checkpoint is signalled; optionally waits only until the checkpoint fires once. generated |
|
testhudanim
cl
FCVAR_CHEAT
|
Command | none | Test a hud element animation. Arguments: <anim name> |
|
testscript_debug
eng
FCVAR_NONE
|
0 | none | Debug test scripts. |
|
tf_arena_max_streak
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
5 | none | Teams will be scrambled if one team reaches this streak |
|
tf_arena_preround_time
srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
|
10 | min 5, max 15 | Length of the Pre-Round time |
|
tf_arena_round_time
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
|
0 | integer | the time for arena round. generated |
|
tf_escort_score_rate
srv
FCVAR_CHEAT
|
1 | none | Score for escorting the train, in points per second |
|
think_limit
srvcl
FCVAR_REPLICATED FCVAR_RELEASE
|
10 | none | Maximum think time in milliseconds, warning is printed if this is exceeded. |
|
thirdperson
cl
FCVAR_CHEAT
|
Command | none | Switch to thirdperson camera. |
|
thirdperson_mayamode
cl
FCVAR_CHEAT
|
Command | none | Switch to thirdperson Maya-like camera controls. |
|
thirdperson_platformer
cl
FCVAR_NONE
|
0 | none | Player will aim in the direction they are moving. |
|
thirdperson_screenspace
cl
FCVAR_NONE
|
0 | none | Movement will be relative to the camera, eg: left means screen-left |
|
thirdpersonshoulder
cl
FCVAR_NONE
|
Command | none | Switch to thirdperson-shoulder camera. |
|
thread_test_tslist
eng
FCVAR_NONE
|
Command | Optional: <iterations> (integer number of test iterations; default 10000). | Runs the thread-safe list (CTSList) stress test for a given number of iterations, defaulting to 10000. generated |
|
thread_test_tsqueue
eng
FCVAR_NONE
|
Command | Optional: <iterations> (integer number of test iterations; default 10000). | Runs the thread-safe queue (CTSQueue) stress test for a given number of iterations, defaulting to 10000. generated |
|
threadpool_affinity
eng
FCVAR_NONE
|
1 | none | Enable setting affinity |
|
threadpool_cycle_reserve
eng
FCVAR_NONE
|
Command | none | Cycles threadpool reservation by powers of 2 |
|
threadpool_reserve
eng
FCVAR_NONE
|
0 | none | Consume the specified number of threads in the thread pool |
|
threadpool_run_tests
eng
FCVAR_NONE
|
Command | Optional: <count> (integer number of times to run the full test suite; default 1). | Runs the thread pool test suite a specified number of times, defaulting to 1 run. generated |
|
timeline_show_all_events
cl
FCVAR_NONE
|
0 | 0 or 1 | toggles timeline all events (1 = on, 0 = off). generated |
|
toggle
eng
FCVAR_NONE
|
Command | none | Toggles a convar on or off, or cycles through a set of values. |
|
toggle_duck
cl
FCVAR_NONE
|
Command | Optional: <convar_name> (name of the convar controlling duck toggle behavior). | Toggles the duck (crouch) state for the local player using the current convar value; optionally accepts a convar name argument to use instead. generated |
|
togglescores
cl
FCVAR_CLIENTCMD_CAN_EXECUTE
|
Command | none | Toggles score panel |
|
tongue_allow_voluntary_release
srv
FCVAR_CHEAT
|
0 | none | Can a Smoker let go with his tongue by clicking or turning away? |
|
tongue_bend_point_deflection
srv
FCVAR_CHEAT
|
5 | none | How far off the first obstacle the tongue bends. |
|
tongue_bend_point_needs_LOS
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Does a bent tongue still need LOS from the bend point? |
|
tongue_break_from_damage_amount
srv
FCVAR_CHEAT
|
50 | none | How much damage to the smoker makes him let go of his victim. |
|
tongue_bullet_radius
srv
FCVAR_NONE
|
6 | integer | the effect radius for bullet. generated |
|
tongue_choke_damage_amount
srv
FCVAR_CHEAT
|
10 | none | How much damage the choke does. |
|
tongue_choke_damage_interval
srv
FCVAR_CHEAT
|
1 | none | How often the choke does damage. |
|
tongue_cone_start_tolerance
srv
FCVAR_CHEAT
|
.1 | none | How wide the cone is for a tongue hit. |
|
tongue_debug
srv
FCVAR_CHEAT
|
0 | none | Print debug info for tongue |
|
tongue_drag_damage_amount
srv
FCVAR_CHEAT
|
3 | none | How much damage the tongue drag does. |
|
tongue_dropping_to_ground_time
srv
FCVAR_CHEAT
|
2 | none | A miss or a wall hit will wait this long before pulling back. |
|
tongue_fly_speed
srv
FCVAR_CHEAT
|
1000 | none | How fast a tongue flies through the air. |
|
tongue_force_break
srv
FCVAR_CHEAT
|
0 | none | Force an existing attached tongue to break, for debugging |
|
tongue_gravity_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4000 | none | The speed that gravity tries to pull us downwards while being tongued. |
|
tongue_health
srv
FCVAR_CHEAT
|
100 | none | Tongue health |
|
tongue_hit_delay
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | none | How long a smoker must wait to shoot his tongue after a hit, from the time he lets go. |
|
tongue_los_forgiveness_time
srv
FCVAR_CHEAT
|
1.0 | none | A traveling tongue can lose LOS for this amount of time and still hit. |
|
tongue_miss_delay
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
15 | none | How long a smoker must wait to shoot his tongue after a miss. |
|
tongue_no_progress_break_interval
srv
FCVAR_CHEAT
|
10 | none | How long of the victim making no progress until we break the tongue. |
|
tongue_no_progress_choke_early_ambush_delay
srv
FCVAR_CHEAT
|
0.5 | none | Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush. |
|
tongue_no_progress_choke_early_delay
srv
FCVAR_CHEAT
|
1.5 | none | We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke. |
|
tongue_no_progress_choke_time
srv
FCVAR_CHEAT
|
.5 | none | If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. |
|
tongue_no_progress_damage_interval
srv
FCVAR_CHEAT
|
.5 | none | How long of the victim making no progress until we start choking him. |
|
tongue_no_progress_tolerance
srv
FCVAR_CHEAT
|
25 | none | If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. |
|
tongue_player_dropping_to_ground_time
srv
FCVAR_CHEAT
|
1 | none | How long after the tongue disconnects will a player need to wait. |
|
tongue_range
srv
FCVAR_CHEAT
|
750 | none | How far a smoker can shoot his tongue. |
|
tongue_release_fatigue_penalty
srv
FCVAR_CHEAT
|
2500 | none | How much fatigue the victim gets when released, to slow him down. |
|
tongue_start_pull_delay
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.1 | none | How long from tongue contact to tongue pulling. |
|
tongue_unbend
srv
FCVAR_CHEAT
|
1 | none | Can the smoker tongue unbend? |
|
tongue_vertical_choke_dot
srv
FCVAR_CHEAT
|
0 | none | DotProduct between tongue and vertical required to start choking. |
|
tongue_vertical_choke_height
srv
FCVAR_CHEAT
|
40 | none | Need to have victim this high off ground to choke him. |
|
tongue_vertical_choke_time_off_ground
srv
FCVAR_CHEAT
|
.5 | none | Need to have victim off ground for this long to choke him. |
|
tongue_victim_acceleration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
30 | none | Acceleration while tongued. |
|
tongue_victim_accuracy_penalty
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.133 | none | How much someone's accuracy suffers while being dragged by a tongue. |
|
tongue_victim_max_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
175 | none | The fastest the tongue can get you going. |
|
tongue_vs_cone_start_tolerance
srv
FCVAR_CHEAT
|
0.015 | none | How wide the cone is for a tongue hit in versus. |
|
tp_schedule_post_think
srv
FCVAR_CHEAT
|
1 | none | Schedule post-think operations to run at 10hz |
|
trace_report
srv
FCVAR_NONE
|
0 | none | none |
|
traceline_spin
srv
FCVAR_NONE
|
1 | none | none |
|
tracer_extra
cl
FCVAR_NONE
|
1 | none | none |
|
TransmitEvents
eng
FCVAR_DEVELOPMENTONLY
|
Command | none | Transmits Game Events to <address:port> |
|
travel_distance
srv
FCVAR_CHEAT
|
Command | none | Build the shortest path from the previously marked area to the currently selected one and print the length of that path. |
|
tutor
srv
FCVAR_NONE
|
0 | none | Enable the tutor to learn to play the game |
|
tv_allow_camera_man
srv
FCVAR_NONE
|
1 | none | Auto director allows spectators to become camera man |
|
tv_allow_static_shots
srv
FCVAR_NONE
|
1 | none | Auto director uses fixed level cameras for shots |
|
tv_autorecord
eng
FCVAR_NONE
|
0 | none | Automatically records all games as SourceTV demos. |
|
tv_autoretry
eng
FCVAR_NONE
|
1 | none | Relay proxies retry connection after network timeout |
|
tv_chatgroupsize
eng
FCVAR_NONE
|
0 | none | Set the default chat group size |
|
tv_chattimelimit
eng
FCVAR_NONE
|
8 | none | Limits spectators to chat only every n seconds |
|
tv_clients
eng
FCVAR_NONE
|
Command | none | Shows list of connected SourceTV clients. |
|
tv_debug
eng
FCVAR_NONE
|
0 | none | SourceTV debug info. |
|
tv_delay
srv
FCVAR_NONE
|
30 | min 0, max 120 | SourceTV broadcast delay in seconds |
|
tv_delaymapchange
srv
FCVAR_NONE
|
0 | none | Delays map change until broadcast is complete |
|
tv_deltacache
eng
FCVAR_NONE
|
2 | none | Enable delta entity bit stream cache |
|
tv_dispatchmode
eng
FCVAR_NONE
|
1 | none | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always |
|
tv_enable
eng
FCVAR_NOTIFY
|
0 | none | Activates SourceTV on server. |
|
tv_maxclients
eng
FCVAR_NONE
|
128 | min 0, max 255 | Maximum client number on SourceTV server. |
|
tv_maxrate
eng
FCVAR_NONE
|
8000 | none | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
|
tv_msg
eng
FCVAR_NONE
|
Command | none | Send a screen message to all clients. |
|
tv_name
eng
FCVAR_NONE
|
SourceTV | none | SourceTV host name |
|
tv_overridemaster
eng
FCVAR_NONE
|
0 | none | Overrides the SourceTV master root address. |
|
tv_password
eng
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_DONTRECORD
|
2914772 | none | SourceTV password for all clients |
|
tv_port
eng
FCVAR_NONE
|
27020 | none | Host SourceTV port |
|
tv_record
eng
FCVAR_NONE
|
Command | none | Starts SourceTV demo recording. |
|
tv_relay
eng
FCVAR_NONE
|
Command | none | Connect to SourceTV server and relay broadcast. |
|
tv_relaypassword
eng
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_DONTRECORD
|
2914772 | none | SourceTV password for relay proxies |
|
tv_relayvoice
eng
FCVAR_NONE
|
1 | none | Relay voice data: 0=off, 1=on |
|
tv_retry
eng
FCVAR_NONE
|
Command | none | Reconnects the SourceTV relay proxy. |
|
tv_snapshotrate
eng
FCVAR_NONE
|
16 | none | Snapshots broadcasted per second |
|
tv_status
eng
FCVAR_NONE
|
Command | none | Show SourceTV server status. |
|
tv_stop
eng
FCVAR_NONE
|
Command | none | Stops the SourceTV broadcast. |
|
tv_stoprecord
eng
FCVAR_NONE
|
Command | none | Stops SourceTV demo recording. |
|
tv_timeout
eng
FCVAR_NONE
|
30 | none | SourceTV connection timeout in seconds. |
|
tv_title
eng
FCVAR_NONE
|
SourceTV | none | Set title for SourceTV spectator UI |
|
tv_transmitall
eng
FCVAR_REPLICATED
|
0 | none | Transmit all entities (not only director view) |
U
21 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+use
cl
FCVAR_NONE
|
Command | none | none |
|
-use
cl
FCVAR_NONE
|
Command | none | none |
|
ui_posedebug_fade_in_time
cl
FCVAR_NONE
|
0.2 | none | Time during which a new pose activity layer is shown in green in +posedebug UI |
|
ui_posedebug_fade_out_time
cl
FCVAR_NONE
|
0.8 | none | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
|
unbind
eng
FCVAR_NONE
|
Command | none | Unbind a key. |
|
unbindall
eng
FCVAR_NONE
|
Command | none | Unbind all keys. |
|
unload_all_addons
eng
FCVAR_NONE
|
Command | none | Unloads all addons and addon search paths. |
|
unpause
eng
FCVAR_NONE
|
Command | none | Unpause the game. |
|
update_addon_paths
eng
FCVAR_NONE
|
Command | none | Reloads the search paths for game addons. |
|
upgrade_add
srv
FCVAR_CHEAT
|
Command | none | Adds an upgrade to the survivor |
|
upgrade_explosive_bullet_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2 | integer | the applied force for explosive bullet. generated |
|
upgrade_explosive_slug_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
4 | integer | the applied force for explosive slug. generated |
|
upgrade_laser_sight_spread_factor
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.4 | number (float) | a scaling factor for laser sight spread. generated |
|
upgrade_pack_use_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.9 | number (float) | how long it lasts for pack use. generated |
|
upgrade_remove
srv
FCVAR_CHEAT
|
Command | none | Removes an upgrade from the survivor |
|
upgrade_show_explosive_ammo_radius
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | integer | the effect radius for show explosive ammo. generated |
|
upgradepack_forward_dist
srv
FCVAR_CHEAT
|
30 | none | none |
|
upgradepack_max_drop_dist
srv
FCVAR_CHEAT
|
30 | none | none |
|
use
srv
FCVAR_NONE
|
Command | none | Use a particular weapon Arguments: <weapon_name> |
|
user
eng
FCVAR_NONE
|
Command | none | Show user data. |
|
users
eng
FCVAR_NONE
|
Command | none | Show user info for players on server. |
V
152 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
v_centermove
cl
FCVAR_NONE
|
0.15 | none | none |
|
v_centerspeed
cl
FCVAR_NONE
|
500 | none | none |
|
vcollide_wireframe
cl
FCVAR_CHEAT
|
0 | none | Render physics collision models in wireframe |
|
vcr_verbose
eng
FCVAR_NONE
|
0 | none | Write extra information into .vcr file. |
|
vehicle_flushscript
srv
FCVAR_NONE
|
Command | none | Flush and reload all vehicle scripts |
|
verbose_tank_music
cl
FCVAR_NONE
|
0 | none | none |
|
version
eng
FCVAR_NONE
|
Command | none | Print version info string. |
|
versus_boss_buffer
srv
FCVAR_CHEAT
|
2200 | integer | Versus mode - controls boss buffer. generated |
|
versus_boss_debug
srv
FCVAR_CHEAT
|
0 | none | Enable debug output for versus tank/witch spawning logic |
|
versus_boss_flow_max
srv
FCVAR_CHEAT
|
0.9 | none | Max fraction of map flow for tank/witch spawn location |
|
versus_boss_flow_max_finale
srv
FCVAR_CHEAT
|
0.6 | none | Max fraction of map flow for tank/witch spawn location within the finale map of a campaign |
|
versus_boss_flow_max_intro
srv
FCVAR_CHEAT
|
0.75 | none | Max fraction of map flow for tank/witch spawn location within the first map of a campaign |
|
versus_boss_flow_min
srv
FCVAR_CHEAT
|
0.25 | none | Min fraction of map flow for tank/witch spawn location |
|
versus_boss_flow_min_finale
srv
FCVAR_CHEAT
|
0.25 | none | Min fraction of map flow for tank/witch spawn location within the finale map of a campaign |
|
versus_boss_flow_min_intro
srv
FCVAR_CHEAT
|
0.5 | none | Min fraction of map flow for tank/witch spawn location within the first map of a campaign |
|
versus_boss_flow_test
srv
FCVAR_CHEAT
|
Command | none | Force start the versus game, so PZs can spawn even if survivors are still in the safe room |
|
versus_boss_padding_max
srv
FCVAR_CHEAT
|
0.3 | none | How far apart the tank/witch have to be along the flow |
|
versus_boss_padding_min
srv
FCVAR_CHEAT
|
0.1 | none | How far apart the tank/witch have to be along the flow |
|
versus_force_start_time
srv
FCVAR_NONE
|
90 | min 10 | Starts versus game after this amount of time, even if survivors are still inside the safe room |
|
versus_level_restart_delay
srv
FCVAR_CHEAT
|
4 | none | After a successful vote, restart the map after this many seconds. |
|
versus_marker_num
srv
FCVAR_DEVELOPMENTONLY
|
3 | none | Number of travel markers we expose to survivors in Versus mode. |
|
versus_round_restarttimer
srv
FCVAR_NONE
|
15 | integer | Versus mode - controls round restarttimer. generated |
|
versus_round_restarttimer_finale
srv
FCVAR_NONE
|
10 | integer | Versus mode - controls round restarttimer finale. generated |
|
versus_shove_hunter_fov
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
90 | none | Angle that survivor shove will hit hunters |
|
versus_shove_hunter_fov_pouncing
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
45 | none | Angle that survivor shove will hit hunters while pouncing |
|
versus_shove_jockey_fov_leaping
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
45 | none | Angle that survivor shove will hit jockeys while leaping |
|
versus_special_respawn_interval
srv
FCVAR_CHEAT
|
20 | integer | Versus mode - the interval between occurrences for special respawn. generated |
|
versus_stats_highlight_interval
cl
FCVAR_NONE
|
5 | none | Interval between hightlight screens in the transition stats panel for versus mode |
|
versus_tank_chance
srv
FCVAR_CHEAT
|
0.75 | none | Chance of a tank spawning within a regular versus map |
|
versus_tank_chance_finale
srv
FCVAR_CHEAT
|
0.1 | none | Chance of a tank spawning within the finale map of a campaign |
|
versus_tank_chance_intro
srv
FCVAR_CHEAT
|
0.3 | none | Chance of a tank spawning within the first map of a campaign |
|
versus_tank_flow_team_variation
srv
FCVAR_CHEAT
|
0.1 | none | Window of flow distance that the tank can spawn in for the second team in versus |
|
versus_wandering_zombie_density
srv
FCVAR_HIDDEN FCVAR_CHEAT
|
0.027 | number (float) | Versus mode - controls wandering zombie density. generated |
|
versus_winning_team_goes_last
srv
FCVAR_CHEAT
|
1 | none | In versus mode, the team that is losing plays as survivors first |
|
versus_witch_chance
srv
FCVAR_CHEAT
|
0.75 | none | Chance of a witch spawning within a regular versus map |
|
versus_witch_chance_finale
srv
FCVAR_CHEAT
|
0.1 | none | Chance of a witch spawning within the finale map of a campaign |
|
versus_witch_chance_intro
srv
FCVAR_CHEAT
|
0.3 | none | Chance of a witch spawning within the first map of a campaign |
|
versus_witch_flow_team_variation
srv
FCVAR_CHEAT
|
0.0 | none | Window of flow distance that the witch can spawn in for the second team in versus |
|
view_offset
srvcl
FCVAR_REPLICATED
|
0 | integer | View - the offset. generated |
|
view_offset_down
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
16 | none | none |
|
view_offset_forward
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
8 | none | none |
|
view_offset_up
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
-16 | none | none |
|
viewangleanim
cl
FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_SPONLY FCVAR_USERINFO FCVAR_PRINTABLEONLY
|
CViewAngleAnimation | none | none |
|
viewanim_addkeyframe
cl
FCVAR_CHEAT
|
Command | Optional: <blend_time> (float seconds to blend to this keyframe). Optional second: <frame_index> (integer target frame). | Adds a keyframe at the current eye position to the active view animation sequence; optionally takes a blend time and frame index. generated |
|
viewanim_create
cl
FCVAR_CHEAT
|
Command | none | viewanim_create |
|
viewanim_load
cl
FCVAR_CHEAT
|
Command | none | load animation from file |
|
viewanim_reset
cl
FCVAR_CHEAT
|
Command | none | reset view angles! |
|
viewanim_save
cl
FCVAR_CHEAT
|
Command | none | Save current animation to file |
|
viewanim_test
cl
FCVAR_CHEAT
|
Command | none | test view animation |
|
viewmodel
cl
FCVAR_CLIENTDLL FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CBaseViewModel | none | none |
|
viewmodel_fov
cl
FCVAR_RELEASE
|
50 | integer | View model - controls field of view. generated |
|
viewmodel_offset_x
cl
FCVAR_ARCHIVE
|
0.0 | number (float) | View model - controls offset x. generated |
|
viewmodel_offset_y
cl
FCVAR_ARCHIVE
|
0.0 | number (float) | View model - controls offset y. generated |
|
viewmodel_offset_z
cl
FCVAR_ARCHIVE
|
0.0 | number (float) | View model - controls offset z. generated |
|
violence_ablood
srvengcl
FCVAR_NONE
|
1 | none | Draw alien blood |
|
violence_agibs
srvengcl
FCVAR_NONE
|
1 | none | Show alien gib entities |
|
violence_hblood
srvengcl
FCVAR_NONE
|
1 | none | Draw human blood |
|
violence_hgibs
srvengcl
FCVAR_NONE
|
1 | none | Show human gib entities |
|
vis_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | toggles vis (1 = on, 0 = off). generated |
|
vis_force
srv
FCVAR_CHEAT
|
0 | integer | Vis - the applied force. generated |
|
vismon_poll_frequency
srv
FCVAR_CHEAT
|
.5 | none | none |
|
vismon_trace_limit
srv
FCVAR_CHEAT
|
12 | integer | the limit for trace. generated |
|
vm_camera
cl
FCVAR_NONE
|
1 | none | none |
|
vm_camera_interp_speed
cl
FCVAR_NONE
|
8.0 | number (float) | movement speed for camera interp. generated |
|
vm_camera_no_roll
cl
FCVAR_NONE
|
0 | 0 or 1 | toggles whether vm camera roll is disabled (1 = disabled, 0 = active). generated |
|
vm_camera_scale
cl
FCVAR_NONE
|
1.0f | number (float) | a scaling multiplier for camera. generated |
|
vm_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | toggles vm (1 = on, 0 = off). generated |
|
vm_draw_addon
cl
FCVAR_NONE
|
1 | 0 or 1 | toggles vm addon (1 = on, 0 = off). generated |
|
vm_draw_always
cl
FCVAR_NONE
|
0 | 0 or 1 | toggles vm always (1 = on, 0 = off). generated |
|
vm_fade
cl
FCVAR_NONE
|
1 | none | none |
|
voice_all_icons
cl
FCVAR_CHEAT
|
0 | none | Draw all players' voice icons |
|
voice_clientdebug
cl
FCVAR_NONE
|
0 | none | none |
|
voice_debugfeedbackfrom
eng
FCVAR_NONE
|
0 | none | none |
|
voice_head_icon_height
cl
FCVAR_NONE
|
20 | none | Voice icons are this many inches over player eye positions |
|
voice_head_icon_size
cl
FCVAR_NONE
|
6 | none | Size of voice icon over player heads in inches |
|
voice_inputfromfile
eng
FCVAR_NONE
|
0 | none | Get voice input from 'voice_input.wav' rather than from the microphone. |
|
voice_local_icon
cl
FCVAR_NONE
|
0 | none | Draw local player's voice icon |
|
voice_modenable
cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
|
1 | none | Enable/disable voice in this mod. |
|
voice_mute
mmdsmm
FCVAR_NONE
|
Command | none | Mute a specific Steam user |
|
voice_recordtofile
eng
FCVAR_NONE
|
0 | none | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |
|
voice_reset_mutelist
mmdsmm
FCVAR_NONE
|
Command | none | Reset all mute information for all players who were ever muted. |
|
voice_serverdebug
srv
FCVAR_NONE
|
0 | none | none |
|
voice_show_mute
mmdsmm
FCVAR_NONE
|
Command | none | Show whether current players are muted. |
|
voice_spatialize
cl
FCVAR_USERINFO
|
0 | min 0, max 1 | Spatializes voice chat |
|
voice_unmute
mmdsmm
FCVAR_NONE
|
Command | none | Unmute a specific Steam user, or `all` to unmute all connected players. |
|
voice_vox
cl
FCVAR_ARCHIVE
|
0 | min 0, max 1 | Voice chat uses a vox-style always on |
|
voice_xsend_debug
eng
FCVAR_NONE
|
0 | 0 or 1 | toggles voice xsend (1 = on, 0 = off). generated |
|
vomitjar_duration_infected_bot
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | integer | Bile jar - controls duration infected bot. generated |
|
vomitjar_duration_infected_pz
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | integer | Bile jar - controls duration infected player Infected. generated |
|
vomitjar_duration_survivor
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
5 | integer | Bile jar - controls duration survivor. generated |
|
vomitjar_radius
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
110 | integer | Bile jar - the effect radius. generated |
|
vomitjar_radius_survivors
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | integer | Bile jar - controls radius survivors. generated |
|
vox_reload
eng
FCVAR_CHEAT
|
Command | none | Reload sentences.txt file |
|
voxeltree_box
srv
FCVAR_CHEAT
|
Command | none | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |
|
voxeltree_playerview
srv
FCVAR_CHEAT
|
Command | none | View entities in the voxel-tree at the player position. |
|
voxeltree_sphere
srv
FCVAR_CHEAT
|
Command | none | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |
|
voxeltree_view
srv
FCVAR_CHEAT
|
Command | none | View entities in the voxel-tree. |
|
vphysics_client_threaded
cl
FCVAR_NONE
|
1 | integer | Physics - controls client threaded. generated |
|
vphysics_client_threaded_min_cpus
cl
FCVAR_DEVELOPMENTONLY
|
4 | integer | Physics - controls client threaded min cpus. generated |
|
vprof
eng
FCVAR_NONE
|
Command | none | Toggle VProf profiler |
|
vprof_cachemiss
eng
FCVAR_NONE
|
Command | none | Toggle VProf cache miss checking |
|
vprof_cachemiss_off
eng
FCVAR_NONE
|
Command | none | Turn off VProf cache miss checking |
|
vprof_cachemiss_on
eng
FCVAR_NONE
|
Command | none | Turn on VProf cache miss checking |
|
vprof_counters
eng
FCVAR_NONE
|
0 | none | none |
|
vprof_counters_show_minmax
eng
FCVAR_NONE
|
0 | 0 or 1 | toggles vprof counters minmax (1 = on, 0 = off). generated |
|
vprof_dump_counters
eng
FCVAR_NONE
|
Command | none | Dump vprof counters to the console |
|
vprof_dump_groupnames
eng
FCVAR_NONE
|
Command | none | Write the names of all of the vprof groups to the console. |
|
vprof_dump_oninterval
eng
FCVAR_NONE
|
0 | none | Interval (in seconds) at which vprof will batch up data and dump it to the console. |
|
vprof_dump_spikes
eng
FCVAR_NONE
|
0 | none | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
|
vprof_dump_spikes_budget_group
eng
FCVAR_NONE
|
2914772 | none | Budget gtNode to start report from when doing a dump spikes |
|
vprof_dump_spikes_hiearchy
eng
FCVAR_NONE
|
0 | none | Set to 1 to get a hierarchy report whith vprof_dump_spikes |
|
vprof_dump_spikes_node
eng
FCVAR_NONE
|
2914772 | none | Node to start report from when doing a dump spikes |
|
vprof_dump_spikes_terse
eng
FCVAR_NONE
|
0 | none | Whether to use most terse output |
|
vprof_generate_report
eng
FCVAR_NONE
|
Command | none | Generate a report to the console. |
|
vprof_generate_report_AI
eng
FCVAR_NONE
|
Command | none | Generate a report to the console. |
|
vprof_generate_report_AI_only
eng
FCVAR_NONE
|
Command | none | Generate a report to the console. |
|
vprof_generate_report_budget
eng
FCVAR_NONE
|
Command | none | Generate a report to the console based on budget group. |
|
vprof_generate_report_hierarchy
eng
FCVAR_NONE
|
Command | none | Generate a report to the console. |
|
vprof_generate_report_hierarchy_per_frame_and_count_only
eng
FCVAR_NONE
|
Command | none | Generate a minimal hiearchical report to the console. |
|
vprof_generate_report_map_load
eng
FCVAR_NONE
|
Command | none | Generate a report to the console. |
|
vprof_off
eng
FCVAR_NONE
|
Command | none | Turn off VProf profiler |
|
vprof_on
eng
FCVAR_NONE
|
Command | none | Turn on VProf profiler |
|
vprof_playback_average
eng
FCVAR_NONE
|
Command | none | Average the next N frames. |
|
vprof_playback_start
eng
FCVAR_NONE
|
Command | none | Start playing back a recorded .vprof file. |
|
vprof_playback_step
eng
FCVAR_NONE
|
Command | none | While playing back a .vprof file, step to the next tick. |
|
vprof_playback_stepback
eng
FCVAR_NONE
|
Command | none | While playing back a .vprof file, step to the previous tick. |
|
vprof_playback_stop
eng
FCVAR_NONE
|
Command | none | Stop playing back a recorded .vprof file. |
|
vprof_record_start
eng
FCVAR_NONE
|
Command | none | Start recording vprof data for playback later. |
|
vprof_record_stop
eng
FCVAR_NONE
|
Command | none | Stop recording vprof data |
|
vprof_reset
eng
FCVAR_NONE
|
Command | none | Reset the stats in VProf profiler |
|
vprof_reset_peaks
eng
FCVAR_NONE
|
Command | none | Reset just the peak time in VProf profiler |
|
vprof_scope_entity_gamephys
srv
FCVAR_NONE
|
0 | none | none |
|
vprof_scope_entity_thinks
srv
FCVAR_NONE
|
0 | none | none |
|
vprof_server_spike_threshold
eng
FCVAR_NONE
|
999.0 | number (float) | the threshold for server spike. generated |
|
vprof_server_thread
eng
FCVAR_NONE
|
0 | none | none |
|
vprof_think_limit
srv
FCVAR_NONE
|
0 | integer | the limit for think. generated |
|
vprof_to_csv
eng
FCVAR_NONE
|
Command | none | Convert a recorded .vprof file to .csv. |
|
vprof_vtune_group
eng
FCVAR_NONE
|
Command | none | enable vtune for a particular vprof group ("disable" to disable) |
|
vs_defib_penalty
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
25 | none | Score penalty for each time a defibrillator is used |
|
vs_incap_bonus
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
10 | none | Bonus score for infected, per incap in a chapter |
|
vs_max_team_switches
srv
FCVAR_CHEAT
|
1 | integer | Versus mode - controls max team switches. generated |
|
vs_score_pp_health
srv
FCVAR_NONE
|
0.5 | number (float) | Versus mode - health for score pp. generated |
|
vs_score_pp_healthbuffer
srv
FCVAR_NONE
|
0.25 | number (float) | Versus mode - controls score pp healthbuffer. generated |
|
vs_survival_bonus
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
25 | none | Bonus score per survivor for completing a chapter |
|
vs_survivor_damage_reduction
srv
FCVAR_CHEAT
|
0.8 | number (float) | Versus mode - controls survivor damage reduction. generated |
|
vs_tank_damage
srv
FCVAR_CHEAT
|
24 | none | Amount of damage done by a vs tank's melee attack |
|
vs_threat_initial_distance_first_map_max
srv
FCVAR_CHEAT
|
12000 | none | Max distance of starting threat area in vs mode on the first map |
|
vs_threat_initial_distance_first_map_min
srv
FCVAR_CHEAT
|
8000 | none | Min distance of starting threat area in vs mode on the first map |
|
vs_threat_initial_distance_max
srv
FCVAR_CHEAT
|
8000 | none | Max distance of starting threat area in vs mode |
|
vs_threat_initial_distance_min
srv
FCVAR_CHEAT
|
3000 | none | Min distance of starting threat area in vs mode |
|
vs_threat_radius
srv
FCVAR_CHEAT
|
200 | none | Distance from the escape route for placing threats |
|
vs_tiebreak_bonus
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
25 | none | Score awarded for winning a versus tiebreaker |
W
27 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+walk
cl
FCVAR_NONE
|
Command | none | none |
|
-walk
cl
FCVAR_NONE
|
Command | none | none |
|
warp_all_survivors_here
srv
FCVAR_CHEAT
|
Command | none | Warp all survivors to the player's cursor |
|
warp_all_survivors_to_battlefield
srv
FCVAR_CHEAT
|
Command | none | Warp all Survivors to the battlefield |
|
warp_all_survivors_to_checkpoint
srv
FCVAR_CHEAT
|
Command | none | Warp all Survivors to the exit checkpoint |
|
warp_all_survivors_to_finale
srv
FCVAR_CHEAT
|
Command | none | Warp all Survivors to the finale radio |
|
warp_far_survivor_here
srv
FCVAR_CHEAT
|
Command | none | Teleport the farthest away Survivor to your cursor position |
|
warp_to_start_area
srv
FCVAR_CHEAT
|
Command | none | Warp yourself to a survivor spawn area |
|
weapon_cola_bottles
cl
FCVAR_GAMEDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CColaBottles | string | Weapon - controls cola bottles. generated |
|
weapon_cubemap
cl
FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_UNLOGGED
|
C_WeaponCubemap | string | Weapon - controls cubemap. generated |
|
weapon_defibrillator
cl
FCVAR_GAMEDLL FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CItemDefibrillator | string | Weapon - controls defibrillator. generated |
|
weapon_first_aid_kit
cl
FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CFirstAidKit | string | Weapon - controls first aid kit. generated |
|
weapon_gascan
cl
FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CGasCan | string | Weapon - controls gascan. generated |
|
weapon_melee
cl
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CTerrorMeleeWeapon | string | Weapon - controls melee. generated |
|
weapon_pain_pills
cl
FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CPainPills | string | Weapon - controls pain pills. generated |
|
weapon_reparse_client
cl
FCVAR_CHEAT
|
Command | none | Reloads the weapon script files |
|
weapon_reparse_server
srv
FCVAR_CHEAT
|
Command | none | Reloads the weapon script files |
|
weapon_showproficiency
srv
FCVAR_NONE
|
0 | integer | Weapon - controls showproficiency. generated |
|
weapon_spawn_fade_distance
cl
FCVAR_NONE
|
1000 | none | Maximum visible distance of weapon spawns |
|
weapon_tank_claw
cl
FCVAR_NOTIFY FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
|
CTankClaw | string | Weapon - controls tank claw. generated |
|
wipe_attributes
srv
FCVAR_CHEAT
|
Command | none | Clear all attributes of selected area. |
|
wipe_nav_attributes
srv
FCVAR_CHEAT
|
Command | none | Clear all nav attributes of selected area. |
|
witch_force_wander
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Witch - toggles wander (1 = on, 0 = off). generated |
|
witch_rage_ramp_duration
srv
FCVAR_DEVELOPMENTONLY
|
5.0 | number (float) | Witch - how long it lasts for rage ramp. generated |
|
workshop_filter_items_by_history
eng
FCVAR_CHEAT
|
0 | none | Tells the client if it should filter items using the play history. |
|
writeid
eng
FCVAR_NONE
|
Command | none | Writes a list of permanently-banned user IDs to banned_user.cfg. |
|
writeip
eng
FCVAR_NONE
|
Command | none | Save the ban list to banned_ip.cfg. |
X
7 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
xbox_autothrottle
srv
FCVAR_ARCHIVE
|
1 | none | none |
|
xbox_steering_deadzone
srv
FCVAR_NONE
|
0.0 | none | none |
|
xbox_throttlebias
srv
FCVAR_ARCHIVE
|
100 | none | none |
|
xbox_throttlespoof
srv
FCVAR_ARCHIVE
|
200 | none | none |
|
xc_crouch_debounce
srv
FCVAR_NONE
|
0 | none | none |
|
xlook
cl
FCVAR_NONE
|
Command | No arguments. | Stub for joystick horizontal look input; compiled to a no-op in this build. generated |
|
xmove
cl
FCVAR_NONE
|
Command | No arguments. | Stub for joystick horizontal move input; shares the same no-op implementation as xlook in this build. generated |
Z
660 entries| ConVar / Command | Type / Default | Parameters | Description |
|---|---|---|---|
|
+zoom
cl
FCVAR_NONE
|
Command | none | none |
|
-zoom
cl
FCVAR_NONE
|
Command | none | none |
|
z_acquire_far_range
srv
FCVAR_CHEAT
|
2500 | integer | Director/Infected tuning - the effective range for acquire far. generated |
|
z_acquire_far_time
srv
FCVAR_CHEAT
|
5.0 | number (float) | Director/Infected tuning - the time for acquire far. generated |
|
z_acquire_near_range
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - the effective range for acquire near. generated |
|
z_acquire_near_time
srv
FCVAR_CHEAT
|
0.5 | number (float) | Director/Infected tuning - the time for acquire near. generated |
|
z_acquire_time_variance_factor
srv
FCVAR_CHEAT
|
0.25 | number (float) | Director/Infected tuning - a scaling factor for acquire time variance. generated |
|
z_add
srv
FCVAR_CHEAT
|
Command | none | Add an Infected - optional x y z arguments for world position to add them |
|
z_added_light_debug
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles added light (1 = on, 0 = off). generated |
|
z_added_light_max
srvcl
FCVAR_REPLICATED
|
0.25 | number (float) | Director/Infected tuning - the maximum value for added light. generated |
|
z_added_light_min
srvcl
FCVAR_REPLICATED
|
0.025 | number (float) | Director/Infected tuning - the minimum value for added light. generated |
|
z_added_light_scale
cl
FCVAR_NONE
|
0.2 | min 0, max 1 | Scales added light after min/max clamping |
|
z_alert_dot
srv
FCVAR_CHEAT
|
0.3 | number (float) | Director/Infected tuning - controls alert dot. generated |
|
z_alert_range
srv
FCVAR_CHEAT
|
1000 | integer | Director/Infected tuning - the effective range for alert. generated |
|
z_allow_ai_to_use_abilities
srv
FCVAR_CHEAT
|
1 | none | If zero, Hunters wont pounce, Tanks wont throw rocks, etc |
|
z_anim_idle_speed_max
srvcl
FCVAR_REPLICATED
|
85 | none | Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant |
|
z_anim_idle_speed_min
srvcl
FCVAR_REPLICATED
|
20 | none | Players moving slower than this use an ACT_IDLE variant |
|
z_atomize_gibbed_limbs_probability
cl
FCVAR_NONE
|
100 | integer | Director/Infected tuning - controls atomize gibbed limbs probability. generated |
|
z_attack_change_target_range
srv
FCVAR_REPLICATED
|
100 | integer | Director/Infected tuning - the effective range for attack change target. generated |
|
z_attack_flow_range
srv
FCVAR_CHEAT
|
1500 | integer | Director/Infected tuning - the effective range for attack flow. generated |
|
z_attack_incapacitated_damage
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - damage dealt for attack incapacitated. generated |
|
z_attack_infected_it_damage
srv
FCVAR_CHEAT
|
10 | none | Damage done per claw hit by infected on other infected who are IT |
|
z_attack_interval
srv
FCVAR_REPLICATED
|
1 | integer | Director/Infected tuning - the interval between occurrences for attack. generated |
|
z_attack_max_range
srv
FCVAR_REPLICATED
|
20 | integer | Director/Infected tuning - the effective range for attack max. generated |
|
z_attack_min_range
srv
FCVAR_REPLICATED
|
10 | integer | Director/Infected tuning - the effective range for attack min. generated |
|
z_attack_movement_penalty
srv
FCVAR_NONE
|
0.5 | number (float) | Director/Infected tuning - the penalty amount for attack movement. generated |
|
z_attack_on_the_run_range
srv
FCVAR_REPLICATED
|
35 | integer | Director/Infected tuning - the effective range for attack on the run. generated |
|
z_attack_pz_it_damage
srv
FCVAR_CHEAT
|
20 | none | Damage done by infected on IT PZs |
|
z_attention_range_lying_modifier
srv
FCVAR_CHEAT
|
0.15 | number (float) | Director/Infected tuning - controls attention range lying modifier. generated |
|
z_attention_range_sitting_modifier
srv
FCVAR_CHEAT
|
0.35 | number (float) | Director/Infected tuning - controls attention range sitting modifier. generated |
|
z_avoid_max_range
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - the effective range for avoid max. generated |
|
z_avoid_min_range
srv
FCVAR_CHEAT
|
30 | integer | Director/Infected tuning - the effective range for avoid min. generated |
|
z_avoid_power
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - controls avoid power. generated |
|
z_avoidforce
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2500 | integer | Director/Infected tuning - controls avoidforce. generated |
|
z_avoidteammates
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls avoidteammates. generated |
|
z_award_debug
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc) |
|
z_background_limit
srv
FCVAR_CHEAT
|
20 | none | How many common infected are on the background map at once. |
|
z_backspeed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
450 | integer | Director/Infected tuning - controls backspeed. generated |
|
z_bbq_min
srv
FCVAR_NONE
|
0.0 | none | Min amount for the bbq effect |
|
z_bbq_rate
srv
FCVAR_NONE
|
0.005 | none | How fast the bbq effect grows on burning players |
|
z_boomer_gibs
cl
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls boomer gibs. generated |
|
z_boomer_limit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for boomer. generated |
|
z_boomer_near_dist
srv
FCVAR_CHEAT
|
180 | integer | Director/Infected tuning - controls boomer near dist. generated |
|
z_boss_crouch
srv
FCVAR_CHEAT
|
0 | none | Forces boss zombie bots to crouch |
|
z_boundary_clear_type
srv
FCVAR_CHEAT
|
1 | none | 0 = floodfill, 1 = new creep |
|
z_boundary_max_range
srv
FCVAR_CHEAT
|
5000 | integer | Director/Infected tuning - the effective range for boundary max. generated |
|
z_boundary_spread_speed
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - movement speed for boundary spread. generated |
|
z_brawl_chance
srv
FCVAR_CHEAT
|
2 | integer | Director/Infected tuning - the probability (0-1) for brawl. generated |
|
z_breakable_damage
srv
FCVAR_CHEAT
|
4 | integer | Director/Infected tuning - damage dealt for breakable. generated |
|
z_burn_decay_rate
cl
FCVAR_NONE
|
0.0 | none | How fast the burn effect dies on burning ragdolls |
|
z_burn_effect_duration
cl
FCVAR_CHEAT
|
10.0f | number (float) | Director/Infected tuning - how long it lasts for burn effect. generated |
|
z_burn_effect_strength
cl
FCVAR_CHEAT
|
0.6f | number (float) | Director/Infected tuning - controls burn effect strength. generated |
|
z_burn_max
srv
FCVAR_NONE
|
0.85 | none | Max amount for the burn effect |
|
z_burn_rate
srv
FCVAR_NONE
|
0.01 | none | How fast the burn effect grows on burning players |
|
z_burning_lifetime
srv
FCVAR_CHEAT
|
30 | none | Number of seconds a burning zombie takes to crisp |
|
z_camo_decay_rate
cl
FCVAR_CHEAT
|
0.001 | none | How fast the camouflage effect dies on ragdolls |
|
z_carry_max_mass
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
250 | integer | Director/Infected tuning - controls carry max mass. generated |
|
z_chance
srv
FCVAR_CHEAT
|
60 | integer | Director/Infected tuning - the probability (0-1). generated |
|
z_charge_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
2.5 | number (float) | Director/Infected tuning - how long it lasts for charge. generated |
|
z_charge_impact_angle
srv
FCVAR_CHEAT
|
.7 | number (float) | Director/Infected tuning - controls charge impact angle. generated |
|
z_charge_impact_radius
srv
FCVAR_CHEAT
|
120 | integer | Director/Infected tuning - the effect radius for charge impact. generated |
|
z_charge_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
12 | integer | Director/Infected tuning - the interval between occurrences for charge. generated |
|
z_charge_max_damage
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - damage dealt for charge max. generated |
|
z_charge_max_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
800 | integer | Director/Infected tuning - the applied force for charge max. generated |
|
z_charge_max_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
500 | integer | Director/Infected tuning - movement speed for charge max. generated |
|
z_charge_min_force
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
550 | integer | Director/Infected tuning - the applied force for charge min. generated |
|
z_charge_prop_damage
srv
FCVAR_CHEAT
|
20 | integer | Director/Infected tuning - damage dealt for charge prop. generated |
|
z_charge_start_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
250 | integer | Director/Infected tuning - movement speed for charge start. generated |
|
z_charge_tooshort
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - controls charge tooshort. generated |
|
z_charge_warmup
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | number (float) | Director/Infected tuning - controls charge warmup. generated |
|
z_charger_allow_shove
srv
FCVAR_CHEAT
|
0 | none | 0 = Cannot be shoved, 1 = Can be shoved |
|
z_charger_health
srv
FCVAR_CHEAT
|
600 | none | Charger max health |
|
z_charger_impact_epsilon
srv
FCVAR_CHEAT
|
8 | integer | Director/Infected tuning - controls charger impact epsilon. generated |
|
z_charger_limit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for charger. generated |
|
z_charger_max_prop_force
srv
FCVAR_CHEAT
|
3000 | integer | Director/Infected tuning - the applied force for charger max prop. generated |
|
z_charger_pound_dmg
srv
FCVAR_CHEAT
|
15 | integer | Director/Infected tuning - controls charger pound dmg. generated |
|
z_charger_probe_alone
srv
FCVAR_CHEAT
|
6 | integer | Director/Infected tuning - controls charger probe alone. generated |
|
z_charger_probe_attack
srv
FCVAR_CHEAT
|
24 | integer | Director/Infected tuning - controls charger probe attack. generated |
|
z_checkpoint_debug
srv
FCVAR_NONE
|
0 | 0 or 1 | Director/Infected tuning - toggles checkpoint (1 = on, 0 = off). generated |
|
z_claw_hit_pitch_max
srv
FCVAR_CHEAT
|
20 | integer | Director/Infected tuning - the maximum value for claw hit pitch. generated |
|
z_claw_hit_pitch_min
srv
FCVAR_CHEAT
|
-20 | integer | Director/Infected tuning - the minimum value for claw hit pitch. generated |
|
z_claw_hit_yaw_max
srv
FCVAR_CHEAT
|
20 | integer | Director/Infected tuning - the maximum value for claw hit yaw. generated |
|
z_claw_hit_yaw_min
srv
FCVAR_CHEAT
|
-20 | integer | Director/Infected tuning - the minimum value for claw hit yaw. generated |
|
z_clear_area_range
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the effective range for clear area. generated |
|
z_clear_max_time
srv
FCVAR_CHEAT
|
5 | integer | Director/Infected tuning - the time for clear max. generated |
|
z_clear_min_time
srv
FCVAR_CHEAT
|
0.2 | number (float) | Director/Infected tuning - the time for clear min. generated |
|
z_clear_min_time_range
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the effective range for clear min time. generated |
|
z_clear_range
srv
FCVAR_CHEAT
|
750 | integer | Director/Infected tuning - the effective range for clear. generated |
|
z_close_target_notice_distance
srv
FCVAR_CHEAT
|
60 | none | How far an attacking zombie will look for a nearby target on their way to their chosen victim. |
|
z_common_limit
srv
FCVAR_CHEAT
|
30 | none | How many common infecteds we can have at once. |
|
z_cooldown_spawn_safety_range
srv
FCVAR_CHEAT
|
1000 | integer | Director/Infected tuning - the effective range for cooldown spawn safety. generated |
|
z_cough_cloud_expire
srv
FCVAR_CHEAT
|
14 | none | You don't cough after a smoke cloud has existed this long. |
|
z_cough_cloud_initial_cough_delay
srv
FCVAR_CHEAT
|
0 | none | You don't cough until smoke cloud exists for this long. |
|
z_cough_cloud_radius
srv
FCVAR_CHEAT
|
175 | none | How far from center of smoke cloud makes you cough. |
|
z_credits_interval
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - the interval between occurrences for credits. generated |
|
z_crouch_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
75 | integer | Director/Infected tuning - movement speed for crouch. generated |
|
z_cull_timeout
srv
FCVAR_CHEAT
|
5 | none | Grace period before player zombie is culled for being too far away |
|
z_damage_screen_fade_alpha
srv
FCVAR_NONE
|
30 | integer | Director/Infected tuning - controls damage screen fade alpha. generated |
|
z_damage_screen_fade_duration
srv
FCVAR_NONE
|
0.5 | number (float) | Director/Infected tuning - how long it lasts for damage screen fade. generated |
|
z_deafen_radius_one
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - controls deafen radius one. generated |
|
z_deafen_radius_three
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - controls deafen radius three. generated |
|
z_deafen_radius_two
srv
FCVAR_CHEAT
|
150 | integer | Director/Infected tuning - controls deafen radius two. generated |
|
z_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated |
|
z_debug_avoid
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles avoid (1 = on, 0 = off). generated |
|
z_debug_breakables
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles breakables (1 = on, 0 = off). generated |
|
z_debug_climb
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles climb (1 = on, 0 = off). generated |
|
z_debug_cull
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles cull (1 = on, 0 = off). generated |
|
z_debug_escape_route
srv
FCVAR_CHEAT
|
0 | none | If nonzero, display information when escape route fails |
|
z_debug_escape_scan
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles escape scan (1 = on, 0 = off). generated |
|
z_debug_falling_damage
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - damage dealt for debug falling. generated |
|
z_debug_fog
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles fog (1 = on, 0 = off). generated |
|
z_debug_infected_anim
cl
FCVAR_NONE
|
0 | 0 or 1 | Director/Infected tuning - toggles anim (1 = on, 0 = off). generated |
|
z_debug_infected_anim_report
srv
FCVAR_CHEAT
|
Command | none | Prints the server's layer info for the specified infected |
|
z_debug_infected_server_anim
srv
FCVAR_NONE
|
0 | 0 or 1 | Director/Infected tuning - toggles server anim (1 = on, 0 = off). generated |
|
z_debug_ledges
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles ledges (1 = on, 0 = off). generated |
|
z_debug_mob_spawn
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles mob (1 = on, 0 = off). generated |
|
z_debug_neighbors
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles neighbors (1 = on, 0 = off). generated |
|
z_debug_path_stress_test
srv
FCVAR_CHEAT
|
Command | none | Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute() |
|
z_debug_population
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles population (1 = on, 0 = off). generated |
|
z_debug_shared_random
srvcl
FCVAR_REPLICATED
|
0 | 0 or 1 | Director/Infected tuning - toggles shared random (1 = on, 0 = off). generated |
|
z_debug_spawn_ahead
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles ahead (1 = on, 0 = off). generated |
|
z_debug_spawn_set
srv
FCVAR_CHEAT
|
-1 | none | 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above |
|
z_debug_spawnable_areas
srv
FCVAR_CHEAT
|
0 | none | Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav) |
|
z_debug_stuck
srv
FCVAR_DEVELOPMENTONLY
|
0 | 0 or 1 | Director/Infected tuning - toggles stuck (1 = on, 0 = off). generated |
|
z_debug_tank_spawn
srv
FCVAR_CHEAT
|
1 | none | When console spawning a tank automatically give it to a player. |
|
z_decals
srv
FCVAR_CHEAT
|
Command | none | Splat decals on all infected |
|
z_density_region_length
srv
FCVAR_CHEAT
|
1500 | integer | Director/Infected tuning - controls density region length. generated |
|
z_destroy_on_attack
srv
FCVAR_CHEAT
|
0 | none | When an infected starts punching its victim, destroy it. Useful for demos. |
|
z_difficulty
srvcl
FCVAR_REPLICATED FCVAR_RELEASE
|
Normal | none | Difficulty of the current game (Easy, Normal, Hard, Impossible) |
|
z_director_special_spawn_delay
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the delay before it happens for director special spawn. generated |
|
z_discard_min_range
srv
FCVAR_CHEAT
|
1000 | none | Don't relocate PZs closer than this regardless of flow distance |
|
z_discard_range
srv
FCVAR_CHEAT
|
2500 | none | Discard Zombies farther away than this |
|
z_do_tracers
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | none | Do we want tracers at all? |
|
z_dont_clear
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - controls dont clear. generated |
|
z_door_pound_damage
srv
FCVAR_REPLICATED
|
60 | integer | Director/Infected tuning - damage dealt for door pound. generated |
|
z_door_reopen_interval
srv
FCVAR_CHEAT
|
0.5 | none | Closed doors can be re-opened after this amount of time |
|
z_door_retry_interval
srv
FCVAR_CHEAT
|
1 | none | Interval at which blocked doors will try to reopen |
|
z_escape_route_alpha
cl
FCVAR_CHEAT
|
25 | integer | Director/Infected tuning - controls escape route alpha. generated |
|
z_escape_route_far
cl
FCVAR_NONE
|
500 | none | Escape route draws segments that are this close to the local player |
|
z_escape_route_force_visible
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles escape route visible (1 = on, 0 = off). generated |
|
z_escape_route_near
cl
FCVAR_NONE
|
200 | none | Escape route draws segments that are this far from the local player |
|
z_escape_route_segment_fade_in_rate
cl
FCVAR_NONE
|
150 | integer | Director/Infected tuning - the rate for escape route segment fade in. generated |
|
z_escape_route_segment_fade_out_rate
cl
FCVAR_NONE
|
150 | integer | Director/Infected tuning - the rate for escape route segment fade out. generated |
|
z_experimental_blast_damage_probability
srv
FCVAR_CHEAT
|
100 | none | Damage to zombie from explosion will use new cutouts - probability, % |
|
z_exploding_force
srv
FCVAR_NONE
|
5000 | integer | Director/Infected tuning - the applied force for exploding. generated |
|
z_exploding_health
srv
FCVAR_CHEAT
|
50 | none | Exploding Zombie max health |
|
z_exploding_inner_radius
srv
FCVAR_NONE
|
130 | integer | Director/Infected tuning - the effect radius for exploding inner. generated |
|
z_exploding_outer_radius
srv
FCVAR_NONE
|
200 | integer | Director/Infected tuning - the effect radius for exploding outer. generated |
|
z_exploding_shove_interval
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the interval between occurrences for exploding shove. generated |
|
z_exploding_shove_max
srv
FCVAR_CHEAT
|
5 | integer | Director/Infected tuning - the maximum value for exploding shove. generated |
|
z_exploding_shove_min
srv
FCVAR_CHEAT
|
4 | integer | Director/Infected tuning - the minimum value for exploding shove. generated |
|
z_exploding_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
175 | integer | Director/Infected tuning - movement speed for exploding. generated |
|
z_exploding_splat
srv
FCVAR_CHEAT
|
50 | none | Boomers splat instead of making a thud when taking this much falling damage |
|
z_exploding_splat_radius
srv
FCVAR_CHEAT
|
200 | none | Boomers splattering on the ground make survivors inside this radius it |
|
z_expressions
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls expressions. generated |
|
z_fallen_kill_suppress_time
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the time for fallen kill suppress. generated |
|
z_fallen_max_count
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the count for fallen max. generated |
|
z_falling_land_forward_speed
srv
FCVAR_CHEAT
|
200 | none | Minimum falling speed to cause a stumbling forward landing animation to occur |
|
z_falling_land_hard_speed
srv
FCVAR_CHEAT
|
200 | none | Minimum falling speed to cause a 'hard' landing animation to occur |
|
z_falling_land_speed
srv
FCVAR_CHEAT
|
200 | none | Minimum falling speed to cause a landing animation to occur |
|
z_fatal_blast_incineration_probability
srv
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls fatal blast incineration probability. generated |
|
z_fatal_blast_max_ragdolls
srv
FCVAR_NONE
|
16 | integer | Director/Infected tuning - controls fatal blast max ragdolls. generated |
|
z_fatal_blast_min_ragdolls
srv
FCVAR_NONE
|
2 | integer | Director/Infected tuning - controls fatal blast min ragdolls. generated |
|
z_female_boomer_spawn_chance
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
25 | integer | Director/Infected tuning - the probability (0-1) for female boomer spawn. generated |
|
z_finale_chance
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - the probability (0-1) for finale. generated |
|
z_finale_ghost_player_spawn_on_survivor
srv
FCVAR_CHEAT
|
1 | none | If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors. |
|
z_finale_spawn_mob_safety_range
srv
FCVAR_CHEAT
|
600 | integer | Director/Infected tuning - the effective range for finale spawn mob safety. generated |
|
z_finale_spawn_safety_range
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the effective range for finale spawn safety. generated |
|
z_finale_spawn_safety_range_override
srv
FCVAR_NONE
|
0.0 | number (float) | Director/Infected tuning - controls finale spawn safety range override. generated |
|
z_finale_spawn_tank_safety_range
srv
FCVAR_CHEAT
|
600 | integer | Director/Infected tuning - the effective range for finale spawn tank safety. generated |
|
z_fog_spawn
srv
FCVAR_CHEAT
|
0 | none | Set to 1 to use fogged areas as valid spawn areas |
|
z_force_attack_from_sound_range
srv
FCVAR_CHEAT
|
750 | integer | Director/Infected tuning - the effective range for force attack from sound. generated |
|
z_forcezombiemodel
srv
FCVAR_CHEAT
|
0 | none | remove variability in infected models and instead use the specified model from z_zombieforcemodelname |
|
z_forcezombiemodelname
srv
FCVAR_CHEAT
|
common_male01 | none | base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set. |
|
z_forwardspeed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
450 | integer | Director/Infected tuning - controls forwardspeed. generated |
|
z_friendly_fire_forgiveness
srv
FCVAR_CHEAT
|
1 | none | Ignore friendly fire that appears to be unintentional. |
|
z_frustration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls frustration. generated |
|
z_frustration_blink_percent
cl
FCVAR_CHEAT
|
0.75 | number (float) | Director/Infected tuning - the percentage for frustration blink. generated |
|
z_frustration_blink_rate
cl
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the rate for frustration blink. generated |
|
z_frustration_lifetime
srv
FCVAR_CHEAT
|
20 | none | Frustration will accumulate for this many seconds before forcing an AI tank takeover |
|
z_frustration_los_delay
srv
FCVAR_CHEAT
|
2 | integer | Director/Infected tuning - the delay before it happens for frustration line of sight. generated |
|
z_frustration_spawn_delay
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the delay before it happens for frustration spawn. generated |
|
z_gas_health
srv
FCVAR_CHEAT
|
250 | none | Gas Zombie max health |
|
z_gas_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
210 | integer | Director/Infected tuning - movement speed for gas. generated |
|
z_ghost_ahead_flow
srvcl
FCVAR_REPLICATED
|
500 | none | Ghosts must be this far ahead of the survivors to materialize |
|
z_ghost_checkpoint_spawn_interval
srv
FCVAR_CHEAT
|
30 | none | Interval for spawning special zombies while survivors are in the checkpoint |
|
z_ghost_cooldown
srv
FCVAR_NONE
|
0 | integer | Director/Infected tuning - the cooldown for ghost. generated |
|
z_ghost_delay_max
srv
FCVAR_CHEAT
|
30 | integer | Director/Infected tuning - the maximum value for ghost delay. generated |
|
z_ghost_delay_min
srv
FCVAR_CHEAT
|
20 | integer | Director/Infected tuning - the minimum value for ghost delay. generated |
|
z_ghost_delay_minspawn
srv
FCVAR_REPLICATED
|
3 | integer | Director/Infected tuning - controls ghost delay minspawn. generated |
|
z_ghost_duration
srv
FCVAR_NONE
|
1 | none | dead PZs will become ghosts when they are this close to being able to spawn |
|
z_ghost_finale_spawn_interval
srv
FCVAR_CHEAT
|
20 | none | Interval for spawning special zombies during the finale |
|
z_ghost_friction
srvcl
FCVAR_REPLICATED
|
1.5 | number (float) | Director/Infected tuning - controls ghost friction. generated |
|
z_ghost_group_spawn
srv
FCVAR_NONE
|
1 | none | Should ghosts all spawn at once instead of a set time after death? |
|
z_ghost_line_of_scrimmage_far
srv
FCVAR_NONE
|
2000 | integer | Director/Infected tuning - controls ghost line of scrimmage far. generated |
|
z_ghost_line_of_scrimmage_near
srv
FCVAR_NONE
|
1000 | integer | Director/Infected tuning - controls ghost line of scrimmage near. generated |
|
z_ghost_line_of_scrimmage_safety
srv
FCVAR_NONE
|
10 | none | If the survivors are this close to the checkpoint, allow ghosts based on time |
|
z_ghost_line_of_scrimmage_threat_bonus
srv
FCVAR_NONE
|
1000 | integer | Director/Infected tuning - the bonus amount for ghost line of scrimmage threat. generated |
|
z_ghost_los_expected_progress
srv
FCVAR_NONE
|
1500 | integer | Director/Infected tuning - controls ghost line of sight expected progress. generated |
|
z_ghost_offer_acceptance_time
srv
FCVAR_NONE
|
0 | none | Ghosts who accept offers extend their timers to this much |
|
z_ghost_offer_spawn_safety_time
srv
FCVAR_NONE
|
20 | none | Ghost offers don't go to ghosts who spawn sooner than this |
|
z_ghost_runner_spawn_multiplier
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
0.5 | number (float) | Director/Infected tuning - a scaling multiplier for ghost runner spawn. generated |
|
z_ghost_runner_spawn_multiplier_dist
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
3000 | integer | Director/Infected tuning - controls ghost runner spawn multiplier dist. generated |
|
z_ghost_spawn_distance
srv
FCVAR_NONE
|
300 | none | ghosts will be placed this far ahead of survivors when they cross the line of scrimmage |
|
z_ghost_spawn_in_start
srv
FCVAR_CHEAT
|
0 | none | Allow ghosts to materialize while players are in the start area |
|
z_ghost_spawn_interval
srv
FCVAR_CHEAT
|
60 | none | Interval for spawning special zombies |
|
z_ghost_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
450 | integer | Director/Infected tuning - movement speed for ghost. generated |
|
z_ghost_travel_distance
srv
FCVAR_CHEAT
|
1000 | none | Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors |
|
z_gib_despawn_time
cl
FCVAR_CHEAT
|
10.0f | number (float) | Director/Infected tuning - the time for gib despawn. generated |
|
z_gib_explosion_force_factor
srv
FCVAR_CHEAT
|
0.1 | number (float) | Director/Infected tuning - a scaling factor for gib explosion force. generated |
|
z_gib_force_factor
srv
FCVAR_CHEAT
|
10.0 | number (float) | Director/Infected tuning - a scaling factor for gib force. generated |
|
z_gib_limb_distance
cl
FCVAR_CHEAT
|
400 | none | Rifles and sniper rifles can dismember at this range |
|
z_gib_limb_distance_zoomed
cl
FCVAR_CHEAT
|
800 | none | Sniper rifles can dismember at this range when zoomed |
|
z_gib_spread_force
cl
FCVAR_NONE
|
10000 | integer | Director/Infected tuning - the applied force for gib spread. generated |
|
z_gib_spread_randomize
cl
FCVAR_NONE
|
0.1 | number (float) | Director/Infected tuning - controls gib spread randomize. generated |
|
z_gib_spread_torque
cl
FCVAR_NONE
|
150 | integer | Director/Infected tuning - controls gib spread torque. generated |
|
z_gibs_per_frame
cl
FCVAR_CHEAT
|
2 | integer | Director/Infected tuning - controls gibs per frame. generated |
|
z_grab_force
srv
FCVAR_CHEAT
|
0 | none | For testing - always grab ledges regardless of estimated falling damage |
|
z_grab_ledges_solo
srv
FCVAR_CHEAT
|
0 | none | For testing - grab ledges even if you're the last survivor |
|
z_gun_damage
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - damage dealt for gun. generated |
|
z_gun_debug_player_index
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles gun player index (1 = on, 0 = off). generated |
|
z_gun_debug_spread
srvcl
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles gun spread (1 = on, 0 = off). generated |
|
z_gun_force
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the applied force for gun. generated |
|
z_gun_horiz_punch
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Toggles horizontal punchangles for guns |
|
z_gun_kick
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Firing a gun can knock the player's view this amount of the current spread |
|
z_gun_physics_force
srv
FCVAR_CHEAT
|
25 | none | How hard we push things that aren't players or doors. |
|
z_gun_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
75 | integer | Director/Infected tuning - the effective range for gun. generated |
|
z_gun_stun_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.25 | number (float) | Director/Infected tuning - how long it lasts for gun stun. generated |
|
z_gun_survivor_force
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - the applied force for gun survivor. generated |
|
z_gun_survivor_friend_push
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | none | Allow survivors to push survivors with a right click. |
|
z_gun_survivor_shove_dot
srv
FCVAR_CHEAT
|
0.95 | none | Max dot of a shove swing that can push a fellow survivor |
|
z_gun_swing_coop_max_penalty
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
8 | integer | Director/Infected tuning - the penalty amount for gun swing coop max. generated |
|
z_gun_swing_coop_min_penalty
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
5 | integer | Director/Infected tuning - the penalty amount for gun swing coop min. generated |
|
z_gun_swing_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.2 | number (float) | Director/Infected tuning - how long it lasts for gun swing. generated |
|
z_gun_swing_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.7 | number (float) | Director/Infected tuning - the interval between occurrences for gun swing. generated |
|
z_gun_swing_vs_amt_penalty
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1.0 | number (float) | Director/Infected tuning - the penalty amount for gun swing vs amt. generated |
|
z_gun_swing_vs_cooldown
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
1.0 | number (float) | Director/Infected tuning - the cooldown for gun swing vs. generated |
|
z_gun_swing_vs_max_penalty
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
6 | integer | Director/Infected tuning - the penalty amount for gun swing vs max. generated |
|
z_gun_swing_vs_min_penalty
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
3 | integer | Director/Infected tuning - the penalty amount for gun swing vs min. generated |
|
z_gun_swing_vs_restore_time
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
|
4.0 | number (float) | Director/Infected tuning - the time for gun swing vs restore. generated |
|
z_gun_vertical_punch
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | none | Toggles vertical punchangles for guns |
|
z_head_damage_causes_wounds
srv
FCVAR_NONE
|
0 | none | Head damage with any weapon can cause wounds. Used in realism mode. |
|
z_health
srv
FCVAR_CHEAT
|
50 | none | Zombie max health |
|
z_hear_gunfire_range
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - the effective range for hear gunfire. generated |
|
z_hear_runner_far_range
srv
FCVAR_CHEAT
|
750 | integer | Director/Infected tuning - the effective range for hear runner far. generated |
|
z_hear_runner_near_range
srv
FCVAR_CHEAT
|
500 | integer | Director/Infected tuning - the effective range for hear runner near. generated |
|
z_hit_chainsawer_factor
srv
FCVAR_CHEAT
|
0.5 | none | Damage multiplier if zombie hits someone using a chainsaw |
|
z_hit_from_behind_cosine
srv
FCVAR_CHEAT
|
0.0 | number (float) | Director/Infected tuning - controls hit from behind cosine. generated |
|
z_hit_from_behind_factor
srv
FCVAR_CHEAT
|
0.5 | none | Damage multiplier if zombie hits Survivor from behind |
|
z_hit_incap_factor_easy
srv
FCVAR_CHEAT
|
0.1 | none | Damage multiplier if zombie hits incapacitated Survivor |
|
z_hit_incap_factor_expert
srv
FCVAR_CHEAT
|
1.0 | none | Damage multiplier if zombie hits incapacitated Survivor |
|
z_hit_incap_factor_hard
srv
FCVAR_CHEAT
|
1.0 | none | Damage multiplier if zombie hits incapacitated Survivor |
|
z_hit_incap_factor_normal
srv
FCVAR_CHEAT
|
1.0 | none | Damage multiplier if zombie hits incapacitated Survivor |
|
z_holiday_gift_drop_chance
srv
FCVAR_GAMEDLL FCVAR_CHEAT
|
0.3 | min 0, max 1 | Director/Infected tuning - the probability (0-1) for holiday gift drop. generated |
|
z_hunter_ground_normal
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.2 | number (float) | Director/Infected tuning - controls hunter ground normal. generated |
|
z_hunter_health
srv
FCVAR_CHEAT
|
250 | none | Zombie max health |
|
z_hunter_limit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for hunter. generated |
|
z_hunter_lunge_distance
srv
FCVAR_NONE
|
750 | min 1 | Distance at which bot hunters will try to lunge |
|
z_hunter_lunge_pitch
srv
FCVAR_NONE
|
25 | none | Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) |
|
z_hunter_lunge_stagger_time
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the time for hunter lunge stagger. generated |
|
z_hunter_max_pounce_bonus_damage
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
24 | integer | Director/Infected tuning - damage dealt for hunter max pounce bonus. generated |
|
z_hunter_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - movement speed for hunter. generated |
|
z_increment_head
srv
FCVAR_CHEAT
|
Command | none | Switch to next head bodygroup |
|
z_increment_lower
srv
FCVAR_CHEAT
|
Command | none | Switch to next lower body bodygroup |
|
z_increment_skin
srv
FCVAR_CHEAT
|
Command | none | Switch to next skin |
|
z_increment_upper
srv
FCVAR_CHEAT
|
Command | none | Switch to next upper body bodygroup |
|
z_infected_burn_strength
cl
FCVAR_CHEAT
|
0.9 | number (float) | Director/Infected tuning - controls infected burn strength. generated |
|
z_infected_damage_cutouts
srvcl
FCVAR_REPLICATED
|
1 | integer | Director/Infected tuning - controls infected damage cutouts. generated |
|
z_Infected_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated |
|
z_infected_decals
cl
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls infected decals. generated |
|
z_infected_flashlight
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls infected flashlight. generated |
|
z_infected_gib_count
cl
FCVAR_NONE
|
1 | integer | Director/Infected tuning - the count for infected gib. generated |
|
z_infected_gib_max_speed
cl
FCVAR_NONE
|
500 | integer | Director/Infected tuning - movement speed for infected gib max. generated |
|
z_infected_gib_min_speed
cl
FCVAR_NONE
|
300 | integer | Director/Infected tuning - movement speed for infected gib min. generated |
|
z_infected_invuln
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - controls infected invuln. generated |
|
z_infected_move
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls infected move. generated |
|
z_infected_shadows
cl
FCVAR_NONE
|
1 | integer | Director/Infected tuning - controls infected shadows. generated |
|
z_infected_tinting
srvcl
FCVAR_REPLICATED
|
1 | integer | Director/Infected tuning - controls infected tinting. generated |
|
z_it_decay_rate
cl
FCVAR_NONE
|
0.001 | none | How fast the IT effect dies |
|
z_jockey_area_current_factor
srv
FCVAR_CHEAT
|
1.0 | number (float) | Director/Infected tuning - a scaling factor for jockey area current. generated |
|
z_jockey_area_hazard_bonus
srv
FCVAR_CHEAT
|
3000.0 | number (float) | Director/Infected tuning - the bonus amount for jockey area hazard. generated |
|
z_jockey_area_range_factor
srv
FCVAR_CHEAT
|
2.0 | number (float) | Director/Infected tuning - a scaling factor for jockey area range. generated |
|
z_jockey_area_visibility_factor
srv
FCVAR_CHEAT
|
500.0 | number (float) | Director/Infected tuning - a scaling factor for jockey area visibility. generated |
|
z_jockey_attach_delay
cl
FCVAR_CHEAT
|
0.2 | none | Time between hitting a player and visually attaching |
|
z_jockey_blend_rate
srv
FCVAR_CHEAT
|
1.0 | number (float) | Director/Infected tuning - the rate for jockey blend. generated |
|
z_jockey_control_max
srv
FCVAR_CHEAT
|
0.8 | number (float) | Director/Infected tuning - the maximum value for jockey control. generated |
|
z_jockey_control_min
srv
FCVAR_CHEAT
|
0.8 | number (float) | Director/Infected tuning - the minimum value for jockey control. generated |
|
z_jockey_control_variance
srv
FCVAR_CHEAT
|
0.7 | number (float) | Director/Infected tuning - controls jockey control variance. generated |
|
z_jockey_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated |
|
z_jockey_health
srv
FCVAR_CHEAT
|
325 | none | Zombie max health |
|
z_jockey_leap_again_timer
srv
FCVAR_CHEAT
|
5.0 | none | How long after a dismount before the jockey can leap again. |
|
z_jockey_leap_range
srv
FCVAR_CHEAT
|
200 | none | If victim is this close, leap at them |
|
z_jockey_leap_time
srv
FCVAR_CHEAT
|
1.0 | none | Time allowed between jockey bot leaps. |
|
z_jockey_limit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for jockey. generated |
|
z_jockey_lookahead
srv
FCVAR_CHEAT
|
400.0 | number (float) | Director/Infected tuning - controls jockey lookahead. generated |
|
z_jockey_min_ledge_distance
srv
FCVAR_CHEAT
|
200.0f | none | z-delta required for the jockey to try to run you off a ledge |
|
z_jockey_min_mounted_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.6 | number (float) | Director/Infected tuning - movement speed for jockey min mounted. generated |
|
z_jockey_pounced_surv_bark
srv
FCVAR_CHEAT
|
1 | none | Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players. |
|
z_jockey_ride_damage
srv
FCVAR_CHEAT
|
4 | integer | Director/Infected tuning - damage dealt for jockey ride. generated |
|
z_jockey_ride_damage_delay
srv
FCVAR_CHEAT
|
1.0 | number (float) | Director/Infected tuning - the delay before it happens for jockey ride damage. generated |
|
z_jockey_ride_damage_interval
srv
FCVAR_CHEAT
|
1.0 | number (float) | Director/Infected tuning - the interval between occurrences for jockey ride damage. generated |
|
z_jockey_ride_hazard_scan_distance
srv
FCVAR_CHEAT
|
500.0 | number (float) | Director/Infected tuning - the distance for jockey ride hazard scan. generated |
|
z_jockey_ride_scan_distance
srv
FCVAR_CHEAT
|
800.0 | number (float) | Director/Infected tuning - the distance for jockey ride scan. generated |
|
z_jockey_ride_scan_interval
srv
FCVAR_CHEAT
|
3.0 | number (float) | Director/Infected tuning - the interval between occurrences for jockey ride scan. generated |
|
z_jockey_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
250.0 | number (float) | Director/Infected tuning - movement speed for jockey. generated |
|
z_jockey_speed_blend
srv
FCVAR_CHEAT
|
2.0 | number (float) | Director/Infected tuning - controls jockey speed blend. generated |
|
z_jockey_stagger_amount
srv
FCVAR_CHEAT
|
0.0 | number (float) | Director/Infected tuning - controls jockey stagger amount. generated |
|
z_jockey_stagger_speed
srv
FCVAR_CHEAT
|
2.0 | number (float) | Director/Infected tuning - movement speed for jockey stagger. generated |
|
z_kill
srv
FCVAR_CHEAT
|
Command | none | Kill the pointed-at common infected |
|
z_large_volume_mob_too_far_xy
srv
FCVAR_CHEAT
|
1600 | integer | Director/Infected tuning - controls large volume mob too far xy. generated |
|
z_large_volume_mob_too_far_z
srv
FCVAR_CHEAT
|
128 | integer | Director/Infected tuning - controls large volume mob too far z. generated |
|
z_last_area_update_tolerance
srv
FCVAR_CHEAT
|
4.0 | none | Distance a character needs to travel in order to invalidate cached area |
|
z_last_man_run_interval
srv
FCVAR_CHEAT
|
3 | integer | Director/Infected tuning - the interval between occurrences for last man run. generated |
|
z_lean_wall_align_speed
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - movement speed for lean wall align. generated |
|
z_leap_attach_distance
srv
FCVAR_CHEAT
|
60.0 | number (float) | Director/Infected tuning - the distance for leap attach. generated |
|
z_leap_cooldown
srvcl
FCVAR_REPLICATED
|
0.0 | none | Cooldown after leap where zombies can't attack |
|
z_leap_far_attach_delay
srv
FCVAR_CHEAT
|
0.4 | number (float) | Director/Infected tuning - the delay before it happens for leap far attach. generated |
|
z_leap_force_attach_distance
srv
FCVAR_CHEAT
|
40.0 | number (float) | Director/Infected tuning - the distance for leap force attach. generated |
|
z_leap_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | number (float) | Director/Infected tuning - the interval between occurrences for leap. generated |
|
z_leap_interval_post_incap
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
30.0 | number (float) | Director/Infected tuning - controls leap interval post incap. generated |
|
z_leap_interval_post_ride
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
6.0 | number (float) | Director/Infected tuning - controls leap interval post ride. generated |
|
z_leap_max_distance
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
200.0 | number (float) | Director/Infected tuning - the distance for leap max. generated |
|
z_leap_power
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
400 | integer | Director/Infected tuning - controls leap power. generated |
|
z_look_at_local_player
srv
FCVAR_CHEAT
|
0 | none | For demo purposes |
|
z_lunge_cooldown
srvcl
FCVAR_REPLICATED
|
0.1 | none | Cooldown after lunge where zombies can't attack |
|
z_lunge_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.1 | number (float) | Director/Infected tuning - the interval between occurrences for lunge. generated |
|
z_lunge_power
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
600 | integer | Director/Infected tuning - controls lunge power. generated |
|
z_lunge_reflect
srvcl
FCVAR_REPLICATED
|
0 | none | Reflects wall-kick lunges |
|
z_lunge_up
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - controls lunge up. generated |
|
z_max_blood_scale
cl
FCVAR_CHEAT
|
3 | none | The biggest starting scale a blood puff can be. |
|
z_max_hunter_pounce_stagger_duration
srv
FCVAR_CHEAT
|
0.5 | none | Max time a PZ staggers when bashed by a survivor that was pounced by said hunter. |
|
z_max_neighbor_range
srv
FCVAR_CHEAT
|
200 | none | Max range for neighbor collection for avoidance |
|
z_max_path_length
srv
FCVAR_CHEAT
|
5000 | integer | Director/Infected tuning - controls max path length. generated |
|
z_max_player_zombies
srvcl
FCVAR_REPLICATED
|
4 | min 0, max 4 | Max number of humans that can be controlling zombies at one time. |
|
z_max_stagger_duration
srv
FCVAR_CHEAT
|
6 | none | Max time a PZ staggers when bashed by a survivor. |
|
z_max_survivor_damage
srv
FCVAR_NONE
|
300 | integer | Director/Infected tuning - damage dealt for max survivor. generated |
|
z_mega_mob_size
srv
FCVAR_CHEAT
|
50 | integer | Director/Infected tuning - the size for mega mob. generated |
|
z_mega_mob_spawn_max_interval
srv
FCVAR_CHEAT
|
900 | integer | Director/Infected tuning - the interval between occurrences for mega mob spawn max. generated |
|
z_mega_mob_spawn_min_interval
srv
FCVAR_CHEAT
|
420 | integer | Director/Infected tuning - the interval between occurrences for mega mob spawn min. generated |
|
z_min_ladder_mount_dot
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | none | Minimum 2D dot product from player's view to a ladder to be able to grab it |
|
z_minigun_atomize
srv
FCVAR_NONE
|
0 | none | minigun should atomize zombies |
|
z_minigun_cooldown_time
srv
FCVAR_CHEAT
|
3 | min 0.1, max 100 | Minigun cooldown time |
|
z_minigun_damage_rate
srv
FCVAR_CHEAT
|
48000 | min 60 | Minigun damage rate, in health/minute |
|
z_minigun_debug
srvcl
FCVAR_REPLICATED
|
0 | 0 or 1 | Director/Infected tuning - toggles minigun (1 = on, 0 = off). generated |
|
z_minigun_fire_anim_speed
srvcl
FCVAR_REPLICATED
|
1 | none | cycle rate for main sequence when firing miniguns |
|
z_minigun_fire_think_interval
srv
FCVAR_CHEAT
|
0.2 | number (float) | Director/Infected tuning - the interval between occurrences for minigun fire think. generated |
|
z_minigun_firing_speed
srvcl
FCVAR_REPLICATED
|
15 | integer | Director/Infected tuning - movement speed for minigun firing. generated |
|
z_minigun_overheat_time
srv
FCVAR_CHEAT
|
20 | min 0.1, max 100 | Minigun overheat time |
|
z_minigun_particles
cl
FCVAR_NONE
|
1 | none | 1=attachment, 2=control points (like smoker_tongue drip) |
|
z_minigun_rate_of_fire
srv
FCVAR_CHEAT
|
1500 | min 60 | Minigun rate of fire, in bullets/minute |
|
z_minigun_spin_down_speed
srvcl
FCVAR_REPLICATED
|
4 | integer | Director/Infected tuning - movement speed for minigun spin down. generated |
|
z_minigun_spin_up_speed
srvcl
FCVAR_REPLICATED
|
15 | integer | Director/Infected tuning - movement speed for minigun spin up. generated |
|
z_minigun_spread
srvcl
FCVAR_REPLICATED
|
7 | none | Minigun spray in degrees from forward |
|
z_minigun_stand_distance
srvcl
FCVAR_REPLICATED
|
36 | integer | Director/Infected tuning - the distance for minigun stand. generated |
|
z_minion_aim_tolerance
srv
FCVAR_CHEAT
|
0.05 | number (float) | Director/Infected tuning - controls minion aim tolerance. generated |
|
z_minion_limit
srv
FCVAR_CHEAT
|
3 | integer | Director/Infected tuning - the limit for minion. generated |
|
z_mob_min_notify_count
srv
FCVAR_CHEAT
|
10 | none | Mobs at least this large trigger 'mob' events |
|
z_mob_music_size
srv
FCVAR_CHEAT
|
2 | none | Spotting a mob this large plays music |
|
z_mob_population_density
srv
FCVAR_CHEAT
|
0.0064 | none | Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) |
|
z_mob_recharge_rate
srv
FCVAR_CHEAT
|
0.0025 | number (float) | Director/Infected tuning - the rate for mob recharge. generated |
|
z_mob_sacrifice_timeout
srv
FCVAR_CHEAT
|
5 | integer | Director/Infected tuning - controls mob sacrifice timeout. generated |
|
z_mob_simple_shadows
cl
FCVAR_NONE
|
0 | none | Control shadow quality on mobs: 0 - full shadows, 1 - blobby, 2 - no shadows |
|
z_mob_spawn_finale_size
srv
FCVAR_CHEAT
|
20 | integer | Director/Infected tuning - the size for mob spawn finale. generated |
|
z_mob_spawn_max_interval_easy
srv
FCVAR_CHEAT
|
240 | integer | Director/Infected tuning - controls mob spawn max interval easy. generated |
|
z_mob_spawn_max_interval_expert
srv
FCVAR_CHEAT
|
180 | integer | Director/Infected tuning - controls mob spawn max interval expert. generated |
|
z_mob_spawn_max_interval_hard
srv
FCVAR_CHEAT
|
180 | integer | Director/Infected tuning - controls mob spawn max interval hard. generated |
|
z_mob_spawn_max_interval_normal
srv
FCVAR_CHEAT
|
180 | integer | Director/Infected tuning - controls mob spawn max interval normal. generated |
|
z_mob_spawn_max_size
srv
FCVAR_CHEAT
|
30 | integer | Director/Infected tuning - the size for mob spawn max. generated |
|
z_mob_spawn_min_interval_easy
srv
FCVAR_CHEAT
|
120 | integer | Director/Infected tuning - controls mob spawn min interval easy. generated |
|
z_mob_spawn_min_interval_expert
srv
FCVAR_CHEAT
|
90 | integer | Director/Infected tuning - controls mob spawn min interval expert. generated |
|
z_mob_spawn_min_interval_hard
srv
FCVAR_CHEAT
|
90 | integer | Director/Infected tuning - controls mob spawn min interval hard. generated |
|
z_mob_spawn_min_interval_normal
srv
FCVAR_CHEAT
|
90 | integer | Director/Infected tuning - controls mob spawn min interval normal. generated |
|
z_mob_spawn_min_size
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the size for mob spawn min. generated |
|
z_mounted_gun_fire_think_interval
srv
FCVAR_CHEAT
|
0.05 | number (float) | Director/Infected tuning - the interval between occurrences for mounted gun fire think. generated |
|
z_must_wander
srv
FCVAR_CHEAT
|
0 | none | For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down. |
|
z_mute_infected
srv
FCVAR_CHEAT
|
0 | none | If nonzero, common infected will not growl, yell, etc |
|
z_nav_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated |
|
z_network_compression
eng
FCVAR_NONE
|
1 | none | Enables bz2 compression |
|
z_nightvision_b
cl
FCVAR_ARCHIVE
|
128 | integer | Director/Infected tuning - controls nightvision b. generated |
|
z_nightvision_g
cl
FCVAR_ARCHIVE
|
192 | integer | Director/Infected tuning - controls nightvision g. generated |
|
z_nightvision_r
cl
FCVAR_ARCHIVE
|
255 | integer | Director/Infected tuning - controls nightvision r. generated |
|
z_no_cull
srv
FCVAR_CHEAT
|
0 | none | If nonzero, the Director will not cull common infected |
|
z_noise_level_display
srv
FCVAR_CHEAT
|
0 | none | Show noise levels on players? |
|
z_noise_level_fade_rate
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
40 | none | How much noise we lose each tick, after hold_time expires. |
|
z_noise_level_footstep
srv
FCVAR_CHEAT
|
135 | none | How much noise we make with a footstep. |
|
z_noise_level_hold_time
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | none | How long we hold a given noise level before it starts to fade. |
|
z_noise_level_max
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
135 | none | The highest the noise level can go. |
|
z_noise_level_vocalize
srv
FCVAR_CHEAT
|
135 | none | How much noise we make when we say things. |
|
z_non_head_damage_factor_easy
srv
FCVAR_CHEAT
|
2 | none | Damage to zombie from non-headshots is multiplied by this factor |
|
z_non_head_damage_factor_expert
srv
FCVAR_CHEAT
|
0.5 | none | Damage to zombie from non-headshots is multiplied by this factor |
|
z_non_head_damage_factor_hard
srv
FCVAR_CHEAT
|
0.75 | none | Damage to zombie from non-headshots is multiplied by this factor |
|
z_non_head_damage_factor_multiplier
srv
FCVAR_NONE
|
1.0 | none | Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode. |
|
z_non_head_damage_factor_normal
srv
FCVAR_CHEAT
|
1.0 | none | Damage to zombie from non-headshots is multiplied by this factor |
|
z_notice_it_range
srv
FCVAR_CHEAT
|
1500 | integer | Director/Infected tuning - the effective range for notice it. generated |
|
z_notice_near_range
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - the effective range for notice near. generated |
|
z_play_activity
srv
FCVAR_CHEAT
|
Command | none | Play a specific activity on the pointed-at common infected |
|
z_player_lunge_up
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
150 | integer | Director/Infected tuning - controls player lunge up. generated |
|
z_player_zombie_debug
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles player (1 = on, 0 = off). generated |
|
z_player_zombie_land_delay
srv
FCVAR_CHEAT
|
0.5 | number (float) | Director/Infected tuning - the delay before it happens for player zombie land. generated |
|
z_population
srv
FCVAR_NONE
|
default | none | Default population on the current map (saved/loaded in the nav mesh) |
|
z_pounce_crouch_delay
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the delay before it happens for pounce crouch. generated |
|
z_pounce_damage
srv
FCVAR_CHEAT
|
5 | integer | Director/Infected tuning - damage dealt for pounce. generated |
|
z_pounce_damage_delay
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the delay before it happens for pounce damage. generated |
|
z_pounce_damage_interrupt
srv
FCVAR_CHEAT
|
50 | none | Taking this much damage interrupts a pounce attempt |
|
z_pounce_damage_interval
srv
FCVAR_CHEAT
|
0.5 | number (float) | Director/Infected tuning - the interval between occurrences for pounce damage. generated |
|
z_pounce_delay
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - the delay before it happens for pounce. generated |
|
z_pounce_door_damage
srv
FCVAR_CHEAT
|
500 | integer | Director/Infected tuning - damage dealt for pounce door. generated |
|
z_pounce_shake_amplitude
srv
FCVAR_NONE
|
4 | integer | Director/Infected tuning - controls pounce shake amplitude. generated |
|
z_pounce_shake_duration
srv
FCVAR_NONE
|
1.5 | number (float) | Director/Infected tuning - how long it lasts for pounce shake. generated |
|
z_pounce_shake_radius
srv
FCVAR_NONE
|
250 | integer | Director/Infected tuning - the effect radius for pounce shake. generated |
|
z_pounce_silence_range
srv
FCVAR_CHEAT
|
500 | integer | Director/Infected tuning - the effective range for pounce silence. generated |
|
z_pounce_stumble_force
srv
FCVAR_CHEAT
|
5 | none | Force of the stumble effect when a hunter pounces on someone |
|
z_pounce_stumble_radius
srv
FCVAR_NONE
|
0 | none | Radius of the stumble effect when a hunter pounces on someone |
|
z_prevent_burrowing
srv
FCVAR_CHEAT
|
1 | none | Use extra tracelines to prevent burrowing zombies |
|
z_puking_eye_height
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
44 | integer | Director/Infected tuning - the height for puking eye. generated |
|
z_push_force
srv
FCVAR_CHEAT
|
2000 | integer | Director/Infected tuning - the applied force for push. generated |
|
z_push_mass_max
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - the maximum value for push mass. generated |
|
z_pushaway_force
srv
FCVAR_CHEAT
|
100 | none | How hard the infected shove non-IT Survivors out of their way to reach the IT victim |
|
z_ragdoll_discard_range
srv
FCVAR_NONE
|
2000 | none | Discard ragdolls farther away than this |
|
z_ragdoll_impact_strength
cl
FCVAR_NONE
|
500 | integer | Director/Infected tuning - controls ragdoll impact strength. generated |
|
z_randombodygroups
srv
FCVAR_CHEAT
|
1 | none | Set to zero to disable random body groups on infected |
|
z_randomskins
srv
FCVAR_CHEAT
|
1 | none | Set to zero to disable random skins on infected |
|
z_reload_chatter_debug
srv
FCVAR_CHEAT
|
0 | none | Should we give devtext explanations of why we didn't say "Reloading"? |
|
z_reload_chatter_intensity
srv
FCVAR_CHEAT
|
0.25 | none | Intensity level at which players start saying "Reloading" |
|
z_reload_chatter_nearby_friend_range
srv
FCVAR_CHEAT
|
600 | none | A friend needs to be this close to say"Reloading" |
|
z_reload_chatter_recent_enemy
srv
FCVAR_CHEAT
|
1.5 | none | An enemy needs to have been seen this recently to say "Reloading" |
|
z_reload_chatter_shotgun_ammo_threshold
srv
FCVAR_CHEAT
|
6 | none | Players don't say "Reloading" when reloading a shotgun that has this many shells already |
|
z_reload_chatter_shotgun_interval
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the interval between occurrences for reload chatter shotgun. generated |
|
z_removeitems
srv
FCVAR_CHEAT
|
Command | none | Removes all items from survivors |
|
z_reserved_wanderers
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - controls reserved wanderers. generated |
|
z_reset_population_counter
srv
FCVAR_CHEAT
|
Command | none | For debugging |
|
z_respawn_distance
srv
FCVAR_CHEAT
|
100 | none | Infected can try a respawn within this far of their original spawn |
|
z_respawn_interval
srv
FCVAR_CHEAT
|
10 | none | Infected can try a respawn within this many seconds of spawning |
|
z_restrict_team_change
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - controls restrict team change. generated |
|
z_round_start_attack_prevention
srvcl
FCVAR_REPLICATED
|
1 | none | How many seconds after round start until a player is allowed to use a weapon. |
|
z_round_start_replacement_time
srv
FCVAR_CHEAT
|
30 | integer | Director/Infected tuning - the time for round start replacement. generated |
|
z_run_exertion_interval
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the interval between occurrences for run exertion. generated |
|
z_safe_spawn_range
srv
FCVAR_CHEAT
|
250 | none | Minimum range for spawning special zombies |
|
z_scout_mob_spawn_range
srv
FCVAR_CHEAT
|
3000 | integer | Director/Infected tuning - the effective range for scout mob spawn. generated |
|
z_scrimmage_a_far
cl
FCVAR_NONE
|
255 | integer | Director/Infected tuning - controls scrimmage a far. generated |
|
z_scrimmage_a_near
cl
FCVAR_NONE
|
10 | integer | Director/Infected tuning - controls scrimmage a near. generated |
|
z_scrimmage_b
cl
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls scrimmage b. generated |
|
z_scrimmage_creep_delay
srvcl
FCVAR_REPLICATED
|
30 | integer | Director/Infected tuning - the delay before it happens for scrimmage creep. generated |
|
z_scrimmage_creep_rate
srvcl
FCVAR_REPLICATED
|
50 | integer | Director/Infected tuning - the rate for scrimmage creep. generated |
|
z_scrimmage_debug
cl
FCVAR_NONE
|
0 | 0 or 1 | Director/Infected tuning - toggles scrimmage (1 = on, 0 = off). generated |
|
z_scrimmage_far
cl
FCVAR_NONE
|
3000 | integer | Director/Infected tuning - controls scrimmage far. generated |
|
z_scrimmage_g
cl
FCVAR_NONE
|
255 | integer | Director/Infected tuning - controls scrimmage g. generated |
|
z_scrimmage_height
cl
FCVAR_NONE
|
50 | integer | Director/Infected tuning - the height for scrimmage. generated |
|
z_scrimmage_r
cl
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls scrimmage r. generated |
|
z_scrimmage_reset
cl
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls scrimmage reset. generated |
|
z_scrimmage_sphere
srv
FCVAR_NONE
|
1 | integer | Director/Infected tuning - controls scrimmage sphere. generated |
|
z_scrimmage_yardline_a_far
cl
FCVAR_NONE
|
25 | integer | Director/Infected tuning - controls scrimmage yardline a far. generated |
|
z_scrimmage_yardline_a_near
cl
FCVAR_NONE
|
15 | integer | Director/Infected tuning - controls scrimmage yardline a near. generated |
|
z_scrimmage_yardline_b
cl
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls scrimmage yardline b. generated |
|
z_scrimmage_yardline_far
cl
FCVAR_NONE
|
500 | integer | Director/Infected tuning - controls scrimmage yardline far. generated |
|
z_scrimmage_yardline_g
cl
FCVAR_NONE
|
255 | integer | Director/Infected tuning - controls scrimmage yardline g. generated |
|
z_scrimmage_yardline_height
cl
FCVAR_NONE
|
6 | integer | Director/Infected tuning - the height for scrimmage yardline. generated |
|
z_scrimmage_yardline_r
cl
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls scrimmage yardline r. generated |
|
z_scrimmage_yardline_width
cl
FCVAR_NONE
|
12 | integer | Director/Infected tuning - the width for scrimmage yardline. generated |
|
z_shotgun_bonus_damage_multiplier
srv
FCVAR_CHEAT
|
5 | none | The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range. |
|
z_shotgun_bonus_damage_range
srv
FCVAR_CHEAT
|
100 | none | A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus. |
|
z_shove_friend_speed
srv
FCVAR_CHEAT
|
130 | integer | Director/Infected tuning - movement speed for shove friend. generated |
|
z_show_bottlenecks
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles bottlenecks (1 = on, 0 = off). generated |
|
z_show_clear
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles clear (1 = on, 0 = off). generated |
|
z_show_completely_visible_to_survivor_team
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles completely visible to (1 = on, 0 = off). generated |
|
z_show_damaging
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles damaging (1 = on, 0 = off). generated |
|
z_show_escape_route
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles escape route (1 = on, 0 = off). generated |
|
z_show_flow_delta
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles flow delta (1 = on, 0 = off). generated |
|
z_show_flow_distance
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - the distance for show flow. generated |
|
z_show_infected
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated |
|
z_show_last_area
srv
FCVAR_CHEAT
|
0 | none | Draws a line from each player to the center of their last known nav area |
|
z_show_mutually_visible_set
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles mutually visible set (1 = on, 0 = off). generated |
|
z_show_population_density
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles population density (1 = on, 0 = off). generated |
|
z_show_potentially_visible
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles potentially visible (1 = on, 0 = off). generated |
|
z_show_potentially_visible_to_survivor_team
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles potentially visible to (1 = on, 0 = off). generated |
|
z_show_swings
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles swings (1 = on, 0 = off). generated |
|
z_show_traffic
srv
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles traffic (1 = on, 0 = off). generated |
|
z_sidespeed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
450 | integer | Director/Infected tuning - controls sidespeed. generated |
|
z_skip_wounds
srv
FCVAR_RELEASE
|
0 | integer | Director/Infected tuning - controls skip wounds. generated |
|
z_skirmish_spawn_max_interval
srv
FCVAR_CHEAT
|
90 | integer | Director/Infected tuning - the interval between occurrences for skirmish spawn max. generated |
|
z_skirmish_spawn_max_size
srv
FCVAR_CHEAT
|
4 | integer | Director/Infected tuning - the size for skirmish spawn max. generated |
|
z_skirmish_spawn_min_interval
srv
FCVAR_CHEAT
|
45 | integer | Director/Infected tuning - the interval between occurrences for skirmish spawn min. generated |
|
z_skirmish_spawn_min_size
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the size for skirmish spawn min. generated |
|
z_smoker_limit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for smoker. generated |
|
z_spawn
srv
FCVAR_CHEAT
|
Command | none | <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified. |
|
z_spawn_const_ang
srv
FCVAR_CHEAT
|
Command | none | z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable. |
|
z_spawn_const_distance
srv
FCVAR_CHEAT
|
-1 | none | If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle) |
|
z_spawn_const_pos
srv
FCVAR_CHEAT
|
Command | none | z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable. |
|
z_spawn_flow_limit
srv
FCVAR_CHEAT
|
1500 | none | Closest map-flow distance, in Infected ahead of the Survivors, at which the Director may spawn them. generated |
|
z_spawn_health
srv
FCVAR_CHEAT
|
0 | none | If non-0, health given to a zombie spawned with z_spawn |
|
z_spawn_height
srv
FCVAR_CHEAT
|
12 | none | Height above ground z_spawn places new infected |
|
z_spawn_mobs_behind_chance
srv
FCVAR_CHEAT
|
75 | none | Percentage chance that a mob will spawn behind the Survivor team |
|
z_spawn_mobs_from_selected_set
srv
FCVAR_CHEAT
|
0 | none | Spawn subsequent mobs from the currently selected set via the nav mesh editor |
|
z_spawn_old
srv
FCVAR_CHEAT
|
Command | none | [OLD VERSION] <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified. |
|
z_spawn_range
srv
FCVAR_CHEAT
|
1500 | integer | Director/Infected tuning - the effective range for spawn. generated |
|
z_spawn_safety_range
srv
FCVAR_CHEAT
|
550 | integer | Director/Infected tuning - the effective range for spawn safety. generated |
|
z_spawn_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
450 | integer | Director/Infected tuning - movement speed for spawn. generated |
|
z_spec_nightvision
srvcl
FCVAR_REPLICATED
|
1 | none | In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow |
|
z_special_burn_dmg_scale
srv
FCVAR_CHEAT
|
3 | integer | Director/Infected tuning - a scaling multiplier for special burn dmg. generated |
|
z_special_spawn_interval
srv
FCVAR_CHEAT
|
45 | none | Interval for spawning special zombies |
|
z_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
250 | integer | Director/Infected tuning - movement speed. generated |
|
z_spew_areas
srv
FCVAR_CHEAT
|
0 | integer | Director/Infected tuning - controls spew areas. generated |
|
z_spit_detonate_delay
srv
FCVAR_CHEAT
|
0.1 | number (float) | Director/Infected tuning - the delay before it happens for spit detonate. generated |
|
z_spit_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
20 | integer | Director/Infected tuning - the interval between occurrences for spit. generated |
|
z_spit_latency
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.3 | number (float) | Director/Infected tuning - controls spit latency. generated |
|
z_spit_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
900 | integer | Director/Infected tuning - the effective range for spit. generated |
|
z_spit_spread_delay
srv
FCVAR_CHEAT
|
0.2 | number (float) | Director/Infected tuning - the delay before it happens for spit spread. generated |
|
z_spit_velocity
srv
FCVAR_CHEAT
|
900 | integer | Director/Infected tuning - controls spit velocity. generated |
|
z_spitter_health
srv
FCVAR_CHEAT
|
100 | none | Spitter zombie max health |
|
z_spitter_high_chance
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the probability (0-1) for spitter high. generated |
|
z_spitter_limit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for spitter. generated |
|
z_spitter_max_wait_time
srv
FCVAR_CHEAT
|
30 | integer | Director/Infected tuning - the time for spitter max wait. generated |
|
z_spitter_range
srv
FCVAR_CHEAT
|
850 | integer | Director/Infected tuning - the effective range for spitter. generated |
|
z_spitter_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
210 | integer | Director/Infected tuning - movement speed for spitter. generated |
|
z_splat_survivor_pitch_max
srv
FCVAR_CHEAT
|
25 | integer | Director/Infected tuning - the maximum value for splat survivor pitch. generated |
|
z_splat_survivor_pitch_min
srv
FCVAR_CHEAT
|
15 | integer | Director/Infected tuning - the minimum value for splat survivor pitch. generated |
|
z_splat_survivor_shake_amplitude
srv
FCVAR_CHEAT
|
50 | integer | Director/Infected tuning - controls splat survivor shake amplitude. generated |
|
z_splat_survivor_shake_duration
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - how long it lasts for splat survivor shake. generated |
|
z_splat_survivor_shake_frequency
srv
FCVAR_CHEAT
|
150 | integer | Director/Infected tuning - controls splat survivor shake frequency. generated |
|
z_splat_survivor_shake_radius
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the effect radius for splat survivor shake. generated |
|
z_splat_survivor_yaw_max
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the maximum value for splat survivor yaw. generated |
|
z_splat_survivor_yaw_min
srv
FCVAR_CHEAT
|
-10 | integer | Director/Infected tuning - the minimum value for splat survivor yaw. generated |
|
z_splatter_delay
cl
FCVAR_NONE
|
0.25 | number (float) | Director/Infected tuning - the delay before it happens for splatter. generated |
|
z_splatter_delay_melee
cl
FCVAR_NONE
|
0.1 | number (float) | Director/Infected tuning - controls splatter delay melee. generated |
|
z_splatterdistance
srvcl
FCVAR_REPLICATED
|
100 | integer | Director/Infected tuning - controls splatterdistance. generated |
|
z_stand_still
srv
FCVAR_CHEAT
|
0 | none | For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc. |
|
z_state_debug
srv
FCVAR_CHEAT
|
0 | none | Gives feedback on current zombie state. |
|
z_stomp_always
srv
FCVAR_CHEAT
|
0 | none | Force melee attacks on single infected to always be stomps. |
|
z_stumble_max_curve_accel
srv
FCVAR_CHEAT
|
5 | none | Rate of turn increase per second |
|
z_stumble_max_curve_rate
srv
FCVAR_CHEAT
|
10 | none | Maximum degrees/sec turning while stumbling forward |
|
z_survivor_respawn_health
srv
FCVAR_NONE
|
50 | none | How much health does a respawned survivor get? |
|
z_tank_attack_interval
srv
FCVAR_CHEAT
|
1.5 | number (float) | Director/Infected tuning - the interval between occurrences for tank attack. generated |
|
z_tank_autoshotgun_dmg_scale
srv
FCVAR_CHEAT
|
0.85 | none | percent damage taken by the tank from the autoshotgun |
|
z_tank_damage_slow_max_range
srv
FCVAR_CHEAT
|
400 | none | Range at which Tank is slowed by gunfire |
|
z_tank_damage_slow_min_range
srv
FCVAR_CHEAT
|
200 | none | Range at which Tank is slowed by gunfire |
|
z_tank_footstep_shake_amplitude
srv
FCVAR_NONE
|
5 | integer | Director/Infected tuning - controls tank footstep shake amplitude. generated |
|
z_tank_footstep_shake_duration
srv
FCVAR_NONE
|
2 | integer | Director/Infected tuning - how long it lasts for tank footstep shake. generated |
|
z_tank_footstep_shake_interval
srv
FCVAR_NONE
|
0.4 | number (float) | Director/Infected tuning - the interval between occurrences for tank footstep shake. generated |
|
z_tank_footstep_shake_radius
srv
FCVAR_NONE
|
750 | integer | Director/Infected tuning - the effect radius for tank footstep shake. generated |
|
z_tank_grenade_damage
srv
FCVAR_CHEAT
|
750 | none | How much damage a Tank takes from a grenade. |
|
z_tank_grenade_launcher_dmg_scale
srv
FCVAR_CHEAT
|
3.0 | none | percent increase in damage done to the tank by grenade launcher |
|
z_tank_grenade_roll
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
-10 | integer | Director/Infected tuning - controls tank grenade roll. generated |
|
z_tank_grenade_slowdown
srv
FCVAR_CHEAT
|
0 | none | The speed setting put on a Tank when hit by a grenade. |
|
z_tank_has_special_blood
srv
FCVAR_CHEAT
|
0 | none | Does the Tank get his own blood effect instead of the normal infected one? |
|
z_tank_health
srv
FCVAR_CHEAT
|
4000 | none | Tank Zombie max health |
|
z_tank_incapacitated_decay_rate
srv
FCVAR_CHEAT
|
1 | none | How much health a dying Tank loses each update. |
|
z_tank_incapacitated_health
srv
FCVAR_CHEAT
|
5000 | none | Health Tank starts with in death throes. |
|
z_tank_max_stagger_distance
srv
FCVAR_CHEAT
|
400 | none | Max distance a Tank staggers when hurt by a grenade. |
|
z_tank_max_stagger_duration
srv
FCVAR_CHEAT
|
6 | none | Max time a Tank staggers when hit by a grenade. |
|
z_tank_max_stagger_fade_duration
srv
FCVAR_CHEAT
|
6 | none | Fade in time when a Tank is staggered by a grenade. |
|
z_tank_rock_debug
srv
FCVAR_CHEAT
|
0 | none | Show debug for the rock thinking about detonating on people. |
|
z_tank_rock_radius
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - the effect radius for tank rock. generated |
|
z_tank_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
210 | integer | Director/Infected tuning - movement speed for tank. generated |
|
z_tank_speed_vs
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
210 | integer | Director/Infected tuning - controls tank speed vs. generated |
|
z_tank_stagger_fade_alpha
srv
FCVAR_CHEAT
|
192 | none | How opaque the screen fade is when a Tank is hit by a grenade. |
|
z_tank_stagger_fade_duration
srv
FCVAR_CHEAT
|
3 | none | How long the screen fade lasts when a Tank is hit by a grenade. |
|
z_tank_throw_fail_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | How soon a tank can try again after failing to throw. |
|
z_tank_throw_force
srv
FCVAR_CHEAT
|
800 | integer | Director/Infected tuning - the applied force for tank throw. generated |
|
z_tank_throw_health
srv
FCVAR_CHEAT
|
50 | none | Health of the tank projectile (0 disables) |
|
z_tank_throw_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
5 | none | How often a tank can throw. |
|
z_tank_walk_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - movement speed for tank walk. generated |
|
z_tanks_block_molotovs
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls tanks block molotovs. generated |
|
z_throttle_hit_interval_easy
srv
FCVAR_CHEAT
|
0.5 | none | Minimum time between damaging a Survivor from a mob |
|
z_throttle_hit_interval_expert
srv
FCVAR_CHEAT
|
1 | none | Minimum time between damaging a Survivor from a mob |
|
z_throttle_hit_interval_hard
srv
FCVAR_CHEAT
|
0.5 | none | Minimum time between damaging a Survivor from a mob |
|
z_throttle_hit_interval_normal
srv
FCVAR_CHEAT
|
0.33 | none | Minimum time between damaging a Survivor from a mob |
|
z_tracer_particles
srvcl
FCVAR_REPLICATED
|
1 | integer | Director/Infected tuning - controls tracer particles. generated |
|
z_tracer_spacing
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1 | min 1 | One in how many bullets is a tracer in automatic weapons. |
|
z_transitioning_player_addon_rebuild
cl
FCVAR_NONE
|
1 | integer | Director/Infected tuning - controls transitioning player addon rebuild. generated |
|
z_transitioning_players_remove
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls transitioning players remove. generated |
|
z_unwound_all
srv
FCVAR_CHEAT
|
Command | none | Clears all wounds from all infected |
|
z_use_belt_item_tolerance
srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
|
0.98 | number (float) | Director/Infected tuning - controls use belt item tolerance. generated |
|
z_use_next_difficulty_damage_factor
srv
FCVAR_NONE
|
0 | none | If set, uses the next higher difficulty mode for the purposes of damage factoring. |
|
z_use_tolerance
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.82 | number (float) | Director/Infected tuning - controls use tolerance. generated |
|
z_versus_boomer_limit
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for versus boomer. generated |
|
z_versus_charger_limit
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for versus charger. generated |
|
z_versus_hunter_limit
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for versus hunter. generated |
|
z_versus_jockey_limit
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for versus jockey. generated |
|
z_versus_smoker_limit
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for versus smoker. generated |
|
z_versus_spitter_limit
srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - the limit for versus spitter. generated |
|
z_view_distance
cl
FCVAR_CHEAT
|
0 | none | Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc) |
|
z_vision_range
srv
FCVAR_CHEAT
|
500 | none | How far a Zombie can see. |
|
z_vision_range_alert
srv
FCVAR_CHEAT
|
1500 | none | How far a Zombie can see when alert. |
|
z_vision_range_daylight
srv
FCVAR_CHEAT
|
2400 | none | How far a Zombie can see in daylight |
|
z_vision_range_obscured
srv
FCVAR_CHEAT
|
500 | none | How far a Zombie can see in OBSCURED areas. |
|
z_vision_range_obscured_alert
srv
FCVAR_CHEAT
|
750 | none | How far a Zombie can see in OBSCURED areas when alert. |
|
z_vocalize_burn_max_interval
srv
FCVAR_CHEAT
|
3 | none | The maximum time between vocalizing being burned |
|
z_vocalize_burn_min_interval
srv
FCVAR_CHEAT
|
2 | none | The minimum time between vocalizing being burned |
|
z_vocalize_shot_interval
srv
FCVAR_CHEAT
|
.5 | none | The minimum time between vocalizing being shot |
|
z_vomit
srv
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls vomit. generated |
|
z_vomit_boxsize
srv
FCVAR_CHEAT
|
1.0 | none | Size of vomit damage entities. |
|
z_vomit_debug
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Visualize the vomit damage. |
|
z_vomit_drag
srv
FCVAR_CHEAT
|
0.89 | none | Air drag of vomit damage entities. |
|
z_vomit_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
1.5 | none | How long a puker continuously pukes for. |
|
z_vomit_fade_duration
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
5 | none | How long the fade takes |
|
z_vomit_fade_start
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
5 | none | When the vomit starts to fade away |
|
z_vomit_fatigue
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
3000 | none | Stamina impact of puking. High number will pin in place for a long time, lower will just slow. |
|
z_vomit_float
srv
FCVAR_CHEAT
|
-130.0 | none | Upward float velocity of vomit damage entities. |
|
z_vomit_hit_pitch_max
srv
FCVAR_CHEAT
|
15 | integer | Director/Infected tuning - the maximum value for vomit hit pitch. generated |
|
z_vomit_hit_pitch_min
srv
FCVAR_CHEAT
|
-15 | integer | Director/Infected tuning - the minimum value for vomit hit pitch. generated |
|
z_vomit_hit_yaw_max
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the maximum value for vomit hit yaw. generated |
|
z_vomit_hit_yaw_min
srv
FCVAR_CHEAT
|
-10 | integer | Director/Infected tuning - the minimum value for vomit hit yaw. generated |
|
z_vomit_interval
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
30 | none | How often a puker can puke. |
|
z_vomit_lifetime
srv
FCVAR_CHEAT
|
0.5 | none | Time to live of vomit damage entities. |
|
z_vomit_maxdamagedist
srv
FCVAR_CHEAT
|
350.0 | none | Maximum damage distance for vomit. |
|
z_vomit_range
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the effective range for vomit. generated |
|
z_vomit_slide_mult
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.5 | none | Multiplier for second texture slide rate |
|
z_vomit_slide_rate
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0.1 | none | Percentage of screen height per second |
|
z_vomit_target_dot
cl
FCVAR_CHEAT
|
0.6 | number (float) | Director/Infected tuning - controls vomit target dot. generated |
|
z_vomit_target_range
cl
FCVAR_CHEAT
|
280 | integer | Director/Infected tuning - the effective range for vomit target. generated |
|
z_vomit_vecrand
srv
FCVAR_CHEAT
|
0.05 | none | Random vector added to initial velocity of vomit damage entities. |
|
z_vomit_velocity
srv
FCVAR_CHEAT
|
1700.0 | none | Initial velocity of vomit damage entities. |
|
z_vomit_velocityfadeend
srv
FCVAR_CHEAT
|
.5 | none | Time at which attacker's velocity contribution finishes fading. |
|
z_vomit_velocityfadestart
srv
FCVAR_CHEAT
|
.3 | none | Time at which attacker's velocity contribution starts to fade. |
|
z_walk_speed
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
85 | integer | Director/Infected tuning - movement speed for walk. generated |
|
z_wandering_density
srv
FCVAR_CHEAT
|
0.03 | number (float) | Director/Infected tuning - controls wandering density. generated |
|
z_wind_dir
cl
FCVAR_NONE
|
Command | none | sets wind direction and strength |
|
z_witch_allow_change_victim
srv
FCVAR_CHEAT
|
1 | 0 or 1 | Director/Infected tuning - toggles change victim (1 = on, 0 = off). generated |
|
z_witch_always_kills
srv
FCVAR_NONE
|
0 | integer | Director/Infected tuning - controls witch always kills. generated |
|
z_witch_anger_rate
srv
FCVAR_CHEAT
|
0.2 | number (float) | Director/Infected tuning - the rate for witch anger. generated |
|
z_witch_attack_range
srv
FCVAR_CHEAT
|
60 | integer | Director/Infected tuning - the effective range for witch attack. generated |
|
z_witch_berserk_range
srv
FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - the effective range for witch berserk. generated |
|
z_witch_burn_time
srv
FCVAR_CHEAT
|
15 | integer | Director/Infected tuning - the time for witch burn. generated |
|
z_witch_damage
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - damage dealt for witch. generated |
|
z_witch_damage_per_kill_hit
srv
FCVAR_CHEAT
|
30 | integer | Director/Infected tuning - controls witch damage per kill hit. generated |
|
z_witch_discard_range
srv
FCVAR_CHEAT
|
2000 | integer | Director/Infected tuning - the effective range for witch discard. generated |
|
z_witch_flashlight_range
srv
FCVAR_CHEAT
|
400 | integer | Director/Infected tuning - the effective range for witch flashlight. generated |
|
z_witch_health
srv
FCVAR_CHEAT
|
1000 | none | Witch max health |
|
z_witch_hostile_at_me_anger
srv
FCVAR_CHEAT
|
2 | integer | Director/Infected tuning - controls witch hostile at me anger. generated |
|
z_witch_max_retreat_range
srv
FCVAR_CHEAT
|
2000 | integer | Director/Infected tuning - the effective range for witch max retreat. generated |
|
z_witch_max_threat_time
srv
FCVAR_CHEAT
|
7 | integer | Director/Infected tuning - the time for witch max threat. generated |
|
z_witch_min_retreat_range
srv
FCVAR_CHEAT
|
750 | integer | Director/Infected tuning - the effective range for witch min retreat. generated |
|
z_witch_min_threat_time
srv
FCVAR_CHEAT
|
5 | integer | Director/Infected tuning - the time for witch min threat. generated |
|
z_witch_personal_space
srv
FCVAR_CHEAT
|
100 | integer | Director/Infected tuning - controls witch personal space. generated |
|
z_witch_rage_smoothing
cl
FCVAR_NONE
|
0.9 | number (float) | Director/Infected tuning - controls witch rage smoothing. generated |
|
z_witch_relax_rate
srv
FCVAR_CHEAT
|
0.05 | number (float) | Director/Infected tuning - the rate for witch relax. generated |
|
z_witch_retreat_exit_range
srv
FCVAR_CHEAT
|
1000 | integer | Director/Infected tuning - the effective range for witch retreat exit. generated |
|
z_witch_retreat_min_duration
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - how long it lasts for witch retreat min. generated |
|
z_witch_speed
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - movement speed for witch. generated |
|
z_witch_speed_inured
srv
FCVAR_REPLICATED FCVAR_CHEAT
|
200 | integer | Director/Infected tuning - controls witch speed inured. generated |
|
z_witch_threat_hostile_range
srv
FCVAR_CHEAT
|
600 | integer | Director/Infected tuning - the effective range for witch threat hostile. generated |
|
z_witch_threat_normal_range
srv
FCVAR_CHEAT
|
300 | integer | Director/Infected tuning - the effective range for witch threat normal. generated |
|
z_witch_tongue_range
srv
FCVAR_NONE
|
100 | none | If a tongue passes this close to a witch's head, she will snap it |
|
z_witch_wander_hear_radius
srv
FCVAR_CHEAT
|
72 | integer | Director/Infected tuning - the effect radius for witch wander hear. generated |
|
z_witch_wander_music_max_dist
srv
FCVAR_CHEAT
|
2000000 | integer | Director/Infected tuning - controls witch wander music max dist. generated |
|
z_witch_wander_music_max_interval
srv
FCVAR_CHEAT
|
20.0 | number (float) | Director/Infected tuning - the interval between occurrences for witch wander music max. generated |
|
z_witch_wander_music_min_dist
srv
FCVAR_CHEAT
|
90000 | integer | Director/Infected tuning - controls witch wander music min dist. generated |
|
z_witch_wander_music_min_interval
srv
FCVAR_CHEAT
|
3.0 | number (float) | Director/Infected tuning - the interval between occurrences for witch wander music min. generated |
|
z_witch_wander_personal_space
srv
FCVAR_CHEAT
|
240 | integer | Director/Infected tuning - controls witch wander personal space. generated |
|
z_witch_wander_personal_time
srv
FCVAR_CHEAT
|
10 | integer | Director/Infected tuning - the time for witch wander personal. generated |
|
z_wound
srv
FCVAR_CHEAT
|
Command | none | Cause a specified wound on the pointed-at common infected |
|
z_wound_all
srv
FCVAR_CHEAT
|
Command | none | Cause a random wound on every common infected |
|
z_wound_client_disabled
cl
FCVAR_ARCHIVE
|
0 | 0 or 1 | Director/Infected tuning - toggles whether wound client is disabled (1 = disabled, 0 = active). generated |
|
z_wound_offset_enabled
cl
FCVAR_CHEAT
|
0 | 0 or 1 | Director/Infected tuning - toggles wound offset (1 = on, 0 = off). generated |
|
z_wound_particles
cl
FCVAR_CHEAT
|
1 | integer | Director/Infected tuning - controls wound particles. generated |
|
z_zombie_knockoff_death
srvcl
FCVAR_REPLICATED FCVAR_CHEAT
|
0 | none | Knocking off a pouncing zombie instantly kills them. |
|
z_zombie_lunge_push
srv
FCVAR_CHEAT
|
0 | none | Does the zombie lunge push players? |
|
zoom_sensitivity_ratio
cl
FCVAR_NONE
|
1.0 | none | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
No match.
Nothing matches that filter.