L L4D2node

ConVars & Commands

4193 entries (3326 convars, 867 commands) recovered from the game binaries.

Scope both on shows everything; shared / replicated vars stay visible whenever either side is on
Flags all selected = show everything; deselect to narrow (match-any)

_

3 entries
ConVar / Command Type / Default Parameters Description
_fov cl
FCVAR_NONE
0 none Automates fov command to server.
_resetgamestats srv
FCVAR_NONE
Command none Erases current game stats and writes out a blank stats file
_restart eng
FCVAR_NONE
Command none Shutdown and restart the engine.

A

83 entries
ConVar / Command Type / Default Parameters Description
+alt1 cl
FCVAR_NONE
Command none none
+alt2 cl
FCVAR_NONE
Command none none
+attack cl
FCVAR_NONE
Command none none
+attack2 cl
FCVAR_NONE
Command none none
-alt1 cl
FCVAR_NONE
Command none none
-alt2 cl
FCVAR_NONE
Command none none
-attack cl
FCVAR_NONE
Command none none
-attack2 cl
FCVAR_NONE
Command none none
ability_throw cl
FCVAR_PROTECTED FCVAR_SPONLY FCVAR_USERINFO FCVAR_PRINTABLEONLY
CThrow none none
ability_vomit cl
FCVAR_PROTECTED FCVAR_SPONLY FCVAR_USERINFO FCVAR_PRINTABLEONLY
CVomit none none
achievement_debug srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Turn on achievement debug msgs.
achievement_disable srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Turn off achievements.
achievement_evaluate cl
FCVAR_DEVELOPMENTONLY
Command none <internal name> Causes failable achievement to be evaluated
achievement_mark_dirty cl
FCVAR_DEVELOPMENTONLY
Command none Mark achievement data as dirty
achievement_notification_test cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Test the hud notification UI
achievement_reset cl
FCVAR_DEVELOPMENTONLY
Command none <internal name> Clears specified achievement
achievement_reset_all cl
FCVAR_DEVELOPMENTONLY
Command none Clears all achievements
achievement_status cl
FCVAR_DEVELOPMENTONLY
Command none Shows status of all achievement
achievement_test_clan_count cl
FCVAR_DEVELOPMENTONLY
Command none Determines if specified # of teammates belong to same clan w/local player
achievement_test_friend_count cl
FCVAR_DEVELOPMENTONLY
Command none Counts the # of teammates on local player's friends list
achievement_unlock cl
FCVAR_DEVELOPMENTONLY
Command none <internal name> Unlocks achievement
achievement_unlock_all cl
FCVAR_DEVELOPMENTONLY
Command none Unlocks all achievements
action_progress_reset_interval srv
FCVAR_CHEAT
1.0 number (float) the interval between occurrences for progress reset. generated
addip eng
FCVAR_NONE
Command none Add an IP address to the ban list.
adrenaline_backpack_speedup srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 min 0.01, max 1 Percent of normal backpack item use duration to use when affected by Adrenaline
adrenaline_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
15.0f number (float) Adrenaline - how long it lasts. generated
adrenaline_health_buffer srvcl
FCVAR_REPLICATED FCVAR_CHEAT
25 integer Adrenaline - controls health buffer. generated
adrenaline_revive_speedup srv
FCVAR_GAMEDLL FCVAR_CHEAT
0.5 min 0.01, max 1 Percent of normal revive duration to use when affected by Adrenaline
adrenaline_run_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
260 integer Adrenaline - movement speed for run. generated
ai_debug_los srv
FCVAR_CHEAT
0 none NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_ragdoll_magnets srv
FCVAR_NONE
0 0 or 1 toggles ai ragdoll magnets (1 = on, 0 = off). generated
ai_debug_shoot_positions srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 toggles ai shoot positions (1 = on, 0 = off). generated
ai_debug_speech srv
FCVAR_NONE
0 0 or 1 toggles ai speech (1 = on, 0 = off). generated
ai_expression_frametime srv
FCVAR_NONE
0.05 none Maximum frametime to still play background expressions.
ai_expression_optimization srv
FCVAR_NONE
0 none Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll srv
FCVAR_NONE
0 0 or 1 toggles ai serverside ragdoll (1 = on, 0 = off). generated
ai_LOS_mode srv
FCVAR_REPLICATED
0 none none
ai_post_frame_navigation srv
FCVAR_NONE
0 none none
ai_sequence_debug srv
FCVAR_NONE
0 0 or 1 toggles ai sequence (1 = on, 0 = off). generated
ai_setupbones_debug srv
FCVAR_NONE
0 none Shows that bones that are setup every think
ai_shot_bias_max srvcl
FCVAR_REPLICATED
1.0 number (float) the maximum value for shot bias. generated
ai_shot_bias_min srvcl
FCVAR_REPLICATED
-1.0 number (float) the minimum value for shot bias. generated
ai_show_hull_attacks srv
FCVAR_NONE
0 0 or 1 toggles ai hull attacks (1 = on, 0 = off). generated
ai_talk_idle_enabled srv
FCVAR_CHEAT
1 none Set to 0 to disable TLK_IDLEs on survivors
ai_use_visibility_cache srv
FCVAR_NONE
1 0 or 1 toggles ai visibility cache (1 = on, 0 = off). generated
air_density srv
FCVAR_CHEAT
Command none Changes the density of air for drag computations.
alias eng
FCVAR_NONE
Command none Alias a command.
allow_all_bot_survivor_team srv
FCVAR_NONE
0 none Allow a survivor team of nothing but bots. Human players are still required for the game to be active.
allow_weapon_fire_to_use srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 toggles to (1 = on, 0 = off). generated
ammo_adrenaline_max srvcl
FCVAR_REPLICATED
1 integer Ammo - the maximum value for adrenaline. generated
ammo_ammo_pack_max srvcl
FCVAR_REPLICATED
1 integer Ammo - the maximum value for ammo pack. generated
ammo_assaultrifle_max srvcl
FCVAR_REPLICATED
360 integer Ammo - the maximum value for assault rifle. generated
ammo_autoshotgun_max srvcl
FCVAR_REPLICATED
90 integer Ammo - the maximum value for auto shotgun. generated
ammo_chainsaw_max srvcl
FCVAR_REPLICATED
20 integer Ammo - the maximum value for chainsaw. generated
ammo_firstaid_max srvcl
FCVAR_REPLICATED
-1 integer Ammo - the maximum value for first aid kit. generated
ammo_grenadelauncher_max srvcl
FCVAR_REPLICATED
30 integer Ammo - the maximum value for grenade launcher. generated
ammo_huntingrifle_max srvcl
FCVAR_REPLICATED
150 integer Ammo - the maximum value for hunting rifle. generated
ammo_m60_max srvcl
FCVAR_REPLICATED
0 integer Ammo - the maximum value for m60. generated
ammo_minigun_max srvcl
FCVAR_REPLICATED
800 integer Ammo - the maximum value for minigun. generated
ammo_molotov_max srvcl
FCVAR_REPLICATED
1 integer Ammo - the maximum value for molotov. generated
ammo_pack_use_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
3 integer Ammo - how long it lasts for pack use. generated
ammo_painpills_max srvcl
FCVAR_REPLICATED
1 integer Ammo - the maximum value for pain pills. generated
ammo_pipebomb_max srvcl
FCVAR_REPLICATED
1 integer Ammo - the maximum value for pipebomb. generated
ammo_pistol_max srvcl
FCVAR_REPLICATED
-2 integer Ammo - the maximum value for pistol. generated
ammo_shotgun_max srvcl
FCVAR_REPLICATED
72 integer Ammo - the maximum value for shotgun. generated
ammo_smg_max srvcl
FCVAR_REPLICATED
650 integer Ammo - the maximum value for SMG. generated
ammo_sniperrifle_max srvcl
FCVAR_REPLICATED
180 integer Ammo - the maximum value for sniper rifle. generated
ammo_turret_infected_damage srvcl
FCVAR_REPLICATED
15 none Turret damage per shot against the horde (turret fires at 10Hz)
ammo_turret_max srvcl
FCVAR_REPLICATED
300 integer Ammo - the maximum value for turret. generated
ammo_turret_pz_damage srvcl
FCVAR_REPLICATED
8 none Turret damage per shot against player zombies (turret fires at 10Hz)
ammo_turret_survivor_damage srvcl
FCVAR_REPLICATED
1 none Turret damage per shot against survivors (turret fires at 10Hz)
ammo_turret_tank_damage srvcl
FCVAR_REPLICATED
40 none Turret damage per shot against tanks (turret fires at 10Hz)
ammo_turret_witch_damage srvcl
FCVAR_REPLICATED
16 none Turret damage per shot against witches (turret fires at 10Hz)
ammo_vomitjar_max srvcl
FCVAR_REPLICATED
1 integer Ammo - the maximum value for vomitjar. generated
anim_3wayblend srvcl
FCVAR_REPLICATED
1 none Toggle the 3-way animation blending code.
anim_dumpstate cl
FCVAR_DEVELOPMENTONLY FCVAR_CLIENTDLL FCVAR_CHEAT
Command none Dump the animation state for all the player classes.
anim_showmainactivity cl
FCVAR_CHEAT
0 none Show the idle, walk, run, and/or sprint activities.
anim_showstate srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
-1 none Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
0 none 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_serialize eng
FCVAR_NONE
0 none Force async reads to serialize for profiling
autoaim_max_deflect srv
FCVAR_NONE
0.99 none none
autoaim_max_dist srv
FCVAR_NONE
2160 none none
autoaim_viewing_client srv
FCVAR_DEVELOPMENTONLY
1 none none

B

31 entries
ConVar / Command Type / Default Parameters Description
+back cl
FCVAR_NONE
Command none none
+break cl
FCVAR_NONE
Command none none
-back cl
FCVAR_NONE
Command none none
-break cl
FCVAR_NONE
Command none none
banid eng
FCVAR_NONE
Command none Add a user ID to the ban list.
banip eng
FCVAR_NONE
Command none Add an IP address to the ban list.
bench_end eng
FCVAR_CHEAT
Command none Ends gathering of info.
bench_start eng
FCVAR_CHEAT
Command none Starts gathering of info. Arguments: filename to write results into
bind eng
FCVAR_NONE
Command none Bind a key.
BindToggle eng
FCVAR_NONE
Command none Performs a bind <key> "increment var <cvar> 0 1 1"
blackbox eng
FCVAR_DEVELOPMENTONLY
0 none none
blackbox_dump eng
FCVAR_DONTRECORD
Command none Dump the contents of the blackbox
blackbox_record eng
FCVAR_DONTRECORD
Command none Record an entry into the blackbox
BlendBonesMode srvcl
FCVAR_REPLICATED
2 none none
boomer_exposed_time_tolerance srv
FCVAR_CHEAT
1.0 none How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_leaker_chance srv
FCVAR_CHEAT
0 integer Boomer - the probability (0-1) for leaker. generated
boomer_pz_claw_dmg srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4 none Amount of damage done by a PZ boomer's regular melee attack
boomer_vomit_delay srv
FCVAR_CHEAT
1 none How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch srv
FCVAR_CHEAT
0 none none
bot_freeze srv
FCVAR_CHEAT
0 none none
bot_mimic srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none none
bot_mimic_spec_buttons cl
FCVAR_CHEAT
1 none +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset srv
FCVAR_CHEAT
180 integer the offset for mimic yaw. generated
breakable_disable_gib_limit srv
FCVAR_NONE
0 integer the limit for disable gib. generated
breakable_multiplayer srv
FCVAR_NONE
1 none none
buddha srv
FCVAR_NOTIFY FCVAR_CHEAT
0 none Survivors take damage but won't die
budget_toggle_group eng
FCVAR_NONE
Command none Turn a budget group on/off
bug_swap srv
FCVAR_CHEAT
Command none Automatically swaps the current weapon for the bug bait and back again.
building_cubemaps cl
FCVAR_NONE
0 none none
bullet_ff_through_walls srvcl
FCVAR_REPLICATED
0 none none

C

504 entries
ConVar / Command Type / Default Parameters Description
+camdistance cl
FCVAR_NONE
Command none none
+camin cl
FCVAR_NONE
Command none none
+cammousemove cl
FCVAR_NONE
Command none none
+camout cl
FCVAR_NONE
Command none none
+campitchdown cl
FCVAR_NONE
Command none none
+campitchup cl
FCVAR_NONE
Command none none
+camyawleft cl
FCVAR_NONE
Command none none
+camyawright cl
FCVAR_NONE
Command none none
+commandermousemove cl
FCVAR_NONE
Command none none
-camdistance cl
FCVAR_NONE
Command none none
-camin cl
FCVAR_NONE
Command none none
-cammousemove cl
FCVAR_NONE
Command none none
-camout cl
FCVAR_NONE
Command none none
-campitchdown cl
FCVAR_NONE
Command none none
-campitchup cl
FCVAR_NONE
Command none none
-camyawleft cl
FCVAR_NONE
Command none none
-camyawright cl
FCVAR_NONE
Command none none
-commandermousemove cl
FCVAR_NONE
Command none none
c_maxdistance cl
FCVAR_ARCHIVE
200 none none
c_maxpitch cl
FCVAR_ARCHIVE
90 none none
c_maxyaw cl
FCVAR_ARCHIVE
135 none none
c_mindistance cl
FCVAR_ARCHIVE
30 none none
c_minpitch cl
FCVAR_ARCHIVE
0 none none
c_minyaw cl
FCVAR_ARCHIVE
-135 none none
c_orthoheight cl
FCVAR_ARCHIVE
100 none none
c_orthowidth cl
FCVAR_ARCHIVE
100 none none
c_thirdpersonshoulder cl
FCVAR_ARCHIVE
false none none
c_thirdpersonshoulderaimdist cl
FCVAR_ARCHIVE
120.0 none none
c_thirdpersonshoulderdist cl
FCVAR_ARCHIVE
40.0 none none
c_thirdpersonshoulderheight cl
FCVAR_ARCHIVE
5.0 none none
c_thirdpersonshoulderoffset cl
FCVAR_ARCHIVE
20.0 none none
cache_print eng
FCVAR_NONE
Command none cache_print [section] Print out contents of cache memory.
cache_print_lru eng
FCVAR_NONE
Command none cache_print_lru [section] Print out contents of cache memory.
cache_print_summary eng
FCVAR_NONE
Command none cache_print_summary [section] Print out a summary contents of cache memory.
callvote srv
FCVAR_NONE
Command none Start a vote on an issue.
cam_collision cl
FCVAR_ARCHIVE
1 none When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cl
FCVAR_CHEAT
Command none Tells camera to change modes
cam_idealdelta cl
FCVAR_ARCHIVE
4.0 none Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist cl
FCVAR_ARCHIVE
150 integer Camera - controls idealdist. generated
cam_ideallag cl
FCVAR_ARCHIVE
4.0 none Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch cl
FCVAR_ARCHIVE
0 integer Camera - controls idealpitch. generated
cam_idealyaw cl
FCVAR_ARCHIVE
0 integer Camera - controls idealyaw. generated
cam_showangles cl
FCVAR_CHEAT
0 none When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto cl
FCVAR_ARCHIVE
0 integer Camera - controls snapto. generated
camortho cl
FCVAR_CHEAT
Command none Switch to orthographic camera.
cancelselect cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Cancels the current weapon-selection menu by calling the cancel method on CHudWeaponSelection. generated
car_alarm_chirp_distance srv
FCVAR_NONE
350 integer the distance for alarm chirp. generated
car_alarm_chirp_duration srv
FCVAR_NONE
1 integer how long it lasts for alarm chirp. generated
car_alarm_chirp_interval srv
FCVAR_NONE
3 integer the interval between occurrences for alarm chirp. generated
car_alarm_distance srv
FCVAR_NONE
750 integer the distance for alarm. generated
car_alarm_duration srv
FCVAR_NONE
15 integer how long it lasts for alarm. generated
cast_hull srv
FCVAR_CHEAT
Command none Tests hull collision detection
cast_ray srv
FCVAR_CHEAT
Command none Tests collision detection
cc_captiontrace cl
FCVAR_NONE
1 none Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cl
FCVAR_NONE
Command none Emits a closed caption
cc_findsound cl
FCVAR_NONE
Command none Searches for soundname which emits specified text.
cc_flush cl
FCVAR_NONE
Command none Flushes async'd captions.
cc_lang cl
FCVAR_ARCHIVE
12196122 none Current close caption language (emtpy = use game UI language)
cc_linger_time cl
FCVAR_ARCHIVE
1.0 none Close caption linger time.
cc_minvisibleitems cl
FCVAR_NONE
1 none Minimum number of caption items to show.
cc_norepeat srv
FCVAR_NONE
5 none In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time cl
FCVAR_ARCHIVE
0.25 none Close caption delay before showing caption.
cc_random cl
FCVAR_NONE
Command none Emits a random caption
cc_sentencecaptionnorepeat cl
FCVAR_NONE
4 none How often a sentence can repeat.
cc_showblocks cl
FCVAR_NONE
Command none Toggles showing which blocks are pending/loaded async.
cc_showmissing srvcl
FCVAR_REPLICATED
0 none Show missing closecaption entries.
cc_subtitles cl
FCVAR_ARCHIVE
0 none If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_write_convars eng
FCVAR_CHEAT
Command none Write all convars to file.
centerview cl
FCVAR_NONE
Command No arguments. Centers the local player's view by invoking the view reset method on the engine's view angles interface. generated
ch_createairboat srv
FCVAR_CHEAT
Command none Spawn airboat in front of the player.
ch_createjeep srv
FCVAR_CHEAT
Command none Spawn jeep in front of the player.
chainsaw_attack_cone srv
FCVAR_CHEAT
30.0 none none
chainsaw_attack_distance srv
FCVAR_CHEAT
50.0 number (float) the distance for attack. generated
chainsaw_attack_force srv
FCVAR_CHEAT
400.0 number (float) the applied force for attack. generated
chainsaw_attract_distance srv
FCVAR_CHEAT
500.0 number (float) the distance for attract. generated
chainsaw_damage srv
FCVAR_CHEAT
100.0 number (float) Chainsaw - damage dealt. generated
chainsaw_debug srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 toggles chainsaw (1 = on, 0 = off). generated
chainsaw_hit_interval srv
FCVAR_CHEAT
0.1 number (float) the interval between occurrences for hit. generated
chainsaw_startup_fadeout_time srv
FCVAR_CHEAT
0.1 number (float) the time for startup fadeout. generated
changelevel eng
FCVAR_DONTRECORD
Command none Change server to the specified map
changelevel2 eng
FCVAR_DONTRECORD
Command none Transition to the specified map in single player
changelevel_inhibit srv
FCVAR_CHEAT
0 none none
changelevel_pause_interval srv
FCVAR_CHEAT
8 integer the interval between occurrences for pause. generated
charger_pz_claw_dmg srvcl
FCVAR_REPLICATED FCVAR_CHEAT
10 none Amount of damage done by a PZ charger's regular melee attack
chet_debug_idle srv
FCVAR_DEVELOPMENTONLY FCVAR_ARCHIVE FCVAR_CHEAT
0 none If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
chooseteam cl
FCVAR_NONE
Command none Choose a new team
cl__ragdoll_max_remove_per_frame cl
FCVAR_NONE
1 integer Client - controls ragdoll max remove per frame. generated
cl_addon_debug cl
FCVAR_NONE
0 0 or 1 Client - toggles addon (1 = on, 0 = off). generated
cl_addon_fade_max cl
FCVAR_NONE
1000 integer Client - the maximum value for addon fade. generated
cl_addon_fade_min cl
FCVAR_NONE
800 integer Client - the minimum value for addon fade. generated
cl_aggregate_particles cl
FCVAR_NONE
1 integer Client - controls aggregate particles. generated
cl_anglespeedkey cl
FCVAR_NONE
0.67 number (float) Client - controls anglespeedkey. generated
cl_animationinfo cl
FCVAR_NONE
Command none Hud element to examine.
cl_autoaim cl
FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_SS
1 none Set to 1 to use autoaim on joysticks, 0 to disable
cl_autohelp cl
FCVAR_ARCHIVE FCVAR_USERINFO
1 none Auto-help
cl_benchmark_particle_system cl
FCVAR_NONE
Command none Measure simulation time for a named particle system
cl_blurClearAlpha cl
FCVAR_NONE
0 none 0-255, but 0 has errors at the moment
cl_blurDebug cl
FCVAR_NONE
0 integer Client - controls blurdebug. generated
cl_blurPasses cl
FCVAR_NONE
1 integer Client - controls blurpasses. generated
cl_blurTapSize cl
FCVAR_NONE
0.5 number (float) Client - controls blurtapsize. generated
cl_bob cl
FCVAR_CHEAT
0.002 number (float) Client - controls bob. generated
cl_bobcycle cl
FCVAR_CHEAT
0.8 number (float) Client - controls bobcycle. generated
cl_bobup cl
FCVAR_CHEAT
0.5 number (float) Client - controls bobup. generated
cl_burninggibs cl
FCVAR_NONE
0 none A burning player that gibs has burning gibs.
cl_buy_favorite cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
0 none Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
0 none Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Reset favorite loadouts to the default
cl_buy_favorite_set cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Saves the current loadout as a favorite
cl_c4dynamiclight cl
FCVAR_NONE
0 none Draw dynamic light when planted c4 flashes
cl_camera_follow_bone_index cl
FCVAR_CHEAT
-2 none Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active cl
FCVAR_NONE
0 integer Client - controls chat active. generated
cl_chat_wipehistory cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
0 none Wipes chat history after all chat text faded out
cl_chatfilters cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
31 none Stores the chat filter settings
cl_cinematiclight_b cl
FCVAR_CHEAT
0.05 number (float) Client - controls cinematiclight b. generated
cl_cinematiclight_g cl
FCVAR_CHEAT
0.3 number (float) Client - controls cinematiclight g. generated
cl_cinematiclight_r cl
FCVAR_CHEAT
3.0 number (float) Client - controls cinematiclight r. generated
cl_cinematiclight_scale cl
FCVAR_CHEAT
7.0 number (float) Client - a scaling multiplier for cinematiclight. generated
cl_cinematiclight_tonemap cl
FCVAR_CHEAT
0.4 number (float) Client - controls cinematiclight tonemap. generated
cl_clearhinthistory cl
FCVAR_NONE
Command none Clear memory of client side hints displayed to the player.
cl_clientmenudistancecap cl
FCVAR_CLIENTDLL
10 none Furthest the client menu will think the mouse has gone.
cl_clientmenuscalefactor cl
FCVAR_CLIENTDLL
0.05 none Multiplier to the mouse's units to get the client menu's units.
cl_clock_correction eng
FCVAR_CHEAT
1 none Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount eng
FCVAR_CHEAT
200 none Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset eng
FCVAR_CHEAT
90 none As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset eng
FCVAR_CHEAT
10 none If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick eng
FCVAR_CHEAT
999 none Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo eng
FCVAR_CHEAT
0 none Show debugging info about the clock drift.
cl_clockdrift_max_ms eng
FCVAR_CHEAT
150 none Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode eng
FCVAR_CHEAT
0 none Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_color_survivor cl
FCVAR_NONE
138 182 220 string Client - controls color survivor. generated
cl_color_zombie cl
FCVAR_NONE
209 199 151 string Client - controls color zombie. generated
cl_colorblind cl
FCVAR_ARCHIVE
0 none Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness.
cl_colorfastpath cl
FCVAR_NONE
0 integer Client - controls colorfastpath. generated
cl_crash cl
FCVAR_CHEAT
Command none Causes a client crash for testing
cl_create_server cl
FCVAR_NONE
Command No arguments. Creates or reuses a local server object and activates it through the engine's server management interface. generated
cl_crosshair_alpha cl
FCVAR_ARCHIVE
255 min 0, max 255 Crosshair alpha
cl_crosshair_blue cl
FCVAR_ARCHIVE
220 min 0, max 255 Crosshair blue component
cl_crosshair_circle_alpha cl
FCVAR_NONE
0 none Crosshair circle alpha
cl_crosshair_circle_mode cl
FCVAR_NONE
0 none Crosshair circle mode (0=actual aim error + pellet scatter, 1=green is aim error, red is pellet scatter, 2=inside of crosshair lines
cl_crosshair_dynamic cl
FCVAR_ARCHIVE
1 none Crosshair scales based on accuracy
cl_crosshair_green cl
FCVAR_ARCHIVE
182 min 0, max 255 Crosshair green component
cl_crosshair_red cl
FCVAR_ARCHIVE
138 min 0, max 255 Crosshair red component
cl_crosshair_thickness cl
FCVAR_ARCHIVE
2 min 1, max 5 Crosshair thickness in pixels
cl_customsounds cl
FCVAR_NONE
0 none Enable customized player sound playback
cl_cycle_latch_tolerance cl
FCVAR_CLIENTDLL
0.125 none How close an incoming Cycle reminder can be for us to ignore the input and trust the value we have.
cl_debug_entity cl
FCVAR_NONE
12196122 integer Client - controls debug entity. generated
cl_debug_player_use cl
FCVAR_NONE
0 none Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_debugrumble cl
FCVAR_RELEASE
0 none Turn on rumble debugging spew
cl_demoviewoverride cl
FCVAR_NONE
0 none Override view during demo playback
cl_destroy_ragdolls cl
FCVAR_NONE
Command none Destroys all client-side ragdolls
cl_detail_avoid_force cl
FCVAR_ARCHIVE
0 none force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius cl
FCVAR_ARCHIVE
0 none radius around detail sprite to avoid players
cl_detail_avoid_recover_speed cl
FCVAR_ARCHIVE
0 none how fast to recover position after avoiding players
cl_detail_max_sway cl
FCVAR_ARCHIVE
0 none Amplitude of the detail prop sway
cl_detail_multiplier cl
FCVAR_CHEAT
1 none extra details to create
cl_detaildist cl
FCVAR_NONE
1200 none Distance at which detail props are no longer visible
cl_detailfade cl
FCVAR_NONE
400 none Distance across which detail props fade in
cl_disable_ragdolls cl
FCVAR_CHEAT
0 0 or 1 Client - toggles whether ragdolls is disabled (1 = disabled, 0 = active). generated
cl_drawescaperoute cl
FCVAR_NONE
0 integer Client - controls drawescaperoute. generated
cl_drawhud cl
FCVAR_CHEAT
1 none Enable the rendering of the hud
cl_drawleaf cl
FCVAR_CHEAT
-1 integer Client - controls drawleaf. generated
cl_drawmaterial cl
FCVAR_CHEAT
12196122 none Draw a particular material over the frame
cl_drawmonitors cl
FCVAR_NONE
1 integer Client - controls drawmonitors. generated
cl_drawprogressbar cl
FCVAR_NONE
1 none Draw progress bar when healing
cl_drawshadowtexture cl
FCVAR_CHEAT
0 integer Client - controls drawshadowtexture. generated
cl_dump_particle_stats cl
FCVAR_NONE
Command none dump particle profiling info to particle_profile.csv
cl_dumpplayer cl
FCVAR_CHEAT
Command none Dumps info about a player
cl_dumpsplithacks cl
FCVAR_NONE
Command none Dump split screen workarounds.
cl_ejectbrass cl
FCVAR_NONE
1 integer Client - controls ejectbrass. generated
cl_elevator_physics cl
FCVAR_NONE
1 integer Client - controls elevator physics. generated
cl_engine_reload_rosetta cl
FCVAR_NONE
Command No arguments. Reloads the client radial menu by destroying the existing ClientMenu panel and rebuilding it from scripts/RadialMenu.txt. generated
cl_ent_absbox cl
FCVAR_CHEAT
Command none Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cl
FCVAR_CHEAT
Command none Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cl
FCVAR_CHEAT
Command none Displays the client's render box for the entity under the crosshair.
cl_extrapolate cl
FCVAR_CHEAT
1 none Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount cl
FCVAR_CHEAT
0.25 none Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections eng
FCVAR_DEVELOPMENTONLY
0 none Force connection attempts to time out
cl_fastdetailsprites cl
FCVAR_CHEAT
1 none whether to use new detail sprite system
cl_fastradial cl
FCVAR_DEVELOPMENTONLY
1 none If 1, releasing the button on a radial menu executes the highlighted button
cl_fasttempentcollision cl
FCVAR_NONE
5 integer Client - controls fasttempentcollision. generated
cl_find_ent cl
FCVAR_CHEAT
Command none Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index cl
FCVAR_CHEAT
Command none Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flesh_sound_frequency cl
FCVAR_NONE
0.120 number (float) Client - controls flesh sound frequency. generated
cl_footstep_fx cl
FCVAR_DEVELOPMENTONLY
0 integer Client - controls footstep fx. generated
cl_force_3rd_strike cl
FCVAR_CHEAT
0 0 or 1 Client - toggles 3rd strike (1 = on, 0 = off). generated
cl_foundry_ShowEntityHighlights cl
FCVAR_NONE
1 integer Client - controls foundry showentityhighlights. generated
cl_fov cl
FCVAR_DEVELOPMENTONLY
90 none Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config.txt for splitscreen.
cl_glow_ability_b cl
FCVAR_RELEASE
0.0 none Color of ability glow
cl_glow_ability_colorblind_b cl
FCVAR_RELEASE
1.0 none Color of ability glow
cl_glow_ability_colorblind_g cl
FCVAR_RELEASE
1.0 none Color of ability glow
cl_glow_ability_colorblind_r cl
FCVAR_RELEASE
0.3 none Color of ability glow
cl_glow_ability_g cl
FCVAR_RELEASE
0.0 none Color of ability glow
cl_glow_ability_r cl
FCVAR_RELEASE
1.0 none Color of ability glow
cl_glow_blur_scale cl
FCVAR_CHEAT
3 none Controls the size of the halo shown around players and usable items
cl_glow_brightness cl
FCVAR_CHEAT
1 none Brightness of player halos
cl_glow_debug cl
FCVAR_NONE
0 0 or 1 Client - toggles glow (1 = on, 0 = off). generated
cl_glow_force cl
FCVAR_CHEAT
255 none Forces glows on
cl_glow_ghost_infected_b cl
FCVAR_RELEASE
1.0 none Color of infected ghost glow
cl_glow_ghost_infected_g cl
FCVAR_RELEASE
0.4 none Color of infected ghost glow
cl_glow_ghost_infected_r cl
FCVAR_RELEASE
0.3 none Color of infected ghost glow
cl_glow_infected_b cl
FCVAR_RELEASE
1.0 none Color of infected glow
cl_glow_infected_g cl
FCVAR_RELEASE
0.4 none Color of infected glow
cl_glow_infected_r cl
FCVAR_RELEASE
0.3 none Color of infected glow
cl_glow_infected_vomit_b cl
FCVAR_RELEASE
0.72 none Color the PZs see the IT victim glow
cl_glow_infected_vomit_g cl
FCVAR_RELEASE
0.07 none Color the PZs see the IT victim glow
cl_glow_infected_vomit_r cl
FCVAR_RELEASE
0.79 none Color the PZs see the IT victim glow
cl_glow_it_timer_ratio_reduction cl
FCVAR_CHEAT
0.08 none Shortens the IT time remaining ratio that's applied to glow visibility by this amount.
cl_glow_item_b cl
FCVAR_RELEASE
1.0 number (float) Client - controls glow item b. generated
cl_glow_item_far_b cl
FCVAR_RELEASE
1.0 number (float) Client - controls glow item far b. generated
cl_glow_item_far_g cl
FCVAR_RELEASE
0.4 number (float) Client - controls glow item far g. generated
cl_glow_item_far_r cl
FCVAR_RELEASE
0.3 number (float) Client - controls glow item far r. generated
cl_glow_item_g cl
FCVAR_RELEASE
0.7 number (float) Client - controls glow item g. generated
cl_glow_item_r cl
FCVAR_RELEASE
0.7 number (float) Client - controls glow item r. generated
cl_glow_los_delay cl
FCVAR_REPLICATED FCVAR_CHEAT
0.0 none Time out of sight before a survivor friend shows up through a wall to a survivor.
cl_glow_los_fade_in_time cl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 none Time after cl_glow_los_delay before a survivor friend shows up fully through wall.
cl_glow_los_fade_out_time cl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 none Time after cl_glow_los_delay before a survivor friend goes away
cl_glow_physics_props cl
FCVAR_NONE
0 integer Client - controls glow physics props. generated
cl_glow_range_end cl
FCVAR_NONE
1500 integer Client - controls glow range end. generated
cl_glow_range_exp cl
FCVAR_NONE
1.0 number (float) Client - controls glow range exp. generated
cl_glow_range_start cl
FCVAR_NONE
100 integer Client - controls glow range start. generated
cl_glow_survivor_b cl
FCVAR_RELEASE
1.0 none Color of survivor team mate glow
cl_glow_survivor_g cl
FCVAR_RELEASE
0.4 none Color of survivor team mate glow
cl_glow_survivor_health_bleed_pulse cl
FCVAR_RELEASE
1 min 0, max 1 Controls the survivors glow pulse when they are bleeding out a health buffer
cl_glow_survivor_health_bleed_pulse_amount cl
FCVAR_RELEASE
0.3 min 0, max 1 Controls the survivors glow pulse when they are bleeding out a health buffer
cl_glow_survivor_health_bleed_pulse_speed cl
FCVAR_RELEASE
10 min 0, max 100 Controls the survivors glow pulse when they are bleeding out a health buffer
cl_glow_survivor_health_crit_b cl
FCVAR_RELEASE
0.098 none Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_colorblind_b cl
FCVAR_RELEASE
0.807 none Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_colorblind_g cl
FCVAR_RELEASE
0.807 none Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_colorblind_r cl
FCVAR_RELEASE
0.047 none Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_g cl
FCVAR_RELEASE
0.098 none Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_crit_r cl
FCVAR_RELEASE
0.63 none Color the Infected see Survivors when their health is critical
cl_glow_survivor_health_high_b cl
FCVAR_RELEASE
0.196 none Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_b cl
FCVAR_RELEASE
0.392 none Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_g cl
FCVAR_RELEASE
0.694 none Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_colorblind_r cl
FCVAR_RELEASE
0.047 none Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_g cl
FCVAR_RELEASE
0.69 none Color the Infected see Survivors when their health is high
cl_glow_survivor_health_high_r cl
FCVAR_RELEASE
0.039 none Color the Infected see Survivors when their health is high
cl_glow_survivor_health_include_buffer cl
FCVAR_RELEASE
1 min 0, max 1 Include temp health buffer when displaying survivor health
cl_glow_survivor_health_low_b cl
FCVAR_RELEASE
0.0 none Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_b cl
FCVAR_RELEASE
0.807 none Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_g cl
FCVAR_RELEASE
0.807 none Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_colorblind_r cl
FCVAR_RELEASE
0.047 none Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_g cl
FCVAR_RELEASE
0.25 none Color the Infected see Survivors when their health is low
cl_glow_survivor_health_low_r cl
FCVAR_RELEASE
0.70 none Color the Infected see Survivors when their health is low
cl_glow_survivor_health_med_b cl
FCVAR_RELEASE
0.032 none Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_b cl
FCVAR_RELEASE
0.098 none Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_g cl
FCVAR_RELEASE
0.573 none Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_colorblind_r cl
FCVAR_RELEASE
0.694 none Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_g cl
FCVAR_RELEASE
0.48 none Color the Infected see Survivors when their health is medium
cl_glow_survivor_health_med_r cl
FCVAR_RELEASE
0.59 none Color the Infected see Survivors when their health is medium
cl_glow_survivor_hurt_b cl
FCVAR_RELEASE
0.0 none Color of survivor team mate glow when incapacitated
cl_glow_survivor_hurt_g cl
FCVAR_RELEASE
0.4 none Color of survivor team mate glow when incapacitated
cl_glow_survivor_hurt_r cl
FCVAR_RELEASE
1.0 none Color of survivor team mate glow when incapacitated
cl_glow_survivor_r cl
FCVAR_RELEASE
0.3 none Color of survivor team mate glow
cl_glow_survivor_vomit_b cl
FCVAR_RELEASE
0.0 none Color the Survivors see the IT victim glow
cl_glow_survivor_vomit_g cl
FCVAR_RELEASE
0.4 none Color the Survivors see the IT victim glow
cl_glow_survivor_vomit_r cl
FCVAR_RELEASE
1.0 none Color the Survivors see the IT victim glow
cl_glow_thirdstrike_item_b cl
FCVAR_RELEASE
0.0 number (float) Client - controls glow thirdstrike item b. generated
cl_glow_thirdstrike_item_colorblind_b cl
FCVAR_RELEASE
1.0 number (float) Client - controls glow thirdstrike item colorblind b. generated
cl_glow_thirdstrike_item_colorblind_g cl
FCVAR_RELEASE
1.0 number (float) Client - controls glow thirdstrike item colorblind g. generated
cl_glow_thirdstrike_item_colorblind_r cl
FCVAR_RELEASE
0.3 number (float) Client - controls glow thirdstrike item colorblind r. generated
cl_glow_thirdstrike_item_g cl
FCVAR_RELEASE
0.0 number (float) Client - controls glow thirdstrike item g. generated
cl_glow_thirdstrike_item_r cl
FCVAR_RELEASE
1.0 number (float) Client - controls glow thirdstrike item r. generated
cl_ideal_spec_mode cl
FCVAR_USERINFO FCVAR_SERVER_CAN_EXECUTE
5 min 4, max 6 desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_idealpitchscale cl
FCVAR_ARCHIVE
0.8 number (float) Client - controls idealpitchscale. generated
cl_impacteffects cl
FCVAR_NONE
1 integer Client - controls impacteffects. generated
cl_impacteffects_limit_exit cl
FCVAR_NONE
3 none Limits the number of exit impact effects per frame
cl_impacteffects_limit_general cl
FCVAR_NONE
10 none Limits the number of impact effects per frame
cl_impacteffects_limit_water cl
FCVAR_NONE
2 none Limits the number of water impact effects per frame
cl_infected_animinsim cl
FCVAR_NONE
0 integer Client - controls infected animinsim. generated
cl_inputmode cl
FCVAR_HIDDEN FCVAR_USERINFO FCVAR_SS
0 integer Client - controls inputmode. generated
cl_interp cl
FCVAR_USERINFO
0.1 min 0, max 0.5 Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all cl
FCVAR_NONE
0 none Disable interpolation list optimizations.
cl_interp_npcs cl
FCVAR_NONE
0.0 none Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio cl
FCVAR_USERINFO
2.0 none Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks cl
FCVAR_NONE
0 none Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate engcl
FCVAR_DEVELOPMENTONLY FCVAR_USERINFO
1.0 number (float) Interpolate entities on the client.
cl_jiggle_bone_debug cl
FCVAR_CHEAT
0 none Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints cl
FCVAR_CHEAT
0 none Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints cl
FCVAR_CHEAT
0 none Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert cl
FCVAR_CHEAT
0 integer Client - controls jiggle bone invert. generated
cl_jiggle_bone_sanity cl
FCVAR_NONE
1 none Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck cl
FCVAR_NONE
0 none Player index of other player to check for position errors.
cl_lagcompensation cl
FCVAR_USERINFO
1 none Perform server side lag compensation of weapon firing events.
cl_leafsystemvis cl
FCVAR_CHEAT
0 integer Client - controls leafsystemvis. generated
cl_left_hand_ik cl
FCVAR_NONE
0 none Attach player's left hand to rifle with IK.
cl_leveloverview cl
FCVAR_CHEAT
0 integer Client - controls leveloverview. generated
cl_leveloverviewmarker cl
FCVAR_CHEAT
0 integer Client - controls leveloverviewmarker. generated
cl_max_shadow_renderable_dist cl
FCVAR_CHEAT
3000 none Max distance from the camera at which things will be rendered for shadows
cl_menuduration cl
FCVAR_ARCHIVE
10 none Client menus will hide after this many seconds (-1 disables)
cl_modelfastpath cl
FCVAR_NONE
1 integer Client - controls modelfastpath. generated
cl_mouseenable cl
FCVAR_RELEASE
1 integer Client - controls mouseenable. generated
cl_mouselook cl
FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_SS FCVAR_NOT_CONNECTED
1 none Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_music_debug cl
FCVAR_NONE
0 0 or 1 Client - toggles music (1 = on, 0 = off). generated
cl_names_debug mm
FCVAR_DEVELOPMENTONLY
0 0 or 1 Client - toggles names (1 = on, 0 = off). generated
cl_new_impact_effects cl
FCVAR_NONE
1 integer Client - controls new impact effects. generated
cl_observercrosshair cl
FCVAR_ARCHIVE
1 integer Client - controls observercrosshair. generated
cl_overdraw_test cl
FCVAR_NEVER_AS_STRING FCVAR_CHEAT
0 integer Client - controls overdraw test. generated
cl_panelanimation cl
FCVAR_NONE
Command none Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode cl
FCVAR_NONE
1 integer Client - controls particle batch mode. generated
cl_particle_fallback_base cl
FCVAR_NONE
0 none Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier cl
FCVAR_NONE
1 none Multiplier for falling back to cheaper effects under load.
cl_particle_max_count cl
FCVAR_NONE
0 integer Client - the count for particle max. generated
cl_particle_retire_cost cl
FCVAR_CHEAT
0 integer Client - controls particle retire cost. generated
cl_particle_sim_fallback_base_multiplier cl
FCVAR_NONE
5 none How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms cl
FCVAR_NONE
6.0 none Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects cl
FCVAR_NONE
Command No arguments. Dumps a list of all currently active particle effects to the console via the particle system manager. generated
cl_particles_dumplist cl
FCVAR_NONE
Command none Dump all new particles, optional name substring.
cl_particles_show_bbox cl
FCVAR_CHEAT
0 0 or 1 Client - toggles particles bbox (1 = on, 0 = off). generated
cl_pclass cl
FCVAR_CHEAT
12196122 none Dump entity by prediction classname.
cl_pdump cl
FCVAR_CHEAT
-1 none Dump info about this entity to screen.
cl_perf_wizard_enable cl
FCVAR_ARCHIVE
1 none Enables a performance-tuning wizard
cl_phys2_stats cl
FCVAR_CHEAT
Command none Dumps client physics stats
cl_phys_block_dist cl
FCVAR_NONE
1.0 number (float) Client - controls phys block dist. generated
cl_phys_block_fraction cl
FCVAR_NONE
0.1 number (float) Client - controls phys block fraction. generated
cl_phys_maxticks cl
FCVAR_NONE
0 none Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale cl
FCVAR_CHEAT
1.0 none Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown cl
FCVAR_CHEAT
89 integer Client - controls pitchdown. generated
cl_pitchspeed cl
FCVAR_NONE
225 integer Client - controls pitchspeed. generated
cl_pitchup cl
FCVAR_CHEAT
89 integer Client - controls pitchup. generated
cl_player_max_decal_count cl
FCVAR_DEVELOPMENTONLY
2 integer Client - the count for player max decal. generated
cl_player_max_separation_force cl
FCVAR_DEVELOPMENTONLY
500 integer Client - the applied force for player max separation. generated
cl_player_shadow_dist cl
FCVAR_NONE
1000 integer Client - controls player shadow dist. generated
cl_playerspraydisable cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
1 none Disable player sprays.
cl_pred_checkstuck cl
FCVAR_DEVELOPMENTONLY
0 none Perform the additional 'stuck' traces on the client side during prediction.
cl_pred_doresetlatch cl
FCVAR_NONE
1 integer Client - controls pred doresetlatch. generated
cl_pred_error_verbose cl
FCVAR_NONE
0 none Show more field info when spewing prediction errors.
cl_pred_optimize cl
FCVAR_NONE
2 none Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cl
FCVAR_NONE
Command none <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict cl
FCVAR_USERINFO FCVAR_CHEAT
1.0 none Perform client side prediction.
cl_predictioncopy_describe cl
FCVAR_NONE
Command none Describe datamap_t for entindex
cl_predictionlist cl
FCVAR_CHEAT
0 none Show which entities are predicting
cl_predictweapons cl
FCVAR_USERINFO
1 none Perform client side prediction of weapon effects.
cl_querycache_stats cl
FCVAR_CHEAT
Command none Display status of the query cache (client only)
cl_ragdoll_default_scale cl
FCVAR_NONE
1.0 number (float) Client - a scaling multiplier for ragdoll default. generated
cl_ragdoll_force_multiplier cl
FCVAR_CLIENTDLL
8 none Multiplies the damage force applied to new ragdolls
cl_ragdoll_gravity cl
FCVAR_CHEAT
386 none Sets the gravity client-side ragdolls
cl_ragdoll_limit cl
FCVAR_ARCHIVE
20 none Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_maxcount cl
FCVAR_DEVELOPMENTONLY
75 none Clients will only show this many ragdolls overall
cl_ragdoll_maxcount_boss cl
FCVAR_DEVELOPMENTONLY
3 none Clients will only show this many boss ragdolls
cl_ragdoll_maxcount_generic cl
FCVAR_DEVELOPMENTONLY
45 none Clients will only show this many generic infected ragdolls
cl_ragdoll_maxcount_gib cl
FCVAR_DEVELOPMENTONLY
30 none Clients will only show this many gib ragdolls
cl_ragdoll_maxcount_special cl
FCVAR_DEVELOPMENTONLY
9 none Clients will only show this many special ragdolls
cl_ragdoll_maxcount_survivor cl
FCVAR_DEVELOPMENTONLY
3 none Clients will only show this many survivor ragdolls
cl_ragdoll_physics_enable cl
FCVAR_NONE
1 none Enable/disable ragdoll physics.
cl_ragdoll_reload cl
FCVAR_NONE
0 integer Client - controls ragdoll reload. generated
cl_ragdoll_version cl
FCVAR_NONE
1 integer Client - controls ragdoll version. generated
cl_reloadpostprocessparams cl
FCVAR_CHEAT
Command Optional: <param_index> (integer post-process parameter set to reload). Reloads post-processing parameters for the local player's split-screen slot; with an argument reloads from a specified parameter set index. generated
cl_rematch_vote_in_progress cl
FCVAR_NONE
0 integer Client - controls rematch vote in progress. generated
cl_removedecals cl
FCVAR_CHEAT
Command none Remove the decals from the entity under the crosshair.
cl_report_soundpatch cl
FCVAR_NONE
Command none reports client-side sound patch count
cl_resend eng
FCVAR_NONE
6 min 1.5, max 20 Delay in seconds before the client will resend the 'connect' attempt
cl_ricochet_percent cl
FCVAR_NONE
3 none Percent chance a bullet will create a ricochet tracer (0..10)
cl_ricochet_percent_shotgun cl
FCVAR_NONE
0 none Percent chance a shotgun pellet will create a ricochet tracer (0..10)
cl_rosetta_debug cl
FCVAR_NONE
0 0 or 1 Client - toggles rosetta (1 = on, 0 = off). generated
cl_rosetta_line_inner_radius cl
FCVAR_NONE
25 integer Client - the effect radius for rosetta line inner. generated
cl_rosetta_line_outer_radius cl
FCVAR_NONE
45 integer Client - the effect radius for rosetta line outer. generated
cl_rumblescale cl
FCVAR_ARCHIVE FCVAR_SS FCVAR_RELEASE
1.0 none Scale sensitivity of rumble effects (0 to 1.0)
cl_sceneentity_debug cl
FCVAR_NONE
0 none Display all thinking scene entities and its data.
cl_session mm
FCVAR_DEVELOPMENTONLY FCVAR_HIDDEN FCVAR_USERINFO FCVAR_SERVER_CAN_EXECUTE
none value Client - controls session. generated
cl_SetupAllBones cl
FCVAR_NONE
0 integer Client - controls setupallbones. generated
cl_shadowtextureoverlaysize cl
FCVAR_CHEAT
256 integer Client - controls shadowtextureoverlaysize. generated
cl_show_bounds_errors cl
FCVAR_NONE
0 0 or 1 Client - toggles bounds errors (1 = on, 0 = off). generated
cl_show_path cl
FCVAR_ARCHIVE
1 0 or 1 Client - toggles path (1 = on, 0 = off). generated
cl_show_splashes cl
FCVAR_NONE
1 0 or 1 Client - toggles splashes (1 = on, 0 = off). generated
cl_show_tickets cl
FCVAR_NONE
0 0 or 1 Client - toggles tickets (1 = on, 0 = off). generated
cl_showanimstate cl
FCVAR_CHEAT
-1 none Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities cl
FCVAR_CHEAT
1 none Show activities in the (client) animation state display.
cl_showanimstate_log cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts cl
FCVAR_NONE
0 none Show which entities are having their bones setup each frame.
cl_showerror cl
FCVAR_NONE
0 none Show prediction errors, 2 for above plus detailed field deltas.
cl_showfps cl
FCVAR_RELEASE
0 none Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp cl
FCVAR_ARCHIVE
1 none Set to 0 to not show on-screen help
cl_showpausedimage cl
FCVAR_NONE
1 none Show the 'Paused' image when game is paused.
cl_showpos cl
FCVAR_RELEASE
0 none Draw current position at top of screen
cl_ShowSunVectors cl
FCVAR_NONE
0 integer Client - controls showsunvectors. generated
cl_showtextmsg cl
FCVAR_NONE
1 none Enable/disable text messages printing on the screen.
cl_simdbones srvcl
FCVAR_REPLICATED
0 none Use SIMD bone setup.
cl_skipfastpath cl
FCVAR_CHEAT
0 none Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath engcl
FCVAR_CHEAT
0 none Set to 1 to skip any models that don't go through the model fast path
cl_smoke_alpha cl
FCVAR_NONE
0.4 number (float) Client - controls smoke alpha. generated
cl_smoke_color_percent cl
FCVAR_CHEAT
0.5 min 0, max 1 Client - the percentage for smoke color. generated
cl_smoke_far cl
FCVAR_NONE
150 integer Client - controls smoke far. generated
cl_smoke_fog_percent cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 integer Client - the percentage for smoke fog. generated
cl_smoke_near cl
FCVAR_NONE
0 integer Client - controls smoke near. generated
cl_smooth cl
FCVAR_NONE
1 none Smooth view/eye origin after prediction errors
cl_smoothtime cl
FCVAR_NONE
0.1 min 0.01, max 2 Smooth client's view after prediction error over this many seconds
cl_soundemitter_reload cl
FCVAR_NONE
Command none Flushes the sounds.txt system
cl_soundscape_flush cl
FCVAR_CHEAT FCVAR_SERVER_CAN_EXECUTE
Command none Flushes the client side soundscapes
cl_soundscape_printdebuginfo cl
FCVAR_NONE
Command none print soundscapes
cl_sporeclipdistance cl
FCVAR_CLIENTDLL FCVAR_CHEAT
512 integer Client - controls sporeclipdistance. generated
cl_ss_origin cl
FCVAR_NONE
Command none print origin in script format
cl_sun_decay_rate cl
FCVAR_CHEAT
0.05 number (float) Client - the rate for sun decay. generated
cl_survivor_light_brightness cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
4 integer Client - controls survivor light brightness. generated
cl_survivor_light_cone cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 integer Client - controls survivor light cone. generated
cl_survivor_light_debug cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 0 or 1 Client - toggles light (1 = on, 0 = off). generated
cl_survivor_light_enable cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 0 or 1 Client - toggles light (1 = on, 0 = off). generated
cl_survivor_light_offset_x cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
5 integer Client - controls survivor light offset x. generated
cl_survivor_light_offset_y cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
2 integer Client - controls survivor light offset y. generated
cl_survivor_light_offset_z cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
5 integer Client - controls survivor light offset z. generated
cl_survivor_light_radius cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
12 integer Client - the effect radius for survivor light. generated
cl_survivor_light_rot cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 integer Client - controls survivor light rot. generated
cl_temp_health_fade cl
FCVAR_NONE
0 none temp health fades top to bottom
cl_temp_health_pulse_incap cl
FCVAR_NONE
0 none incap health pulses in the same fashion as temp health
cl_temp_health_pulse_rate cl
FCVAR_NONE
2.5 none temp health pulses this many times per second
cl_threaded_bone_setup cl
FCVAR_NONE
0 none Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init cl
FCVAR_NONE
0 integer Client - controls threaded init. generated
cl_tlucfastpath cl
FCVAR_NONE
1 integer Client - controls tlucfastpath. generated
cl_tracer_whiz_distance cl
FCVAR_NONE
72 integer Client - the distance for tracer whiz. generated
cl_tracers cl
FCVAR_NONE
1 integer Client - controls tracers. generated
cl_transition_blur_fade_time cl
FCVAR_NONE
2.0 number (float) Client - the time for transition blur fade. generated
cl_updatevisibility cl
FCVAR_NONE
Command none Updates visibility bits.
cl_upspeed cl
FCVAR_CHEAT
320 integer Client - controls upspeed. generated
cl_use_simd_bones srvcl
FCVAR_REPLICATED
1 none 1 use SIMD bones 0 use scalar bones.
cl_use_update_interval cl
FCVAR_CHEAT
.2 none Time between use target updates
cl_viewbob cl
FCVAR_NONE
1 none enables view bob
cl_viewbob_cyclerate_duck cl
FCVAR_NONE
0.6 none Speed of view bob while ducked
cl_viewbob_cyclerate_run cl
FCVAR_NONE
0.4 none Speed of view bob while running
cl_viewbob_cyclerate_walk cl
FCVAR_NONE
0.8 none Speed of view bob while walking
cl_viewbob_scale cl
FCVAR_NONE
0.01 none Size of view bob
cl_viewbob_scale_duck cl
FCVAR_NONE
0.02 none Size of view bob while ducked
cl_viewbob_up cl
FCVAR_NONE
0.5 none Percent of view bob that is above the eye pos
cl_viewmodelfovboomer cl
FCVAR_DEVELOPMENTONLY
50 integer Client - controls viewmodelfovboomer. generated
cl_viewmodelfovhunter cl
FCVAR_DEVELOPMENTONLY
50 integer Client - controls viewmodelfovhunter. generated
cl_viewmodelfovsmoker cl
FCVAR_DEVELOPMENTONLY
50 integer Client - controls viewmodelfovsmoker. generated
cl_viewmodelfovsurvivor cl
FCVAR_ARCHIVE FCVAR_RELEASE
51 integer Client - controls viewmodelfovsurvivor. generated
cl_viewmodelfovtank cl
FCVAR_DEVELOPMENTONLY
50 integer Client - controls viewmodelfovtank. generated
cl_viewmodelsclonedasworld cl
FCVAR_NONE
1 integer Client - controls viewmodelsclonedasworld. generated
cl_viewtarget_clamp cl
FCVAR_NONE
1 integer Client - controls viewtarget clamp. generated
cl_viewtarget_debug cl
FCVAR_CHEAT
0 0 or 1 Client - toggles viewtarget (1 = on, 0 = off). generated
cl_viewtarget_offset cl
FCVAR_CHEAT
0 integer Client - the offset for viewtarget. generated
cl_viewtarget_player cl
FCVAR_CHEAT
0 none Lock 3rd person spec looking into target's eyes
cl_vote_active cl
FCVAR_NONE
0 integer Client - controls vote active. generated
cl_winddir cl
FCVAR_CHEAT
0 none Weather effects wind direction angle
cl_windspeed cl
FCVAR_CHEAT
0 none Weather effects wind speed scalar
cl_witch_glow_angry_b cl
FCVAR_RELEASE
0 none Color of angry witch glow
cl_witch_glow_angry_g cl
FCVAR_RELEASE
0 none Color of angry witch glow
cl_witch_glow_angry_r cl
FCVAR_RELEASE
1.0 none Color of angry witch glow
cl_witch_glow_idle_b cl
FCVAR_RELEASE
0.2 none Color of idle witch glow
cl_witch_glow_idle_g cl
FCVAR_RELEASE
0.4 none Color of idle witch glow
cl_witch_glow_idle_r cl
FCVAR_RELEASE
0.2 none Color of idle witch glow
cl_witch_glow_range cl
FCVAR_RELEASE
1500 none Distance at which the witch stops glowing
cl_witch_light_brightness cl
FCVAR_CHEAT
5 integer Client - controls witch light brightness. generated
cl_witch_light_color_b cl
FCVAR_CHEAT
0 integer Client - controls witch light color b. generated
cl_witch_light_color_g cl
FCVAR_CHEAT
0 integer Client - controls witch light color g. generated
cl_witch_light_color_r cl
FCVAR_CHEAT
255 integer Client - controls witch light color r. generated
cl_witch_light_cone cl
FCVAR_CHEAT
45 integer Client - controls witch light cone. generated
cl_witch_light_debug cl
FCVAR_CHEAT
0 0 or 1 Client - toggles light (1 = on, 0 = off). generated
cl_witch_light_enable cl
FCVAR_CHEAT
1 0 or 1 Client - toggles light (1 = on, 0 = off). generated
cl_witch_light_offset_x cl
FCVAR_CHEAT
10 integer Client - controls witch light offset x. generated
cl_witch_light_offset_y cl
FCVAR_CHEAT
0 integer Client - controls witch light offset y. generated
cl_witch_light_offset_z cl
FCVAR_CHEAT
35 integer Client - controls witch light offset z. generated
cl_witch_light_offset_z_max cl
FCVAR_CHEAT
30 integer Client - the maximum value for witch light offset z. generated
cl_witch_light_radius cl
FCVAR_CHEAT
60 integer Client - the effect radius for witch light. generated
cl_wpn_sway_interp cl
FCVAR_CLIENTDLL
0.1 number (float) Client - controls wpn sway interp. generated
cl_wpn_sway_scale cl
FCVAR_CLIENTDLL FCVAR_CHEAT
1.0 number (float) Client - a scaling multiplier for wpn sway. generated
cl_yawspeed cl
FCVAR_NONE
210 integer Client - controls yawspeed. generated
claw_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
240 none Force with witch the claw shoves other zombies away
claw_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
52 none Range of the Claw weapon
claw_range_down srvcl
FCVAR_REPLICATED FCVAR_CHEAT
70 none Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.2 number (float) how long it lasts for swing. generated
claw_swing_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 integer the interval between occurrences for swing. generated
claw_swing_miss_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 number (float) the interval between occurrences for swing miss. generated
clear_attribute srv
FCVAR_CHEAT
Command none Remove given attribute from all areas in the selected set.
clear_debug_overlays srv
FCVAR_NONE
Command none clears debug overlays
cleared_wanderer_respawn_chance srv
FCVAR_CHEAT
0 none Chance to replenish wanderers in cleared nav areas
client_ragdoll cl
FCVAR_CLIENTDLL FCVAR_USERINFO FCVAR_UNLOGGED
C_ClientRagdoll none none
client_ragdoll2 cl
FCVAR_CLIENTDLL FCVAR_USERINFO FCVAR_UNLOGGED
C_ClientRagdoll2 none none
clientport eng
FCVAR_NONE
27005 none Host game client port
closecaption engcl
FCVAR_ARCHIVE FCVAR_USERINFO
0 none Enable close captioning.
cmd eng
FCVAR_NONE
Command none Forward command to server.
cmd1 eng
FCVAR_NONE
Command none sets userinfo string for split screen player in slot 1
cmd2 eng
FCVAR_NONE
Command none sets userinfo string for split screen player in slot 2
cmd3 eng
FCVAR_NONE
Command none sets userinfo string for split screen player in slot 3
cmd4 eng
FCVAR_NONE
Command none sets userinfo string for split screen player in slot 4
cola_bottles_use_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.95 number (float) how long it lasts for bottles use. generated
cola_bottles_use_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
75 integer the effective range for bottles use. generated
cola_bottles_use_tolerance srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.1 none none
collect_entity_model_name srv
FCVAR_CHEAT
Command none Collect model names of the entities you're pointing at
collision_shake_amp srv
FCVAR_NONE
0.2 none none
collision_shake_freq srv
FCVAR_NONE
0.5 none none
collision_shake_time srv
FCVAR_NONE
0.5 number (float) the time for shake. generated
collision_test srv
FCVAR_CHEAT
Command none Tests collision system
commentary_available srv
FCVAR_NONE
0 none Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging srv
FCVAR_NONE
Command No arguments. Signals to the commentary system that cvars are not being changed, clearing the pending-change flag in g_CommentarySystem. generated
commentary_finishnode srv
FCVAR_NONE
Command No arguments. Forcibly finishes the currently active commentary node by calling FinishCommentary on the active CPointCommentaryNode. generated
commentary_showmodelviewer cl
FCVAR_NONE
Command none Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
common_dps_spew srv
FCVAR_DEVELOPMENTONLY
0 none none
common_dps_window srv
FCVAR_DEVELOPMENTONLY
2.0f none none
con_logfile eng
FCVAR_NONE
2914772 none Console output gets written to this file
con_timestamp eng
FCVAR_NONE
0 none Prefix console.log entries with timestamps
coop eng
FCVAR_NOTIFY
0 none Cooperative play.
cpu_level cl
FCVAR_NONE
3 none CPU Level - Default: High
crash eng
FCVAR_CHEAT
Command none Cause the engine to crash (Debug!!)
create_flashlight srv
FCVAR_CHEAT
Command Optional: <targetname> (string name to assign to the created flashlight entity). Creates an env_projectedtexture entity at the command client's eye position and angles, optionally naming it. generated
CreateHairball cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none none
CreatePredictionError srv
FCVAR_CHEAT
Command none Create a prediction error
crosshair cl
FCVAR_ARCHIVE
1 none none
cs_make_vip srv
FCVAR_NONE
Command none Marks a player as the VIP
cs_ShowStateTransitions srv
FCVAR_CHEAT
-2 none cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
current_flow_distance srv
FCVAR_CHEAT
Command none Reports the flow distance for the local player
cvarlist eng
FCVAR_NONE
Command none Show the list of convars/concommands.
cycler_weapon cl
FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_UNLOGGED
C_WeaponCycler none none

D

170 entries
ConVar / Command Type / Default Parameters Description
+duck cl
FCVAR_NONE
Command none none
-duck cl
FCVAR_NONE
Command none none
dbghist_addline srv
FCVAR_NONE
Command none Add a line to the debug history. Format: <category id> <line>
dbghist_dump srv
FCVAR_NONE
Command none Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch eng
FCVAR_NOTIFY
0 none Running a deathmatch server.
debug_l4dverbose srv
FCVAR_NONE
1 none Add more l4d specific data to the bug report.
debug_materialmodifycontrol srv
FCVAR_NONE
0 0 or 1 toggles materialmodifycontrol (1 = on, 0 = off). generated
debug_materialmodifycontrol_client cl
FCVAR_NONE
0 0 or 1 toggles materialmodifycontrol client (1 = on, 0 = off). generated
debug_overlay_fullposition srv
FCVAR_NONE
0 0 or 1 toggles overlay fullposition (1 = on, 0 = off). generated
debug_physimpact srv
FCVAR_NONE
0 0 or 1 toggles physimpact (1 = on, 0 = off). generated
debug_visibility_monitor srv
FCVAR_CHEAT
0 0 or 1 toggles visibility monitor (1 = on, 0 = off). generated
debug_zombie_panel cl
FCVAR_CHEAT
0 none -1 = Too Far 1 = Tank 2 = Someone else tank
decalfrequency srv
FCVAR_NOTIFY
10 none none
default_fov cl
FCVAR_CHEAT
90 none none
defibrillator_return_to_life_time srv
FCVAR_CHEAT
3.0 number (float) the time for return to life. generated
defibrillator_use_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
3 integer how long it lasts for use. generated
developer srvengcl
FCVAR_RELEASE
0 none Set developer message level
devshots_nextmap eng
FCVAR_NONE
Command none Used by the devshots system to go to the next map in the devshots maplist.
differences eng
FCVAR_NONE
Command none Show all convars which are not at their default values.
director_adrenaline_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_afk_timeout srv
FCVAR_NOTIFY
45 none Humans idle longer than this many seconds will be forced to spectator mode
director_ai_tanks srv
FCVAR_CHEAT
0 integer AI Director - controls ai tanks. generated
director_allow_infected_bots srv
FCVAR_NONE
1 none Allow bots to fill empty slots on the infected team
director_always_allow_wanderers srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles always wanderers (1 = on, 0 = off). generated
director_ammo_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_begin_script srv
FCVAR_CHEAT
Command none Begin a director script
director_build_up_min_interval srv
FCVAR_CHEAT
15 integer AI Director - the interval between occurrences for build up min. generated
director_clear_count srv
FCVAR_CHEAT
2.0 number (float) AI Director - the count for clear. generated
director_clear_timeout srv
FCVAR_CHEAT
10.0 number (float) AI Director - controls clear timeout. generated
director_configurable_weapon_spawn_density srv
FCVAR_CHEAT
-1.0 none Items per 100 yards square (-1 to spawn all)
director_convert_pills srv
FCVAR_CHEAT
1 integer AI Director - controls convert pills. generated
director_convert_pills_critical_health srv
FCVAR_CHEAT
50 integer AI Director - health for convert pills critical. generated
director_convert_pills_to_defib_health srv
FCVAR_CHEAT
25 integer AI Director - health for convert pills to defib. generated
director_cs_weapon_spawn_chance srv
FCVAR_CHEAT
0.25 number (float) AI Director - the probability (0-1) for cs weapon spawn. generated
director_custom_finale_tank_spacing srv
FCVAR_CHEAT
10.0 number (float) AI Director - controls custom finale tank spacing. generated
director_debug srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles this behavior (1 = on, 0 = off). generated
director_debug_revisit srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles revisit (1 = on, 0 = off). generated
director_debug_scavenge_items srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles items (1 = on, 0 = off). generated
director_debug_threat_placement srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles threat placement (1 = on, 0 = off). generated
director_defibrillator_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_end_script srv
FCVAR_CHEAT
Command none End a director script
director_finale_item_cluster_count srv
FCVAR_CHEAT
3 none How many clusters of items will be populated in the finale
director_finale_panic_waves srv
FCVAR_CHEAT
2 integer AI Director - controls finale panic waves. generated
director_finale_stage_delay srv
FCVAR_CHEAT
5 integer AI Director - the delay before it happens for finale stage. generated
director_force_background srv
FCVAR_CHEAT
0 none Forces background map population logic for testing
director_force_panic_event srv
FCVAR_CHEAT
Command none Forces a 'PanicEvent' to occur
director_force_scripted_panic_event srv
FCVAR_CHEAT
Command none Force the specified scripted panic event to happen
director_force_tank srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles this behavior (1 = on, 0 = off). generated
director_force_versus_start srv
FCVAR_CHEAT
Command none Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles this behavior (1 = on, 0 = off). generated
director_gas_can_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_gauntlet_movement_bonus srv
FCVAR_CHEAT
5.0 none If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs.
director_gauntlet_movement_bonus_max srv
FCVAR_CHEAT
30.0 none Maximum amount of bonus time you can accumulate from not moving.
director_gauntlet_movement_threshold srv
FCVAR_CHEAT
500.0 none If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
director_gauntlet_movement_timer_length srv
FCVAR_CHEAT
10.0 none If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
director_gauntlet_tank_kite_distance srv
FCVAR_CHEAT
3000.0 none How far you have to progress after a gauntlet tank spawn before the horde fires up again.
director_ingress_range srv
FCVAR_CHEAT
3000 integer AI Director - the effective range for ingress. generated
director_intensity_relax_allow_wanderers_threshold srv
FCVAR_CHEAT
0.3 none All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert srv
FCVAR_CHEAT
0.8 none All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard srv
FCVAR_CHEAT
0.5 none All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold srv
FCVAR_CHEAT
0.9 none All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.9 number (float) AI Director - the threshold for intensity. generated
director_item_cluster_range srv
FCVAR_CHEAT
50 none Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_item_placement_method srv
FCVAR_CHEAT
1 none Which scavenge item placement method to use (0 = old, 1 = new)
director_item_placement_spew srv
FCVAR_CHEAT
0 none Whether director item placement should spew a bunch of stats about what it did.
director_log_scavenge_items srv
FCVAR_DEVELOPMENTONLY
Command none Writes out a log of the scavenge items on this map (for debugging)
director_magnum_spawn_density srv
FCVAR_CHEAT
-1.0 none Items per 100 yards square (-1 to spawn all)
director_max_threat_areas srv
FCVAR_CHEAT
4 integer AI Director - controls max threat areas. generated
director_melee_weapon_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_min_start_players srv
FCVAR_NONE
1 none Freezes players until this # of players have joined, then starts mission
director_molotov_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_music_dynamic_mob_size srv
FCVAR_CHEAT
25 none Spawning a mob this large can play music
director_music_dynamic_mobstop_size srv
FCVAR_CHEAT
8 none When a mob gets to this size we think about stopping the music
director_music_dynamic_scanmobstop_size srv
FCVAR_CHEAT
3 none When see less than this many of a mob, music stops
director_must_create_all_scavenge_items srv
FCVAR_CHEAT
0 integer AI Director - controls must create all scavenge items. generated
director_no_bosses srv
FCVAR_CHEAT
0 none Disable boss spawns
director_no_death_check srv
FCVAR_CHEAT
0 none Disable survivor team death ending scenario
director_no_mobs srv
FCVAR_CHEAT
0 none Disable mob rushes
director_no_specials srv
FCVAR_CHEAT
0 none Disable PZ spawns
director_no_survivor_bots srv
FCVAR_CHEAT
0 none Disable filling out the survivor team with bots
director_num_reserved_wanderers srv
FCVAR_CHEAT
0 integer AI Director - controls num reserved wanderers. generated
director_output_population_visit srv
FCVAR_CHEAT
0 integer AI Director - controls output population visit. generated
director_oxygen_tank_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_pain_pill_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_panic_forever srv
FCVAR_CHEAT
0 none Panic events never end
director_panic_wave_pause_max srv
FCVAR_CHEAT
7 integer AI Director - the maximum value for panic wave pause. generated
director_panic_wave_pause_min srv
FCVAR_CHEAT
5 integer AI Director - the minimum value for panic wave pause. generated
director_per_map_weapon_upgrade_chance srv
FCVAR_CHEAT
0.25 number (float) AI Director - the probability (0-1) for per map weapon upgrade. generated
director_pipe_bomb_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_pistol_density srv
FCVAR_CHEAT
4 none Items per 100 yards square
director_print_player_counts srv
FCVAR_NONE
Command none Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_ready_duration srv
FCVAR_CHEAT
60 none If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius srv
FCVAR_CHEAT
300 none The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel srv
FCVAR_CHEAT
3000 integer AI Director - controls relax max flow travel. generated
director_relax_max_interval srv
FCVAR_CHEAT
45 integer AI Director - the interval between occurrences for relax max. generated
director_relax_min_interval srv
FCVAR_CHEAT
30 integer AI Director - the interval between occurrences for relax min. generated
director_report srv
FCVAR_CHEAT
Command none Prints a snapshot of the director's state
director_report_scavenge_items srv
FCVAR_CHEAT
Command none Dump to the log all the scavengable items
director_report_screen_delay srv
FCVAR_NONE
10 integer AI Director - the delay before it happens for report screen. generated
director_scavenge_item_override srv
FCVAR_CHEAT
0 none Override map-specified item densities with cvar values for tuning
director_short_finale srv
FCVAR_CHEAT
0 none Short finale for testing escape vehicles
director_show_intensity cl
FCVAR_CHEAT
0 0 or 1 AI Director - toggles intensity (1 = on, 0 = off). generated
director_solve_item_density srv
FCVAR_CHEAT
Command none Pass the number of items you'd want in this map and this spits out the map density value
director_special_battlefield_respawn_interval srv
FCVAR_CHEAT
10 integer AI Director - the interval between occurrences for special battlefield respawn. generated
director_special_finale_offer_length srv
FCVAR_CHEAT
10 none How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max srv
FCVAR_CHEAT
60 integer AI Director - the maximum value for special initial spawn delay. generated
director_special_initial_spawn_delay_max_extra srv
FCVAR_CHEAT
180 integer AI Director - controls special initial spawn delay max extra. generated
director_special_initial_spawn_delay_min srv
FCVAR_CHEAT
30 integer AI Director - the minimum value for special initial spawn delay. generated
director_special_original_offer_length srv
FCVAR_CHEAT
30 none How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval srv
FCVAR_CHEAT
45 integer AI Director - the interval between occurrences for special respawn. generated
director_spectate_specials srv
FCVAR_CHEAT
0 none Allow spectating zombies
director_start srv
FCVAR_CHEAT
Command none Restores spawning of all wanderers, mobs, specials, and bosses
director_stop srv
FCVAR_CHEAT
Command none Shuts off all wanderers, mobs, specials, and bosses
director_super_weapon_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_survival_setup_time srv
FCVAR_NONE
0 none Time limit to set up before the round auto-starts.
director_survivor_movement_window srv
FCVAR_CHEAT
10.0 number (float) AI Director - controls survivor movement window. generated
director_sustain_peak_max_time srv
FCVAR_CHEAT
5 integer AI Director - the time for sustain peak max. generated
director_sustain_peak_min_time srv
FCVAR_CHEAT
3 integer AI Director - the time for sustain peak min. generated
director_tank_bypass_max_flow_travel srv
FCVAR_CHEAT
1500 integer AI Director - controls tank bypass max flow travel. generated
director_tank_checkpoint_interval srv
FCVAR_CHEAT
15 none Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer srv
FCVAR_CHEAT
0 none Forces the director to offer a tank
director_tank_lottery_entry_time srv
FCVAR_CHEAT
0.1 none Time it takes for entry into the tank lottery
director_tank_lottery_selection_time srv
FCVAR_CHEAT
4 none Time it takes for selection in the tank lottery
director_tank_max_interval srv
FCVAR_CHEAT
500 integer AI Director - the interval between occurrences for tank max. generated
director_tank_min_interval srv
FCVAR_CHEAT
350 integer AI Director - the interval between occurrences for tank min. generated
director_tank_offer_debug srv
FCVAR_CHEAT
0 0 or 1 AI Director - toggles offer (1 = on, 0 = off). generated
director_test_loop srv
FCVAR_CHEAT
0 none Allow a team of nothing but bots, advance through maps and loop back to start
director_test_loop_restarts_before_rotate srv
FCVAR_CHEAT
4 none When looping and rotating, how many times to restart before moving to next campaign
director_test_loop_rotate_maps srv
FCVAR_CHEAT
1 none When looping, advance to the next map when reach end of campaign
director_test_loop_time srv
FCVAR_CHEAT
3 none When looping, stay in each map for at most the amount of time, in minutes, specified
director_threat_clear_radius srv
FCVAR_CHEAT
500 none Prevent wandering zombies within this radius of threats
director_threat_max_separation srv
FCVAR_CHEAT
5000 integer AI Director - controls threat max separation. generated
director_threat_min_separation srv
FCVAR_CHEAT
5000 integer AI Director - controls threat min separation. generated
director_threat_radius srv
FCVAR_CHEAT
1000 integer AI Director - the effect radius for threat. generated
director_transition_timeout srv
FCVAR_CHEAT
120 none Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time srv
FCVAR_CHEAT
55 none Duration (in seconds) to wait to unfreeze a team after the first player has connected
director_upgradepack_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_vomitjar_density srv
FCVAR_CHEAT
6.48 none Items per 100 yards square
director_vs_convert_pills srv
FCVAR_NONE
0.5 none What fraction of pain pills should be converted to health kits in vs mode
director_weapon_cluster_range srv
FCVAR_CHEAT
100 none Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
disable_dynamic_prop_loading srv
FCVAR_CHEAT
0 none If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading eng
FCVAR_CHEAT
0 none If non-zero when a map loads, static props won't be loaded
disconnect eng
FCVAR_NONE
Command none Disconnect game from server.
dismount srv
FCVAR_CHEAT
Command none Dismounts a survivor as a jockey
disp_dynamic eng
FCVAR_NONE
0 none none
dispcoll_drawplane srv
FCVAR_NONE
0 none none
display_elapsedtime eng
FCVAR_CHEAT
Command none Displays how much time has elapsed since the game started
display_game_events eng
FCVAR_CHEAT
0 none none
displaysoundlist srv
FCVAR_NONE
0 none none
dlight_debug cl
FCVAR_CHEAT
Command none Creates a dlight in front of the player
drawcross srv
FCVAR_CHEAT
Command none Draws a cross at the given location Arguments: x y z
drawline srv
FCVAR_CHEAT
Command none Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts eng
FCVAR_NONE
0 none (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts eng
FCVAR_NONE
1 none (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush eng
FCVAR_NONE
Command none Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning eng
FCVAR_NONE
0 none Print data table warnings?
dtwatchclass eng
FCVAR_NONE
2914772 none Watch all fields encoded with this table.
dtwatchent eng
FCVAR_NONE
-1 none Watch this entities data table encoding.
dtwatchvar eng
FCVAR_NONE
2914772 none Watch the named variable.
dump_avatar_info srv
FCVAR_NONE
Command none Print out avatar info of each plaeyr
dump_entity_sizes srv
FCVAR_CHEAT
Command none Print sizeof(entclass)
dump_globals srv
FCVAR_NONE
Command none Dump all global entities/states
dump_pz_data srv
FCVAR_NONE
Command none Dump PZ data
dump_server_demo srv
FCVAR_NONE
Command none dump_sever_demo <filename>
dumpentityfactories srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Lists all entity factory names.
dumpeventqueue srv
FCVAR_NONE
Command none Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable srv
FCVAR_CHEAT
Command none Dump the contents of the game string table to the console.
dumpstringtables eng
FCVAR_NONE
Command none Print string tables to console.

E

50 entries
ConVar / Command Type / Default Parameters Description
echo eng
FCVAR_SERVER_CAN_EXECUTE
Command none Echo text to console.
elevator_movedelay srv
FCVAR_DEVELOPMENTONLY
0.75 none Time delay for elevator movement start.
enable_skeleton_draw cl
FCVAR_CHEAT
0 none Render skeletons in wireframe
endround srv
FCVAR_CHEAT
Command none End the current round.
engine_no_focus_sleep eng
FCVAR_ARCHIVE
50 none none
english cl
FCVAR_USERINFO
1 none If set to 1, running the english language set of assets.
ent_absbox srv
FCVAR_CHEAT
Command none Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments srv
FCVAR_CHEAT
Command none Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim srv
FCVAR_CHEAT
Command none Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox srv
FCVAR_CHEAT
Command none Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_call srv
FCVAR_CHEAT
Command none ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires srv
FCVAR_NONE
Command none Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Creates an entity of the given type where the player is looking.
ent_debugkeys srv
FCVAR_NONE
13973954 none none
ent_dump srv
FCVAR_CHEAT
Command none Usage: ent_dump <entity name>
ent_fire srv
FCVAR_CHEAT
Command none Usage: ent_fire <target> [action] [value] [delay]
ent_info srv
FCVAR_CHEAT
Command none Usage: ent_info <class name>
ent_keyvalue srv
FCVAR_CHEAT
Command none Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
ent_messages srv
FCVAR_CHEAT
Command none Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw srv
FCVAR_CHEAT
0 none Visualizes all entity input/output activity.
ent_name srv
FCVAR_CHEAT
Command Optional: <entity_name> (targetname or classname pattern to match; empty shows all). Sets entity name debug bits on all entities matching the given name, causing them to display their targetname in the debug overlay. generated
ent_orient srv
FCVAR_CHEAT
Command none Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause srv
FCVAR_CHEAT
Command none Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot srv
FCVAR_CHEAT
Command none Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox srv
FCVAR_CHEAT
Command none Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove srv
FCVAR_CHEAT
Command none Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all srv
FCVAR_CHEAT
Command none Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate srv
FCVAR_CHEAT
Command none Rotates an entity by a specified # of degrees
ent_script_dump srv
FCVAR_CHEAT
Command none Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang srv
FCVAR_CHEAT
Command none Set entity angles
ent_setname srv
FCVAR_CHEAT
Command none Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos srv
FCVAR_CHEAT
Command none Move entity to position
ent_show_contexts srv
FCVAR_NONE
0 none Show entity contexts in ent_text display
ent_show_response_criteria srv
FCVAR_CHEAT
Command none Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_steadystate_batchsize srv
FCVAR_NONE
20 none Max number of entities to transmit to player
ent_steadystate_cooldown srv
FCVAR_NONE
5.0 none Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay srv
FCVAR_NONE
5 none Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable srv
FCVAR_NONE
1 0 or 1 toggles ent steadystate (1 = on, 0 = off). generated
ent_steadystate_interval srv
FCVAR_NONE
0.1 none Rate at which entities can be trickled to players
ent_step srv
FCVAR_CHEAT
Command none When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport srv
FCVAR_CHEAT
Command none Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text srv
FCVAR_CHEAT
Command none Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_text_allow_script srv
FCVAR_CHEAT
0 0 or 1 toggles ent text script (1 = on, 0 = off). generated
ent_viewoffset srv
FCVAR_CHEAT
Command none Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
env_sprite cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
CSprite none none
env_sprite_oriented cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
CSpriteOriented none none
exec eng
FCVAR_NONE
Command none Execute script file.
exit eng
FCVAR_NONE
Command none Exit the engine.
explode srv
FCVAR_CHEAT
Command none Kills the player with explosive damage
explodevector srv
FCVAR_CHEAT
Command none Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

90 entries
ConVar / Command Type / Default Parameters Description
+forward cl
FCVAR_NONE
Command none none
-forward cl
FCVAR_NONE
Command none none
fade_crosshair srv
FCVAR_CHEAT
Command none Fades the prop being looked at
fade_immediately srv
FCVAR_CHEAT
0 none none
fadein srv
FCVAR_CHEAT
Command none fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout srv
FCVAR_CHEAT
Command none fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fall_speed_fatal srv
FCVAR_NONE
720 none none
fall_speed_safe srv
FCVAR_NONE
560 none none
fidget_max_interval srv
FCVAR_NONE
20 integer the interval between occurrences for max. generated
fidget_min_interval srv
FCVAR_NONE
10 integer the interval between occurrences for min. generated
find_ent srv
FCVAR_CHEAT
Command none Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index srv
FCVAR_CHEAT
Command none Display data for entity matching specified index. Format: find_ent_index <index>
findflags eng
FCVAR_NONE
Command none Find concommands by flags.
fire_absorbrate srv
FCVAR_NONE
3 integer Fire/burn - controls absorbrate. generated
fire_dmgbase srv
FCVAR_NONE
3 integer Fire/burn - controls dmgbase. generated
fire_dmginterval srv
FCVAR_NONE
1.0 number (float) Fire/burn - controls dmginterval. generated
fire_dmgscale srv
FCVAR_NONE
0.1 number (float) Fire/burn - controls dmgscale. generated
fire_extabsorb srv
FCVAR_NONE
5 integer Fire/burn - controls extabsorb. generated
fire_extscale srv
FCVAR_NONE
12 integer Fire/burn - controls extscale. generated
fire_growthrate srv
FCVAR_NONE
1.0 number (float) Fire/burn - controls growthrate. generated
fire_heatscale srv
FCVAR_NONE
1.0 number (float) Fire/burn - controls heatscale. generated
fire_incomingheatscale srv
FCVAR_NONE
0.1 number (float) Fire/burn - controls incomingheatscale. generated
fire_maxabsorb srv
FCVAR_NONE
50 integer Fire/burn - controls maxabsorb. generated
firetarget srv
FCVAR_CHEAT
Command Optional: <target_name> (targetname of entities to fire; empty string fires nothing). Fires the console target, triggering the OnUser/Use input on entities matching the given name from the command client. generated
first_aid_heal_percent srv
FCVAR_CHEAT
0.8 min 0, max 1 Percent of injuries to heal
first_aid_kit_max_heal srvcl
FCVAR_REPLICATED FCVAR_CHEAT
100 none none
first_aid_kit_use_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
5 integer how long it lasts for aid kit use. generated
first_aid_kit_view_duration cl
FCVAR_NONE
0.5 min 0.1, max 2 time it takes to rotate the view when healing others
firstperson cl
FCVAR_NONE
Command none Switch to firstperson camera.
fish_debug cl
FCVAR_CHEAT
0 none Show debug info for fish
fish_dormant srv
FCVAR_REPLICATED FCVAR_CHEAT
0 none Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression srv
FCVAR_NONE
- none none
flex_rules cl
FCVAR_NONE
1 none Allow flex animation rules to run.
flex_smooth cl
FCVAR_NONE
1 none Applies smoothing/decay curve to flex animation controller changes.
flex_talk srv
FCVAR_NONE
0 none none
flush eng
FCVAR_CHEAT
Command none Flush unlocked cache memory.
flush_locked eng
FCVAR_CHEAT
Command none Flush unlocked and locked cache memory.
fly_add_keyframe cl
FCVAR_NONE
Command No arguments. Adds a keyframe at the local player's current position and eye angles to the fly-path recorder, using a default time step. generated
fly_clear_all_keyframes cl
FCVAR_NONE
Command No arguments. Clears all recorded fly-path keyframes by resetting the keyframe count to zero. generated
fly_show_path cl
FCVAR_NONE
Command No arguments. Draws the recorded fly-path as debug lines connecting each consecutive pair of keyframe positions. generated
fly_speed cl
FCVAR_NONE
200 integer Fly - movement speed. generated
fly_start cl
FCVAR_NONE
Command No arguments. Starts playback of the recorded fly-path camera animation from the first keyframe. generated
fog_2dskyboxfogfactor cl
FCVAR_CHEAT
-1 none none
fog_color cl
FCVAR_CHEAT
-1 -1 -1 string Fog - the color. generated
fog_colorskybox cl
FCVAR_CHEAT
-1 -1 -1 none none
fog_enable cl
FCVAR_CHEAT
1 0 or 1 toggles fog (1 = on, 0 = off). generated
fog_enable_water_fog eng
FCVAR_CHEAT
1 0 or 1 toggles fog water fog (1 = on, 0 = off). generated
fog_enableskybox cl
FCVAR_CHEAT
1 none none
fog_end cl
FCVAR_CHEAT
-1 none none
fog_endskybox cl
FCVAR_CHEAT
-1 none none
fog_hdrcolorscale cl
FCVAR_CHEAT
-1 none none
fog_hdrcolorscaleskybox cl
FCVAR_CHEAT
-1 none none
fog_maxdensity cl
FCVAR_CHEAT
-1 none none
fog_maxdensityskybox cl
FCVAR_CHEAT
-1 none none
fog_override cl
FCVAR_CHEAT
0 none Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start cl
FCVAR_CHEAT
-1 none none
fog_startskybox cl
FCVAR_CHEAT
-1 none none
force_centerview cl
FCVAR_NONE
Command No arguments. Forces the local player's view pitch and yaw to zero, bypassing observer checks, if not in a third-person view. generated
force_disablex360 srvengcl
FCVAR_CHEAT
0 0 or 1 toggles disablex360 (1 = on, 0 = off). generated
forcebind eng
FCVAR_NONE
Command none Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control srv
FCVAR_NONE
Command none Give the engine control of the mouse.
foundry_engine_release_mouse_control srv
FCVAR_NONE
Command none Give the control of the mouse back to Hammer.
foundry_select_entity srv
FCVAR_NONE
Command none Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view srv
FCVAR_NONE
Command none Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity srv
FCVAR_NONE
Command none Updates the entity's position/angles when in edit mode
fov_desired cl
FCVAR_ARCHIVE FCVAR_USERINFO
90 min 75, max 120 Sets the base field-of-view for non-splitscreen.
fps_max eng
FCVAR_NONE
300 none Frame rate limiter
fps_max_splitscreen eng
FCVAR_NONE
300 none Frame rate limiter, splitscreen
fs_printopenfiles eng
FCVAR_NONE
Command none Show all files currently opened by the engine.
fs_syncdvddevcache eng
FCVAR_NONE
Command none Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level eng
FCVAR_NONE
Command none Set the filesystem warning level.
fuel_barrel_damage_amount srv
FCVAR_CHEAT
25 none none
fuel_barrel_damage_radius srv
FCVAR_CHEAT
400 integer the effect radius for barrel damage. generated
fuel_barrel_debug srv
FCVAR_CHEAT
0 0 or 1 toggles fuel barrel (1 = on, 0 = off). generated
fuel_barrel_flame_instances srv
FCVAR_CHEAT
8 none none
fuel_barrel_health srv
FCVAR_CHEAT
20 integer health for barrel. generated
fuel_barrel_screen_shake_amplitude srv
FCVAR_CHEAT
20 none none
fuel_barrel_screen_shake_duration srv
FCVAR_CHEAT
1.5 number (float) how long it lasts for barrel screen shake. generated
fuel_barrel_screen_shake_frequency srv
FCVAR_CHEAT
2.5 none none
fuel_barrel_screen_shake_radius srv
FCVAR_CHEAT
1000 integer the effect radius for barrel screen shake. generated
func_break_max_pieces srvcl
FCVAR_ARCHIVE FCVAR_REPLICATED
15 none none
func_break_reduction_factor srv
FCVAR_NONE
.5 number (float) a scaling factor for break reduction. generated
func_breakdmg_bullet srv
FCVAR_NONE
0.5 none none
func_breakdmg_club srv
FCVAR_NONE
1.5 none none
func_breakdmg_explosive srv
FCVAR_NONE
1.25 none none
func_ragdoll_fader cl
FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_USERINFO FCVAR_PRINTABLEONLY
CFuncRagdollFader none none
fx_drawimpactdebris cl
FCVAR_DEVELOPMENTONLY
1 none Draw impact debris effects.
fx_drawimpactdust cl
FCVAR_DEVELOPMENTONLY
1 none Draw impact dust effects.
fx_drawmetalspark cl
FCVAR_DEVELOPMENTONLY
1 none Draw metal spark effects.
fx_glass_velocity_cap cl
FCVAR_NONE
0 none Maximum downwards speed of shattered glass particles

G

66 entries
ConVar / Command Type / Default Parameters Description
+graph cl
FCVAR_NONE
Command none none
+grenade1 cl
FCVAR_NONE
Command none none
+grenade2 cl
FCVAR_NONE
Command none none
-graph cl
FCVAR_NONE
Command none none
-grenade1 cl
FCVAR_NONE
Command none none
-grenade2 cl
FCVAR_NONE
Command none none
g15_dumpplayer cl
FCVAR_NONE
Command none Spew player data.
g15_reload cl
FCVAR_NONE
Command none Reloads the Logitech G-15 Keyboard configs.
g15_update_msec cl
FCVAR_ARCHIVE
250 none Logitech G-15 Keyboard update interval.
g_cv_phys2_freeze_ragdolls srvcl
FCVAR_REPLICATED
0 none none
g_debug_constraint_sounds srv
FCVAR_CHEAT
0 none Enable debug printing about constraint sounds.
g_debug_doors srv
FCVAR_NONE
0 0 or 1 toggles g doors (1 = on, 0 = off). generated
g_debug_npc_vehicle_roles srv
FCVAR_NONE
0 0 or 1 toggles g npc vehicle roles (1 = on, 0 = off). generated
g_debug_physcannon srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 toggles g physcannon (1 = on, 0 = off). generated
g_debug_ragdoll_removal srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 toggles g ragdoll removal (1 = on, 0 = off). generated
g_debug_ragdoll_visualize cl
FCVAR_CHEAT
0 0 or 1 toggles g ragdoll visualize (1 = on, 0 = off). generated
g_debug_transitions srv
FCVAR_NONE
0 none Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase srv
FCVAR_CHEAT
0 0 or 1 toggles g vehiclebase (1 = on, 0 = off). generated
g_debug_vehicleexit srv
FCVAR_CHEAT
0 0 or 1 toggles g vehicleexit (1 = on, 0 = off). generated
g_debug_vehiclesound srv
FCVAR_CHEAT
0 0 or 1 toggles g vehiclesound (1 = on, 0 = off). generated
g_Language srvcl
FCVAR_REPLICATED
0 none none
g_ragdoll_fadespeed cl
FCVAR_NONE
600 none none
g_ragdoll_lvfadespeed cl
FCVAR_NONE
100 none none
g_ragdoll_max_fps srvcl
FCVAR_REPLICATED
30 none Clients with framerates less than this will reduce the ideal number of ragdolls to display
g_ragdoll_min_fps srvcl
FCVAR_REPLICATED
10 none Clients with framerates less than this will only show 1 ragdoll of each type
gameinstructor_dump_open_lessons cl
FCVAR_CHEAT
Command none Gives a list of all currently open lessons.
gameinstructor_enable cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
1 none Display in game lessons that teach new players.
gameinstructor_find_errors cl
FCVAR_CHEAT
0 none Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cl
FCVAR_NONE
Command none Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cl
FCVAR_NONE
Command none Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown cl
FCVAR_NONE
4.0 none Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose cl
FCVAR_CHEAT
0 none Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson cl
FCVAR_CHEAT
12196122 none Display more verbose information for lessons have this name.
gameui_ingame_menu_active cl
FCVAR_NONE
0 none Holds the state of the in game menu. Do not set this manually.
gas_can_use_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2 integer Gas can - how long it lasts for can use. generated
gascan_spit_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2.9 none Gascans can survive this long in spit before they ignite.
gascan_throw_force srv
FCVAR_CHEAT
32 integer the applied force for throw. generated
gascan_use_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
65 integer the effective range for use. generated
gascan_use_tolerance srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.1 none none
getpos cl
FCVAR_NONE
Command none dump position and angles to the console
getpos_exact cl
FCVAR_NONE
Command none dump origin and angles to the console
give srv
FCVAR_CHEAT
Command none Give item to player. Arguments: <item_name>
givecurrentammo srv
FCVAR_CHEAT
Command none Give a supply of ammo for current weapon..
gl_clear cl
FCVAR_NONE
0 none none
gl_clear_gray cl
FCVAR_CHEAT
0 none Clear the back buffer to gray every frame.
gl_clear_randomcolor cl
FCVAR_CHEAT
0 none Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set srv
FCVAR_CHEAT
Command none global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_use_tolerance cl
FCVAR_REPLICATED FCVAR_CHEAT
0.85 none none
go_away_from_keyboard srv
FCVAR_NONE
Command none Go away from the keyboard so a bot will take over.
god srv
FCVAR_NOTIFY FCVAR_CHEAT
0 none Survivors don't take damage
gpu_level cl
FCVAR_NONE
3 none GPU Level - Default: High
gpu_mem_level cl
FCVAR_NONE
3 none Memory Level - Default: High
grenadelauncher_damage srv
FCVAR_CHEAT
400 integer Grenadelauncher - damage dealt. generated
grenadelauncher_ff_scale srv
FCVAR_CHEAT
0.12 none ff scale for grenade launcher damage to other players
grenadelauncher_ff_scale_self srv
FCVAR_CHEAT
0.12 none ff scale for grenade launcher damage to other players
grenadelauncher_force_kill srv
FCVAR_CHEAT
2000.0 none none
grenadelauncher_radius_kill srv
FCVAR_CHEAT
180 none none
grenadelauncher_radius_stumble srv
FCVAR_CHEAT
250 none none
grenadelauncher_show_radius srv
FCVAR_CHEAT
0 integer the effect radius for show. generated
grenadelauncher_startpos_forward srv
FCVAR_NONE
16.0 none none
grenadelauncher_startpos_right srv
FCVAR_NONE
4.0 none none
grenadelauncher_startpos_up srv
FCVAR_NONE
0.0 none none
grenadelauncher_vel_up srv
FCVAR_NONE
100.0f none none
grenadelauncher_vel_variance srv
FCVAR_NONE
10.0 none none
grenadelauncher_velocity srv
FCVAR_CHEAT
1200 none none
groundlist srv
FCVAR_CHEAT
Command none Display ground entity list <index>

H

73 entries
ConVar / Command Type / Default Parameters Description
hack_elevator_z_offset srv
FCVAR_CHEAT
10 integer the offset for elevator z. generated
hammer_update_entity srv
FCVAR_NONE
Command none Updates the entity's position/angles when in edit mode
hammer_update_safe_entities srv
FCVAR_NONE
Command none Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
heartbeat eng
FCVAR_NONE
Command none Force heartbeat of master servers
help eng
FCVAR_NONE
Command none Find help about a convar/concommand.
helping_hand_debug srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 0 or 1 toggles helping hand (1 = on, 0 = off). generated
hide_message_panel cl
FCVAR_NONE
Command none Hides the message panel
hidehud cl
FCVAR_CHEAT
0 none bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
hidepanel cl
FCVAR_NONE
Command none Hides a viewport panel <name>
hl2_episodic srvcl
FCVAR_REPLICATED
0 none none
host_flush_threshold eng
FCVAR_NONE
14 none Memory threshold below which the host should flush caches between server instances
host_framerate eng
FCVAR_NONE
0 none Set to lock per-frame time elapse.
host_limitlocal eng
FCVAR_NONE
0 none Apply cl_cmdrate and cl_updaterate to loopback connection
host_map eng
FCVAR_NONE
2914772 none Current map name.
host_profile eng
FCVAR_NONE
0 integer Host - controls profile. generated
host_runofftime eng
FCVAR_NONE
Command none Run off some time without rendering/updating sounds
host_showcachemiss eng
FCVAR_NONE
0 none Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount eng
FCVAR_NONE
0 none Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep eng
FCVAR_CHEAT
0 none Force the host to sleep a certain number of milliseconds each frame.
host_speeds eng
FCVAR_NONE
0 none Show general system running times.
host_thread_mode eng
FCVAR_DEVELOPMENTONLY
0 none Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound eng
FCVAR_NONE
0 none Run the sound on a thread (independent of mix)
host_timescale eng
FCVAR_REPLICATED FCVAR_CHEAT
1.0 none Prescale the clock by this amount.
host_xbox_e3_restart eng
FCVAR_NONE
15 none E3 Demo Restart interval (in minutes).
hostfile srv
FCVAR_RELEASE
host.txt none The HOST file to load.
hostip eng
FCVAR_NONE
2914772 none Host game server ip
hostname eng
FCVAR_NONE
2914772 none Hostname for server.
hostport eng
FCVAR_NONE
27015 none Host game server port
hud_autoreloadscript cl
FCVAR_NONE
0 none Automatically reloads the animation script each time one is ran
hud_backswap cl
FCVAR_UNREGISTERED
0 integer HUD - controls backswap. generated
hud_classautokill cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
1 none Automatically kill player after choosing a new playerclass.
hud_deathnotice_bots cl
FCVAR_NONE
1 none Show death notices for bots
hud_deathnotice_threats cl
FCVAR_NONE
0 none Show death notices for Tanks and Threats
hud_dmgrecord_persisttime_deaths cl
FCVAR_NONE
4.0 none Time to show death related lines in the damage record.
hud_dmgrecord_persisttime_other cl
FCVAR_NONE
2.0 none Time to show non-death related lines in the damage record.
hud_drawhistory_time cl
FCVAR_NONE
5 integer HUD - the time for drawhistory. generated
hud_fastswitch cl
FCVAR_UNREGISTERED
1 integer HUD - controls fastswitch. generated
hud_reloadscheme cl
FCVAR_NONE
Command none Reloads hud layout and animation scripts.
hud_saytext_time cl
FCVAR_NONE
12 integer HUD - the time for saytext. generated
hud_scavenge_timer_warning_range cl
FCVAR_NONE
10 integer HUD - the effective range for scavenge timer warning. generated
hud_showtargetid cl
FCVAR_NONE
1 integer HUD - controls showtargetid. generated
hud_survival_target_time_range cl
FCVAR_NONE
5 integer HUD - the effective range for survival target time. generated
hud_takesshots cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
0 none Auto-save a scoreboard screenshot at the end of a map.
hud_targetid_health cl
FCVAR_NONE
0 integer HUD - health for targetid. generated
hud_targetid_name_height cl
FCVAR_NONE
12 none Player names are this many inches over player eye positions
hud_targetid_name_height_boomer cl
FCVAR_NONE
12 none Player names are this many inches over player eye positions
hud_targetid_name_height_hunter cl
FCVAR_NONE
10 none Player names are this many inches over player eye positions
hud_targetid_name_height_smoker cl
FCVAR_NONE
25 none Player names are this many inches over player eye positions
hud_targetid_name_height_tank cl
FCVAR_NONE
12 none Player names are this many inches over player eye positions
hud_targetid_player_view_cone cl
FCVAR_NONE
0.92 none View cone for survivors seeing names of other survivors
hud_targetid_pz_ss_view_cone cl
FCVAR_NONE
0.98 none View cone for seeing player names as a PZ in splitscreen
hud_targetid_rangefinder cl
FCVAR_CHEAT
12196122 none shows range for different masks
hud_targetid_skill cl
FCVAR_NONE
0 integer HUD - controls targetid skill. generated
hud_targetid_upgrades cl
FCVAR_NONE
0 integer HUD - controls targetid upgrades. generated
hud_winpanel_scoreanim_chingdelay cl
FCVAR_NONE
0.2 number (float) HUD - controls winpanel scoreanim chingdelay. generated
hud_winpanel_scoreanim_effectdelay cl
FCVAR_NONE
1.0 number (float) HUD - controls winpanel scoreanim effectdelay. generated
hud_winpanel_scoreanim_effectdelay_mult cl
FCVAR_NONE
0.7 number (float) HUD - controls winpanel scoreanim effectdelay mult. generated
hud_winpanel_scoreanim_scoredelay cl
FCVAR_NONE
1.8 number (float) HUD - controls winpanel scoreanim scoredelay. generated
hud_winpanel_tiebreak_anim cl
FCVAR_NONE
2.5 number (float) HUD - controls winpanel tiebreak anim. generated
hud_winpanel_tiebreak_intro cl
FCVAR_NONE
0.5 number (float) HUD - controls winpanel tiebreak intro. generated
hud_winpanel_tiebreak_outro cl
FCVAR_NONE
1.5 number (float) HUD - controls winpanel tiebreak outro. generated
hud_zombieteam cl
FCVAR_RELEASE
1 none Show infected team status on the HUD
hud_zombieteam_showself cl
FCVAR_RELEASE
0 none Show your own status in the zombie team display
hunk_print_allocations eng
FCVAR_CHEAT
Command No arguments. Prints a formatted table of all hunk memory allocations and their sizes to the console, sorted by name. generated
hunk_track_allocation_types eng
FCVAR_CHEAT
0 none none
hunter_committed_attack_range srv
FCVAR_CHEAT
75 integer Hunter - the effective range for committed attack. generated
hunter_leap_away_give_up_range srv
FCVAR_CHEAT
1000 integer Hunter - the effective range for leap away give up. generated
hunter_pounce_air_speed srv
FCVAR_CHEAT
700 integer Hunter - movement speed for pounce air. generated
hunter_pounce_loft_rate srv
FCVAR_CHEAT
.035 none Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle srv
FCVAR_CHEAT
45 none Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range srv
FCVAR_CHEAT
500 none If victim is this close, crouch and get ready
hunter_pz_claw_dmg srvcl
FCVAR_REPLICATED FCVAR_CHEAT
6 none Amount of damage done by a PZ hunter's regular melee attack
hurtme srv
FCVAR_CHEAT
Command none Hurts the player. Arguments: <health to lose>

I

42 entries
ConVar / Command Type / Default Parameters Description
+invaction cl
FCVAR_NONE
Command none none
-invaction cl
FCVAR_NONE
Command none none
IgnoreReflectGlassFrustumCheck cl
FCVAR_NONE
0 none none
impulse cl
FCVAR_NONE
Command <impulse_number> (integer impulse code). Sends an impulse number to the local player's input system for the current split-screen slot. generated
in_forceuser engcl
FCVAR_CHEAT
0 none Force user input to this split screen player.
in_usekeyboardsampletime cl
FCVAR_NONE
1 none Use keyboard sample time smoothing.
incendiary_ammo_burn_time srv
FCVAR_GAMEDLL FCVAR_CHEAT
4.0 none Time to burn when hit by incendiary ammo
incrementvar eng
FCVAR_DONTRECORD
Command none Increment specified convar value.
inferno_acid_spawn_angle srv
FCVAR_CHEAT
120 none Angular change from parent
inferno_child_spawn_interval_multiplier srv
FCVAR_CHEAT
1 none Amount spawn interval increases for each child
inferno_child_spawn_max_depth srv
FCVAR_CHEAT
4 none none
inferno_damage srv
FCVAR_CHEAT
40 none Damage per second
inferno_debug srv
FCVAR_CHEAT
0 0 or 1 toggles inferno (1 = on, 0 = off). generated
inferno_dlight_spacing cl
FCVAR_CHEAT
200 none Inferno dlights are at least this far apart
inferno_dlights cl
FCVAR_NONE
30 none Min FPS at which molotov dlights will be created
inferno_entity_flame_scale cl
FCVAR_NONE
0 integer a scaling multiplier for entity flame. generated
inferno_fire cl
FCVAR_NONE
2 none none
inferno_flame_lifetime srv
FCVAR_CHEAT
15 none Average lifetime of each flame in seconds
inferno_flame_spacing srv
FCVAR_CHEAT
50 none Minimum distance between separate flame spawns
inferno_forward_reduction_factor srv
FCVAR_CHEAT
0.9 number (float) a scaling factor for forward reduction. generated
inferno_friendly_fire_duration srv
FCVAR_CHEAT
6 none For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval srv
FCVAR_CHEAT
0.05 none Time between spawning flames for first fire
inferno_max_child_spawn_interval srv
FCVAR_CHEAT
1 none Largest time interval for child flame spawning
inferno_max_flames srv
FCVAR_CHEAT
32 none Maximum number of flames that can be created
inferno_max_range srv
FCVAR_CHEAT
500 none Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick srv
FCVAR_NONE
16 none none
inferno_per_flame_spawn_duration srv
FCVAR_CHEAT
5 none Duration each new flame will attempt to spawn new flames
inferno_scorch_decals srv
FCVAR_CHEAT
0 none none
inferno_spawn_angle srv
FCVAR_CHEAT
45 none Angular change from parent
inferno_surface_offset srv
FCVAR_CHEAT
20 integer the offset for surface. generated
inferno_velocity_decay_factor srv
FCVAR_CHEAT
0.2 number (float) a scaling factor for velocity decay. generated
inferno_velocity_factor srv
FCVAR_CHEAT
0.003 number (float) a scaling factor for velocity. generated
inferno_velocity_normal_factor srv
FCVAR_CHEAT
0 integer a scaling factor for velocity normal. generated
intensity_averaged_following_decay srv
FCVAR_CHEAT
20 none Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time srv
FCVAR_CHEAT
30 none Seconds to decay full intensity to zero
intensity_enemy_death_far_range srv
FCVAR_CHEAT
500 integer the effective range for enemy death far. generated
intensity_enemy_death_near_range srv
FCVAR_CHEAT
150 integer the effective range for enemy death near. generated
intensity_factor srv
FCVAR_CHEAT
0.25 none How quickly intensity increases
intensity_lock srv
FCVAR_CHEAT
-1 none Lock players' intensities at this value
invnext cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects the next weapon in the CHudWeaponSelection inventory cycle. generated
invprev cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects the previous weapon in the CHudWeaponSelection inventory cycle. generated
ip eng
FCVAR_NONE
localhost none Overrides IP for multihomed hosts

J

60 entries
ConVar / Command Type / Default Parameters Description
+jlook cl
FCVAR_NONE
Command none none
+jump cl
FCVAR_NONE
Command none none
-jlook cl
FCVAR_NONE
Command none none
-jump cl
FCVAR_NONE
Command none none
jockey srv
FCVAR_CHEAT
Command none Giddyup.
jockey_pounce_air_speed srv
FCVAR_CHEAT
700 integer Jockey - movement speed for pounce air. generated
jockey_pounce_loft_rate srv
FCVAR_CHEAT
.035 none Jockey adds this angle/distance when pouncing
jockey_pounce_max_loft_angle srv
FCVAR_CHEAT
45 none Maximum loft angle for Jockey Pounce angle adjustment
jockey_pz_claw_dmg srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4 none Amount of damage done by a PZ jockey's regular melee attack
jockeyme srv
FCVAR_CHEAT
Command none Giddyup.
joy_accel_filter cl
FCVAR_NONE
0.2 none none
joy_accelmax cl
FCVAR_ARCHIVE
1.0 none none
joy_accelscale cl
FCVAR_ARCHIVE
0.6 none none
joy_advanced cl
FCVAR_ARCHIVE
0 none none
joy_advaxisr cl
FCVAR_ARCHIVE
0 none none
joy_advaxisu cl
FCVAR_ARCHIVE
0 none none
joy_advaxisv cl
FCVAR_ARCHIVE
0 none none
joy_advaxisx cl
FCVAR_ARCHIVE
0 none none
joy_advaxisy cl
FCVAR_ARCHIVE
0 none none
joy_advaxisz cl
FCVAR_ARCHIVE
0 none none
joy_autoaimdampen cl
FCVAR_ARCHIVE FCVAR_USERINFO
0 none How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange cl
FCVAR_ARCHIVE
0 none The stick range where autoaim dampening is applied. 0 = off
joy_autosprint cl
FCVAR_NONE
0 none Automatically sprint when moving with an analog joystick
joy_cfg_preset cl
FCVAR_SS
0 none none
joy_circle_correct cl
FCVAR_ARCHIVE
1 none none
joy_diagonalpov cl
FCVAR_ARCHIVE
0 none POV manipulator operates on diagonal axes, too.
joy_display_input cl
FCVAR_ARCHIVE
0 none none
joy_forwardsensitivity cl
FCVAR_ARCHIVE
-1 none none
joy_forwardthreshold cl
FCVAR_ARCHIVE
0.15 none none
joy_inverty cl
FCVAR_ARCHIVE FCVAR_SS
0 none Whether to invert the Y axis of the joystick for looking.
joy_legacy cl
FCVAR_ARCHIVE FCVAR_SS
0 none Turn on/off 'Legacy' mapping for control sticks.
joy_lookspin_default cl
FCVAR_NONE
0.35 none none
joy_lowend cl
FCVAR_ARCHIVE
1 none none
joy_lowmap cl
FCVAR_ARCHIVE
1 none none
joy_movement_stick cl
FCVAR_ARCHIVE FCVAR_SS
0 none Which stick controls movement (0 is left stick)
joy_name cl
FCVAR_ARCHIVE
joystick none none
joy_pegged cl
FCVAR_NONE
0.75 none none
joy_pitchsensitivity cl
FCVAR_ARCHIVE FCVAR_SS
1 none none
joy_pitchsensitivity_default cl
FCVAR_NONE
-1.5 none none
joy_pitchthreshold cl
FCVAR_ARCHIVE
0.15 none none
joy_response_look cl
FCVAR_ARCHIVE
0 none 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move cl
FCVAR_ARCHIVE
1 none 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle cl
FCVAR_NONE
6 none none
joy_sensitive_step0 cl
FCVAR_ARCHIVE
0.1 none none
joy_sensitive_step1 cl
FCVAR_ARCHIVE
0.4 none none
joy_sensitive_step2 cl
FCVAR_ARCHIVE
0.90 none none
joy_sidesensitivity cl
FCVAR_ARCHIVE
1 none none
joy_sidethreshold cl
FCVAR_ARCHIVE
0.15 none none
joy_variable_frametime cl
FCVAR_NONE
1 none none
joy_vehicle_turn_lowend cl
FCVAR_NONE
0.7 none none
joy_vehicle_turn_lowmap cl
FCVAR_NONE
0.4 none none
joy_vibration cl
FCVAR_ARCHIVE FCVAR_SS FCVAR_RELEASE
1 none Controller vibration.
joy_virtual_peg cl
FCVAR_NONE
0 none none
joy_wingmanwarrior_turnhack cl
FCVAR_ARCHIVE
0 none Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded cl
FCVAR_NONE
0 none If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_yawsensitivity cl
FCVAR_ARCHIVE FCVAR_SS
-1 none none
joy_yawsensitivity_default cl
FCVAR_NONE
-1.5 none none
joy_yawthreshold cl
FCVAR_ARCHIVE
0.15 none none
joyadvancedupdate cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command No arguments (presence of any arg triggers the refresh flag). Triggers an advanced joystick parameter update, passing whether the command was issued with an argument as the refresh flag. generated
joystick cl
FCVAR_ARCHIVE
0 none none

K

11 entries
ConVar / Command Type / Default Parameters Description
+klook cl
FCVAR_NONE
Command none none
-klook cl
FCVAR_NONE
Command none none
kdtree_test srv
FCVAR_CHEAT
Command none Tests spatial partition for entities queries.
key_findbinding eng
FCVAR_NONE
Command none Find key bound to specified command string.
key_listboundkeys eng
FCVAR_NONE
Command none List bound keys with bindings.
kick eng
FCVAR_NONE
Command none Kick a player by name.
kick_transitioning srv
FCVAR_NONE
Command none Kick a transitioning player by userID
kickid eng
FCVAR_NONE
Command none Kick a player by userid or uniqueid, with a message.
kill srv
FCVAR_CHEAT
Command none Kills the player with generic damage
killserver eng
FCVAR_NONE
Command none Shutdown the server.
killvector srv
FCVAR_CHEAT
Command none Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

L

42 entries
ConVar / Command Type / Default Parameters Description
+left cl
FCVAR_NONE
Command none none
+lookdown cl
FCVAR_NONE
Command none none
+lookspin cl
FCVAR_NONE
Command none none
+lookup cl
FCVAR_NONE
Command none none
-left cl
FCVAR_NONE
Command none none
-lookdown cl
FCVAR_NONE
Command none none
-lookspin cl
FCVAR_NONE
Command none none
-lookup cl
FCVAR_NONE
Command none none
l4d1_survivor_give_item srv
FCVAR_DEVELOPMENTONLY
0 none none
l4d2_snd_adrenaline srv
FCVAR_CHEAT
Command Optional: <0|1> (0 for default adrenaline sound, 1 for alternate sound). Triggers the adrenaline sound effect on the command client; with no argument uses the default adrenaline sound, with an argument uses the alternate sound path. generated
l4d_delete_temp_files cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE FCVAR_RELEASE
1 none Delete custom player sprays and other temp files during shutdown
l4d_show_incapupdate srv
FCVAR_NONE
0 0 or 1 toggles l4d incapupdate (1 = on, 0 = off). generated
l4d_show_weaponequip srv
FCVAR_NONE
0 0 or 1 toggles l4d weaponequip (1 = on, 0 = off). generated
l4d_stats_nogameplaycheck srv
FCVAR_REPLICATED
0 none Disable normal check for valid gameplay, send stats regardless.
l4d_stats_track srv
FCVAR_HIDDEN
1 none Turn on//off L4D stats tracking.
ladder_autocenter srvcl
FCVAR_REPLICATED
1 none Auto-center players on ladders.
ladder_console_controls srvcl
FCVAR_REPLICATED
0 none Use absolute (up is always up and down always down) ladder controls.
ladder_horizon srvcl
FCVAR_REPLICATED
-0.3 none none
lastinv cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Switches back to the previously held weapon via CHudWeaponSelection. generated
listid eng
FCVAR_NONE
Command none Lists banned users.
listip eng
FCVAR_NONE
Command none List IP addresses on the ban list.
listissues srv
FCVAR_NONE
Command none List all the issues that can be voted on.
listmodels eng
FCVAR_NONE
Command none List loaded models.
listRecentNPCSpeech srv
FCVAR_GAMEDLL FCVAR_DONTRECORD
Command none Displays a list of the last 5 lines of speech from NPCs.
locator_fade_time cl
FCVAR_NONE
0.3 none Number of seconds it takes for a lesson to fully fade in/out.
locator_lerp_rest cl
FCVAR_NONE
2.25f none Number of seconds before moving from the center.
locator_lerp_speed cl
FCVAR_NONE
5.0f none Speed that static lessons move along the Y axis.
locator_lerp_time cl
FCVAR_NONE
1.75f none Number of seconds to lerp before reaching final destination
locator_pulse_time cl
FCVAR_NONE
1.0f none Number of seconds to pulse after changing icon or position
locator_split_len cl
FCVAR_CHEAT
0.5f none none
locator_split_maxwide_percent cl
FCVAR_CHEAT
0.80f number (float) the percentage for split maxwide. generated
log eng
FCVAR_NONE
Command none Enables logging to file, console, and udp < on | off >.
logaddress_add eng
FCVAR_NONE
Command none Set address and port for remote host <ip:port>.
logaddress_del eng
FCVAR_NONE
Command none Remove address and port for remote host <ip:port>.
logaddress_delall eng
FCVAR_NONE
Command none Remove all udp addresses being logged to
logaddress_list eng
FCVAR_NONE
Command none List all addresses currently being used by logaddress.
lookspring cl
FCVAR_ARCHIVE
0 none none
lookstrafe cl
FCVAR_ARCHIVE
0 none none
lower_body cl
FCVAR_NONE
1 none none
lower_body_debug cl
FCVAR_CHEAT
0 0 or 1 toggles lower body (1 = on, 0 = off). generated
lower_body_hulk_layers cl
FCVAR_NONE
0 none none
lservercfgfile srv
FCVAR_NONE
listenserver.cfg none none

M

428 entries
ConVar / Command Type / Default Parameters Description
+menuAccept cl
FCVAR_NONE
Command none none
+menuDown cl
FCVAR_NONE
Command none none
+menuUp cl
FCVAR_NONE
Command none none
+mouse_menu cl
FCVAR_NONE
Command none Opens a menu while held
+movedown cl
FCVAR_NONE
Command none none
+moveleft cl
FCVAR_NONE
Command none none
+moveright cl
FCVAR_NONE
Command none none
+moveup cl
FCVAR_NONE
Command none none
-menuAccept cl
FCVAR_NONE
Command none none
-menuDown cl
FCVAR_NONE
Command none none
-menuUp cl
FCVAR_NONE
Command none none
-mouse_menu cl
FCVAR_NONE
Command none Executes the highlighted button on the radial menu (if cl_fastradial is 1)
-movedown cl
FCVAR_NONE
Command none none
-moveleft cl
FCVAR_NONE
Command none none
-moveright cl
FCVAR_NONE
Command none none
-moveup cl
FCVAR_NONE
Command none none
m_customaccel cl
FCVAR_ARCHIVE
0 none Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent cl
FCVAR_ARCHIVE
1 min 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max cl
FCVAR_ARCHIVE
0 none Max mouse move scale factor, 0 for no limit
m_customaccel_scale cl
FCVAR_ARCHIVE
0.04 min 0 Custom mouse acceleration value.
m_filter cl
FCVAR_ARCHIVE FCVAR_SS
0 none Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward cl
FCVAR_ARCHIVE
1 none Mouse forward factor.
m_mouseaccel1 cl
FCVAR_ARCHIVE
0 min 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 cl
FCVAR_ARCHIVE
0 min 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed cl
FCVAR_ARCHIVE
1 min 0, max 2 Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch cl
FCVAR_ARCHIVE FCVAR_SS
0.022 none Mouse pitch factor.
m_rawinput cl
FCVAR_ARCHIVE
0 none Use Raw Input for mouse input.
m_side cl
FCVAR_ARCHIVE
0.8 none Mouse side factor.
m_yaw cl
FCVAR_ARCHIVE
0.022 none Mouse yaw factor.
map eng
FCVAR_DONTRECORD
Command none Start playing on specified map.
map_background eng
FCVAR_DONTRECORD
Command none Runs a map as the background to the main menu.
map_commentary eng
FCVAR_DONTRECORD
Command none Start playing, with commentary, on a specified map.
map_noareas eng
FCVAR_NONE
0 none Disable area to area connection testing.
map_showspawnpoints srv
FCVAR_NONE
Command none Shows player spawn points (red=invalid)
mapcyclefile srv
FCVAR_NONE
mapcycle.txt none Name of the .txt file used to cycle the maps on multiplayer servers
maps eng
FCVAR_NONE
Command none Displays list of maps.
mark srv
FCVAR_CHEAT
Command none Set attribute of selected area.
mat_360_aa_override eng
FCVAR_NONE
0.0 number (float) Materials - controls 360 aa override. generated
mat_accelerate_adjust_exposure_down cl
FCVAR_CHEAT
3.0 number (float) Materials - controls accelerate adjust exposure down. generated
mat_autoexposure_max cl
FCVAR_NONE
8 integer Materials - the maximum value for autoexposure. generated
mat_autoexposure_min cl
FCVAR_NONE
0.1 number (float) Materials - the minimum value for autoexposure. generated
mat_bloom_scalefactor_scalar cl
FCVAR_RELEASE
1.0 number (float) Materials - controls bloom scalefactor scalar. generated
mat_bloomamount_rate cl
FCVAR_CHEAT
0.05f number (float) Materials - the rate for bloomamount. generated
mat_bloomscale cl
FCVAR_NONE
1 integer Materials - controls bloomscale. generated
mat_bumpbasis eng
FCVAR_CHEAT
0 integer Materials - controls bumpbasis. generated
mat_camerarendertargetoverlaysize cl
FCVAR_CHEAT
128 integer Materials - controls camerarendertargetoverlaysize. generated
mat_clipz cl
FCVAR_NONE
1 integer Materials - controls clipz. generated
mat_colcorrection_disableentities cl
FCVAR_NONE
0 none Disable map color-correction entities
mat_colcorrection_editor cl
FCVAR_NONE
0 integer Materials - controls colcorrection editor. generated
mat_colcorrection_forceentitiesclientside cl
FCVAR_CHEAT
0 none Forces color correction entities to be updated on the client
mat_colorcorrection cl
FCVAR_DEVELOPMENTONLY
1 integer Materials - controls colorcorrection. generated
mat_configcurrent eng
FCVAR_NONE
Command none show the current video control panel config for the material system
mat_debug eng
FCVAR_CHEAT
Command none Activates debugging spew for a specific material.
mat_debug_bloom cl
FCVAR_CHEAT
0 0 or 1 Materials - toggles bloom (1 = on, 0 = off). generated
mat_debug_postprocessing_effects cl
FCVAR_NONE
0 none 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab eng
FCVAR_CHEAT
0 integer Materials - controls debugalttab. generated
mat_depthbias_normal eng
FCVAR_CHEAT
0.0f number (float) Materials - controls depthbias normal. generated
mat_disable_bloom cl
FCVAR_NONE
0 0 or 1 Materials - toggles whether bloom is disabled (1 = disabled, 0 = active). generated
mat_dof_enabled cl
FCVAR_NONE
1 0 or 1 Materials - toggles dof (1 = on, 0 = off). generated
mat_dof_far_blur_depth cl
FCVAR_NONE
1000.0 number (float) Materials - controls dof far blur depth. generated
mat_dof_far_blur_radius cl
FCVAR_NONE
5.0 number (float) Materials - the effect radius for dof far blur. generated
mat_dof_far_focus_depth cl
FCVAR_NONE
250.0 number (float) Materials - controls dof far focus depth. generated
mat_dof_near_blur_depth cl
FCVAR_NONE
20.0 number (float) Materials - controls dof near blur depth. generated
mat_dof_near_blur_radius cl
FCVAR_NONE
10.0 number (float) Materials - the effect radius for dof near blur. generated
mat_dof_near_focus_depth cl
FCVAR_NONE
100.0 number (float) Materials - controls dof near focus depth. generated
mat_dof_override cl
FCVAR_NONE
0 integer Materials - controls dof override. generated
mat_dof_quality cl
FCVAR_NONE
0 integer Materials - controls dof quality. generated
mat_drawTexture cl
FCVAR_NONE
12196122 none Enable debug view texture
mat_drawTextureScale cl
FCVAR_NONE
1.0 none Debug view texture scale
mat_drawwater cl
FCVAR_CHEAT
1 integer Materials - controls drawwater. generated
mat_dump_rts cl
FCVAR_DEVELOPMENTONLY
0 integer Materials - controls dump rts. generated
mat_dynamic_tonemapping cl
FCVAR_CHEAT
1 integer Materials - controls dynamic tonemapping. generated
mat_envmapsize eng
FCVAR_NONE
128 integer Materials - controls envmapsize. generated
mat_envmaptgasize eng
FCVAR_NONE
32.0 number (float) Materials - controls envmaptgasize. generated
mat_excludetextures eng
FCVAR_NONE
0 integer Materials - controls excludetextures. generated
mat_exposure_center_region_x cl
FCVAR_CHEAT
0.9 number (float) Materials - controls exposure center region x. generated
mat_exposure_center_region_y cl
FCVAR_CHEAT
0.85 number (float) Materials - controls exposure center region y. generated
mat_fastspecular eng
FCVAR_NONE
1 none Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_force_bloom cl
FCVAR_CHEAT
0 0 or 1 Materials - toggles bloom (1 = on, 0 = off). generated
mat_force_tonemap_min_avglum cl
FCVAR_CHEAT
-1 none Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels cl
FCVAR_CHEAT
-1 none Override. Old value was 1.0
mat_force_tonemap_percent_target cl
FCVAR_CHEAT
-1 none Override. Old default was 45.
mat_force_tonemap_scale cl
FCVAR_CHEAT
0.0 number (float) Materials - a scaling multiplier for force tonemap. generated
mat_forcedynamic eng
FCVAR_CHEAT
0 integer Materials - controls forcedynamic. generated
mat_framebuffercopyoverlaysize cl
FCVAR_NONE
128 integer Materials - controls framebuffercopyoverlaysize. generated
mat_fullbright engcl
FCVAR_CHEAT
0 integer Materials - controls fullbright. generated
mat_grain_enable cl
FCVAR_NONE
1 0 or 1 Materials - toggles grain (1 = on, 0 = off). generated
mat_hdr_level engcl
FCVAR_NONE
2 integer Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate cl
FCVAR_NONE
1.0 number (float) Materials - the rate for hdr manual tonemap. generated
mat_hdr_tonemapscale srv
FCVAR_CHEAT
1.0 none The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure cl
FCVAR_CHEAT
0 integer Materials - controls hdr uncapexposure. generated
mat_hsv cl
FCVAR_CHEAT
0 integer Materials - controls hsv. generated
mat_info eng
FCVAR_NONE
Command none Shows material system info
mat_levelflush eng
FCVAR_NONE
1 integer Materials - controls levelflush. generated
mat_loadtextures eng
FCVAR_CHEAT
1 integer Materials - controls loadtextures. generated
mat_local_contrast_enable cl
FCVAR_NONE
1 0 or 1 Materials - toggles local contrast (1 = on, 0 = off). generated
mat_lpreview_mode cl
FCVAR_CHEAT
-1 integer Materials - controls lpreview mode. generated
mat_luxels eng
FCVAR_CHEAT
0 integer Materials - controls luxels. generated
mat_maxframelatency eng
FCVAR_NONE
1 integer Materials - controls maxframelatency. generated
mat_monitorgamma eng
FCVAR_ARCHIVE
2.2 min 1.6, max 2.6 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled eng
FCVAR_ARCHIVE
0 0 or 1 Materials - toggles monitorgamma tv (1 = on, 0 = off). generated
mat_monitorgamma_tv_exp eng
FCVAR_NONE
2.5 min 1, max 4 Materials - controls monitorgamma tv exp. generated
mat_monitorgamma_tv_range_max eng
FCVAR_NONE
255 integer Materials - the maximum value for monitorgamma tv range. generated
mat_monitorgamma_tv_range_min eng
FCVAR_NONE
16 integer Materials - the minimum value for monitorgamma tv range. generated
mat_motion_blur_enabled engcl
FCVAR_NONE
1 0 or 1 Materials - toggles motion blur (1 = on, 0 = off). generated
mat_motion_blur_falling_intensity cl
FCVAR_NONE
1.0 number (float) Materials - controls motion blur falling intensity. generated
mat_motion_blur_falling_max cl
FCVAR_NONE
20.0 number (float) Materials - the maximum value for motion blur falling. generated
mat_motion_blur_falling_min cl
FCVAR_NONE
10.0 number (float) Materials - the minimum value for motion blur falling. generated
mat_motion_blur_forward_enabled cl
FCVAR_NONE
0 0 or 1 Materials - toggles motion blur forward (1 = on, 0 = off). generated
mat_motion_blur_rotation_intensity cl
FCVAR_NONE
1.0 number (float) Materials - controls motion blur rotation intensity. generated
mat_motion_blur_strength cl
FCVAR_NONE
1.0 number (float) Materials - controls motion blur strength. generated
mat_non_hdr_bloom_scalefactor cl
FCVAR_NONE
.3 number (float) Materials - controls non hdr bloom scalefactor. generated
mat_norendering eng
FCVAR_CHEAT
0 integer Materials - controls norendering. generated
mat_normals eng
FCVAR_CHEAT
0 integer Materials - controls normals. generated
mat_postprocess_enable cl
FCVAR_CHEAT
1 0 or 1 Materials - toggles postprocess (1 = on, 0 = off). generated
mat_postprocess_x cl
FCVAR_NONE
4 integer Materials - controls postprocess x. generated
mat_postprocess_y cl
FCVAR_NONE
1 integer Materials - controls postprocess y. generated
mat_savechanges eng
FCVAR_NONE
Command none saves current video configuration to the registry
mat_shadowstate eng
FCVAR_NONE
1 integer Materials - controls shadowstate. generated
mat_show_ab_hdr_hudelement cl
FCVAR_NONE
0 none HDR Demo HUD Element toggle.
mat_show_histogram cl
FCVAR_NONE
0 0 or 1 Materials - toggles histogram (1 = on, 0 = off). generated
mat_showcamerarendertarget cl
FCVAR_CHEAT
0 integer Materials - controls showcamerarendertarget. generated
mat_showframebuffertexture cl
FCVAR_CHEAT
0 integer Materials - controls showframebuffertexture. generated
mat_showlightmappage cl
FCVAR_NONE
-1 integer Materials - controls showlightmappage. generated
mat_showwatertextures cl
FCVAR_CHEAT
0 integer Materials - controls showwatertextures. generated
mat_skybox_reflection_clip cl
FCVAR_NONE
0 integer Materials - controls skybox reflection clip. generated
mat_skybox_water_reflection cl
FCVAR_NONE
1 integer Materials - controls skybox water reflection. generated
mat_software_aa_blur_one_pixel_lines cl
FCVAR_NONE
0.5 none How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug cl
FCVAR_NONE
0 none Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold cl
FCVAR_NONE
1.0 none Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality cl
FCVAR_NONE
0 none Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength cl
FCVAR_NONE
-1.0 none Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui cl
FCVAR_NONE
-1.0 none Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset cl
FCVAR_NONE
1.0 none Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwareskin eng
FCVAR_CHEAT
0 integer Materials - controls softwareskin. generated
mat_stub cl
FCVAR_CHEAT
0 integer Materials - controls stub. generated
mat_suppress eng
FCVAR_CHEAT
Command none Supress a material from drawing
mat_tonemap_algorithm cl
FCVAR_CHEAT
1 none 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil cl
FCVAR_NONE
0 0 or 1 Materials - toggles tonemapping occlusion stencil (1 = on, 0 = off). generated
mat_viewportscale cl
FCVAR_CHEAT
1.0 min 0.0015625, max 1 Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale cl
FCVAR_CHEAT
1 none Scale the viewport back up
mat_vignette_enable cl
FCVAR_NONE
1 0 or 1 Materials - toggles vignette (1 = on, 0 = off). generated
mat_wateroverlaysize cl
FCVAR_NONE
128 integer Materials - controls wateroverlaysize. generated
mat_wireframe engcl
FCVAR_CHEAT
0 integer Materials - controls wireframe. generated
mat_yuv cl
FCVAR_CHEAT
0 integer Materials - controls yuv. generated
maxplayers eng
FCVAR_NONE
Command none Change the maximum number of players allowed on this server.
melee_collateral_shove_count srv
FCVAR_CHEAT
16 integer Melee - the count for collateral shove. generated
melee_combo_reset_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.2 none Seconds after a swing until we reset the combo activities
melee_dump_weapons cl
FCVAR_CHEAT
Command none Spew the melee weapon infos that are currently loaded
melee_dump_weapons_server srv
FCVAR_CHEAT
Command none Spew the melee weapon infos that are currently loaded
melee_force_scalar srv
FCVAR_REPLICATED FCVAR_CHEAT
20 integer Melee - controls force scalar. generated
melee_force_scalar_combat_character srv
FCVAR_REPLICATED FCVAR_CHEAT
5 integer Melee - controls force scalar combat character. generated
melee_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
70 integer Melee - the effective range. generated
melee_reload_info cl
FCVAR_CHEAT
Command none Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_reload_info_server srv
FCVAR_CHEAT
Command none Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_show_swing srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 Melee - toggles swing (1 = on, 0 = off). generated
mem_compact eng
FCVAR_NONE
Command No arguments. Requests a heap compaction pass; compiled as a no-op stub in this Linux server build. generated
mem_dump eng
FCVAR_NONE
Command none Dump memory stats to text file.
mem_dumpstats eng
FCVAR_NONE
0 none Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat eng
FCVAR_NONE
Command No arguments. Debug command intended to consume heap memory; compiled as a no-op stub in this Linux server build. generated
mem_incremental_compact eng
FCVAR_NONE
Command No arguments. Requests an incremental heap compaction pass; compiled as a no-op stub in this Linux server build. generated
mem_incremental_compact_rate eng
FCVAR_CHEAT
.5 none Rate at which to attempt internal heap compation
mem_level cl
FCVAR_NONE
3 none Memory Level - Default: High
mem_max_heapsize eng
FCVAR_NONE
256 none Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated eng
FCVAR_NONE
64 none Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize eng
FCVAR_NONE
48 none Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps eng
FCVAR_NONE
0 none Write periodic memstats dumps every n seconds.
mem_test eng
FCVAR_NONE
Command No arguments. Runs the engine memory allocator test suite (MemTest), checking heap integrity. generated
mem_test_each_frame eng
FCVAR_NONE
0 none Run heap check at end of every frame
mem_test_every_n_seconds eng
FCVAR_NONE
0 none Run heap check at a specified interval
mem_test_quiet eng
FCVAR_NONE
0 none Don't print stats when memtesting
mem_vcollide eng
FCVAR_NONE
Command none Dumps the memory used by vcollides
memory eng
FCVAR_NONE
Command none Print memory stats.
memory_diff eng
FCVAR_CHEAT
Command none show memory stats relative to snapshot
memory_list eng
FCVAR_CHEAT
Command none dump memory list (linux only)
memory_mark eng
FCVAR_CHEAT
Command none snapshot current allocation status
memory_status eng
FCVAR_CHEAT
Command none show memory stats (linux only)
menuselect cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none menuselect
mission_debug_print mmdsmm
FCVAR_DEVELOPMENTONLY
Command none Print all mission metadata
mission_reload mmdsmm
FCVAR_NONE
Command none Reload mission metadata
mix_dynamic_cull_max_CI_emitters srv
FCVAR_CHEAT
0 none none
mix_dynamic_debug_CI srv
FCVAR_CHEAT
0 0 or 1 toggles mix dynamic ci (1 = on, 0 = off). generated
mix_dynamic_max_CI_emitters srv
FCVAR_CHEAT
30 none none
mix_dynamic_num_attack_vox_CI srv
FCVAR_CHEAT
2 none none
mm_datacenter_debugprint mmdsmm
FCVAR_NONE
Command none Shows information retrieved from data center
mm_datacenter_delay_mount_frames mmdsmm
FCVAR_DEVELOPMENTONLY
6 none How many frames to delay before attempting to mount the xlsp patch.
mm_datacenter_query_delay mmdsmm
FCVAR_DEVELOPMENTONLY
5 none Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version mmdsmm
FCVAR_DEVELOPMENTONLY
5 none Data version to report to DC.
mm_datacenter_retry_infochunks_attempts mmdsmm
FCVAR_DEVELOPMENTONLY
3 none How many times can we retry retrieving each info chunk before failing.
mm_datacenter_retry_interval mmdsmm
FCVAR_DEVELOPMENTONLY
75 none Interval between datacenter stats retries.
mm_datacenter_update_interval mmdsmm
FCVAR_DEVELOPMENTONLY
3600 none Interval between datacenter stats updates.
mm_debugprint mm
FCVAR_NONE
Command none Show debug information about current matchmaking session
mm_dedicated_allow mm
FCVAR_DEVELOPMENTONLY
1 none 1 = allow searches for dedicated servers
mm_dedicated_fake mm
FCVAR_DEVELOPMENTONLY
0 none 1 = pretend like search is going, but abort after some time
mm_dedicated_force_official_servers mm
FCVAR_RELEASE
none none Comma delimited list of server IPs used to search for official dedicated servers. Use syntax `publicip1,publicip2`.
mm_dedicated_force_servers mm
FCVAR_RELEASE
none none Comma delimited list of ip:port of servers used to search for public dedicated servers. Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
mm_dedicated_ip mm
FCVAR_DEVELOPMENTONLY
none none IP address of dedicated servers to consider available
mm_dedicated_min_request_time mm
FCVAR_DEVELOPMENTONLY
4 integer the time for dedicated min request. generated
mm_dedicated_search_maxping mm
FCVAR_RELEASE
150 min 50, max 350 Longest preferred ping to dedicated servers for games
mm_dedicated_search_maxresults mm
FCVAR_DEVELOPMENTONLY
75 none none
mm_dedicated_timeout_request mm
FCVAR_DEVELOPMENTONLY
20 none none
mm_dlcs_mask_extras mm
FCVAR_NONE
none none none
mm_dlcs_mask_fake mm
FCVAR_NONE
none none none
mm_events_listeners_validation mmdsmm
FCVAR_DEVELOPMENTONLY
0 none none
mm_heartbeat_seconds eng
FCVAR_NONE
300 none none
mm_heartbeat_seconds_xlsp eng
FCVAR_NONE
60 none none
mm_heartbeat_timeout eng
FCVAR_NONE
10 none none
mm_heartbeat_timeout_legacy eng
FCVAR_NONE
15 none none
mm_ignored_sessions_forget_pass mm
FCVAR_DEVELOPMENTONLY
2 none none
mm_ignored_sessions_forget_time mm
FCVAR_DEVELOPMENTONLY
120 integer the time for ignored sessions forget. generated
mm_match_search_update_interval mm
FCVAR_DEVELOPMENTONLY
10 none Interval between matchsearcher updates.
mm_matchmaking_dlcsquery mmdsmm
FCVAR_NONE
2 none none
mm_matchmaking_version mmdsmm
FCVAR_NONE
10 none none
mm_player_search_count mm
FCVAR_DEVELOPMENTONLY
5 integer the count for player search. generated
mm_player_search_lan_ping_duration mm
FCVAR_DEVELOPMENTONLY
3.5 none Duration of LAN discovery ping phase.
mm_player_search_lan_ping_interval mm
FCVAR_DEVELOPMENTONLY
0.5 none Interval between LAN discovery pings.
mm_player_search_update_interval mm
FCVAR_DEVELOPMENTONLY
10 none Interval between players searches.
mm_server_search_inet_ping_interval mmdsmm
FCVAR_DEVELOPMENTONLY
1.0 none How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh mmdsmm
FCVAR_DEVELOPMENTONLY
15 none How often to refresh a listed server.
mm_server_search_inet_ping_timeout mmdsmm
FCVAR_DEVELOPMENTONLY
3.0 none How long to wait for internet server details.
mm_server_search_inet_ping_window mmdsmm
FCVAR_DEVELOPMENTONLY
10 none How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration mmdsmm
FCVAR_DEVELOPMENTONLY
1.0 none Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval mmdsmm
FCVAR_DEVELOPMENTONLY
0.4 none Interval between LAN discovery pings.
mm_server_search_lan_ports mmdsmm
FCVAR_ARCHIVE FCVAR_RELEASE
27015,27016,27017,27018,27019,27020 none Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime mmdsmm
FCVAR_DEVELOPMENTONLY
180 none How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval mmdsmm
FCVAR_DEVELOPMENTONLY
60 none Interval between servers updates.
mm_session_search_num_results mm
FCVAR_DEVELOPMENTONLY
50 none none
mm_session_search_ping_limit mm
FCVAR_DEVELOPMENTONLY
200 integer the limit for session search ping. generated
mm_session_search_qos_timeout mm
FCVAR_DEVELOPMENTONLY
8.0 none none
mm_session_sys_delay_create mm
FCVAR_DEVELOPMENTONLY
0 none none
mm_session_sys_timeout mm
FCVAR_DEVELOPMENTONLY
3 none none
mm_teamsearch_errortime mm
FCVAR_DEVELOPMENTONLY
3.0 none Time team search is in error state until it self-cancels
mm_teamsearch_nostart mm
FCVAR_DEVELOPMENTONLY
0 none Team search will fake cancel before searching for server
mm_tu_string mm
FCVAR_NONE
00000000 none none
mod_forcetouchdata eng
FCVAR_NONE
1 none Forces all model file data into cache on model load.
mod_load_showstall srvengcl
FCVAR_NONE
0 none 1 - show hitches , 2 - show stalls
mod_touchalldata eng
FCVAR_NONE
1 none Touch model data during level startup
motd_enabled srv
FCVAR_RELEASE
1 none Toggles whether or not to show the MOTD to clients when they connect.
motd_intros cl
FCVAR_ARCHIVE
0 none none
motdfile srv
FCVAR_RELEASE
motd.txt none The MOTD file to load.
mounted_gun_cooldown_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
60 min 0.1, max 100 Mounted gun cooldown time
mounted_gun_mount_cooldown_time srv
FCVAR_CHEAT
0.5 number (float) the time for gun mount cooldown. generated
mounted_gun_overheat_penalty_time srv
FCVAR_CHEAT
60 integer the time for gun overheat penalty. generated
mounted_gun_overheat_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
15 min 0.1, max 100 Mouted gun overheat time
mounted_gun_rate_of_fire srv
FCVAR_CHEAT
8 none none
mp_allowNPCs srv
FCVAR_NOTIFY
1 integer Multiplayer - controls allownpcs. generated
mp_allowspectators srvcl
FCVAR_REPLICATED
1.0 none toggles whether the server allows spectator mode or not
mp_autocrosshair srv
FCVAR_NOTIFY
1 integer Multiplayer - controls autocrosshair. generated
mp_autokick srv
FCVAR_REPLICATED
0 none Kick idle/team-killing players
mp_autoteambalance srv
FCVAR_NOTIFY
1 integer Multiplayer - controls autoteambalance. generated
mp_blockstyle srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1 none Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime srvcl
FCVAR_REPLICATED
15 min 5, max 15 Time after round win until round restarts
mp_buytime srvcl
FCVAR_REPLICATED
1.5 min 0.25 How many minutes after round start players can buy items for.
mp_c4timer srv
FCVAR_NOTIFY FCVAR_REPLICATED
45 min 10, max 90 how long from when the C4 is armed until it blows
mp_capdeteriorate_time srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
90.0 none Time it takes for a full capture point to deteriorate.
mp_capstyle srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1 none Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime srvcl
FCVAR_REPLICATED
10 min 1, max 120 amount of time players can chat after the game is over
mp_clan_ready_signal srv
FCVAR_GAMEDLL
ready none Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart srv
FCVAR_GAMEDLL
0 none If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam srv
FCVAR_NONE
0 integer Multiplayer - controls defaultteam. generated
mp_disable_autokick srv
FCVAR_NONE
Command none Prevents a userid from being auto-kicked
mp_disable_respawn_times srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
0 0 or 1 Multiplayer - toggles whether respawn times is disabled (1 = disabled, 0 = active). generated
mp_enableroundwaittime srv
FCVAR_REPLICATED
1 none Enable timers to wait between rounds.
mp_facefronttime srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
2 none After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
0 none fade a player's screen to black when he dies
mp_falldamage srv
FCVAR_NOTIFY
0 integer Multiplayer - controls falldamage. generated
mp_feetmaxyawrate srvcl
FCVAR_REPLICATED FCVAR_CHEAT
100.0 number (float) Multiplayer - controls feetmaxyawrate. generated
mp_feetyawrate srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
180 none How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate_max srvcl
FCVAR_REPLICATED
360 none How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
mp_flashlight srv
FCVAR_NOTIFY
1 integer Multiplayer - controls flashlight. generated
mp_footsteps srv
FCVAR_NOTIFY
1 integer Multiplayer - controls footsteps. generated
mp_forcecamera srvcl
FCVAR_REPLICATED
0 none Restricts spectator modes for dead players
mp_forcerespawn srv
FCVAR_NOTIFY
1 integer Multiplayer - controls forcerespawn. generated
mp_forcerespawnplayers srv
FCVAR_CHEAT
Command none Force all players to respawn.
mp_forcewin srv
FCVAR_CHEAT
Command none Forces team to win
mp_fraglimit srv
FCVAR_NOTIFY
0 integer Multiplayer - controls fraglimit. generated
mp_freezetime srv
FCVAR_NOTIFY FCVAR_REPLICATED
6 min 0, max 60 how many seconds to keep players frozen when the round starts
mp_friendlyfire srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
1 min 1, max 1 Allows team members to injure other members of their team
mp_gamemode srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
coop none Current game mode, acceptable values are coop, realism, versus, survival, scavenge and holdout; changed using map command, eg: map mapname versus
mp_humanteam srv
FCVAR_REPLICATED
any none Restricts human players to a single team {any, CT, T}
mp_ik srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1 none Use IK on in-place turns.
mp_limitteams srv
FCVAR_NOTIFY FCVAR_REPLICATED
2 min 0, max 30 Max # of players 1 team can have over another (0 disables check)
mp_logdetail srv
FCVAR_NONE
0 min 0, max 3 Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
0 min 0 max number of rounds to play before server changes maps
mp_playerid srvcl
FCVAR_REPLICATED
1 min 1, max 1 Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay srvcl
FCVAR_REPLICATED
0 min 0, max 1 Number of seconds to delay showing information in the status bar
mp_playerid_hold srvcl
FCVAR_REPLICATED
0.25 min 0, max 1 Number of seconds to keep showing old information in the status bar
mp_respawnwavetime srvcl
FCVAR_UNREGISTERED FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
10.0 none Time between respawn waves.
mp_restartgame srv
FCVAR_GAMEDLL
0 none If non-zero, game will restart in the specified number of seconds
mp_restartround srv
FCVAR_UNREGISTERED FCVAR_GAMEDLL
0 none If non-zero, the current round will restart in the specified number of seconds
mp_roundlimit srv
FCVAR_RELEASE
3 none Maximum number of rounds
mp_roundtime srv
FCVAR_NOTIFY FCVAR_REPLICATED
5 min 1, max 9 How many minutes each round takes.
mp_scrambleteams srv
FCVAR_NONE
Command none Scramble the teams and restart the game
mp_showcleanedupents srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none Show entities that are removed on round respawn.
mp_showgestureslots srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
0 none Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_showroundtransitions srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none Show gamestate round transitions.
mp_slammoveyaw srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 none Force movement yaw along an animation path.
mp_spawnprotectiontime srv
FCVAR_REPLICATED
5 none Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_at_timelimit srv
FCVAR_NOTIFY
0 none Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable srv
FCVAR_NOTIFY
0 none Enable/Disable stalemate mode.
mp_stalemate_timelimit srv
FCVAR_REPLICATED
240 none Timelimit (in seconds) of the stalemate round.
mp_startmoney srv
FCVAR_REPLICATED
800 min 800, max 16000 amount of money each player gets when they reset
mp_switchteams srv
FCVAR_NONE
Command none Switch teams and restart the game
mp_teamlist srv
FCVAR_NOTIFY
hgrunt;scientist string Multiplayer - controls teamlist. generated
mp_teamoverride srv
FCVAR_NONE
1 integer Multiplayer - controls teamoverride. generated
mp_teamplay srv
FCVAR_NOTIFY
0 integer Multiplayer - controls teamplay. generated
mp_teams_unbalance_limit srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
1 min 0, max 30 Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
0 none game time per map in minutes
mp_tkpunish srv
FCVAR_REPLICATED
0 none Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
0 integer Multiplayer - controls tournament. generated
mp_tournament_restart srv
FCVAR_NONE
Command none Restart Tournament Mode on the current level.
mp_usehwmmodels cl
FCVAR_NONE
0 none Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds cl
FCVAR_NONE
0 none Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel srv
FCVAR_GAMEDLL
0 none Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart srv
FCVAR_GAMEDLL
0 none Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time srv
FCVAR_GAMEDLL
0 none WaitingForPlayers time length in seconds
mp_weapon_ak47_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
2500 integer Multiplayer - controls weapon ak47 price. generated
mp_weapon_aug_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
3500 integer Multiplayer - controls weapon aug price. generated
mp_weapon_awp_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
4750 integer Multiplayer - controls weapon awp price. generated
mp_weapon_deagle_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
650 integer Multiplayer - controls weapon deagle price. generated
mp_weapon_elite_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
800 integer Multiplayer - controls weapon elite price. generated
mp_weapon_famas_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
2250 integer Multiplayer - controls weapon famas price. generated
mp_weapon_fiveseven_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
750 integer Multiplayer - controls weapon fiveseven price. generated
mp_weapon_g3sg1_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
5000 integer Multiplayer - controls weapon g3sg1 price. generated
mp_weapon_galil_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
2000 integer Multiplayer - controls weapon galil price. generated
mp_weapon_glock_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
400 integer Multiplayer - controls weapon glock price. generated
mp_weapon_m249_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
5750 integer Multiplayer - controls weapon m249 price. generated
mp_weapon_m3_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
1700 integer Multiplayer - controls weapon m3 price. generated
mp_weapon_m4a1_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
3100 integer Multiplayer - controls weapon m4a1 price. generated
mp_weapon_mac10_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
1400 integer Multiplayer - controls weapon mac10 price. generated
mp_weapon_mp5navy_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
1500 integer Multiplayer - controls weapon mp5navy price. generated
mp_weapon_p228_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
600 integer Multiplayer - controls weapon p228 price. generated
mp_weapon_p90_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
2350 integer Multiplayer - controls weapon p90 price. generated
mp_weapon_scout_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
2750 integer Multiplayer - controls weapon scout price. generated
mp_weapon_sg550_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
4200 integer Multiplayer - controls weapon sg550 price. generated
mp_weapon_sg552_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
3500 integer Multiplayer - controls weapon sg552 price. generated
mp_weapon_tmp_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
1250 integer Multiplayer - controls weapon tmp price. generated
mp_weapon_ump45_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
1700 integer Multiplayer - controls weapon ump45 price. generated
mp_weapon_usp_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
500 integer Multiplayer - controls weapon usp price. generated
mp_weapon_xm1014_price srvcl
FCVAR_PRINTABLEONLY FCVAR_UNLOGGED FCVAR_REPLICATED
3000 integer Multiplayer - controls weapon xm1014 price. generated
mp_weaponstay srv
FCVAR_NOTIFY
0 integer Multiplayer - controls weaponstay. generated
mp_winlimit srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
0 min 0 Max score one team can reach before server changes maps
multiplayerendgame srv
FCVAR_CHEAT
Command none Take all of the connected clients and take them to the end game state.
multvar eng
FCVAR_DONTRECORD
Command none Multiply specified convar value.
music_bank_max_duration srv
FCVAR_NONE
900 integer how long it lasts for bank max. generated
music_bank_min_duration srv
FCVAR_NONE
900 integer how long it lasts for bank min. generated
music_calm_min_interval srv
FCVAR_CHEAT
45 none Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay srv
FCVAR_CHEAT
10 none none
music_dynamic_ambient_decay srv
FCVAR_CHEAT
7 none none
music_dynamic_ambient_in_max srv
FCVAR_CHEAT
.8 number (float) the maximum value for dynamic ambient in. generated
music_dynamic_ambient_in_min srv
FCVAR_CHEAT
.5 number (float) the minimum value for dynamic ambient in. generated
music_dynamic_ambient_out_max srv
FCVAR_CHEAT
1.0 number (float) the maximum value for dynamic ambient out. generated
music_dynamic_ambient_out_min srv
FCVAR_CHEAT
0.0 number (float) the minimum value for dynamic ambient out. generated
music_dynamic_ambient_vol_min_alert srv
FCVAR_CHEAT
0.4 none none
music_dynamic_attack_CI_close_decay srv
FCVAR_CHEAT
.2 none none
music_dynamic_attack_CI_close_distmax srv
FCVAR_CHEAT
600 none none
music_dynamic_attack_CI_distmax srv
FCVAR_CHEAT
2400 none none
music_dynamic_attack_CI_near_decay srv
FCVAR_CHEAT
.2 none none
music_dynamic_attack_CI_near_distmax srv
FCVAR_CHEAT
300 none none
music_dynamic_attack_CI_num srv
FCVAR_CHEAT
30 none none
music_dynamic_attack_CI_veryclose_decay srv
FCVAR_CHEAT
.2 none none
music_dynamic_attack_CI_veryclose_distmax srv
FCVAR_CHEAT
94 none none
music_dynamic_calm_decay srv
FCVAR_CHEAT
15 none none
music_dynamic_CI_sight_decay srv
FCVAR_CHEAT
8 none none
music_dynamic_damage_decay srv
FCVAR_CHEAT
10.0 none none
music_dynamic_damage_duck_damage_max srv
FCVAR_CHEAT
1.0 number (float) the maximum value for dynamic damage duck damage. generated
music_dynamic_damage_duck_damage_min srv
FCVAR_CHEAT
0.5 number (float) the minimum value for dynamic damage duck damage. generated
music_dynamic_damage_duck_max srv
FCVAR_CHEAT
0.37 number (float) the maximum value for dynamic damage duck. generated
music_dynamic_damage_duck_min srv
FCVAR_CHEAT
0.0 number (float) the minimum value for dynamic damage duck. generated
music_dynamic_damage_increment srv
FCVAR_CHEAT
.1 none none
music_dynamic_debug srv
FCVAR_CHEAT
0 none Draw parameter meters
music_dynamic_dodamage_decay srv
FCVAR_CHEAT
4 none none
music_dynamic_dodamage_increment srv
FCVAR_CHEAT
.02 none none
music_dynamic_gunfire_decay srv
FCVAR_CHEAT
1 none none
music_dynamic_gunfire_increment srv
FCVAR_CHEAT
.4 none none
music_dynamic_gunfireslow_decay srv
FCVAR_CHEAT
3 none none
music_dynamic_gunfireslow_increment srv
FCVAR_CHEAT
.3 none none
music_dynamic_mob_action_close_max srv
FCVAR_CHEAT
0.42 number (float) the maximum value for dynamic mob action close. generated
music_dynamic_mob_action_close_min srv
FCVAR_CHEAT
0.0 number (float) the minimum value for dynamic mob action close. generated
music_dynamic_mob_action_decay srv
FCVAR_CHEAT
15 none none
music_dynamic_mob_action_increment srv
FCVAR_CHEAT
.1 none none
music_dynamic_mob_action_max srv
FCVAR_CHEAT
1.0 number (float) the maximum value for dynamic mob action. generated
music_dynamic_mob_action_min srv
FCVAR_CHEAT
0.0 number (float) the minimum value for dynamic mob action. generated
music_dynamic_mob_choir_BPM srv
FCVAR_CHEAT
90 none none
music_dynamic_mob_choir_interval_beats srv
FCVAR_CHEAT
16 none none
music_dynamic_mob_choir_interval_randmultmax srv
FCVAR_CHEAT
3 none none
music_dynamic_mob_damage_max srv
FCVAR_CHEAT
1.0 number (float) the maximum value for dynamic mob damage. generated
music_dynamic_mob_damage_min srv
FCVAR_CHEAT
0.6 number (float) the minimum value for dynamic mob damage. generated
music_dynamic_mob_decay srv
FCVAR_CHEAT
15 none none
music_dynamic_mob_increment srv
FCVAR_CHEAT
.1 none none
music_dynamic_mob_large srv
FCVAR_CHEAT
49 none Spawning a large mob
music_dynamic_mob_max srv
FCVAR_CHEAT
1.0 number (float) the maximum value for dynamic mob. generated
music_dynamic_mob_med srv
FCVAR_CHEAT
29 none Spawning a med mob
music_dynamic_mob_min srv
FCVAR_CHEAT
0.5 number (float) the minimum value for dynamic mob. generated
music_dynamic_mob_small srv
FCVAR_CHEAT
20 none Spawning a small mob
music_dynamic_on srv
FCVAR_CHEAT
1 none none
music_dynamic_play cl
FCVAR_NONE
Command Optional: <cue_name> (name of the music cue to play; empty string plays silence). Plays a dynamic music cue by name on the local player's music system at the default volume. generated
music_dynamic_PZ_BPM srv
FCVAR_CHEAT
80 none none
music_dynamic_PZ_interval_randmultmax srv
FCVAR_CHEAT
5 none none
music_dynamic_scavenge_beat srv
FCVAR_CHEAT
1 none play beat music during scavenge mode
music_dynamic_SI_close_distmax srv
FCVAR_CHEAT
1200 none none
music_dynamic_SI_far_distmin srv
FCVAR_CHEAT
1800 none none
music_dynamic_SI_inrange_distmax srv
FCVAR_CHEAT
2400 none none
music_dynamic_solosuccess_damagemin srv
FCVAR_CHEAT
.3 none none
music_dynamic_solosuccess_decay srv
FCVAR_CHEAT
4 none none
music_dynamic_solosuccess_increment srv
FCVAR_CHEAT
1.0 none none
music_dynamic_specials_interval_beats srv
FCVAR_CHEAT
5 none none
music_dynamic_stop_playing cl
FCVAR_NONE
Command Optional: <cue_name> (name of the cue to stop; empty string targets the default slot). Stops a currently playing dynamic music cue by name on the local player's music system. generated
music_dynamic_threat_decay srv
FCVAR_CHEAT
6 none none
music_dynamic_update_interval srv
FCVAR_CHEAT
.1 none interval between music status/action update
music_dynamic_witch_alert_interval srv
FCVAR_CHEAT
37 integer the interval between occurrences for dynamic witch alert. generated
music_dynamic_witch_near_max srv
FCVAR_CHEAT
1800 integer the maximum value for dynamic witch near. generated
music_dynamic_witch_near_min srv
FCVAR_CHEAT
360 integer the minimum value for dynamic witch near. generated
music_intensity_override srvcl
FCVAR_REPLICATED FCVAR_CHEAT
-1 none Overrides the player's music intensity track for testing
music_intensity_threshold srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.3 number (float) the threshold for intensity. generated
music_large_area_reveal_repeat_threshold srv
FCVAR_CHEAT
60 none The minimum time in seconds between performances of this music
music_large_area_reveal_threshold srv
FCVAR_CHEAT
500000 none How much new area must be revealed to trigger the reveal music
music_manager srv
FCVAR_CHEAT
1 none Using the new music manager system.
music_master_debug cl
FCVAR_CHEAT
0 0 or 1 toggles music master (1 = on, 0 = off). generated
music_master_latency_report cl
FCVAR_NONE
0 none none
music_master_spew cl
FCVAR_NONE
0 none none
music_master_tag_threshold cl
FCVAR_CHEAT
0.0 number (float) the threshold for master tag. generated
music_min_pending_threat_time srv
FCVAR_CHEAT
10 none Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time srv
FCVAR_CHEAT
3 none Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval srv
FCVAR_CHEAT
600 none Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay srv
FCVAR_CHEAT
60 none Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
music_print cl
FCVAR_NONE
Command none client
muzzleflash_light cl
FCVAR_ARCHIVE
1 none none

N

310 entries
ConVar / Command Type / Default Parameters Description
name eng
FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY FCVAR_SS FCVAR_SERVER_CAN_EXECUTE
unnamed none Current user name
nav_add_to_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Add current area to the selected set.
nav_add_to_selected_set_by_id srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Add specified area id to the selected set.
nav_analyze srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted srv
FCVAR_GAMEDLL FCVAR_HIDDEN FCVAR_CHEAT
Command none commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor srv
FCVAR_CHEAT
0 0 0 30 none RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size srv
FCVAR_CHEAT
50 none Max area size created in nav generation
nav_auto_build_area srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Build out high-precision areas around the edit cursor and create them.
nav_avoid srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Start continuously removing from the selected set.
nav_begin_drag_deselecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Start dragging a selection area.
nav_begin_drag_selecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Start dragging a selection area.
nav_begin_selecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Start continuously adding to the selected set.
nav_begin_shift_xy srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Begin shifting the Selected Set.
nav_blockers_can_affect_flow srv
FCVAR_CHEAT
1 integer Navigation mesh - controls blockers can affect flow. generated
nav_build_ladder srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor srv
FCVAR_GAMEDLL
Command none Updates the blocked/unblocked status for every nav area.
nav_check_stairs srv
FCVAR_NONE
Command none Update the nav mesh STAIRS attribute
nav_chop_selected srv
FCVAR_CHEAT
Command none Chops all selected areas into their component 1x1 areas
nav_clear_attribute srv
FCVAR_CHEAT
Command none Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Clear the selected set.
nav_clear_walkable_marks srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Erase any previously placed walkable positions.
nav_compress_id srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Re-orders area and ladder ID's so they are continuous.
nav_connect srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit srv
FCVAR_CHEAT
0.99 number (float) Navigation mesh - the limit for coplanar slope. generated
nav_coplanar_slope_limit_displacement srv
FCVAR_CHEAT
0.7 number (float) Navigation mesh - controls coplanar slope limit displacement. generated
nav_corner_adjust_adjacent srv
FCVAR_CHEAT
18 none radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Places the selected corner of the currently marked Area on the ground.
nav_corner_raise srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Raise the selected corner of the currently marked Area.
nav_corner_select srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet srv
FCVAR_CHEAT
0 none Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground srv
FCVAR_CHEAT
0 none If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked srv
FCVAR_CHEAT
0 0 or 1 Navigation mesh - toggles blocked (1 = on, 0 = off). generated
nav_debug_finale_area srv
FCVAR_CHEAT
0 none Show extents of finale area and selected finale center
nav_delete srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Deletes the currently highlighted Area.
nav_delete_marked srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Deletes the currently marked Area (if any).
nav_disconnect srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test srv
FCVAR_CHEAT
10000 none Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset srv
FCVAR_REPLICATED
32 none The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset srv
FCVAR_REPLICATED
32 none The offset of the nav drag volume bottom from center
nav_draw_limit srv
FCVAR_CHEAT
500 none The maximum number of areas to draw in edit mode
nav_edit srv
FCVAR_GAMEDLL FCVAR_CHEAT
0 none Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Stop continuously removing from the selected set.
nav_end_drag_deselecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Stop dragging a selection area.
nav_end_drag_selecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Stop dragging a selection area.
nav_end_selecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Stop continuously adding to the selected set.
nav_end_shift_xy srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Finish shifting the Selected Set.
nav_fix_playerclips srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Fixup nodes marked with NAV_PLAYERCLIP.
nav_flood_select srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_flood_select_tolerance srv
FCVAR_CHEAT
0 none Allowable z distance of selectable areas from the start area.
nav_flow_max_survivor_climb_height srv
FCVAR_CHEAT
66 none Maximum Survivor climb-up height used during flow computation
nav_flow_max_survivor_drop_height srv
FCVAR_CHEAT
240 none Maximum Survivor drop-down height used during flow computation
nav_fog_edit srv
FCVAR_CHEAT
0 integer Navigation mesh - controls fog edit. generated
nav_fog_mark srv
FCVAR_CHEAT
Command none Sets fog value for selected areas.
nav_fog_pick srv
FCVAR_CHEAT
Command none Sets fog value for selected areas.
nav_fog_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx srv
FCVAR_CHEAT
Command none Mark cliff areas, post-processing approximation
nav_generate srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops srv
FCVAR_CHEAT
1 none Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas srv
FCVAR_CHEAT
1 none Convert obsolete jump areas into 2-way connections
nav_generate_incremental srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range srv
FCVAR_CHEAT
2000 integer Navigation mesh - the effective range for generate incremental. generated
nav_generate_incremental_tolerance srv
FCVAR_CHEAT
0 none Z tolerance for adding new nav areas.
nav_jump srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Flips the selected ladder's direction.
nav_load srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Lower the top of the drag select volume.
nav_lower_drag_volume_min srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Lower the bottom of the drag select volume.
nav_lying_down_percent srv
FCVAR_CHEAT
50 none Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
nav_make_sniper_spots srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute srv
FCVAR_CHEAT
Command none Set nav attribute for all areas in the selected set.
nav_mark_unnamed srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_auto_area_size srv
FCVAR_CHEAT
16384 none Max size in x/y of any auto-generated nav area
nav_max_view_distance srv
FCVAR_CHEAT
0 none Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length srv
FCVAR_CHEAT
64 integer Navigation mesh - controls max vis delta list length. generated
nav_merge srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Merges a saved selected set into the current mesh.
nav_no_hostages srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range srv
FCVAR_CHEAT
400 integer Navigation mesh - the effective range for obscure. generated
nav_place_floodfill srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Lists all place names used in the map.
nav_place_pick srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Sets the current Place to the Place of the Area under the cursor.
nav_place_replace srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Replaces all instances of the first place with the second place.
nav_place_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance srv
FCVAR_CHEAT
0.98 number (float) Navigation mesh - controls potentially visible dot tolerance. generated
nav_precise srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info srv
FCVAR_CHEAT
Command none Dumps some visibility-related data to the console.
nav_print_visible_set_counts srv
FCVAR_CHEAT
Command none Outputs the sizes of the visible sets
nav_quicksave srv
FCVAR_GAMEDLL FCVAR_CHEAT
1 none Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Raise the top of the drag select volume.
nav_raise_drag_volume_min srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Raise the bottom of the drag select volume.
nav_recall_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Re-selects the stored selected set.
nav_recompute_flow srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Recomputes flow distance
nav_recompute_flow_optimization srv
FCVAR_CHEAT
1 integer Navigation mesh - controls recompute flow optimization. generated
nav_remove_from_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Remove current area from the selected set.
nav_remove_jump_areas srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Removes legacy jump areas, replacing them with connections.
nav_run srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'traverse this area by running' flag used by the AI system.
nav_save srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Saves the current Navigation Mesh to disk.
nav_save_history srv
FCVAR_NONE
10 none Keep this many backup copies of nav files.
nav_save_selected srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas srv
FCVAR_CHEAT
Command none Adds all blocked areas to the selected set
nav_select_completely_visible srv
FCVAR_CHEAT
Command none Selects all areas completely visible to the selected area.
nav_select_damaging_areas srv
FCVAR_CHEAT
Command none Adds all damaging areas to the selected set
nav_select_half_space srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Selects any areas that intersect the given half-space.
nav_select_invalid_areas srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas srv
FCVAR_CHEAT
Command none Adds all obstructed areas to the selected set
nav_select_overlapping srv
FCVAR_GAMEDLL
Command none Selects nav areas that are overlapping others.
nav_select_partially_visible srv
FCVAR_CHEAT
Command none Selects all areas at least partially visible to the selected area.
nav_select_radius srv
FCVAR_CHEAT
Command none Adds all areas in a radius to the selection set
nav_select_stairs srv
FCVAR_CHEAT
Command none Adds all stairway areas to the selected set
nav_select_threat srv
FCVAR_CHEAT
Command none Selects all threat areas
nav_select_view_distance srv
FCVAR_CHEAT
Command none Selects all areas within nav_max_view_distance.
nav_select_visible_set_size srv
FCVAR_CHEAT
Command none Selects all areas with visible sets this size or greater.
nav_selected_set_border_color srv
FCVAR_CHEAT
100 100 0 255 none Color used to draw the selected set borders while editing.
nav_selected_set_color srv
FCVAR_CHEAT
255 255 200 96 none Color used to draw the selected set background while editing.
nav_set_place_mode srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift srv
FCVAR_CHEAT
Command none Shifts the selected areas by the specified amount
nav_show_approach_points srv
FCVAR_GAMEDLL FCVAR_CHEAT
0 none Show Approach Points in the Navigation Mesh.
nav_show_area_info srv
FCVAR_ARCHIVE FCVAR_CHEAT
0.5 none Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_compass srv
FCVAR_CHEAT
0 0 or 1 Navigation mesh - toggles compass (1 = on, 0 = off). generated
nav_show_connectionblockers srv
FCVAR_CHEAT
0 none Debug: Show connection blocker models.
nav_show_danger srv
FCVAR_GAMEDLL FCVAR_CHEAT
0 none Show current 'danger' levels.
nav_show_ladder_bounds srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity srv
FCVAR_CHEAT
0 0 or 1 Navigation mesh - toggles light intensity (1 = on, 0 = off). generated
nav_show_node_grid srv
FCVAR_CHEAT
0 0 or 1 Navigation mesh - toggles node grid (1 = on, 0 = off). generated
nav_show_node_id srv
FCVAR_CHEAT
0 0 or 1 Navigation mesh - toggles node id (1 = on, 0 = off). generated
nav_show_nodes srv
FCVAR_CHEAT
0 0 or 1 Navigation mesh - toggles nodes (1 = on, 0 = off). generated
nav_show_player_area srv
FCVAR_CHEAT
0 none Draws the last known area for the given entindex
nav_show_player_counts srv
FCVAR_GAMEDLL FCVAR_CHEAT
0 none Show current player counts in each area.
nav_simplify_selected srv
FCVAR_CHEAT
Command none Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit srv
FCVAR_CHEAT
0.7 none The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance srv
FCVAR_CHEAT
0.1 none The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid srv
FCVAR_CHEAT
0 none Snap to the nav generation grid when creating new nav areas
nav_solid_props srv
FCVAR_CHEAT
0 none Make props solid to nav generation/editing
nav_splice srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground srv
FCVAR_CHEAT
0 none If true, nav areas will be placed flush with the ground when split.
nav_stand srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'stand while hiding' flag used by the AI system.
nav_stop srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Stores the current selected set for later retrieval.
nav_strip srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Subdivides all selected areas.
nav_test_node srv
FCVAR_CHEAT
0 integer Navigation mesh - controls test node. generated
nav_test_node_crouch srv
FCVAR_CHEAT
0 integer Navigation mesh - controls test node crouch. generated
nav_test_node_crouch_dir srv
FCVAR_CHEAT
4 integer Navigation mesh - controls test node crouch dir. generated
nav_test_stairs srv
FCVAR_CHEAT
Command none Test the selected set for being on stairs
nav_test_visibility srv
FCVAR_CHEAT
Command none Tests visibility from the selected area to the one under the cursor.
nav_toggle_deselecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Remove current area from the selected set.
nav_toggle_place_mode srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles all areas into/out of the selected set.
nav_toggle_selecting srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Start or stop continuously adding to the selected set.
nav_transient srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report srv
FCVAR_CHEAT
Command none Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner srv
FCVAR_CHEAT
Command none Selects areas that can break game mechanics
nav_trouble_report_invalid srv
FCVAR_CHEAT
Command none Selects areas that can break game mechanics
nav_trouble_report_suggestions srv
FCVAR_CHEAT
Command none Selects areas that do not have a population set, only if any area has a population
nav_trouble_test_area srv
FCVAR_CHEAT
0 none If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration srv
FCVAR_CHEAT
10 integer Navigation mesh - how long it lasts for trouble test debug. generated
nav_trouble_walkable_backtrace srv
FCVAR_CHEAT
0 integer Navigation mesh - controls trouble walkable backtrace. generated
nav_unmark srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Clears the marked Area or Ladder.
nav_update_blocked srv
FCVAR_GAMEDLL
Command none Updates the blocked/unblocked status for every nav area.
nav_update_lighting srv
FCVAR_CHEAT
Command none Recomputes lighting values
nav_update_visibility_on_edit srv
FCVAR_CHEAT
0 none If nonzero editing the mesh will incrementally recompue visibility
nav_use_place srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Warps the player to the marked area.
nav_world_center srv
FCVAR_CHEAT
Command none Centers the nav mesh in the world
nb_acceleration srv
FCVAR_CHEAT
500 integer Navigation/AI bots - controls acceleration. generated
nb_allow_avoiding srv
FCVAR_CHEAT
1 0 or 1 Navigation/AI bots - toggles avoiding (1 = on, 0 = off). generated
nb_allow_climbing srv
FCVAR_CHEAT
1 0 or 1 Navigation/AI bots - toggles climbing (1 = on, 0 = off). generated
nb_allow_gap_jumping srv
FCVAR_CHEAT
1 0 or 1 Navigation/AI bots - toggles gap jumping (1 = on, 0 = off). generated
nb_assault srv
FCVAR_CHEAT
Command none Tell all NextBots to assault
nb_avoid srv
FCVAR_NONE
2 none 0=no avoidance, 1=avoid nearest, 2=avoid all
nb_avoid_interval srv
FCVAR_NONE
0.5 none Interval to update nearest for avoidance
nb_blind srv
FCVAR_CHEAT
0 none Disable vision
nb_chase_lead_time srv
FCVAR_CHEAT
2.0 number (float) Navigation/AI bots - the time for chase lead. generated
nb_command srv
FCVAR_CHEAT
Command none Sends a command string to all bots
nb_debug srv
FCVAR_CHEAT
Command none Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing srv
FCVAR_CHEAT
0 0 or 1 Navigation/AI bots - toggles climbing (1 = on, 0 = off). generated
nb_debug_filter srv
FCVAR_CHEAT
Command none Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history srv
FCVAR_RELEASE
0 none If true, each bot keeps a history of debug output in memory
nb_delete_all srv
FCVAR_CHEAT
Command none Delete all non-player NextBot entities.
nb_direct_chase_nav_check srv
FCVAR_GAMEDLL FCVAR_CHEAT
1 none Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
nb_dump_debug_history srv
FCVAR_NONE
Command none Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at srv
FCVAR_CHEAT
Command none Force selected bot to look at the local player's position
nb_friction_forward srv
FCVAR_CHEAT
0 integer Navigation/AI bots - controls friction forward. generated
nb_friction_sideways srv
FCVAR_CHEAT
3 integer Navigation/AI bots - controls friction sideways. generated
nb_goal_look_ahead_range srv
FCVAR_CHEAT
50 integer Navigation/AI bots - the effective range for goal look ahead. generated
nb_gravity srv
FCVAR_CHEAT
1000 integer Navigation/AI bots - controls gravity. generated
nb_head_aim_settle_duration srv
FCVAR_CHEAT
0.3 number (float) Navigation/AI bots - how long it lasts for head aim settle. generated
nb_head_aim_steady_max_rate srv
FCVAR_CHEAT
100 integer Navigation/AI bots - the rate for head aim steady max. generated
nb_ladder_align_range srv
FCVAR_CHEAT
50 integer Navigation/AI bots - the effective range for ladder align. generated
nb_lean_forward_accel srv
FCVAR_CHEAT
100 integer Navigation/AI bots - controls lean forward accel. generated
nb_lean_max_angle srv
FCVAR_CHEAT
30 integer Navigation/AI bots - controls lean max angle. generated
nb_lean_rate srv
FCVAR_CHEAT
3 integer Navigation/AI bots - the rate for lean. generated
nb_move_to_cursor srv
FCVAR_CHEAT
Command none Tell all NextBots to move to the cursor position
nb_move_to_position srv
FCVAR_CHEAT
Command none Tell all NextBots to move to the specified absolute position
nb_path_draw_inc srv
FCVAR_CHEAT
100 integer Navigation/AI bots - controls path draw inc. generated
nb_path_segment_influence_radius srv
FCVAR_CHEAT
100 integer Navigation/AI bots - the effect radius for path segment influence. generated
nb_player_crouch srv
FCVAR_CHEAT
0 none Force bots to crouch
nb_player_move srv
FCVAR_CHEAT
1 none Prevents bots from moving
nb_player_move_direct srv
FCVAR_NONE
0 integer Navigation/AI bots - controls player move direct. generated
nb_player_stop srv
FCVAR_CHEAT
0 none Stop all NextBotPlayers from updating
nb_player_walk srv
FCVAR_CHEAT
0 none Force bots to walk
nb_rush srv
FCVAR_CHEAT
Command none Causes all infected to rush the survivors.
nb_saccade_speed srv
FCVAR_CHEAT
1000 integer Navigation/AI bots - movement speed for saccade. generated
nb_saccade_time srv
FCVAR_CHEAT
0.1 number (float) Navigation/AI bots - the time for saccade. generated
nb_select srv
FCVAR_CHEAT
Command none Select the bot you are aiming at for further debug operations.
nb_shadow_blobby_dist cl
FCVAR_NONE
400 integer Navigation/AI bots - controls shadow blobby dist. generated
nb_shadow_cull_dist cl
FCVAR_NONE
1600 integer Navigation/AI bots - controls shadow cull dist. generated
nb_speed_look_ahead_range srv
FCVAR_CHEAT
150 integer Navigation/AI bots - the effective range for speed look ahead. generated
nb_stop srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Stop all NextBots
nb_stuck_dump_display srv
FCVAR_CHEAT
Command none Given a bot stuck dump filename, display the stuck locations in the environment
nb_stuck_dump_filter_entindex srv
FCVAR_CHEAT
0 none If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier srv
FCVAR_CHEAT
13973954 none Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration srv
FCVAR_CHEAT
0 none Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end srv
FCVAR_CHEAT
99999 none Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start srv
FCVAR_CHEAT
0 none Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details srv
FCVAR_CHEAT
0 none If nonzero, include more data in stuck display
nb_stuck_dump_threshold srv
FCVAR_RELEASE
-1 none If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug srv
FCVAR_CHEAT
0 0 or 1 Navigation/AI bots - toggles update (1 = on, 0 = off). generated
nb_update_framelimit srv
FCVAR_CHEAT
15 integer Navigation/AI bots - controls update framelimit. generated
nb_update_frequency srv
FCVAR_CHEAT
.1 number (float) Navigation/AI bots - controls update frequency. generated
nb_update_maxslide srv
FCVAR_CHEAT
2 integer Navigation/AI bots - controls update maxslide. generated
nb_vision_ignore_survivors srv
FCVAR_CHEAT
0 integer Navigation/AI bots - controls vision ignore survivors. generated
nb_vision_notice_hidden_range srv
FCVAR_CHEAT
50 integer Navigation/AI bots - the effective range for vision notice hidden. generated
nb_warp_selected_here srv
FCVAR_CHEAT
Command none Teleport the selected bot to your cursor position
nb_yaw_rate srv
FCVAR_CHEAT
250 integer Navigation/AI bots - the rate for yaw. generated
net_allow_multicast mmdsmm
FCVAR_ARCHIVE FCVAR_RELEASE
1 0 or 1 Networking - toggles multicast (1 = on, 0 = off). generated
net_blockmsg eng
FCVAR_CHEAT
0 none Discards incoming message: <0|1|name>
net_chan_limit_disabled eng
FCVAR_NONE
0 none Disable netchannel processing limits
net_chan_limit_in_debug_session eng
FCVAR_NONE
0 none Netchannel processing can be limited in debug session to test actual disconnects
net_chan_limit_msec eng
FCVAR_NONE
0 none Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump eng
FCVAR_NONE
0 none Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs eng
FCVAR_NONE
5 none Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru eng
FCVAR_NONE
3 none Netchannel statistics LRU accumulation buffer size
net_channels eng
FCVAR_NONE
Command none Shows net channel info
net_chokeloop eng
FCVAR_DEVELOPMENTONLY
0 none Apply bandwidth choke to loopback packets
net_compresspackets eng
FCVAR_DEVELOPMENTONLY
1 none Use lz compression on game packets.
net_compresspackets_minsize eng
FCVAR_DEVELOPMENTONLY
1000 none Don't bother compressing packets below this size.
net_compressvoice eng
FCVAR_NONE
0 none Attempt to compress out of band voice payloads (360 only).
net_drawslider eng
FCVAR_NONE
0 none Draw completion slider during signon
net_droppackets eng
FCVAR_CHEAT
0 none Drops next n packets on client
net_dumpeventstats eng
FCVAR_NONE
Command none Dumps out a report of game event network usage
net_dumptest eng
FCVAR_NONE
0 integer Networking - controls dumptest. generated
net_fakejitter eng
FCVAR_CHEAT
0 none Jitter fakelag packet time
net_fakelag eng
FCVAR_CHEAT
0 none Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss eng
FCVAR_CHEAT
0 none Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph cl
FCVAR_ARCHIVE
0 none Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight cl
FCVAR_ARCHIVE
64 none Height of netgraph panel
net_graphmsecs cl
FCVAR_ARCHIVE
400 none The latency graph represents this many milliseconds.
net_graphpos cl
FCVAR_ARCHIVE
1 integer Networking - controls graphpos. generated
net_graphproportionalfont cl
FCVAR_ARCHIVE
1 none Determines whether netgraph font is proportional or not
net_graphshowinterp cl
FCVAR_ARCHIVE
1 none Draw the interpolation graph.
net_graphshowlatency cl
FCVAR_ARCHIVE
1 none Draw the ping/packet loss graph.
net_graphsolid cl
FCVAR_ARCHIVE
1 integer Networking - controls graphsolid. generated
net_graphtext cl
FCVAR_ARCHIVE
1 none Draw text fields
net_maxcleartime eng
FCVAR_NONE
4.0 none Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize eng
FCVAR_NONE
16 min 0, max 64 Maximum allowed file size for uploading in MB
net_maxfragments eng
FCVAR_NONE
1200 min 256, max 1200 Max fragment bytes per packet
net_maxroutable eng
FCVAR_ARCHIVE FCVAR_USERINFO
1200 min 576, max 1200 Requested max packet size before packets are 'split'.
net_megasnapshot eng
FCVAR_NONE
1 integer Networking - controls megasnapshot. generated
net_minroutable eng
FCVAR_DEVELOPMENTONLY
16 none Forces larger payloads.
net_paranoid eng
FCVAR_NONE
1 integer Networking - controls paranoid. generated
net_public_adr eng
FCVAR_NONE
2914772 none For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace eng
FCVAR_ACCESSIBLE_FROM_THREADS
0 integer Networking - controls queue trace. generated
net_queued_packet_thread eng
FCVAR_NONE
1 none Use a high priority thread to send queued packets out instead of sending them each frame.
net_reloadgameevents eng
FCVAR_DEVELOPMENTONLY
Command none Reload the game events
net_scale cl
FCVAR_ARCHIVE
5 integer Networking - a scaling multiplier. generated
net_showdrop eng
FCVAR_DEVELOPMENTONLY
0 none Show dropped packets in console
net_showeventlisteners eng
FCVAR_NONE
0 none Show listening addition/removals
net_showevents eng
FCVAR_NONE
0 none Dump game events to console (1=client only, 2=all).
net_showfragments eng
FCVAR_NONE
0 none Show netchannel fragments
net_showmsg eng
FCVAR_DEVELOPMENTONLY
0 none Show incoming message: <0|1|name>
net_showpeaks eng
FCVAR_NONE
0 none Show messages for large packets only: <size>
net_showreliablesounds eng
FCVAR_CHEAT
0 integer Networking - controls showreliablesounds. generated
net_showsplit_errors eng
FCVAR_NONE
1 none Show info about invalid packet split
net_showsplits eng
FCVAR_NONE
0 none Show info about packet splits
net_showtcp eng
FCVAR_NONE
0 none Dump TCP stream summary to console
net_showudp eng
FCVAR_NONE
0 none Dump UDP packets summary to console
net_showudp_remoteonly eng
FCVAR_NONE
0 none Dump non-loopback udp only
net_showusercmd cl
FCVAR_NONE
0 none Show user command encoding
net_showusermessages cl
FCVAR_CHEAT
0 integer Networking - controls showusermessages. generated
net_splitpacket_maxrate eng
FCVAR_NONE
15000 min 1000, max 30000 Max bytes per second when queueing splitpacket chunks
net_splitrate eng
FCVAR_NONE
1 none Number of fragments for a splitpacket that can be sent per frame
net_start eng
FCVAR_NONE
Command none Inits multiplayer network sockets
net_status eng
FCVAR_NONE
Command none Shows current network status
net_steamcnx_status eng
FCVAR_NONE
Command none Print status of steam connection sockets.
net_usesocketsforloopback eng
FCVAR_NONE
0 none Use network sockets layer even for listen server local player's packets (multiplayer only).
next eng
FCVAR_CHEAT
0 none Set to 1 to advance to next frame ( when singlestep == 1 )
next_scavenge_cluster srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none spawn the next scavenge cluster
next_weapon_timer cl
FCVAR_ARCHIVE
1.25 min 0, max 5 none
nextlevel srv
FCVAR_GAMEDLL FCVAR_NOTIFY
13973954 none If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip srv
FCVAR_CHEAT
Command none Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup srv
FCVAR_CHEAT
1 none none
notarget srv
FCVAR_CHEAT
Command none Toggle. Player becomes hidden to NPCs.
npc_height_adjust srv
FCVAR_ARCHIVE
1 none Enable test mode for ik height adjustment
npc_vphysics srv
FCVAR_NONE
0 none none

O

9 entries
ConVar / Command Type / Default Parameters Description
old_radiusdamage srvcl
FCVAR_REPLICATED
0.0 none none
outtro_stats_done srv
FCVAR_HIDDEN
Command none Fire an output when the outtro stats are finished
overview_alpha cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
1.0 none Overview map translucency.
overview_health cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
1 none Show player's health in map overview.
overview_locked cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
1 none Locks map angle, doesn't follow view angle.
overview_mode cl
FCVAR_NONE
Command none Sets overview map mode off,small,large: <0|1|2>
overview_names cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
1 none Show player's names in map overview.
overview_tracks cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
1 none Show player's tracks in map overview.
overview_zoom cl
FCVAR_NONE
Command none Sets overview map zoom: <zoom> [<time>] [rel]

P

114 entries
ConVar / Command Type / Default Parameters Description
+posedebug cl
FCVAR_CHEAT
Command none Turn on pose debugger or add ents to pose debugger UI
-posedebug cl
FCVAR_CHEAT
Command none Turn off pose debugger or hide ents from pose debugger UI
pain_pills_decay_rate srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.27 number (float) the rate for pills decay. generated
pain_pills_health_threshold srvcl
FCVAR_REPLICATED FCVAR_CHEAT
99 none Pills can't be used unless total health is less than this amount
pain_pills_health_value srvcl
FCVAR_REPLICATED FCVAR_CHEAT
50 none none
panel_test_title_safe cl
FCVAR_CHEAT
0 none Test vgui panel positioning with title safe indentation
particle_sim_alt_cores cl
FCVAR_NONE
2 none none
particle_simulateoverflow cl
FCVAR_CHEAT
0 none Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment srv
FCVAR_CHEAT
0 none Attachment index for attachment mode
particle_test_attach_mode srv
FCVAR_CHEAT
follow_attachment none Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file srv
FCVAR_CHEAT
13973954 none Name of the particle system to dynamically spawn
particle_test_start srv
FCVAR_CHEAT
Command none Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop srv
FCVAR_CHEAT
Command none Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password eng
FCVAR_ARCHIVE FCVAR_DONTRECORD FCVAR_SERVER_CANNOT_QUERY
2914772 none Current server access password
path eng
FCVAR_NONE
Command none Show the engine filesystem path.
pause eng
FCVAR_NONE
Command none Toggle the server pause state.
perf_fire_bullet_firstpredictedonly srvcl
FCVAR_REPLICATED
1 none Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single srvcl
FCVAR_REPLICATED
0 none none
perfvisualbenchmark cl
FCVAR_NONE
Command No arguments. Starts a visual performance benchmark run using the benchmark state object. generated
perfvisualbenchmark_abort cl
FCVAR_NONE
Command No arguments. Aborts an in-progress visual performance benchmark run. generated
peril_notice_timer cl
FCVAR_NONE
5.0 none none
personalstats cl
FCVAR_NONE
Command none Shows the player stats dialog
phonemedelay cl
FCVAR_NONE
0 none Phoneme delay to account for sound system latency.
phonemefilter cl
FCVAR_NONE
0.08 none Time duration of box filter to pass over phonemes.
phonemesnap cl
FCVAR_NONE
2 none Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys2_cmodels eng
FCVAR_NONE
1 none none
phys2_debug_draw cl
FCVAR_NONE
0 0 or 1 toggles phys2 (1 = on, 0 = off). generated
phys2_debug_draw_scale cl
FCVAR_NONE
1.0 number (float) a scaling multiplier for debug draw. generated
phys2_debug_dump_entities srvcl
FCVAR_REPLICATED
0 0 or 1 toggles phys2 dump entities (1 = on, 0 = off). generated
phys2_debug_traceray eng
FCVAR_NONE
0 0 or 1 toggles phys2 traceray (1 = on, 0 = off). generated
phys2_debug_wireframe cl
FCVAR_CHEAT
0 none Render Phys2 collision models in wireframe
phys2_dump_exclude_list eng
FCVAR_NONE
0 none none
phys2_dump_runtime_sizes eng
FCVAR_REPLICATED FCVAR_CHEAT
0 none none
phys2_load srv
FCVAR_CHEAT
Command none Saves physics SDK state
phys2_merge_static_props eng
FCVAR_REPLICATED
1 none none
phys2_preload_models eng
FCVAR_REPLICATED FCVAR_CHEAT
1 none none
phys2_ragdoll_clamp_angular_velocity srvcl
FCVAR_REPLICATED
30 none none
phys2_ragdoll_clamp_linear_velocity srvcl
FCVAR_REPLICATED
600 none none
phys2_ragdoll_create_constraints srvcl
FCVAR_REPLICATED
1 none none
phys2_ragdoll_force_magnitude srvcl
FCVAR_REPLICATED
5 none none
phys2_ragdoll_log srvcl
FCVAR_REPLICATED
0 none none
phys2_ragdoll_torque_magnitude srvcl
FCVAR_REPLICATED
0.03 none none
phys2_ragdoll_velocity srvcl
FCVAR_REPLICATED
1 none none
phys2_save srv
FCVAR_CHEAT
Command none Saves physics SDK state
phys2_save_client cl
FCVAR_CHEAT
Command none Saves client physics scene
phys2_save_server srv
FCVAR_CHEAT
Command none Saves server physics scene
phys2_shoot srv
FCVAR_CHEAT
Command none Shoots a phys2 object.
phys2_shoot_speed srv
FCVAR_NONE
250 integer movement speed for shoot. generated
phys2_stats cl
FCVAR_CHEAT
Command none Dumps physics stats
phys_debug_check_contacts cl
FCVAR_NONE
0 0 or 1 Physics - toggles check contacts (1 = on, 0 = off). generated
phys_explosion_force srv
FCVAR_CHEAT
7.0 number (float) Physics - the applied force for explosion. generated
phys_impactforcescale srv
FCVAR_NONE
1.0 number (float) Physics - controls impactforcescale. generated
phys_penetration_error_time srv
FCVAR_NONE
10 none Controls the duration of vphysics penetration error boxes.
phys_pushscale srvcl
FCVAR_REPLICATED
1 integer Physics - controls pushscale. generated
phys_ragdoll_force_magnitude srvcl
FCVAR_REPLICATED
0.3 number (float) Physics - controls ragdoll force magnitude. generated
phys_shoot srv
FCVAR_CHEAT
Command none Shoots a phys object.
phys_shoot_torque srv
FCVAR_NONE
100000000 integer Physics - controls shoot torque. generated
phys_speeds srv
FCVAR_NONE
0 integer Physics - controls speeds. generated
phys_stressbodyweights srv
FCVAR_NONE
5.0 number (float) Physics - controls stressbodyweights. generated
phys_timescale srv
FCVAR_NONE
1 none Scale time for physics
phys_upimpactforcescale srv
FCVAR_NONE
0.375 number (float) Physics - controls upimpactforcescale. generated
physics_budget srv
FCVAR_NONE
Command none Times the cost of each active object
physics_constraints srv
FCVAR_NONE
Command none Highlights constraint system graph for an entity
physics_debug_entity srv
FCVAR_NONE
Command none Dumps debug info for an entity
physics_highlight_active srv
FCVAR_NONE
Command none Turns on the absbox for all active physics objects
physics_report_active srv
FCVAR_NONE
Command none Lists all active physics objects
physics_select srv
FCVAR_NONE
Command none Dumps debug info for an entity
physicsshadowupdate_render srv
FCVAR_NONE
0 none none
picker srv
FCVAR_CHEAT
Command none Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping eng
FCVAR_NONE
Command none Display ping to server.
pingserver eng
FCVAR_NONE
Command none Ping a server for info
pipe_bomb_beep_interval_delta srv
FCVAR_NONE
0.025 number (float) Pipe bomb - controls bomb beep interval delta. generated
pipe_bomb_beep_min_interval srv
FCVAR_NONE
0.1 number (float) Pipe bomb - the interval between occurrences for bomb beep min. generated
pipe_bomb_initial_beep_interval srv
FCVAR_NONE
0.5 number (float) Pipe bomb - the interval between occurrences for bomb initial beep. generated
pipe_bomb_shake_amplitude srv
FCVAR_NONE
50 integer Pipe bomb - controls bomb shake amplitude. generated
pipe_bomb_shake_radius srv
FCVAR_NONE
750 integer Pipe bomb - the effect radius for bomb shake. generated
pipe_bomb_timer_duration srv
FCVAR_NONE
6 integer Pipe bomb - how long it lasts for bomb timer. generated
pipeline_static_props eng
FCVAR_NONE
1 none none
pixelvis_debug cl
FCVAR_NONE
Command none Dump debug info
player cl
FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_UNLOGGED FCVAR_NEVER_AS_STRING
C_BasePlayer none none
player_debug_print_damage srv
FCVAR_CHEAT
0 none When true, print amount and type of all damage received by player to console.
player_incap_use_radius srvcl
FCVAR_REPLICATED FCVAR_CHEAT
96 integer the effect radius for incap use. generated
player_old_armor srv
FCVAR_NONE
0 none none
player_pickup cl
FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY FCVAR_REPLICATED
CPlayerPickupController none none
player_throwforce srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2000 none none
player_use_radius srvcl
FCVAR_REPLICATED FCVAR_CHEAT
96 integer the effect radius for use. generated
playgamesound cl
FCVAR_SERVER_CAN_EXECUTE FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Play a sound from the game sounds txt file
playsoundscape cl
FCVAR_CHEAT
Command none Forces a soundscape to play
playvideo cl
FCVAR_NONE
Command none Plays a video: <filename> [width height]
playvideo_exitcommand cl
FCVAR_NONE
Command none Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
plugin_load eng
FCVAR_NONE
Command none plugin_load <filename> : loads a plugin
plugin_notify_non_valid eng
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Notify's the user if any invalid plug-ins are loaded
plugin_pause eng
FCVAR_NONE
Command none plugin_pause <index> : pauses a loaded plugin
plugin_pause_all eng
FCVAR_NONE
Command none pauses all loaded plugins
plugin_print eng
FCVAR_NONE
Command none Prints details about loaded plugins
plugin_unload eng
FCVAR_NONE
Command none plugin_unload <index> : unloads a plugin
plugin_unpause eng
FCVAR_NONE
Command none plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all eng
FCVAR_NONE
Command none unpauses all disabled plugins
precache_all_survivors srv
FCVAR_CHEAT
0 none none
predicted_viewmodel cl
FCVAR_GAMEDLL FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CTerrorViewModel none none
Print_Steam_Stats cl
FCVAR_DEVELOPMENTONLY
Command none Prints the current state of the steam stats to file.
prop_active_gib_limit srv
FCVAR_NONE
999999 integer the limit for active gib. generated
prop_active_gib_max_fade_time srv
FCVAR_NONE
999999 integer the time for active gib max fade. generated
prop_crosshair eng
FCVAR_CHEAT
Command none Shows name for prop looking at
prop_debug srv
FCVAR_CHEAT
Command none Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create srv
FCVAR_CHEAT
Command none Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create srv
FCVAR_CHEAT
Command none Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_use srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 0 or 1 toggles prop (1 = on, 0 = off). generated
props_break_max_pieces srvcl
FCVAR_REPLICATED
-1 none Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe srvcl
FCVAR_REPLICATED
-1 none Maximum prop breakable piece count per frame (-1 = model default)
punch_angle_decay_rate srvcl
FCVAR_REPLICATED
20 integer the rate for angle decay. generated
pwatchent cl
FCVAR_CHEAT
-1 none Entity to watch for prediction system changes.
pwatchvar cl
FCVAR_CHEAT
12196122 none Entity variable to watch in prediction system for changes.
pz_damages srv
FCVAR_CHEAT
Command none List player zombie damages

Q

1 entries
ConVar / Command Type / Default Parameters Description
quit eng
FCVAR_NONE
Command none Exit the engine.

R

345 entries
ConVar / Command Type / Default Parameters Description
+reload cl
FCVAR_NONE
Command none none
+resetcamera cl
FCVAR_NONE
Command none none
+right cl
FCVAR_NONE
Command none none
-reload cl
FCVAR_NONE
Command none none
-resetcamera cl
FCVAR_NONE
Command none none
-right cl
FCVAR_NONE
Command none none
r_3dsky cl
FCVAR_NONE
1 none Enable the rendering of 3d sky boxes
r_3dskyonly cl
FCVAR_CHEAT
0 none Only draw the 3d skybox. . skip the rest of the world.
r_AirboatViewDampenDamp srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
1.0 number (float) Rendering - controls airboatviewdampendamp. generated
r_AirboatViewDampenFreq srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
7.0 number (float) Rendering - controls airboatviewdampenfreq. generated
r_AirboatViewZHeight srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
0.0 number (float) Rendering - controls airboatviewzheight. generated
r_ambientboost eng
FCVAR_NONE
1 none Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor eng
FCVAR_NONE
5 none Boost ambient cube by no more than this factor
r_ambientfraction eng
FCVAR_CHEAT
0.2 none Fraction of direct lighting used to boost lighting when model requests
r_ambientmin eng
FCVAR_NONE
0.3 none Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_bloomtintexponent cl
FCVAR_NONE
2.2 number (float) Rendering - controls bloomtintexponent. generated
r_bloomtintexponent_ghost cl
FCVAR_NONE
0.1 number (float) Rendering - controls bloomtintexponent ghost. generated
r_cheapwaterend cl
FCVAR_NONE
Command Optional: <distance> (float, far-clip distance for cheap water rendering). Sets the cheap-water end distance threshold; with no argument prints the current value. generated
r_cheapwaterstart cl
FCVAR_NONE
Command Optional: <distance> (float, near-clip distance for cheap water rendering). Sets the cheap-water start distance threshold; with no argument prints the current value. generated
r_clip3Dskyboxneartoworldfar cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
-1 none -1: do whatever the sky_camera clip_3D_skybox_near_to_world_far says, 0: force no clip, 1: force clip
r_clip3Dskyboxneartoworldfarfudge cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0.0 none offset to pull the near clip plane in for the 3dskybox when using r_clip3Dskyboxneartoworldfar. This ensures that there is some overlap between the 3dskybox and the world, PROFIT!
r_colorstaticprops eng
FCVAR_CHEAT
0 integer Rendering - controls colorstaticprops. generated
r_debug_sequencesets cl
FCVAR_NONE
-2 integer Rendering - controls debug sequencesets. generated
r_debugcheapwater cl
FCVAR_CHEAT
0 integer Rendering - controls debugcheapwater. generated
r_debugrandomstaticlighting eng
FCVAR_CHEAT
0 none Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count eng
FCVAR_NONE
4 integer Rendering - the count for decal cover. generated
r_decal_overlap_area eng
FCVAR_NONE
0.4 number (float) Rendering - controls decal overlap area. generated
r_decal_overlap_count eng
FCVAR_NONE
3 integer Rendering - the count for decal overlap. generated
r_decals engcl
FCVAR_NONE
2048 integer Rendering - controls decals. generated
r_decalstaticprops eng
FCVAR_NONE
1 none Decal static props test
r_depthoverlay cl
FCVAR_CHEAT
0 none Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable eng
FCVAR_CHEAT
0 integer Rendering - controls dispbuildable. generated
r_DispWalkable eng
FCVAR_CHEAT
0 integer Rendering - controls dispwalkable. generated
r_dopixelvisibility cl
FCVAR_NONE
1 integer Rendering - controls dopixelvisibility. generated
r_draw_flashlight_3rd_person cl
FCVAR_NONE
1 none Draw flashlight beams for other players
r_draw_lasersight_1st_person cl
FCVAR_NONE
1 none Draw laser sight for the local player
r_draw_lasersight_3rd_person cl
FCVAR_NONE
1 none Draw laser sights for other players
r_drawallrenderables cl
FCVAR_CHEAT
0 none Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals eng
FCVAR_NONE
1 none Render decals batched.
r_DrawBeams cl
FCVAR_CHEAT
1 none 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels eng
FCVAR_CHEAT
1 none Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals eng
FCVAR_CHEAT
1 none Render decals.
r_DrawDetailProps cl
FCVAR_NONE
1 none 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp eng
FCVAR_CHEAT
1 none Toggles rendering of displacment maps
r_drawentities eng
FCVAR_CHEAT
1 integer Rendering - controls drawentities. generated
r_drawflecks cl
FCVAR_NONE
1 integer Rendering - controls drawflecks. generated
r_drawfuncdetail eng
FCVAR_CHEAT
1 none Render func_detail
r_drawleaf eng
FCVAR_CHEAT
-1 none Draw the specified leaf.
r_drawlightcache eng
FCVAR_CHEAT
0 none 0: off 1: draw light cache entries 2: draw rays
r_drawmodeldecals engcl
FCVAR_NONE
1 integer Rendering - controls drawmodeldecals. generated
r_DrawModelLightOrigin engcl
FCVAR_CHEAT
0 integer Rendering - controls drawmodellightorigin. generated
r_drawmodelstatsoverlay engcl
FCVAR_CHEAT
0 integer Rendering - controls drawmodelstatsoverlay. generated
r_drawmodelstatsoverlaydistance eng
FCVAR_CHEAT
500 integer Rendering - controls drawmodelstatsoverlaydistance. generated
r_drawmodelstatsoverlaymax eng
FCVAR_ARCHIVE
1.5 none time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin eng
FCVAR_ARCHIVE
0.1 none time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables cl
FCVAR_CHEAT
1 integer Rendering - controls drawopaquerenderables. generated
r_drawopaqueworld cl
FCVAR_CHEAT
1 integer Rendering - controls drawopaqueworld. generated
r_drawothermodels cl
FCVAR_CHEAT
1 none 0=Off, 1=Normal, 2=Wireframe
r_drawparticles cl
FCVAR_CHEAT
1 none Enable/disable particle rendering
r_drawpixelvisibility cl
FCVAR_NONE
0 none Show the occlusion proxies
r_DrawRain cl
FCVAR_CHEAT
1 none Enable/disable rain rendering.
r_drawrenderboxes cl
FCVAR_CHEAT
0 integer Rendering - controls drawrenderboxes. generated
r_drawropes cl
FCVAR_CHEAT
1 integer Rendering - controls drawropes. generated
r_DrawSpecificStaticProp eng
FCVAR_NONE
-1 integer Rendering - controls drawspecificstaticprop. generated
r_drawsprites cl
FCVAR_CHEAT
1 integer Rendering - controls drawsprites. generated
r_drawstaticprops eng
FCVAR_CHEAT
1 none 0=Off, 1=Normal, 2=Wireframe
r_drawtracers cl
FCVAR_CHEAT
1 integer Rendering - controls drawtracers. generated
r_drawtracers_firstperson cl
FCVAR_NONE
1 integer Rendering - controls drawtracers firstperson. generated
r_drawtranslucentrenderables cl
FCVAR_CHEAT
1 integer Rendering - controls drawtranslucentrenderables. generated
r_drawtranslucentworld engcl
FCVAR_CHEAT
1 integer Rendering - controls drawtranslucentworld. generated
r_drawunderwaterfogblocker cl
FCVAR_DEVELOPMENTONLY
1 integer Rendering - controls drawunderwaterfogblocker. generated
r_drawviewmodel cl
FCVAR_CHEAT
1 integer Rendering - controls drawviewmodel. generated
r_drawworld eng
FCVAR_CHEAT
1 none Render the world.
r_dscale_basefov eng
FCVAR_CHEAT
90 integer Rendering - controls dscale basefov. generated
r_dscale_fardist eng
FCVAR_CHEAT
2000 integer Rendering - controls dscale fardist. generated
r_dscale_farscale eng
FCVAR_CHEAT
4 integer Rendering - controls dscale farscale. generated
r_dscale_neardist eng
FCVAR_CHEAT
100 integer Rendering - controls dscale neardist. generated
r_dscale_nearscale eng
FCVAR_CHEAT
1 integer Rendering - controls dscale nearscale. generated
r_dynamic eng
FCVAR_NONE
1 integer Rendering - controls dynamic. generated
r_entity eng
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
-1 integer Rendering - controls entity. generated
r_entityclips cl
FCVAR_NONE
1 integer Rendering - controls entityclips. generated
r_eyeglintlodpixels eng
FCVAR_NONE
20.0 none The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove eng
FCVAR_ARCHIVE
1 integer Rendering - controls eyemove. generated
r_eyes eng
FCVAR_NONE
1 integer Rendering - controls eyes. generated
r_eyeshift_x eng
FCVAR_ARCHIVE
0 integer Rendering - controls eyeshift x. generated
r_eyeshift_y eng
FCVAR_ARCHIVE
0 integer Rendering - controls eyeshift y. generated
r_eyeshift_z eng
FCVAR_ARCHIVE
0 integer Rendering - controls eyeshift z. generated
r_eyesize eng
FCVAR_ARCHIVE
0 integer Rendering - controls eyesize. generated
r_eyewaterepsilon cl
FCVAR_CHEAT
7.0f number (float) Rendering - controls eyewaterepsilon. generated
r_fade360style cl
FCVAR_NONE
1 integer Rendering - controls fade360style. generated
r_farz cl
FCVAR_CHEAT
-1 none Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject engcl
FCVAR_NONE
0 none Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp eng
FCVAR_NONE
0 none Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_3rd_person_range cl
FCVAR_NONE
60 none Distance to draw flashlight beams for other players
r_flashlight_attach_to_viewmodel cl
FCVAR_CHEAT
1 none Attach the flashlight effect to the viewmodel
r_flashlight_topdown cl
FCVAR_NONE
0 integer Rendering - controls flashlight topdown. generated
r_flashlightambient cl
FCVAR_CHEAT
0.0 number (float) Rendering - controls flashlightambient. generated
r_flashlightbacktraceoffset cl
FCVAR_CHEAT
0.4 number (float) Rendering - controls flashlightbacktraceoffset. generated
r_flashlightconstant cl
FCVAR_CHEAT
0.0 number (float) Rendering - controls flashlightconstant. generated
r_flashlightdepthres cl
FCVAR_NONE
1024 integer Rendering - controls flashlightdepthres. generated
r_flashlightdepthtexture engcl
FCVAR_NONE
1 integer Rendering - controls flashlightdepthtexture. generated
r_FlashlightDetailProps cl
FCVAR_NONE
1 none Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawdepth cl
FCVAR_NONE
0 integer Rendering - controls flashlightdrawdepth. generated
r_flashlightdrawfrustum cl
FCVAR_NONE
0 integer Rendering - controls flashlightdrawfrustum. generated
r_flashlightfar cl
FCVAR_CHEAT
750.0 number (float) Rendering - controls flashlightfar. generated
r_flashlightfov cl
FCVAR_CHEAT
53.0 number (float) Rendering - controls flashlightfov. generated
r_flashlightinfectedfar cl
FCVAR_NONE
750 integer Rendering - controls flashlightinfectedfar. generated
r_flashlightinfectedfov cl
FCVAR_NONE
90 integer Rendering - controls flashlightinfectedfov. generated
r_flashlightinfectedlinear cl
FCVAR_NONE
100 integer Rendering - controls flashlightinfectedlinear. generated
r_flashlightinfectedshadows cl
FCVAR_NONE
0 integer Rendering - controls flashlightinfectedshadows. generated
r_flashlightinfectedtexture cl
FCVAR_CHEAT
effects/flashlight001_infected string Rendering - controls flashlightinfectedtexture. generated
r_flashlightladderdist cl
FCVAR_CHEAT
40.0 number (float) Rendering - controls flashlightladderdist. generated
r_flashlightlinear cl
FCVAR_CHEAT
100.0 number (float) Rendering - controls flashlightlinear. generated
r_flashlightlockposition cl
FCVAR_CHEAT
0 integer Rendering - controls flashlightlockposition. generated
r_flashlightmodels cl
FCVAR_NONE
1 integer Rendering - controls flashlightmodels. generated
r_flashlightmuzzleflash cl
FCVAR_NONE
1 integer Rendering - controls flashlightmuzzleflash. generated
r_flashlightmuzzleflashfov cl
FCVAR_CHEAT
120 integer Rendering - controls flashlightmuzzleflashfov. generated
r_flashlightnear cl
FCVAR_CHEAT
4.0 number (float) Rendering - controls flashlightnear. generated
r_flashlightnearoffsetscale cl
FCVAR_CHEAT
0.3 number (float) Rendering - controls flashlightnearoffsetscale. generated
r_flashlightoffsetforward cl
FCVAR_CHEAT
0.0 number (float) Rendering - controls flashlightoffsetforward. generated
r_flashlightoffsetforward_low cl
FCVAR_CHEAT
0.0 number (float) Rendering - controls flashlightoffsetforward low. generated
r_flashlightoffsetright cl
FCVAR_CHEAT
5.0 number (float) Rendering - controls flashlightoffsetright. generated
r_flashlightoffsetright_low cl
FCVAR_CHEAT
10.0 number (float) Rendering - controls flashlightoffsetright low. generated
r_flashlightoffsetup cl
FCVAR_CHEAT
-5.0 number (float) Rendering - controls flashlightoffsetup. generated
r_flashlightoffsetup_low cl
FCVAR_CHEAT
-16.0 number (float) Rendering - controls flashlightoffsetup low. generated
r_flashlightquadratic cl
FCVAR_CHEAT
0.0 number (float) Rendering - controls flashlightquadratic. generated
r_flashlightshadowatten cl
FCVAR_CHEAT
0.35 number (float) Rendering - controls flashlightshadowatten. generated
r_flashlighttracedistcutoff cl
FCVAR_CHEAT
32 integer Rendering - controls flashlighttracedistcutoff. generated
r_flashlighttracedistwatercutoff cl
FCVAR_CHEAT
80 integer Rendering - controls flashlighttracedistwatercutoff. generated
r_flashlightvisualizetrace cl
FCVAR_CHEAT
0 integer Rendering - controls flashlightvisualizetrace. generated
r_flashlightvolumetrics cl
FCVAR_NONE
1 integer Rendering - controls flashlightvolumetrics. generated
r_flashlightvolumetricsdrawnatend cl
FCVAR_NONE
1 integer Rendering - controls flashlightvolumetricsdrawnatend. generated
r_flex eng
FCVAR_NONE
1 integer Rendering - controls flex. generated
r_flushlod eng
FCVAR_NONE
Command none Flush and reload LODs.
r_ForceRestore eng
FCVAR_NONE
0 integer Rendering - controls forcerestore. generated
r_ForceWaterLeaf cl
FCVAR_NONE
1 none Enable for optimization to water - considers view in leaf under water for purposes of culling
r_hunkalloclightmaps eng
FCVAR_NONE
1 integer Rendering - controls hunkalloclightmaps. generated
r_impactparticles cl
FCVAR_NONE
1 integer Rendering - controls impactparticles. generated
r_itemblinkmax eng
FCVAR_CHEAT
.3 number (float) Rendering - controls itemblinkmax. generated
r_itemblinkrate eng
FCVAR_CHEAT
4.5 number (float) Rendering - controls itemblinkrate. generated
r_JeepFOV srv
FCVAR_REPLICATED FCVAR_CHEAT
90 integer Rendering - controls jeepfov. generated
r_JeepViewBlendTo cl
FCVAR_CHEAT
1 integer Rendering - controls jeepviewblendto. generated
r_JeepViewBlendToScale cl
FCVAR_CHEAT
0.03 number (float) Rendering - controls jeepviewblendtoscale. generated
r_JeepViewBlendToTime cl
FCVAR_CHEAT
1.5 number (float) Rendering - controls jeepviewblendtotime. generated
r_JeepViewDampenDamp srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
1.0 number (float) Rendering - controls jeepviewdampendamp. generated
r_JeepViewDampenFreq srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
7.0 number (float) Rendering - controls jeepviewdampenfreq. generated
r_JeepViewZHeight srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
10.0 number (float) Rendering - controls jeepviewzheight. generated
r_jiggle_bones cl
FCVAR_NONE
1 integer Rendering - controls jiggle bones. generated
r_lightaverage eng
FCVAR_NONE
1 none Activates/deactivate light averaging
r_lightcachemodel eng
FCVAR_CHEAT
-1 integer Rendering - controls lightcachemodel. generated
r_lightinterp eng
FCVAR_CHEAT
5 none Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap eng
FCVAR_CHEAT FCVAR_MATERIAL_SYSTEM_THREAD
-1 integer Rendering - controls lightmap. generated
r_lightstyle eng
FCVAR_CHEAT FCVAR_MATERIAL_SYSTEM_THREAD
-1 integer Rendering - controls lightstyle. generated
r_lockpvs eng
FCVAR_CHEAT
0 none Lock the PVS so you can fly around and inspect what is being drawn.
r_lod engcl
FCVAR_NONE
-1 integer Rendering - controls lod. generated
r_mapextents cl
FCVAR_CHEAT
16384 none Set the max dimension for the map. This determines the far clipping plane
r_maxmodeldecal eng
FCVAR_NONE
50 integer Rendering - controls maxmodeldecal. generated
r_modelwireframedecal eng
FCVAR_CHEAT
0 integer Rendering - controls modelwireframedecal. generated
r_nohw eng
FCVAR_CHEAT
0 integer Rendering - controls nohw. generated
r_norefresh eng
FCVAR_NONE
0 integer Rendering - controls norefresh. generated
r_nosw eng
FCVAR_CHEAT
0 integer Rendering - controls nosw. generated
r_novis engcl
FCVAR_CHEAT
0 none Turn off the PVS.
r_occludeemaxarea eng
FCVAR_NONE
0 none Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea eng
FCVAR_NONE
0 none Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount eng
FCVAR_NONE
0 none At least this many occluders will be used, no matter how big they are.
r_occlusion eng
FCVAR_NONE
1 none Activate/deactivate the occlusion system.
r_occlusionspew eng
FCVAR_CHEAT
0 none Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable eng
FCVAR_NONE
0 integer Rendering - controls overlayfadeenable. generated
r_overlayfademax eng
FCVAR_NONE
2000 integer Rendering - controls overlayfademax. generated
r_overlayfademin eng
FCVAR_NONE
1750 integer Rendering - controls overlayfademin. generated
r_overlaywireframe eng
FCVAR_NONE
0 integer Rendering - controls overlaywireframe. generated
r_particle_sim_spike_threshold_ms cl
FCVAR_NONE
5 integer Rendering - controls particle sim spike threshold ms. generated
r_particle_timescale cl
FCVAR_NONE
1.0 number (float) Rendering - controls particle timescale. generated
r_partition_level eng
FCVAR_CHEAT
-1 none Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting cl
FCVAR_RELEASE
0 integer Rendering - controls physpropstaticlighting. generated
r_pixelvisibility_partial cl
FCVAR_NONE
1 integer Rendering - controls pixelvisibility partial. generated
r_pixelvisibility_spew cl
FCVAR_NONE
0 integer Rendering - controls pixelvisibility spew. generated
r_portalsopenall cl
FCVAR_CHEAT
0 none Open all portals
r_PortalTestEnts cl
FCVAR_CHEAT
1 none Clip entities against portal frustums.
r_printdecalinfo eng
FCVAR_NONE
Command No arguments. Prints the total decal count broken down into permanent and dynamic decals, along with the r_decals limit, to the console. generated
r_proplightingfromdisk eng
FCVAR_NONE
1 none 0=Off, 1=On, 2=Show Errors
r_proplightingpooling eng
FCVAR_CHEAT
-1.0 none 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist cl
FCVAR_NONE
1200 none Maximum visible distance
r_queued_decals eng
FCVAR_NONE
0 none Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing cl
FCVAR_NONE
0 integer Rendering - controls queued post processing. generated
r_queued_ropes cl
FCVAR_NONE
1 integer Rendering - controls queued ropes. generated
r_RainAllowInSplitScreen cl
FCVAR_NONE
1 none Allows rain in splitscreen
r_rainalpha cl
FCVAR_CHEAT
0.4 number (float) Rendering - controls rainalpha. generated
r_rainalphapow cl
FCVAR_CHEAT
0.8 number (float) Rendering - controls rainalphapow. generated
r_RainCheck cl
FCVAR_CHEAT
0 none Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration cl
FCVAR_CHEAT
0 none Shows rain tracelines for this many seconds (0 disables)
r_raindensity cl
FCVAR_CHEAT
0.001 number (float) Rendering - controls raindensity. generated
r_RainHack cl
FCVAR_CHEAT
0 integer Rendering - controls rainhack. generated
r_rainlength cl
FCVAR_CHEAT
0.1f number (float) Rendering - controls rainlength. generated
r_RainParticleDensity cl
FCVAR_NONE
1 none Density of Particle Rain 0-1
r_RainProfile cl
FCVAR_CHEAT
0 none Enable/disable rain profiling.
r_RainRadius cl
FCVAR_CHEAT
1500 integer Rendering - controls rainradius. generated
r_RainSideVel cl
FCVAR_CHEAT
10 none How much sideways velocity rain gets.
r_RainSimulate cl
FCVAR_CHEAT
1 none Enable/disable rain simulation.
r_rainspeed cl
FCVAR_CHEAT
600.0f number (float) Rendering - controls rainspeed. generated
r_RainSplashPercentage cl
FCVAR_CHEAT
20 integer Rendering - controls rainsplashpercentage. generated
r_rainwidth cl
FCVAR_CHEAT
0.5 number (float) Rendering - controls rainwidth. generated
r_renderoverlayfragment eng
FCVAR_NONE
1 integer Rendering - controls renderoverlayfragment. generated
r_rootlod eng
FCVAR_MATERIAL_SYSTEM_THREAD
0 min 0, max 7 Root LOD
r_ropetranslucent cl
FCVAR_NONE
1 integer Rendering - controls ropetranslucent. generated
r_screenoverlay cl
FCVAR_CHEAT FCVAR_SERVER_CAN_EXECUTE
Command none Draw specified material as an overlay
r_sequence_debug cl
FCVAR_NONE
12196122 integer Rendering - controls sequence debug. generated
r_shadow_debug_spew cl
FCVAR_CHEAT
0 0 or 1 Rendering - toggles shadow spew (1 = on, 0 = off). generated
r_shadow_half_update_rate cl
FCVAR_NONE
0 none Updates shadows at half the framerate
r_shadow_lightpos_lerptime cl
FCVAR_NONE
0.5 number (float) Rendering - controls shadow lightpos lerptime. generated
r_shadow_shortenfactor cl
FCVAR_NONE
2 none Makes shadows cast from local lights shorter
r_shadowangles cl
FCVAR_CHEAT
Command none Set shadow angles
r_shadowblobbycutoff cl
FCVAR_CHEAT
Command none some shadow stuff
r_shadowcolor cl
FCVAR_CHEAT
Command none Set shadow color
r_shadowdir cl
FCVAR_CHEAT
Command none Set shadow direction
r_shadowdist cl
FCVAR_CHEAT
Command none Set shadow distance
r_shadowfromanyworldlight cl
FCVAR_CHEAT
0 integer Rendering - controls shadowfromanyworldlight. generated
r_shadowfromworldlights cl
FCVAR_NONE
1 none Enable shadowing from world lights
r_shadowfromworldlights_debug cl
FCVAR_CHEAT
0 0 or 1 Rendering - toggles shadowfromworldlights (1 = on, 0 = off). generated
r_shadowlod engcl
FCVAR_NONE
-1 integer Rendering - controls shadowlod. generated
r_shadowlodbias eng
FCVAR_NONE
2 integer Rendering - controls shadowlodbias. generated
r_shadowmaxrendered cl
FCVAR_NONE
32 integer Rendering - controls shadowmaxrendered. generated
r_shadowrendertotexture engcl
FCVAR_NONE
0 integer Rendering - controls shadowrendertotexture. generated
r_shadows cl
FCVAR_NONE
1 integer Rendering - controls shadows. generated
r_shadows_gamecontrol cl
FCVAR_CHEAT
-1 integer Rendering - controls shadows gamecontrol. generated
r_shadows_on_renderables_enable cl
FCVAR_NONE
0 none Support casting RTT shadows onto other renderables
r_showenvcubemap eng
FCVAR_CHEAT
0 integer Rendering - controls showenvcubemap. generated
r_skin eng
FCVAR_CHEAT
0 integer Rendering - controls skin. generated
r_skybox cl
FCVAR_CHEAT
1 none Enable the rendering of sky boxes
r_skyboxfogfactor cl
FCVAR_NONE
Command none Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color.
r_slowpathwireframe eng
FCVAR_CHEAT
0 integer Rendering - controls slowpathwireframe. generated
r_SnowColorBlue cl
FCVAR_CHEAT
200 none Snow.
r_SnowColorGreen cl
FCVAR_CHEAT
175 none Snow.
r_SnowColorRed cl
FCVAR_CHEAT
150 none Snow.
r_SnowDebugBox cl
FCVAR_CHEAT
0 none Snow Debug Boxes.
r_SnowEnable cl
FCVAR_CHEAT
1 none Snow Enable
r_SnowEndAlpha cl
FCVAR_CHEAT
255 none Snow.
r_SnowEndSize cl
FCVAR_CHEAT
0 none Snow.
r_SnowFallSpeed cl
FCVAR_CHEAT
1.5 none Snow fall speed scale.
r_SnowInsideRadius cl
FCVAR_CHEAT
256 none Snow.
r_SnowOutsideRadius cl
FCVAR_CHEAT
1024 none Snow.
r_SnowParticles cl
FCVAR_CHEAT
500 none Snow.
r_SnowPosScale cl
FCVAR_CHEAT
1 none Snow.
r_SnowRayEnable cl
FCVAR_CHEAT
1 none Snow.
r_SnowRayLength cl
FCVAR_CHEAT
8192.0f none Snow.
r_SnowRayRadius cl
FCVAR_CHEAT
256 none Snow.
r_SnowSpeedScale cl
FCVAR_CHEAT
1 none Snow.
r_SnowStartAlpha cl
FCVAR_CHEAT
25 none Snow.
r_SnowStartSize cl
FCVAR_CHEAT
1 none Snow.
r_SnowWindScale cl
FCVAR_CHEAT
0.0035 none Snow.
r_SnowZoomOffset cl
FCVAR_CHEAT
384.0f none Snow.
r_SnowZoomRadius cl
FCVAR_CHEAT
512.0f none Snow.
r_spray_lifetime eng
FCVAR_NONE
10 none Number of rounds player sprays are visible
r_staticlight_streams eng
FCVAR_NONE
1 integer Rendering - controls staticlight streams. generated
r_staticprop_lod eng
FCVAR_NONE
-1 integer Rendering - controls staticprop lod. generated
r_staticpropinfo eng
FCVAR_NONE
0 integer Rendering - controls staticpropinfo. generated
r_swingflashlight cl
FCVAR_CHEAT
1 integer Rendering - controls swingflashlight. generated
r_teeth eng
FCVAR_NONE
1 integer Rendering - controls teeth. generated
r_threaded_particles cl
FCVAR_NONE
1 integer Rendering - controls threaded particles. generated
r_threadeddetailprops cl
FCVAR_NONE
1 none enable threading of detail prop drawing
r_unlimitedrefract cl
FCVAR_NONE
0 integer Rendering - controls unlimitedrefract. generated
r_unloadlightmaps eng
FCVAR_NONE
0 integer Rendering - controls unloadlightmaps. generated
r_updaterefracttexture cl
FCVAR_CHEAT
1 integer Rendering - controls updaterefracttexture. generated
r_vehicleBrakeRate srv
FCVAR_CHEAT
1.5 number (float) Rendering - controls vehiclebrakerate. generated
r_VehicleViewClamp cl
FCVAR_CHEAT
1 integer Rendering - controls vehicleviewclamp. generated
r_VehicleViewDampen srvcl
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
1 integer Rendering - controls vehicleviewdampen. generated
r_visocclusion engcl
FCVAR_CHEAT
0 integer Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizeproplightcaching cl
FCVAR_NONE
0 integer Rendering - controls visualizeproplightcaching. generated
r_visualizetraces srvcl
FCVAR_CHEAT
0 integer Rendering - controls visualizetraces. generated
r_WaterDrawReflection cl
FCVAR_NONE
1 none Enable water reflection
r_WaterDrawRefraction cl
FCVAR_NONE
1 none Enable water refraction
r_waterforceexpensive cl
FCVAR_NONE
0 integer Rendering - controls waterforceexpensive. generated
r_waterforcereflectentities cl
FCVAR_NONE
0 integer Rendering - controls waterforcereflectentities. generated
r_worldlistcache cl
FCVAR_NONE
1 integer Rendering - controls worldlistcache. generated
radialmenu cl
FCVAR_NONE
Command none Opens a radial menu
radius_damage_show_hits srv
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 toggles radius damage hits (1 = on, 0 = off). generated
ragdoll_collide srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 none none
ragdoll_door_uncollide_time srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
4.0 number (float) the time for door uncollide. generated
ragdoll_force_to_sleep_time srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
10 integer the time for force to sleep. generated
ragdoll_self_collision srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1 none none
ragdoll_sleepaftertime srvcl
FCVAR_REPLICATED
5 none After this many seconds of being basically stationary, the ragdoll will go to sleep.
ragdoll_slowdown srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1.0 none none
ragdoll_slowdown_time srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
5.0 number (float) the time for slowdown. generated
ragdoll_velocity_multiplier cl
FCVAR_CLIENTDLL FCVAR_CHEAT
0 none Acceleration to last living velocity given to new ragdolls
rangefinder srv
FCVAR_CHEAT
Command none Measures distance along a ray
rcon_password eng
FCVAR_DONTRECORD FCVAR_RELEASE FCVAR_SERVER_CANNOT_QUERY
2914772 none remote console password.
recompute_speed eng
FCVAR_CHEAT
Command none Recomputes clock speed (for debugging purposes).
reload eng
FCVAR_NONE
Command none Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid eng
FCVAR_NONE
Command none Remove a user ID from the ban list.
removeip eng
FCVAR_NONE
Command none Remove an IP address from the ban list.
report srv
FCVAR_NONE
Command Optional: <player_filter> [section] (player name or 'me'/'all'/'survivor'; optional section keyword). Prints a player stat report to the console; can filter by player name ('me', 'all', 'survivor', or a specific name) and report section ('injuries', 'victims', 'death', 'medic', 'skill'). generated
report_cliententitysim cl
FCVAR_CHEAT
0 none List all clientside simulations and time - will report and turn itself off.
report_clientthinklist cl
FCVAR_CHEAT
0 none List all clientside entities thinking and time - will report and turn itself off.
report_entities srv
FCVAR_CHEAT
Command none Lists all entities
report_simthinklist srv
FCVAR_NONE
Command none Lists all simulating/thinking entities
report_soundpatch srv
FCVAR_NONE
Command none reports sound patch count
rescue_distance srv
FCVAR_CHEAT
4500 none Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance srv
FCVAR_CHEAT
4000 none If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range srv
FCVAR_CHEAT
4000 none info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance srv
FCVAR_CHEAT
2000 none If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval srv
FCVAR_CHEAT
2.5 none Dead survivors are checked to start calling for help this often
rescue_min_dead_time srv
FCVAR_CHEAT
60 none Duration in seconds a survivor must be dead before being rescuable
rescue_range srv
FCVAR_CHEAT
1000 none if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show srv
FCVAR_CHEAT
Command none Shows debugging info for info_survivor_rescue ents
rescue_show_blocked srv
FCVAR_CHEAT
Command none Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow srv
FCVAR_CHEAT
400 none info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range srv
FCVAR_CHEAT
2000 none info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav srv
FCVAR_CHEAT
Command none Updates RESCUE_CLOSET nav flags
rescue_yell_delay srv
FCVAR_CHEAT
1 none Delay before yelling when activating
rescue_yell_interval srv
FCVAR_CHEAT
6 none Interval at which an info_survivor_rescue yells for help
reset_gameconvars eng
FCVAR_CHEAT
Command none Reset a bunch of game convars to default values
reset_spawnmenu_counts cl
FCVAR_NONE
Command No arguments. Iterates all connected players and resets their spawn-menu stat counters (slots 0x18 through 0x1e) to zero via the stats interface. generated
Reset_Steam_Stats cl
FCVAR_DEVELOPMENTONLY
Command none Resets your currently signed in Steam stats!!!
respawn_entities srv
FCVAR_SPONLY FCVAR_CHEAT
Command none Respawn all the entities in the map.
restart eng
FCVAR_NONE
Command none Restart the game on the same level (add setpos to jump to current view position on restart).
rope_averagelight cl
FCVAR_NONE
1 none Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide cl
FCVAR_NONE
1 none Collide rope with the world
rope_rendersolid cl
FCVAR_NONE
1 integer Rope - controls rendersolid. generated
rope_shake cl
FCVAR_NONE
0 integer Rope - controls shake. generated
rope_smooth cl
FCVAR_NONE
1 none Do an antialiasing effect on ropes
rope_smooth_enlarge cl
FCVAR_NONE
1.4 none How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha cl
FCVAR_NONE
0.5 none Alpha for rope antialiasing effect
rope_smooth_maxalphawidth cl
FCVAR_NONE
1.75 number (float) Rope - controls smooth maxalphawidth. generated
rope_smooth_minalpha cl
FCVAR_NONE
0.2 none Alpha for rope antialiasing effect
rope_smooth_minwidth cl
FCVAR_NONE
0.3 none When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha cl
FCVAR_NONE
1 integer Rope - controls solid maxalpha. generated
rope_solid_maxwidth cl
FCVAR_NONE
1 integer Rope - controls solid maxwidth. generated
rope_solid_minalpha cl
FCVAR_NONE
0.0 number (float) Rope - controls solid minalpha. generated
rope_solid_minwidth cl
FCVAR_NONE
0.3 number (float) Rope - controls solid minwidth. generated
rope_subdiv cl
FCVAR_MATERIAL_SYSTEM_THREAD
2 min 0, max 8 Rope subdivision amount
rope_wind_dist cl
FCVAR_NONE
1000 none Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpt_vprof_time eng
FCVAR_HIDDEN FCVAR_DONTRECORD
0.25 number (float) the time for vprof. generated
rr_debugplayer srv
FCVAR_NONE
-1 none Player entindex for which to print speech attempts (0 for all)
rr_debugresponseconcept srv
FCVAR_NONE
13973954 none If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude srv
FCVAR_NONE
Command none Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset.
rr_debugresponses srv
FCVAR_NONE
0 none Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule srv
FCVAR_NONE
13973954 none If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses srv
FCVAR_NONE
0 none Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist srv
FCVAR_CHEAT
1800 none 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept srv
FCVAR_CHEAT
Command none fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. target may also be 'any', 'all', etc.
rr_reloadresponsesystems srv
FCVAR_NONE
Command none Reload all response system scripts.
rr_remarkable_maxdist srv
FCVAR_CHEAT
1500 none info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
rr_remarkable_world_entities_replay_limit srv
FCVAR_CHEAT
1 none TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop srv
FCVAR_ARCHIVE FCVAR_CHEAT
0.0 none When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.

S

718 entries
ConVar / Command Type / Default Parameters Description
+score cl
FCVAR_NONE
Command none none
+showscores cl
FCVAR_NONE
Command none none
+showstats cl
FCVAR_DEVELOPMENTONLY
Command none none
+speed cl
FCVAR_NONE
Command none none
+strafe cl
FCVAR_NONE
Command none none
-score cl
FCVAR_NONE
Command none none
-showscores cl
FCVAR_NONE
Command none none
-showstats cl
FCVAR_DEVELOPMENTONLY
Command none none
-speed cl
FCVAR_NONE
Command none none
-strafe cl
FCVAR_NONE
Command none none
say srv
FCVAR_NONE
Command none Display player message
say_team srv
FCVAR_NONE
Command none Display player message to team
sb_add srv
FCVAR_GAMEDLL
Command none Add a Survivor Bot.
sb_all_bot_game srv
FCVAR_CHEAT
0 none Allow a server of nothing but bots
sb_allow_leading srv
FCVAR_NONE
0 none If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_allow_shoot_through_survivors srv
FCVAR_CHEAT
1 none Allow survivorbots to shoot through fellow survivors
sb_battlestation_give_up_range_from_human srv
FCVAR_CHEAT
1500 integer Survivor bots - controls battlestation give up range from human. generated
sb_battlestation_human_hold_time srv
FCVAR_CHEAT
4 none How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval srv
FCVAR_CHEAT
2 integer Survivor bots - the interval between occurrences for close checkpoint door. generated
sb_close_threat_range srv
FCVAR_CHEAT
200 integer Survivor bots - the effective range for close threat. generated
sb_combat_saccade_speed srv
FCVAR_CHEAT
1000 integer Survivor bots - movement speed for combat saccade. generated
sb_crouch srv
FCVAR_CHEAT
0 none Forces survivor bots to crouch
sb_debug_apoproach_wait_time srv
FCVAR_CHEAT
5 none How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy srv
FCVAR_CHEAT
0 0 or 1 Survivor bots - toggles buddy (1 = on, 0 = off). generated
sb_debug_locomotion srv
FCVAR_CHEAT
0 0 or 1 Survivor bots - toggles locomotion (1 = on, 0 = off). generated
sb_debug_retreat srv
FCVAR_CHEAT
0 0 or 1 Survivor bots - toggles retreat (1 = on, 0 = off). generated
sb_debug_team_avoidance srv
FCVAR_CHEAT
0 0 or 1 Survivor bots - toggles avoidance (1 = on, 0 = off). generated
sb_dont_bash srv
FCVAR_CHEAT
0 none Force SurvivorBots to not bash
sb_dont_shoot srv
FCVAR_CHEAT
0 none Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout srv
FCVAR_CHEAT
10 integer Survivor bots - controls enforce proximity lookat timeout. generated
sb_enforce_proximity_range srv
FCVAR_CHEAT
1500 integer Survivor bots - the effective range for enforce proximity. generated
sb_escort srv
FCVAR_CHEAT
0 integer Survivor bots - controls escort. generated
sb_far_hearing_range srv
FCVAR_CHEAT
1500 integer Survivor bots - the effective range for far hearing. generated
sb_flashlight srv
FCVAR_CHEAT
0 none Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor srv
FCVAR_CHEAT
0.5 number (float) Survivor bots - a scaling factor for follow stress. generated
sb_force_max_intensity srv
FCVAR_GAMEDLL FCVAR_CHEAT
Command none Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert srv
FCVAR_CHEAT
0.5 none How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard srv
FCVAR_CHEAT
1.0 none How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal srv
FCVAR_CHEAT
2.0 none How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs srv
FCVAR_CHEAT
0.5 none How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire srv
FCVAR_CHEAT
0 integer Survivor bots - controls friendlyfire. generated
sb_give srv
FCVAR_CHEAT
Command none Give an item to each Survivor bot
sb_give_random_weapon srv
FCVAR_CHEAT
Command none Give a random weapon to each Survivor bot
sb_hindrance_range srv
FCVAR_CHEAT
150 integer Survivor bots - the effective range for hindrance. generated
sb_hold_position srv
FCVAR_CHEAT
0 none Force SurvivorBots to stand still
sb_l4d1_survivor_behavior srv
FCVAR_CHEAT
1 integer Survivor bots - controls l4d1 survivor behavior. generated
sb_locomotion_wait_threshold srv
FCVAR_CHEAT
10 integer Survivor bots - the threshold for locomotion wait. generated
sb_max_battlestation_range_from_human srv
FCVAR_CHEAT
750 integer Survivor bots - controls max battlestation range from human. generated
sb_max_scavenge_separation srv
FCVAR_CHEAT
750 none SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons srv
FCVAR_CHEAT
0 none The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_melee_approach_victim srv
FCVAR_NONE
0 integer Survivor bots - controls melee approach victim. generated
sb_min_attention_notice_time srv
FCVAR_CHEAT
0.5 none If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover srv
FCVAR_CHEAT
1 integer Survivor bots - controls min orphan time to cover. generated
sb_minigun_distance srvcl
FCVAR_REPLICATED FCVAR_CHEAT
30.0 number (float) Survivor bots - the distance for minigun. generated
sb_move srv
FCVAR_CHEAT
1 none Stop all SurvivorBots from moving
sb_move_to_cursor srv
FCVAR_GAMEDLL
Command none Sends survivor bots to cursor target
sb_narrow_corridor_width srv
FCVAR_CHEAT
100 integer Survivor bots - the width for narrow corridor. generated
sb_near_hearing_range srv
FCVAR_CHEAT
500 integer Survivor bots - the effective range for near hearing. generated
sb_neighbor_range srv
FCVAR_CHEAT
300 none How close a friend needs to be to feel safe
sb_normal_saccade_speed srv
FCVAR_CHEAT
350 integer Survivor bots - movement speed for normal saccade. generated
sb_open_fire srv
FCVAR_CHEAT
0 none Forces survivor bots to fire continuously
sb_path_lookahead_range srv
FCVAR_CHEAT
200 integer Survivor bots - the effective range for path lookahead. generated
sb_perf_collect cl
FCVAR_DEVELOPMENTONLY
0 none Collect perf for Steam stats
sb_perf_crawl srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang srv
FCVAR_CHEAT
5 none Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist srv
FCVAR_CHEAT
128 none Distance between perf-crawl snapshots in the map
sb_perf_crawl_time srv
FCVAR_CHEAT
1.0 none How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none If true, low perf places will be dumped
sb_perf_dump_bots srvcl
FCVAR_REPLICATED FCVAR_CHEAT
13973954 none Which bots to use for dumping: namvet, girl, biker, manager
sb_perf_dump_low cl
FCVAR_DEVELOPMENTONLY
40 none Low perf threshold
sb_perf_dump_low_dist cl
FCVAR_DEVELOPMENTONLY
64 none Dump low perf points at least this distance apart
sb_pushscale srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.0 number (float) Survivor bots - controls pushscale. generated
sb_reachability_cache_lifetime srv
FCVAR_CHEAT
3 integer Survivor bots - controls reachability cache lifetime. generated
sb_reachable_cache_paranoia srv
FCVAR_NONE
0 integer Survivor bots - controls reachable cache paranoia. generated
sb_replacement_interval srv
FCVAR_CHEAT
0 none Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range srv
FCVAR_CHEAT
300 none How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance srv
FCVAR_CHEAT
125.0 number (float) Survivor bots - the distance for revive friend. generated
sb_separation_danger_max_range srv
FCVAR_CHEAT
600 none A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range srv
FCVAR_CHEAT
200 none A Survivor teammate this far away is straying from the group
sb_separation_range srv
FCVAR_CHEAT
200 none Desired distance between Survivors
sb_show_threat_areas srv
FCVAR_CHEAT
0 0 or 1 Survivor bots - toggles threat areas (1 = on, 0 = off). generated
sb_sidestep_for_horde srv
FCVAR_CHEAT
0 none Allow sidestepping left/right to acquire common infected targets
sb_skill srv
FCVAR_NONE
survivor string Survivor bots - controls skill. generated
sb_stop srv
FCVAR_CHEAT
0 none Forces survivor bots to stand still
sb_takecontrol srv
FCVAR_CHEAT
Command none Take control of a bot.
sb_temp_health_consider_factor srv
FCVAR_NONE
0.5 none Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range srv
FCVAR_CHEAT
150 none Very close range for threats
sb_threat_exposure_stop srv
FCVAR_CHEAT
200000 integer Survivor bots - controls threat exposure stop. generated
sb_threat_exposure_walk srv
FCVAR_CHEAT
50000 integer Survivor bots - controls threat exposure walk. generated
sb_threat_far_range srv
FCVAR_CHEAT
600 none Close enough to be a threat if near several other threats
sb_threat_medium_range srv
FCVAR_CHEAT
300 none Too close for comfort, even when neutral
sb_threat_very_close_range srv
FCVAR_CHEAT
150 integer Survivor bots - the effective range for threat very close. generated
sb_threat_very_far_range srv
FCVAR_CHEAT
1500 none Too far to be a threat, even for boss infected
sb_toughness_buffer srv
FCVAR_NONE
15 none How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition srv
FCVAR_NONE
1 none If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick srv
FCVAR_CHEAT
1 integer Survivor bots - controls unstick. generated
sb_use_button_range srv
FCVAR_CHEAT
1000 integer Survivor bots - the effective range for use button. generated
sb_use_upgrades srv
FCVAR_CHEAT
1 0 or 1 Survivor bots - toggles upgrades (1 = on, 0 = off). generated
sb_vomit_blind_time srv
FCVAR_CHEAT
5 none How long Boomer vomit/explosion gore blinds us
sc_draw_inv_slot_glyphs cl
FCVAR_ARCHIVE
0 none Whether or not to draw Steam Input glyphs for weapon slots.
sc_enable cl
FCVAR_ARCHIVE FCVAR_SS
1.0 none Enable SteamController
sc_mouse_sensitivity cl
FCVAR_ARCHIVE FCVAR_SS
0.10 none SteamInput global mouse sensitivity factor
sc_pitch_sensitivity cl
FCVAR_ARCHIVE FCVAR_SS
0.9 none SteamController pitch factor.
sc_pitch_sensitivity_default cl
FCVAR_NONE
0.9 none none
sc_say cl
FCVAR_NONE
Command none Opens the Steam keyboard for Deck
sc_yaw_sensitivity cl
FCVAR_ARCHIVE FCVAR_SS
1.0 none SteamController yaw factor.
sc_yaw_sensitivity_default cl
FCVAR_NONE
1.0 none none
scavenge_cluster_bonus_time srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
15 none Time added to the clock every time a cluster is cleared (in linear scavenge)
scavenge_cluster_range_squared srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
100000 none Cans closer than this range will be combined into a single cluster.
scavenge_cluster_remove_on_pour srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Scavenge mode - controls cluster remove on pour. generated
scavenge_increment_score srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Increment the scavenge team score
scavenge_item_respawn_delay srv
FCVAR_CHEAT
20 none After being destroyed, time until a scavenge item will respawn
scavenge_match_finished_delay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
5 none After a match ends, move on to post-round state after this many seconds.
scavenge_overtime_grace_time srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none How long survivors can go without a scavenge item before overtime will end.
scavenge_round_initial_time srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
90 none Initial time on the clock when a scavenge round starts
scavenge_round_restart_delay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
10 none After a round, restart the round after this many seconds.
scavenge_round_restart_delay_tied srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
15 none After a tie, restart the round after this many seconds.
scavenge_round_setup_time srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
45 none Setup time before the round starts
scavenge_score_bonus_time srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
20 none Time added to the clock every time a team scores
scavenge_scoreboard_round_sound_effect_interval cl
FCVAR_DEVELOPMENTONLY
0.1 number (float) Scavenge mode - the interval between occurrences for scoreboard round sound effect. generated
scavenge_scoreboard_round_time_effect_delay cl
FCVAR_DEVELOPMENTONLY
0.05 number (float) Scavenge mode - the delay before it happens for scoreboard round time effect. generated
scavenge_scoreboard_round_time_effect_duration cl
FCVAR_DEVELOPMENTONLY
3.0 number (float) Scavenge mode - how long it lasts for scoreboard round time effect. generated
scavenge_scoreboard_survivor_score_effect_delay cl
FCVAR_DEVELOPMENTONLY
0.25 number (float) Scavenge mode - the delay before it happens for scoreboard survivor score effect. generated
scavenge_start srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Force the scavenge round to start
scavenge_wanderer_respawn_chance srv
FCVAR_CHEAT
3 none Percent chance that a new wanderer will spawn in a cleared nav area.
scenario_end srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Force the current scenario to end
scene_async_prefetch_spew srv
FCVAR_NONE
0 none Display async .ani file loading info.
scene_clientflex srvcl
FCVAR_REPLICATED
1 none Do client side flex animation.
scene_clientplayback srv
FCVAR_NONE
1 none Play all vcds on the clients.
scene_flush srv
FCVAR_NONE
Command none Flush all .vcds from the cache and reload from disk.
scene_forcecombined srv
FCVAR_NONE
0 none When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius srv
FCVAR_NONE
1200 none Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print srvcl
FCVAR_REPLICATED
0 none When playing back a scene, print timing and event info to console.
scene_showlook srv
FCVAR_ARCHIVE
0 none When playing back, show the directions of look events.
scene_showmoveto srv
FCVAR_ARCHIVE
0 none When moving, show the end location.
scene_showunlock srv
FCVAR_ARCHIVE
0 none Show when a vcd is playing but normal AI is running.
scene_vcdautosave cl
FCVAR_NONE
0 none Create a savegame before VCD playback
scr_centertime cl
FCVAR_NONE
2 none none
script srv
FCVAR_CHEAT
Command none Run the text as a script
script_add_debug_filter srv
FCVAR_CHEAT
Command none Add a filter to the game debug overlay
script_add_watch srv
FCVAR_CHEAT
Command none Add a watch to the game debug overlay
script_add_watch_pattern srv
FCVAR_CHEAT
Command none Add a watch to the game debug overlay
script_attach_debugger srv
FCVAR_CHEAT
Command none Connect the vscript VM to the script debugger
script_attach_debugger_at_startup srv
FCVAR_NONE
0 none none
script_break_in_native_debugger_on_error srv
FCVAR_NONE
0 none none
script_clear_watches srv
FCVAR_CHEAT
Command none Clear all watches from the game debug overlay
script_debug srv
FCVAR_CHEAT
Command none Toggle the in-game script debug features
script_dump_all srv
FCVAR_CHEAT
Command none Dump the state of the VM to the console
script_execute srv
FCVAR_CHEAT
Command none Run a vscript file
script_find srv
FCVAR_CHEAT
Command none Find a key in the VM
script_help srv
FCVAR_CHEAT
Command none Output help for script functions, optionally with a search string
script_reload_code srv
FCVAR_CHEAT
Command none Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_enity_code srv
FCVAR_CHEAT
Command none Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think srv
FCVAR_CHEAT
Command none Execute an activation script, replacing existing functions with the functions in the run script
script_remove_debug_filter srv
FCVAR_CHEAT
Command none Remove a filter from the game debug overlay
script_remove_watch srv
FCVAR_CHEAT
Command none Remove a watch from the game debug overlay
script_remove_watch_pattern srv
FCVAR_CHEAT
Command none Remove a watch from the game debug overlay
script_resurrect_unreachable srv
FCVAR_CHEAT
Command none Use the garbage collector to track down reference cycles
script_trace_disable srv
FCVAR_CHEAT
Command none Turn off a particular trace output by file or function name
script_trace_disable_all srv
FCVAR_CHEAT
Command none Turn off all trace output
script_trace_disable_key srv
FCVAR_CHEAT
Command none Turn off a particular trace output by table/instance
script_trace_enable srv
FCVAR_CHEAT
Command none Turn on a particular trace output by file or function name
script_trace_enable_all srv
FCVAR_CHEAT
Command none Turn on all trace output
script_trace_enable_key srv
FCVAR_CHEAT
Command none Turn on a particular trace output by table/instance
scripted_mode_activate srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Activate scripted mode.
scripted_mode_increment_stage srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Force the scripted mode to move to the next stage in the script.
scripted_mode_shutdown srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Shutdown scripted mode.
scripted_user_func srv
FCVAR_NONE
Command none Call script from this user, with the value
scriptedmode_journal srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Toggle journaling - defaults to logging special location.
select_cliff srv
FCVAR_CHEAT
Command none Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn srv
FCVAR_CHEAT
Command none Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute srv
FCVAR_CHEAT
Command none Selects areas with the given attribute.
sensitivity cl
FCVAR_ARCHIVE
3 min 0.0001, max 10000000 Mouse sensitivity.
server_game_time srv
FCVAR_NONE
Command none Gives the game time in seconds (server's curtime)
servercfgfile srv
FCVAR_NONE
server.cfg none none
setang srv
FCVAR_CHEAT
Command none Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact srv
FCVAR_CHEAT
Command none Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster eng
FCVAR_NONE
Command none add/remove/enable/disable master servers
setmodel srv
FCVAR_CHEAT
Command none Changes's player's model
setpause eng
FCVAR_NONE
Command none Set the pause state of the server.
setpos srv
FCVAR_CHEAT
Command none Move player to specified origin (must have sv_cheats).
setpos_exact srv
FCVAR_CHEAT
Command none Move player to an exact specified origin (must have sv_cheats).
setpos_player srv
FCVAR_CHEAT
Command none Move specified player to specified origin (must have sv_cheats).
sfm_record_hz cl
FCVAR_NONE
30 none none
shake srv
FCVAR_CHEAT
Command none Shake the screen.
shake_show cl
FCVAR_NONE
0 none Displays a list of the active screen shakes.
shake_stop cl
FCVAR_CHEAT
Command none Stops all active screen shakes.
shotgun_reload_cancel_delay srvcl
FCVAR_REPLICATED
0.5 none On reload from empty, time before a fire command is recognized to cancel the reload.
shout_going_to_die_interval srv
FCVAR_CHEAT
20 integer the interval between occurrences for going to die. generated
shout_make_way_interval srv
FCVAR_CHEAT
2 integer the interval between occurrences for make way. generated
shout_max_warn_range srv
FCVAR_CHEAT
2000 integer the effective range for max warn. generated
shout_min_special_warn_interval srv
FCVAR_CHEAT
5 integer the interval between occurrences for min special warn. generated
shout_min_use_range srv
FCVAR_CHEAT
200 integer the effective range for min use. generated
shout_min_warn_interval srv
FCVAR_CHEAT
10 integer the interval between occurrences for min warn. generated
shout_threat_range srv
FCVAR_CHEAT
500 integer the effective range for threat. generated
shout_view_motion_threshold srv
FCVAR_CHEAT
0.01 number (float) the threshold for view motion. generated
shout_view_target_threahold srv
FCVAR_CHEAT
0.01 none none
show_addon_load_order eng
FCVAR_NONE
Command none Display's the load order for custom addon files.
show_addon_metadata eng
FCVAR_NONE
Command none Display's the collected metadata for custom addon files.
show_menu cl
FCVAR_NONE
Command none Opens a menu
showinfo cl
FCVAR_NONE
Command none Shows a info panel: <type> <title> <message> [<command>]
showpanel cl
FCVAR_NONE
Command none Shows a viewport panel <name>
showparticlecounts cl
FCVAR_NONE
0 none Display number of particles drawn per frame
showschemevisualizer cl
FCVAR_NONE
Command none Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
ShowSteamStatsSessionID cl
FCVAR_DEVELOPMENTONLY
Command none Prints out the client and server session ID's (developer convar must be set to non-zero).
showtriggers srv
FCVAR_CHEAT
0 none Shows trigger brushes
showtriggers_toggle srv
FCVAR_CHEAT
Command none Toggle show triggers
singlestep eng
FCVAR_CHEAT
0 none Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode srvcl
FCVAR_ARCHIVE FCVAR_REPLICATED
1 none none
sk_player_arm srv
FCVAR_NONE
1 none none
sk_player_chest srv
FCVAR_NONE
1 none none
sk_player_head srv
FCVAR_NONE
2 none none
sk_player_leg srv
FCVAR_NONE
1 none none
sk_player_stomach srv
FCVAR_NONE
1 none none
skill srveng
FCVAR_ARCHIVE
1 min 1, max 3 Game skill level (1-3).
slot0 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 0 (grenade/throwable quick-select) via CHudWeaponSelection. generated
slot1 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 1 (primary weapon quick-select) via CHudWeaponSelection. generated
slot10 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 10 via CHudWeaponSelection. generated
slot2 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 2 (secondary weapon quick-select) via CHudWeaponSelection. generated
slot3 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 3 (melee weapon quick-select) via CHudWeaponSelection. generated
slot4 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 4 (health item quick-select) via CHudWeaponSelection. generated
slot5 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 5 via CHudWeaponSelection. generated
slot6 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 6 via CHudWeaponSelection. generated
slot7 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 7 via CHudWeaponSelection. generated
slot8 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 8 via CHudWeaponSelection. generated
slot9 cl
FCVAR_SERVER_CAN_EXECUTE
Command No arguments. Selects inventory slot 9 via CHudWeaponSelection. generated
Smoker_escape_range srv
FCVAR_CHEAT
750 integer Smoker - the effective range for escape. generated
smoker_pz_claw_dmg srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4 none Amount of damage done by a PZ smoker's regular melee attack
smoker_tongue_delay srv
FCVAR_CHEAT
1.5 number (float) Smoker - the delay before it happens for tongue. generated
smoothstairs srvcl
FCVAR_REPLICATED
1 none Smooth player eye z coordinate when traversing stairs.
snapto cl
FCVAR_NONE
Command No arguments. Toggles the snap-to-grid flag in the view angle system based on whether the player is not currently using a controller. generated
snd_foliage_db_loss eng
FCVAR_CHEAT
4 none foliage dB loss per 1200 units
snd_gain eng
FCVAR_CHEAT
1 integer Sound - controls gain. generated
snd_gain_max eng
FCVAR_CHEAT
1 integer Sound - the maximum value for gain. generated
snd_gain_min eng
FCVAR_CHEAT
0.01 number (float) Sound - the minimum value for gain. generated
snd_play_in_out srv
FCVAR_CHEAT
Command none Plays one of two sounds from entity depending on players in/out location
snd_playsounds cl
FCVAR_SERVER_CAN_EXECUTE FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Play sounds from the game sounds txt file at a given location
snd_refdb eng
FCVAR_CHEAT
60 none Reference dB at snd_refdist
snd_refdist eng
FCVAR_CHEAT
36 none Reference distance for snd_refdb
snd_restart eng
FCVAR_NONE
Command none Restart sound system.
snd_set_custom_zombat_suffix srv
FCVAR_CHEAT
Command none Overrides the per campaign zombat music suffix
snd_setsoundparam cl
FCVAR_SERVER_CAN_EXECUTE FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Set a sound paramater
snd_vox_captiontrace eng
FCVAR_NONE
0 none Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout eng
FCVAR_NONE
300 integer Sound - controls vox globaltimeout. generated
snd_vox_sectimetout eng
FCVAR_NONE
300 integer Sound - controls vox sectimetout. generated
snd_vox_seqtimetout eng
FCVAR_NONE
300 integer Sound - controls vox seqtimetout. generated
soundpatch_captionlength srvcl
FCVAR_REPLICATED
2.0 none How long looping soundpatch captions should display for.
soundscape_debug srv
FCVAR_CHEAT
0 none When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cl
FCVAR_CHEAT
Command none Dumps the client's soundscape data.
soundscape_fadetime cl
FCVAR_CHEAT
3.0 none Time to crossfade sound effects between soundscapes
soundscape_flush srv
FCVAR_NONE
Command none Flushes the server & client side soundscapes
soundscape_message cl
FCVAR_NONE
0 none none
soundscape_radius_debug cl
FCVAR_CHEAT
0 none Prints current volume of radius sounds
spawn_behind_survivors_distance srv
FCVAR_CHEAT
0 integer Spawn - the distance for behind survivors. generated
spawnboomermenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu for boomers
spawnchargermenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu for chargers
spawnhuntermenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu for hunters
spawnjockeymenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu for jockeys
spawnmodemenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu
spawnsmokermenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu for smokers
spawnspittermenu cl
FCVAR_NONE
Command none Show the Spawn Mode menu for spitters
spec_allowroaming cl
FCVAR_ARCHIVE FCVAR_USERINFO
0 none none
spec_autodirector cl
FCVAR_CLIENTDLL FCVAR_CLIENTCMD_CAN_EXECUTE
1 none Auto-director chooses best view modes while spectating
spec_centerchasecam cl
FCVAR_ARCHIVE
0 none Looks at the target player's center, instead of his eye position, in chase came mode
spec_chasedistance cl
FCVAR_NONE
96 min 16, max 296 Chase cam's ideal distance from target
spec_chasedistancestep cl
FCVAR_ARCHIVE
10 none Amount to adjust the chase cam's distance on a zoom request
spec_cinematic cl
FCVAR_ARCHIVE FCVAR_USERINFO
0 none none
spec_closeup_range cl
FCVAR_NONE
10 none Range at which we framing the head of our subject
spec_filter srv
FCVAR_NONE
any none Spectate a subset of all players (any|human|bot|survivor|infected)
spec_filter_infected srv
FCVAR_NONE
any none Spectate filter for infected players (any|human|bot|survivor|infected)
spec_filter_survivors srv
FCVAR_NONE
survivor none Spectate filter for survivor players (any|human|bot|survivor|infected)
spec_freeze_distance_max cl
FCVAR_CHEAT
200 none Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min cl
FCVAR_CHEAT
96 none Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4.0 none Time spend frozen in observer freeze cam.
spec_freeze_traveltime srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.4 min 0.01 Time taken to zoom in to frame a target in observer freeze cam.
spec_help cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Show spectator help screen
spec_keep_team_cc cl
FCVAR_CHEAT
1 none Use team color correction even when spectating in vs mode
spec_keep_team_glows cl
FCVAR_CHEAT
1 none Use team glows even when spectating in vs mode
spec_lockedchasecam cl
FCVAR_NONE
1 none Spectator chase camera centers behind the spectated player
spec_lockedchasecam_center_speed cl
FCVAR_NONE
1.5 min 0.01 Controls rate that camera is centered on the target
spec_lockedchasecam_delay cl
FCVAR_NONE
3 none Locked chasecam doesn't auto-center this many seconds after mouse movement
spec_lockedchasecam_pitch cl
FCVAR_NONE
15 none none
spec_lockedchasecam_yaw cl
FCVAR_NONE
15 none none
spec_longshot_range cl
FCVAR_NONE
75 none Range at which we framing the whole body of our subject
spec_max_tracking_error cl
FCVAR_NONE
1000 none none
spec_menu cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Activates spectator menu
spec_mode cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Set spectator mode
spec_next cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Spectate next player
spec_player cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Spectate player by name
spec_pos cl
FCVAR_NONE
Command none dump position and angles to the console
spec_prev cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Spectate previous player
spec_scoreboard cl
FCVAR_CLIENTDLL FCVAR_ARCHIVE
0 none none
spec_target srv
FCVAR_NONE
Command Optional: <player_name> (name of the player to spectate; omit to use eye-trace targeting). Sets the observer's spectator target: with no argument performs a trace from the player's eye and targets whatever entity is hit; with a player name targets that player. generated
spec_target_clear srv
FCVAR_NONE
Command No arguments. Clears the command client's current spectator target, returning the observer to free-roam mode. generated
spec_track cl
FCVAR_NONE
0 none Tracks an entity in spec mode
spec_tracking_power cl
FCVAR_NONE
5 none none
spew_consolelog_to_debugstring eng
FCVAR_NONE
0 none Send console log to PLAT_DebugString()
spike eng
FCVAR_CHEAT
Command none generates a fake spike
spit_scaling_min_scale srv
FCVAR_GAMEDLL FCVAR_RELEASE
0.5 min 0.1, max 1 minimum percent of maximum common dps required to start scaling down spit damage
spitter_pz_claw_dmg srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4 none Amount of damage done by a PZ spitter's regular melee attack
ss_debug_draw_player cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
-1 none none
ss_map eng
FCVAR_DONTRECORD
Command none Start playing on specified map with max allowed splitscreen players.
ss_mimic cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none Split screen users mimic base player's CUserCmds
ss_splitmode cl
FCVAR_ARCHIVE
0 none Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
ss_teleport cl
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Teleport other splitscreen player to my location.
ss_verticalsplit cl
FCVAR_NONE
0 none Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner eng
FCVAR_NONE
0 none Route voice between splitscreen players on same system.
star_memory eng
FCVAR_NONE
Command none Dump memory stats
stats eng
FCVAR_NONE
Command none Prints server performance variables
stats_highlight_interval cl
FCVAR_NONE
10 none Interval between hightlight screens in the transition stats panel
stats_nexthighlight cl
FCVAR_NONE
Command No arguments. Advances to the next stat-highlight entry in the end-of-round stats panel and refreshes the display. generated
stats_show_empty cl
FCVAR_CHEAT
0 0 or 1 toggles stats empty (1 = on, 0 = off). generated
status eng
FCVAR_NONE
Command none Display map and connection status.
steam_controller_haptics srvcl
FCVAR_REPLICATED FCVAR_RELEASE
1 none none
steam_stats_write_to_keyvalue cl
FCVAR_DEVELOPMENTONLY
0 none If enabled, steam stats will be written to a keyvalue.
steamworks_client_sessionid cl
FCVAR_HIDDEN
0 none The client session ID for the new steam works gamestats.
steamworks_immediate_upload srvcl
FCVAR_HIDDEN FCVAR_REPLICATED
1 none If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
steamworks_server_sessionid srvcl
FCVAR_HIDDEN FCVAR_REPLICATED
0 none The server session ID for the new steam works gamestats.
steamworks_show_uploads srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 none If set to non-zero, will show when submitting tables.
steamworks_stats_disable srvcl
FCVAR_HIDDEN FCVAR_REPLICATED
0 none If set to non-zero then no steam works game stats will be used.
step_spline srv
FCVAR_NONE
0 none none
still_vel_limit srvcl
FCVAR_REPLICATED
5 none if player velocity is lower than this, he is 'still'
still_view_accel_limit srvcl
FCVAR_REPLICATED
1500 none if player's view is accelerating less than this, his view is 'still'
stopsoundscape cl
FCVAR_CHEAT
Command none Stops all soundscape processing and fades current looping sounds
stringtable_alwaysrebuilddictionaries eng
FCVAR_NONE
0 none Rebuild dictionary file on every level load
stringtable_usedictionaries eng
FCVAR_NONE
1 none Use dictionaries for string table networking
stringtabledictionary eng
FCVAR_NONE
Command none Create dictionary for current strings.
stuffcmds eng
FCVAR_NONE
Command none Parses and stuffs command line + commands to command buffer.
suitvolume srv
FCVAR_ARCHIVE
0.25 none none
surfaceprop srv
FCVAR_CHEAT
Command none Reports the surface properties at the cursor
survival_boomer_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none After each special wave, increase max boomers by this amount.
survival_charger_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none After each special wave, increase max chargers by this amount.
survival_generate_fake_times srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
1 none none
survival_horde_stage_interval srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
60 none Seconds between horde attacks
survival_horde_stage_interval_decay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
2 none After each horde attack, reduce the interval by this many seconds
survival_hunter_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none After each special wave, increase max hunters by this amount.
survival_jockey_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none After each special wave, increase max jockeys by this amount.
survival_lull_time srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
15 none Lull duration between survival waves.
survival_lull_time_increment srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
15 none Increment for the lull time per wave.
survival_lull_time_max srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
60 none Max lull duration.
survival_max_boomers srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
2 none Max boomers alive at one time.
survival_max_chargers srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
2 none Max chargers alive at one time.
survival_max_hunters srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
3 none Max hunters alive at one time.
survival_max_jockeys srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
2 none Max jockeys alive at one time.
survival_max_smokers srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
4 none Max smokers alive at one time.
survival_max_specials srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
8 none Max number of special zombies alive at one time.
survival_max_spitters srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
3 none Max spitters alive at one time.
survival_round_restart_delay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
15 none After a loss, restart the round after this many seconds.
survival_smoker_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none After each special wave, increase max smokers by this amount.
survival_special_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none After each special wave, increase max specials by this amount.
survival_special_spawn_interval srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
20 none Seconds between special spawn waves
survival_special_spawn_interval_decay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none After each special wave, reduce the spawn interval by this many seconds
survival_special_stage_interval srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
60 none After this many seconds, increase special zombie limits
survival_spitter_limit_increase srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none After each special wave, increase max spitters by this amount.
survival_start srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
Command none Force the survival round to start
survival_tank_multiple_spawn_delay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
10 none Delay between the two tanks during double spawns.
survival_tank_stage_interval srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
80 none Seconds between tank attacks
survival_tank_stage_interval_decay srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
20 none After some number of waves, reduce the interval by this many seconds
survivor_accuracy_upgrade_factor srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 number (float) Survivors - a scaling factor for accuracy upgrade. generated
survivor_allow_crawling srvcl
FCVAR_REPLICATED
0 0 or 1 Survivors - toggles crawling (1 = on, 0 = off). generated
survivor_autolook_voc_delay cl
FCVAR_CHEAT
1 none After staring an object for this many seconds, a survivor will say a smartlook concept for it if available.
survivor_burn_factor_easy srv
FCVAR_CHEAT
0.2 none Flame damage multiplier
survivor_burn_factor_expert srv
FCVAR_CHEAT
1 none Flame damage multiplier
survivor_burn_factor_hard srv
FCVAR_CHEAT
0.4 none Flame damage multiplier
survivor_burn_factor_normal srv
FCVAR_CHEAT
0.2 none Flame damage multiplier
survivor_calm_damage_delay srv
FCVAR_CHEAT
5 none survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay srv
FCVAR_CHEAT
2 none survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity srv
FCVAR_CHEAT
0.25 none survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight srv
FCVAR_CHEAT
1 none survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay srv
FCVAR_CHEAT
5 none survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay srv
FCVAR_CHEAT
5 none survivors are not calm for this many seconds after firing
survivor_crawl_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
15 integer Survivors - movement speed for crawl. generated
survivor_crouch_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
75 integer Survivors - movement speed for crouch. generated
survivor_damage_speed_factor srv
FCVAR_CHEAT
0.25f none How much a Survivor is slowed when hit by an Infected
survivor_death_anims srv
FCVAR_NONE
0 integer Survivors - controls death anims. generated
survivor_debug_active_area_set srv
FCVAR_CHEAT
0 0 or 1 Survivors - toggles active area set (1 = on, 0 = off). generated
survivor_debug_in_combat srv
FCVAR_CHEAT
0 0 or 1 Survivors - toggles in combat (1 = on, 0 = off). generated
survivor_debug_visibility srv
FCVAR_CHEAT
0 0 or 1 Survivors - toggles visibility (1 = on, 0 = off). generated
survivor_drag_continuous_fire srvcl
FCVAR_REPLICATED
1 none Survivors need to hold +attack2 to drag incapacitated survivors
survivor_drag_speed_multiplier srvcl
FCVAR_REPLICATED FCVAR_CHEAT
.5 none Multiplier to speed when we are dragging somebody.
survivor_drag_type srv
FCVAR_CHEAT
0 none 0: no dragging, 1: short tug, 2: continuous drag
survivor_expressions cl
FCVAR_NONE
1 integer Survivors - controls expressions. generated
survivor_expressions_anger cl
FCVAR_NONE
-1 integer Survivors - controls expressions anger. generated
survivor_expressions_fear cl
FCVAR_NONE
-1 integer Survivors - controls expressions fear. generated
survivor_ff_avoidance srv
FCVAR_CHEAT
0 integer Survivors - controls ff avoidance. generated
survivor_ff_avoidance_pitch srv
FCVAR_CHEAT
20 integer Survivors - controls ff avoidance pitch. generated
survivor_ff_avoidance_yaw srv
FCVAR_CHEAT
10 integer Survivors - controls ff avoidance yaw. generated
survivor_ff_tolerance srv
FCVAR_CHEAT
26 integer Survivors - controls ff tolerance. generated
survivor_fog_vocalize_percent srv
FCVAR_CHEAT
.23 none The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy srv
FCVAR_CHEAT
0 integer Survivors - controls friendly fire factor easy. generated
survivor_friendly_fire_factor_expert srv
FCVAR_CHEAT
0.5 number (float) Survivors - controls friendly fire factor expert. generated
survivor_friendly_fire_factor_hard srv
FCVAR_CHEAT
0.3 number (float) Survivors - controls friendly fire factor hard. generated
survivor_friendly_fire_factor_normal srv
FCVAR_CHEAT
0.1 number (float) Survivors - controls friendly fire factor normal. generated
survivor_fumes_walk_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
85 integer Survivors - movement speed for fumes walk. generated
survivor_give_attract_timeout srv
FCVAR_CHEAT
12 none How long to try and attract a recipient for an item give before giving up
survivor_hanging_eye_height srvcl
FCVAR_REPLICATED FCVAR_CHEAT
85 integer Survivors - the height for hanging eye. generated
survivor_hanging_from_tongue_eye_height srvcl
FCVAR_REPLICATED FCVAR_CHEAT
40 integer Survivors - the height for hanging from tongue eye. generated
survivor_helping_hand_inhibit_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 integer Survivors - how long it lasts for helping hand inhibit. generated
survivor_hitsound_interval_timer srv
FCVAR_CHEAT
0.1 number (float) Survivors - controls hitsound interval timer. generated
survivor_incap_decay_rate srvcl
FCVAR_REPLICATED
3 integer Survivors - the rate for incap decay. generated
survivor_incap_health srvcl
FCVAR_REPLICATED
300 integer Survivors - health for incap. generated
survivor_incap_hopeless_decay_rate srv
FCVAR_NONE
12 none If all survivors are incapacitated, their health decays at this speed
survivor_incap_max_fall_damage srv
FCVAR_NONE
200 none Taking falling damage greater than this will kill survivors outright instead of incapacitating them
survivor_incap_tongued_decay_rate srv
FCVAR_NONE
12 integer Survivors - the rate for incap tongued decay. generated
survivor_incapacitated_accuracy_penalty srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.4 none Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.3 none New cycle time (RoF) used when incapacitated, overriding weapon.
survivor_incapacitated_dizzy_severity srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2.0 none From negative to positive this, how much bump we add to a incap'd player's mouse.
survivor_incapacitated_dizzy_timer srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2.5 none How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_eye_height srvcl
FCVAR_REPLICATED FCVAR_CHEAT
24 integer Survivors - the height for incapacitated eye. generated
survivor_incapacitated_reload_multiplier srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.25 none Multiplier to reload time when incapacitated.
survivor_incapacitated_roll srvcl
FCVAR_REPLICATED FCVAR_CHEAT
20 integer Survivors - controls incapacitated roll. generated
survivor_intensity_decay_threat_range srv
FCVAR_CHEAT
750 integer Survivors - the effective range for intensity decay threat. generated
survivor_intensity_recent_enemy_duration srv
FCVAR_CHEAT
5 integer Survivors - how long it lasts for intensity recent enemy. generated
survivor_it_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
20 integer Survivors - how long it lasts for it. generated
survivor_it_fade_in_interval cl
FCVAR_NONE
0.2 number (float) Survivors - the interval between occurrences for it fade in. generated
survivor_it_fade_out_interval cl
FCVAR_NONE
2 integer Survivors - the interval between occurrences for it fade out. generated
survivor_knockdown_roll srv
FCVAR_CHEAT
-20 integer Survivors - controls knockdown roll. generated
survivor_lazy_active_set srv
FCVAR_CHEAT
1 integer Survivors - controls lazy active set. generated
survivor_lean srvcl
FCVAR_REPLICATED
0 integer Survivors - controls lean. generated
survivor_ledge_grab_ground_check_time srv
FCVAR_CHEAT
3.0 number (float) Survivors - the time for ledge grab ground check. generated
survivor_ledge_grab_health srvcl
FCVAR_REPLICATED
300 integer Survivors - health for ledge grab. generated
survivor_ledge_scales_health srv
FCVAR_CHEAT
1 integer Survivors - health for ledge scales. generated
survivor_limit srv
FCVAR_NOTIFY
4 min 1, max 4 Max # of survivors
survivor_limp_health srvcl
FCVAR_REPLICATED FCVAR_CHEAT
40 integer Survivors - health for limp. generated
survivor_limp_walk_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
85 integer Survivors - movement speed for limp walk. generated
survivor_max_incapacitated_count srv
FCVAR_CHEAT
2 none How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance srv
FCVAR_CHEAT
30 none Max distance a stationary, crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed srv
FCVAR_CHEAT
220 none Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance srv
FCVAR_CHEAT
200 integer Survivors - the distance for max tongue stagger. generated
survivor_max_tongue_stagger_duration srv
FCVAR_CHEAT
1.5 number (float) Survivors - how long it lasts for max tongue stagger. generated
survivor_max_tug_distance srv
FCVAR_CHEAT
300 integer Survivors - the distance for max tug. generated
survivor_max_tug_duration srv
FCVAR_CHEAT
1.5 number (float) Survivors - how long it lasts for max tug. generated
survivor_min_lunge_stagger_speed srv
FCVAR_CHEAT
50 none Hunters must be lunging this fast to stagger a survivor.
survivor_model_selection srv
FCVAR_NONE
-1 integer Survivors - controls model selection. generated
survivor_no_pounce_or_hang srv
FCVAR_CHEAT
0 0 or 1 Survivors - toggles whether pounce or hang is disabled (1 = disabled, 0 = active). generated
survivor_pounce_victim_eye_height srvcl
FCVAR_REPLICATED FCVAR_CHEAT
12 integer Survivors - the height for pounce victim eye. generated
survivor_push srv
FCVAR_CHEAT
0 integer Survivors - controls push. generated
survivor_respawn_with_guns srv
FCVAR_NONE
1 none 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
survivor_revive_after_drag srvcl
FCVAR_REPLICATED
0 none Standing still after dragging someone will start reviving him
survivor_revive_continuous_fire srvcl
FCVAR_REPLICATED
1 none Players need to hold +attack to revive
survivor_revive_duration srv
FCVAR_CHEAT
5 integer Survivors - how long it lasts for revive. generated
survivor_revive_health srv
FCVAR_CHEAT
30 none How much temp health you get revived with.
survivor_shove_teammates srv
FCVAR_CHEAT
0 integer Survivors - controls shove teammates. generated
survivor_speed srv
FCVAR_CHEAT
210 integer Survivors - movement speed. generated
survivor_speed_boost_factor srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.2 none Speed boost from upgrade
survivor_sprint_multiplier srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.5 number (float) Survivors - a scaling multiplier for sprint. generated
survivor_stun_immunity_duration srv
FCVAR_CHEAT
0 integer Survivors - how long it lasts for stun immunity. generated
survivor_team_hit_pitch_max srv
FCVAR_CHEAT
10 integer Survivors - the maximum value for team hit pitch. generated
survivor_team_hit_pitch_min srv
FCVAR_CHEAT
-10 integer Survivors - the minimum value for team hit pitch. generated
survivor_team_hit_yaw_max srv
FCVAR_CHEAT
10 integer Survivors - the maximum value for team hit yaw. generated
survivor_team_hit_yaw_min srv
FCVAR_CHEAT
-10 integer Survivors - the minimum value for team hit yaw. generated
survivor_teammatefocus_enabled srvcl
FCVAR_REPLICATED
0 none Enable or disable focusing on teammates via the use key
survivor_teammatefocus_speed srvcl
FCVAR_REPLICATED
10.0 min 0, max 30 Scalar speed for locking on a teammate in focus
survivor_teammatefocus_stickyness srvcl
FCVAR_REPLICATED
5 none Amount the look controller must move before unlocking a teammate in focus
survivor_unstoppable_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
150 integer Survivors - movement speed for unstoppable. generated
survivor_upgrade_reload_duration srvcl
FCVAR_REPLICATED
0.5 min 0.1, max 1 Upgraded survivors reload in this fraction of the base time.
survivor_vision_range srv
FCVAR_CHEAT
1500 integer Survivors - the effective range for vision. generated
survivor_vision_range_obscured srv
FCVAR_CHEAT
750 integer Survivors - controls vision range obscured. generated
sv__ragdoll_max_remove_per_frame srv
FCVAR_NONE
1 integer Server - controls ragdoll max remove per frame. generated
sv_accelerate srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
5 integer Server - controls accelerate. generated
sv_airaccelerate srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
10 integer Server - controls airaccelerate. generated
sv_allow_lobby_connect_only eng
FCVAR_NONE
1 none If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes srv
FCVAR_NONE
1 none Allow voting? (Requires mod's support first.)
sv_allow_wait_command eng
FCVAR_REPLICATED FCVAR_RELEASE
1 none Allow or disallow the wait command on clients connected to this server.
sv_allowdownload eng
FCVAR_NONE
1 none Allow clients to download files
sv_allowupload eng
FCVAR_NONE
1 none Allow clients to upload customizations files
sv_alltalk srv
FCVAR_NOTIFY FCVAR_RELEASE
0 none Players can hear all other players' voice communication, no team restrictions
sv_alternateticks srvengcl
FCVAR_SPONLY
0 none If set, server only simulates entities on even numbered ticks.
sv_always_full_flush eng
FCVAR_CHEAT
0 integer Server - controls always full flush. generated
sv_anim_dumpstate srv
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_CHEAT
Command none Dump the animation state for all the player classes.
sv_autosave srv
FCVAR_NONE
1 none Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0.6 none How much to slow down backwards motion
sv_banid_dev_enabled eng
FCVAR_NONE
0 0 or 1 Server - toggles banid dev (1 = on, 0 = off). generated
sv_banid_enabled eng
FCVAR_NONE
1 none Whether server supports banid command
sv_benchmark_autovprofrecord srv
FCVAR_NONE
0 none If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start srv
FCVAR_NONE
Command none Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks srv
FCVAR_NONE
3300 none If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge srv
FCVAR_REPLICATED
0 none Set to values other than 0 to select a bonus map challenge type.
sv_bounce srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
0 none Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents eng
FCVAR_NONE
1 none If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats eng
FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
0 none Allow cheats on server
sv_clearhinthistory srv
FCVAR_NONE
Command none Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference eng
FCVAR_REPLICATED
20 none cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio eng
FCVAR_REPLICATED
5 none This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio eng
FCVAR_REPLICATED
1 none This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict eng
FCVAR_REPLICATED
-1 none This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs srv
FCVAR_NONE
60 none The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency eng
FCVAR_REPLICATED FCVAR_RELEASE
1 none Whether the server enforces file consistency for critical files
sv_contact eng
FCVAR_NOTIFY FCVAR_RELEASE
2914772 none Contact email for server sysop
sv_crash srv
FCVAR_CHEAT
Command none Causes a server crash for testing
sv_creationtickcheck eng
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none Do extended check for encoding of timestamps against tickcount
sv_cycle_latch_timer srv
FCVAR_CHEAT
0.2 none How often to transmit our cycle to the client for corrections.
sv_debug_entity srv
FCVAR_NONE
13973954 integer Server - controls debug entity. generated
sv_debug_player_use srvcl
FCVAR_REPLICATED
0 none Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode eng
FCVAR_NONE
0 none Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities eng
FCVAR_NONE
0 none Show temp entity bandwidth usage.
sv_deltaprint eng
FCVAR_NONE
0 none Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime eng
FCVAR_NONE
0 none Enable profiling of CalcDelta calls
sv_demo_entity_record_rate srv
FCVAR_GAMEDLL FCVAR_SPONLY FCVAR_CHEAT
30 none Set the server demo record rate for entities.
sv_disable_glow_faritems srvcl
FCVAR_REPLICATED
0 none Disable glows around items that are too far away to pickup.
sv_disable_glow_survivors srvcl
FCVAR_REPLICATED
0 none Disable glows around Survivors.
sv_disable_querycache srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
0 none debug - disable trace query cache
sv_doors_push_players srv
FCVAR_CHEAT
0 none If true, a door will push players out of the way as it opens and closes.
sv_downloadurl eng
FCVAR_REPLICATED FCVAR_RELEASE
2914772 none Location from which clients can download missing files
sv_dumpstringtables eng
FCVAR_CHEAT
0 integer Server - controls dumpstringtables. generated
sv_enableoldqueries eng
FCVAR_NONE
0 none Enable support for old style (HL1) server queries
sv_extra_client_connect_time eng
FCVAR_NONE
15.0 none Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_fallen_survivor_health_multiplier srv
FCVAR_CHEAT
20.0 number (float) Server - a scaling multiplier for fallen survivor health. generated
sv_filterban eng
FCVAR_NONE
1 none Set packet filtering by IP mode
sv_findsoundname srv
FCVAR_DEVELOPMENTONLY
Command none Find sound names which reference the specified wave files.
sv_footstepinterval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.22 number (float) Server - controls footstepinterval. generated
sv_footsteps srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
1 none Play footstep sound for players
sv_force_time_of_day srv
FCVAR_CHEAT
-1 none 0 - midnight, 3 - afternoon
sv_force_transmit_ents srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload eng
FCVAR_ARCHIVE
0 none Force server side preloading.
sv_friction srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
4 none World friction.
sv_gameinstructor_disable srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 none Force all clients to disable their game instructors.
sv_gametypes srv
FCVAR_RELEASE
13973954 none Allowable game types, usually set on server launch command line.
sv_glowenable cl
FCVAR_REPLICATED
1 none Turns on and off the terror glow highlight effects
sv_gravity srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
800 none World gravity.
sv_healing_gnome_replenish_rate srv
FCVAR_GAMEDLL FCVAR_CHEAT
1.5 number (float) Server - the rate for healing gnome replenish. generated
sv_hibernate_ms eng
FCVAR_NONE
20 none # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui eng
FCVAR_NONE
20 none # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay eng
FCVAR_NONE
5 none # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty srveng
FCVAR_NONE
1 none Puts the server into extremely low CPU usage mode when no clients connected
sv_hosting_lobby eng
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 integer Server - controls hosting lobby. generated
sv_infected_ceda_vomitjar_probability srv
FCVAR_CHEAT
0.1 number (float) Server - controls infected ceda vomitjar probability. generated
sv_infected_police_tonfa_probability srv
FCVAR_CHEAT
0.03 number (float) Server - controls infected police tonfa probability. generated
sv_infected_riot_control_tonfa_probability srv
FCVAR_CHEAT
0.15 number (float) Server - controls infected riot control tonfa probability. generated
sv_infected_scale_max srv
FCVAR_NONE
1 integer Server - the maximum value for infected scale. generated
sv_infected_scale_min srv
FCVAR_NONE
1 integer Server - the minimum value for infected scale. generated
sv_infinite_ammo srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Player's active weapon will never run out of ammo
sv_infinite_primary_ammo srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Player's primary weapon will never run out of ammo
sv_instancebaselines eng
FCVAR_DEVELOPMENTONLY
1 none Enable instanced baselines. Saves network overhead.
sv_lagcompensationforcerestore srv
FCVAR_CHEAT
1 none Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache srv
FCVAR_DEVELOPMENTONLY
1 none Flushes entity bone cache on lag compensation
sv_lagpushticks srv
FCVAR_DEVELOPMENTONLY
0 none Push computed lag compensation amount by this many ticks.
sv_lan eng
FCVAR_NONE
0 none Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile eng
FCVAR_ARCHIVE
0 none Log server information to only one file.
sv_logbans eng
FCVAR_ARCHIVE
0 none Log server bans in the server logs.
sv_logblocks eng
FCVAR_NONE
0 none If true when log when a query is blocked (can cause very large log files)
sv_logblocks_summary eng
FCVAR_NONE
1 none If true, log once when a query was blocked over the previous window
sv_logdownloadlist eng
FCVAR_NONE
0 integer Server - controls logdownloadlist. generated
sv_logecho eng
FCVAR_ARCHIVE
1 none Echo log information to the console.
sv_logfile eng
FCVAR_ARCHIVE
1 none Log server information in the log file.
sv_logflush eng
FCVAR_ARCHIVE
0 none Flush the log file to disk on each write (slow).
sv_logsdir eng
FCVAR_ARCHIVE
logs none Folder in the game directory where server logs will be stored.
sv_massreport srv
FCVAR_NONE
0 integer Server - controls massreport. generated
sv_master_legacy_mode eng
FCVAR_NONE
0 none Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket eng
FCVAR_NONE
1 none Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_queries_sec eng
FCVAR_NONE
3.0 none Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global eng
FCVAR_NONE
60 none Maximum queries per second to respond to from anywhere.
sv_max_queries_window eng
FCVAR_NONE
15 none Window over which to average queries per second averages.
sv_max_usercmd_future_ticks srv
FCVAR_NONE
8 none Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes eng
FCVAR_NONE
128 integer Server - controls maxclientframes. generated
sv_maxcmdrate eng
FCVAR_REPLICATED FCVAR_RELEASE
40 none (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate eng
FCVAR_REPLICATED FCVAR_RELEASE
0 min 0, max 30000 Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay eng
FCVAR_NONE
0 min 0, max 15 Maximum replay time in seconds
sv_maxroutable eng
FCVAR_NONE
1200 min 576, max 1200 Server upper bound on net_maxroutable that a client can use.
sv_maxspeed srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
320 integer Server - controls maxspeed. generated
sv_maxunlag srv
FCVAR_DEVELOPMENTONLY
1.0 min 0, max 1 Maximum lag compensation in seconds
sv_maxupdaterate eng
FCVAR_REPLICATED
60 none Maximum updates per second that the server will allow
sv_maxvelocity srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
3500 none Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit eng
FCVAR_CHEAT
0 none If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate eng
FCVAR_REPLICATED FCVAR_RELEASE
0 none This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate eng
FCVAR_REPLICATED FCVAR_RELEASE
5000 min 0, max 30000 Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate eng
FCVAR_REPLICATED
10 none Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities eng
FCVAR_NONE
32 integer Server - controls multiplayer maxtempentities. generated
sv_multiplayer_sounds eng
FCVAR_NONE
20 integer Server - controls multiplayer sounds. generated
sv_music_debug srv
FCVAR_NONE
0 0 or 1 Server - toggles music (1 = on, 0 = off). generated
sv_netvisdist srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
10000 none Test networking visibility distance
sv_new_delta_bits eng
FCVAR_NONE
1 integer Server - controls new delta bits. generated
sv_no_navmesh srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none Block loading of the navmesh. Unplayable, only used for memory sampling.
sv_noclipaccelerate srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
5 integer Server - controls noclipaccelerate. generated
sv_noclipduringpause srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
4 none Friction during noclip move.
sv_noclipspeed srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
5 integer Server - controls noclipspeed. generated
sv_optimizedmovement srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1 integer Server - controls optimizedmovement. generated
sv_parallel_packentities eng
FCVAR_NONE
1 integer Server - controls parallel packentities. generated
sv_parallel_sendsnapshot eng
FCVAR_NONE
1 integer Server - controls parallel sendsnapshot. generated
sv_password eng
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_DONTRECORD FCVAR_RELEASE
2914772 none Server password for entry into multiplayer games
sv_pausable eng
FCVAR_NONE
0 none Is the server pausable.
sv_pausable_dev eng
FCVAR_DEVELOPMENTONLY
1 none Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds eng
FCVAR_DEVELOPMENTONLY
0 none Whether dedicated server is pausable when running -dev and playing solo against bots
sv_permawipe srv
FCVAR_CHEAT
0 none If set, the campaign will restart fully if the Survivors die.
sv_phys2_stats srv
FCVAR_CHEAT
Command none Dumps server physics stats
sv_play_music srv
FCVAR_CHEAT
Command none Play some music through the music engine
sv_player_max_separation_force srv
FCVAR_DEVELOPMENTONLY
500 integer Server - the applied force for player max separation. generated
sv_player_stuck_tolerance srv
FCVAR_CHEAT
10 integer Server - controls player stuck tolerance. generated
sv_playerperfhistorycount srv
FCVAR_NONE
20 min 1, max 128 Number of samples to maintain in player perf history
sv_precacheinfo eng
FCVAR_NONE
Command none Show precache info.
sv_prop_door_max_close_attempts srv
FCVAR_CHEAT
8 none Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure eng
FCVAR_NONE
Command none Show user data.
sv_pure_kick_clients eng
FCVAR_NONE
1 none If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace eng
FCVAR_NONE
0 none If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
0 none Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
15 none Minimum size of pushback objects
sv_pushaway_force srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
300000 none How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
2000 none Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
10000 none Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_force srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
500 none Minimum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
75 none If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
200000 none How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation srv
FCVAR_ARCHIVE
1 none Skips SetupBones when npc's are outside the PVS
sv_pz_endgame_vote_period srv
FCVAR_NONE
12 none How long players get to vote to play again in a game with player controlled zombies.
sv_pz_endgame_vote_post_period srv
FCVAR_NONE
5 none Post period after end game vote.
sv_querycache_stats srv
FCVAR_NONE
Command none Display status of the query cache (client only)
sv_quota_stringcmdspersecond eng
FCVAR_NONE
1024 none How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_ragdoll_maxcount srv
FCVAR_DEVELOPMENTONLY
75 none Clients will only show this many ragdolls overall
sv_ragdoll_maxcount_boss srv
FCVAR_DEVELOPMENTONLY
3 none Clients will only show this many boss ragdolls
sv_ragdoll_maxcount_generic srv
FCVAR_DEVELOPMENTONLY
45 none Clients will only show this many generic infected ragdolls
sv_ragdoll_maxcount_gib srv
FCVAR_DEVELOPMENTONLY
30 none Clients will only show this many gib ragdolls
sv_ragdoll_maxcount_special srv
FCVAR_DEVELOPMENTONLY
9 none Clients will only show this many special ragdolls
sv_ragdoll_maxcount_survivor srv
FCVAR_DEVELOPMENTONLY
3 none Clients will only show this many survivor ragdolls
sv_ragdoll_version srv
FCVAR_NONE
1 integer Server - controls ragdoll version. generated
sv_rcon_banpenalty eng
FCVAR_NONE
0 min 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log eng
FCVAR_NONE
1 none Enable/disable rcon logging.
sv_rcon_maxfailures eng
FCVAR_NONE
10 min 1, max 20 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures eng
FCVAR_NONE
5 min 1, max 20 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime eng
FCVAR_NONE
30 min 1 Number of seconds to track failed rcon authentications
sv_regeneration_force_on srv
FCVAR_CHEAT
0 none Cheat to test regenerative health systems
sv_regeneration_wait_time srv
FCVAR_REPLICATED
1.0 number (float) Server - the time for regeneration wait. generated
sv_region eng
FCVAR_NONE
-1 none The region of the world to report this server in.
sv_rescue_disabled srv
FCVAR_NONE
0 none If set to 1, dead survivors will never be rescue-able.
sv_reservation_grace eng
FCVAR_NONE
5 min 3, max 30 Time in seconds given for a lobby reservation.
sv_reservation_timeout eng
FCVAR_NONE
120 min 5, max 180 Time in seconds before lobby reservation expires.
sv_rollangle srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
0 none Max view roll angle
sv_rollspeed srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
200 integer Server - controls rollspeed. generated
sv_runcmds srv
FCVAR_NONE
1 integer Server - controls runcmds. generated
sv_script_think_interval srv
FCVAR_NONE
0.1 number (float) Server - the interval between occurrences for script think. generated
sv_search_key eng
FCVAR_NONE
2914772 none When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key mm
FCVAR_RELEASE
public none When initiating team search, set this key to match with known opponents team
sv_sendtables eng
FCVAR_DEVELOPMENTONLY
0 none Force full sendtable sending path.
sv_show_whitelist_msg eng
FCVAR_HIDDEN
0 0 or 1 Server - toggles whitelist msg (1 = on, 0 = off). generated
sv_showanimstate srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
-1 none Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 none Show activities in the (server) animation state display.
sv_showanimstate_log srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0 none 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showdamage srvcl
FCVAR_REPLICATED
0 none Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses
sv_showdebugtracers srvcl
FCVAR_REPLICATED
0 none 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes srv
FCVAR_CHEAT
-1 none Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showhitboxes_cursor srv
FCVAR_CHEAT
Command none Show the hitboxes of the pointed-at entity
sv_showimpacts srvcl
FCVAR_REPLICATED
0 none Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders srv
FCVAR_NONE
0 none Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation srv
FCVAR_CHEAT
0 none Show lag compensated hitboxes whenever a player is lag compensated.
sv_showonlyhitbox srv
FCVAR_CHEAT
-1 integer Server - controls showonlyhitbox. generated
sv_showplayerhitboxes srvcl
FCVAR_REPLICATED
0 none Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showprecachedsounds eng
FCVAR_DEVELOPMENTONLY
0 none Enumerate all sounds being precached (with index).
sv_showtags eng
FCVAR_NONE
Command none Describe current gametags.
sv_shutdown eng
FCVAR_NONE
Command none Sets the server to shutdown when all games have completed
sv_skyname srvcl
FCVAR_ARCHIVE FCVAR_REPLICATED
sky_urb01 none Current name of the skybox texture
sv_sound_discardextraunreliable eng
FCVAR_NONE
1 integer Server - controls sound discardextraunreliable. generated
sv_soundemitter_filecheck srv
FCVAR_DEVELOPMENTONLY
Command none Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush srv
FCVAR_DEVELOPMENTONLY
Command none Flushes the sounds.txt system (server only)
sv_soundemitter_reload srv
FCVAR_NONE
Command none Flushes the sounds.txt system
sv_soundemitter_spew srv
FCVAR_DEVELOPMENTONLY
Command none Print details about a sound.
sv_soundemitter_trace srvcl
FCVAR_REPLICATED
-1 none Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundscape_printdebuginfo srv
FCVAR_CHEAT
Command none print soundscapes
sv_specaccelerate srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
5 integer Server - controls specaccelerate. generated
sv_specnoclip srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
1 integer Server - controls specnoclip. generated
sv_specspeed srvcl
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
3 integer Server - controls specspeed. generated
sv_spectatoridletime srv
FCVAR_CHEAT
3 integer Server - controls spectatoridletime. generated
sv_stats eng
FCVAR_NONE
1 none Collect CPU usage stats
sv_steamgroup eng
FCVAR_NOTIFY FCVAR_RELEASE
2914772 none The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive eng
FCVAR_NONE
0 none If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
18 integer Server - controls stepsize. generated
sv_stickysprint_default cl
FCVAR_NONE
0 integer Server - controls stickysprint default. generated
sv_stop_music srv
FCVAR_CHEAT
Command none Stop some music through the music engine
sv_stopspeed srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
75 none Minimum stopping speed when on ground.
sv_stressbots eng
FCVAR_DEVELOPMENTONLY
0 none If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget srv
FCVAR_NONE
0 none If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
0 integer Server - controls suppress viewpunch. generated
sv_sync_anims_spawn srv
FCVAR_CHEAT
0 integer Server - controls sync anims spawn. generated
sv_sync_client_updates eng
FCVAR_NONE
0 none (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags eng
FCVAR_NOTIFY FCVAR_RELEASE
2914772 none Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade srv
FCVAR_CHEAT
1 integer Server - controls tankpropfade. generated
sv_teststepsimulation srv
FCVAR_NONE
1 integer Server - controls teststepsimulation. generated
sv_thinktimecheck srv
FCVAR_NONE
0 none Check for thinktimes all on same timestamp.
sv_threaded_init srv
FCVAR_NONE
0 integer Server - controls threaded init. generated
sv_timeout eng
FCVAR_NONE
65 none After this many seconds without a message from a client, the client is dropped
sv_tracereffects_limit_general srvcl
FCVAR_REPLICATED
15 none Limits the number of visible tracers per frame
sv_turbophysics srvcl
FCVAR_REPLICATED
1 none Turns on turbo physics
sv_turbophysics_shadow srv
FCVAR_CHEAT
0 none players have physics shadows even when sv_turbophysics is 1
sv_unlag srv
FCVAR_DEVELOPMENTONLY
1 none Enables player lag compensation
sv_unlag_debug srv
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL
0 0 or 1 Server - toggles unlag (1 = on, 0 = off). generated
sv_unlag_fixstuck srv
FCVAR_DEVELOPMENTONLY
0 none Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters srv
FCVAR_ARCHIVE
1 integer Server - controls unlockedchapters. generated
sv_useexplicitdelete eng
FCVAR_DEVELOPMENTONLY
1 none Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale srv
FCVAR_NONE
8 integer Server - a scaling multiplier for vehicle autoaim. generated
sv_visiblemaxplayers eng
FCVAR_NONE
-1 none Overrides the max players reported to prospective clients
sv_voicecodec eng
FCVAR_NONE
vaudio_speex none Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable eng
FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_RELEASE
1 integer Server - controls voiceenable. generated
sv_vote_command_delay srv
FCVAR_DEVELOPMENTONLY
2 max 4.5 How long after a vote passes until the action happens
sv_vote_creation_timer srv
FCVAR_REPLICATED FCVAR_CHEAT
180 none How often someone can individually call a vote.
sv_vote_failure_timer srv
FCVAR_DEVELOPMENTONLY
0 none A vote that fails cannot be re-submitted for this long
sv_vote_issue_change_difficulty_allowed srv
FCVAR_NONE
1 none Can people hold votes to change the difficulty?
sv_vote_issue_change_map_later_allowed srv
FCVAR_NONE
1 none Can people hold votes to change the map after this round?
sv_vote_issue_change_map_now_allowed srv
FCVAR_NONE
1 none Can people hold votes to immediately change the map?
sv_vote_issue_change_mission_allowed srv
FCVAR_NONE
1 none Can people hold votes to change missions?
sv_vote_issue_kick_allowed srv
FCVAR_NONE
1 none Can people hold votes to kick players from the server?
sv_vote_issue_restart_game_allowed srv
FCVAR_NONE
1 none Can people hold votes to restart the game?
sv_vote_kick_ban_duration srv
FCVAR_NONE
5 none How long should a kick vote ban someone from the server? (in minutes)
sv_vote_plr_map_limit srv
FCVAR_REPLICATED FCVAR_CHEAT
3 none Number of failed votes a user can call per map
sv_vote_show_caller srv
FCVAR_REPLICATED FCVAR_CHEAT
1 none Show the name of the person that called the vote? (1: Yes, 0: No)
sv_vote_timer_duration srv
FCVAR_DEVELOPMENTONLY
15 none How long to allow voting on an issue
sv_wateraccelerate srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
10 integer Server - controls wateraccelerate. generated
sv_waterdist srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
12 none Vertical view fixup when eyes are near water plane.
sv_waterfriction srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED
1 integer Server - controls waterfriction. generated
sv_zombie_touch_trigger_delay srv
FCVAR_CHEAT
0.5 none Time between trigger tests for infected. This is throttled for perf reasons.
sv_zoo_model_filter srv
FCVAR_DEVELOPMENTONLY
13973954 none Only models matching the substring will be displayed
sv_zoo_spacing srv
FCVAR_DEVELOPMENTONLY
64 none How much space between models in a row
sv_zoo_spacing_rows srv
FCVAR_DEVELOPMENTONLY
192 none How much space between subsequent rows
sv_zoo_spacing_wrap srv
FCVAR_DEVELOPMENTONLY
80 none How much space between wrapped rows
sv_zoo_tint_clr srv
FCVAR_DEVELOPMENTONLY
153 153 153 255 none Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
sv_zoo_tint_loop srv
FCVAR_DEVELOPMENTONLY
1 none 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
sv_zoo_wrap_skin srv
FCVAR_DEVELOPMENTONLY
1 none Whether model rows wrap when changing skins
sys_minidumpexpandedspew eng
FCVAR_NONE
1 none none
sys_minidumpspewlines eng
FCVAR_NONE
500 none Lines of crash dump console spew to keep.

T

176 entries
ConVar / Command Type / Default Parameters Description
tank_attack_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
50 none Distance from Survivor that tank triggers own swing.
tank_auto_swing srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 integer Tank - controls auto swing. generated
tank_burn_duration srv
FCVAR_CHEAT
75 min 1 Number of seconds a burning Tank takes to die in easy, normal, versus and survival
tank_burn_duration_expert srv
FCVAR_CHEAT
85 min 1 Number of seconds a burning Tank takes to die in expert
tank_burn_duration_hard srv
FCVAR_CHEAT
80 min 1 Number of seconds a burning Tank takes to die in hard
tank_fist_radius srvcl
FCVAR_REPLICATED FCVAR_CHEAT
15 integer Tank - the effect radius for fist. generated
tank_ground_pound_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.5 number (float) Tank - how long it lasts for ground pound. generated
tank_ground_pound_reveal_distance srv
FCVAR_CHEAT
500 integer Tank - the distance for ground pound reveal. generated
tank_pz_forward srvcl
FCVAR_REPLICATED
-0.5 number (float) Tank - controls player Infected forward. generated
tank_raffle_debug srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Fill the tank raffle with dummy values for debugging
tank_rock_overhead_percent srv
FCVAR_NONE
100 none Percent of time the tank throws overhand (0-100)
tank_run_spawn_delay srv
FCVAR_CHEAT
15 integer Tank - the delay before it happens for run spawn. generated
tank_stasis_time_suicide srv
FCVAR_CHEAT
30 integer Tank - controls stasis time suicide. generated
tank_stuck_failsafe srv
FCVAR_CHEAT
1 integer Tank - controls stuck failsafe. generated
tank_stuck_time_choose_new_target srv
FCVAR_CHEAT
2 integer Tank - controls stuck time choose new target. generated
tank_stuck_time_suicide srv
FCVAR_CHEAT
10 integer Tank - controls stuck time suicide. generated
tank_stuck_visibility_tolerance_choose_new_target srv
FCVAR_CHEAT
5 integer Tank - controls stuck visibility tolerance choose new target. generated
tank_stuck_visibility_tolerance_suicide srv
FCVAR_CHEAT
15 integer Tank - controls stuck visibility tolerance suicide. generated
tank_swing_arc srvcl
FCVAR_REPLICATED FCVAR_CHEAT
180 integer Tank - controls swing arc. generated
tank_swing_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.2 none Duration of the actual swing
tank_swing_fast_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.6 none Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.5 none Interval between tank swings
tank_swing_miss_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.0 none Interval between tank swings after a miss
tank_swing_physics_prop_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4.0 none Multiplier for tank hitting a phys prop.
tank_swing_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
56 none Range of the actual swing
tank_swing_yaw srvcl
FCVAR_REPLICATED FCVAR_CHEAT
80 integer Tank - controls swing yaw. generated
tank_throw_aim_error srv
FCVAR_CHEAT
100 none Margin of error for Easy mode Tank rock throws
tank_throw_allow_range srv
FCVAR_CHEAT
250 none How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor srv
FCVAR_CHEAT
0.5 none How much to lead a moving target
tank_throw_loft_rate srv
FCVAR_CHEAT
.01 none Beyond no-loft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle srv
FCVAR_CHEAT
30 none Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval srv
FCVAR_CHEAT
8 none Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide srv
FCVAR_CHEAT
60 integer Tank - controls visibility tolerance suicide. generated
tank_windup_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
.5 none Time from intent to swing that swing actually happens.
target_scan_use_query_cache srv
FCVAR_NONE
1 0 or 1 toggles target scan query cache (1 = on, 0 = off). generated
tauntfrequency srv
FCVAR_NOTIFY
1 none none
teamwork_event_display_time cl
FCVAR_NONE
8.0 number (float) the time for event display. generated
teamwork_event_fade_in_time cl
FCVAR_NONE
0.25 number (float) the time for event fade in. generated
teamwork_event_fade_out_time cl
FCVAR_NONE
2.0 number (float) the time for event fade out. generated
teamwork_event_min_interval cl
FCVAR_NONE
3.0 number (float) the interval between occurrences for event min. generated
telemetry_demoend eng
FCVAR_NONE
0 none When playing demo, stop telemetry on tick #
telemetry_demostart eng
FCVAR_NONE
0 none When playing demo, start telemetry on tick #
telemetry_filtervalue eng
FCVAR_NONE
500 none Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount eng
FCVAR_NONE
0 none Set Telemetry count of frames to capture
telemetry_level eng
FCVAR_NONE
0 none Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_pause eng
FCVAR_NONE
0 none Pause Telemetry
telemetry_resume eng
FCVAR_NONE
0 none Resume Telemetry
telemetry_server eng
FCVAR_NONE
localhost none Set Telemetry server
template_debug srv
FCVAR_NONE
0 0 or 1 toggles template (1 = on, 0 = off). generated
terror_ammo_multiplier srv
FCVAR_CHEAT
2 integer a scaling multiplier for ammo. generated
terror_gamerules cl
FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_USERINFO FCVAR_PRINTABLEONLY
CTerrorGameRulesProxy none none
terror_reload_team_display cl
FCVAR_DEVELOPMENTONLY
Command none Reload team display
terror_test_hud_glow cl
FCVAR_DEVELOPMENTONLY
Command none Tests hud glow
Test_CreateEntity srv
FCVAR_CHEAT
Command <classname> (entity classname string, e.g. 'prop_physics'). Creates a server entity by classname using CreateEntityByName and prints an error if creation fails. generated
test_dispatcheffect srv
FCVAR_CHEAT
Command none Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle srv
FCVAR_CHEAT
Command No arguments. Tests entity handle (EHANDLE) round-trip fidelity by creating handle_test and handle_dummy entities, linking them, and toggling their visibility to verify network transmission; run once to create, again to transmit. generated
test_entity_blocker srv
FCVAR_CHEAT
Command none Test command that drops an entity blocker out in front of the player.
test_freezeframe cl
FCVAR_CHEAT
Command none Test the freeze frame code.
Test_InitRandomEntitySpawner srv
FCVAR_CHEAT
Command Optional: <slot_count> (integer number of entity slots to pre-allocate; default 100). Initialises the random entity stress-spawner by collecting all registered stress-entity types and allocating a slot array of the specified size. generated
Test_Loop eng
FCVAR_NONE
Command none Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount eng
FCVAR_NONE
Command none Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds eng
FCVAR_NONE
Command none Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_pzendgame srv
FCVAR_CHEAT
Command No arguments. Triggers the 'PZEndGame' output on the env_outtro_stats entity, creating one if it does not exist, to test the end-game outro sequence. generated
test_outtro_stats srv
FCVAR_CHEAT
Command No arguments. Triggers the 'RollStatsCrawl' output on the env_outtro_stats entity to test the stat-crawl outro sequence; does nothing if the entity does not exist. generated
test_point srv
FCVAR_NONE
Command <x> <y> <z> (three float world-space coordinates, exactly 3 args required). Checks whether a given world coordinate is inside the playable area of the current map and prints the result to the developer console. generated
Test_ProxyToggle_EnableProxy srv
FCVAR_CHEAT
Command <0|1> (0 to disable the proxy, 1 to enable it). Enables or disables the test proxy toggle system used for network proxy testing. generated
Test_ProxyToggle_EnsureValue cl
FCVAR_CHEAT
Command none Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue srv
FCVAR_CHEAT
Command <value> (integer to assign to the proxy-toggle entity's networked field). Sets the integer value on the active proxy-toggle test entity and marks it dirty for network transmission. generated
Test_RandomChance eng
FCVAR_NONE
Command none Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS srv
FCVAR_CHEAT
Command <chance> (integer 0-100, percentage chance each entity changes its visibility state). Randomly toggles the EF_NODRAW flag on stress-spawned entities based on a percentage chance, testing PVS transmit state updates. generated
Test_RandomPlayerPosition srv
FCVAR_CHEAT
Command No arguments. Teleports the local player to a random position within the world entity's bounding box using RandomFloat on each axis. generated
Test_RemoveAllRandomEntities srv
FCVAR_CHEAT
Command No arguments. Removes all entities currently tracked by the random entity stress-spawner via UTIL_Remove. generated
Test_RunFrame eng
FCVAR_NONE
Command No arguments. Tells the test script manager to pause execution until the end of the current frame (sets a 'frame_end' wait checkpoint). generated
Test_SendKey eng
FCVAR_NONE
Command <key_name> (name of the key to inject, e.g. 'SPACE'). Injects a synthetic key event into the engine's test input system. generated
Test_SpawnRandomEntities srv
FCVAR_CHEAT
Command <min_count> <max_count> (integers defining the random spawn range; requires Test_InitRandomEntitySpawner first). Spawns a random number of stress-test entities (between min and max) into the pre-allocated spawner slots, replacing existing occupants. generated
Test_StartLoop eng
FCVAR_NONE
Command none Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript eng
FCVAR_NONE
Command none Start a test script running..
Test_Wait eng
FCVAR_NONE
Command <seconds> (float duration to wait). Pauses the test script for a specified number of seconds by setting a timestamp in the test script manager. generated
Test_WaitForCheckPoint eng
FCVAR_NONE
Command <checkpoint_name> [once] (checkpoint name string; append 'once' to consume the checkpoint on first hit). Pauses the test script until a named checkpoint is signalled; optionally waits only until the checkpoint fires once. generated
testhudanim cl
FCVAR_CHEAT
Command none Test a hud element animation. Arguments: <anim name>
testscript_debug eng
FCVAR_NONE
0 none Debug test scripts.
tf_arena_max_streak srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
5 none Teams will be scrambled if one team reaches this streak
tf_arena_preround_time srvcl
FCVAR_NOTIFY FCVAR_REPLICATED
10 min 5, max 15 Length of the Pre-Round time
tf_arena_round_time srvcl
FCVAR_DEVELOPMENTONLY FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_CHEAT
0 integer the time for arena round. generated
tf_escort_score_rate srv
FCVAR_CHEAT
1 none Score for escorting the train, in points per second
think_limit srvcl
FCVAR_REPLICATED FCVAR_RELEASE
10 none Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cl
FCVAR_CHEAT
Command none Switch to thirdperson camera.
thirdperson_mayamode cl
FCVAR_CHEAT
Command none Switch to thirdperson Maya-like camera controls.
thirdperson_platformer cl
FCVAR_NONE
0 none Player will aim in the direction they are moving.
thirdperson_screenspace cl
FCVAR_NONE
0 none Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder cl
FCVAR_NONE
Command none Switch to thirdperson-shoulder camera.
thread_test_tslist eng
FCVAR_NONE
Command Optional: <iterations> (integer number of test iterations; default 10000). Runs the thread-safe list (CTSList) stress test for a given number of iterations, defaulting to 10000. generated
thread_test_tsqueue eng
FCVAR_NONE
Command Optional: <iterations> (integer number of test iterations; default 10000). Runs the thread-safe queue (CTSQueue) stress test for a given number of iterations, defaulting to 10000. generated
threadpool_affinity eng
FCVAR_NONE
1 none Enable setting affinity
threadpool_cycle_reserve eng
FCVAR_NONE
Command none Cycles threadpool reservation by powers of 2
threadpool_reserve eng
FCVAR_NONE
0 none Consume the specified number of threads in the thread pool
threadpool_run_tests eng
FCVAR_NONE
Command Optional: <count> (integer number of times to run the full test suite; default 1). Runs the thread pool test suite a specified number of times, defaulting to 1 run. generated
timeline_show_all_events cl
FCVAR_NONE
0 0 or 1 toggles timeline all events (1 = on, 0 = off). generated
toggle eng
FCVAR_NONE
Command none Toggles a convar on or off, or cycles through a set of values.
toggle_duck cl
FCVAR_NONE
Command Optional: <convar_name> (name of the convar controlling duck toggle behavior). Toggles the duck (crouch) state for the local player using the current convar value; optionally accepts a convar name argument to use instead. generated
togglescores cl
FCVAR_CLIENTCMD_CAN_EXECUTE
Command none Toggles score panel
tongue_allow_voluntary_release srv
FCVAR_CHEAT
0 none Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection srv
FCVAR_CHEAT
5 none How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount srv
FCVAR_CHEAT
50 none How much damage to the smoker makes him let go of his victim.
tongue_bullet_radius srv
FCVAR_NONE
6 integer the effect radius for bullet. generated
tongue_choke_damage_amount srv
FCVAR_CHEAT
10 none How much damage the choke does.
tongue_choke_damage_interval srv
FCVAR_CHEAT
1 none How often the choke does damage.
tongue_cone_start_tolerance srv
FCVAR_CHEAT
.1 none How wide the cone is for a tongue hit.
tongue_debug srv
FCVAR_CHEAT
0 none Print debug info for tongue
tongue_drag_damage_amount srv
FCVAR_CHEAT
3 none How much damage the tongue drag does.
tongue_dropping_to_ground_time srv
FCVAR_CHEAT
2 none A miss or a wall hit will wait this long before pulling back.
tongue_fly_speed srv
FCVAR_CHEAT
1000 none How fast a tongue flies through the air.
tongue_force_break srv
FCVAR_CHEAT
0 none Force an existing attached tongue to break, for debugging
tongue_gravity_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4000 none The speed that gravity tries to pull us downwards while being tongued.
tongue_health srv
FCVAR_CHEAT
100 none Tongue health
tongue_hit_delay srvcl
FCVAR_REPLICATED FCVAR_CHEAT
20 none How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
tongue_los_forgiveness_time srv
FCVAR_CHEAT
1.0 none A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay srvcl
FCVAR_REPLICATED FCVAR_CHEAT
15 none How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval srv
FCVAR_CHEAT
10 none How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay srv
FCVAR_CHEAT
0.5 none Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush.
tongue_no_progress_choke_early_delay srv
FCVAR_CHEAT
1.5 none We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
tongue_no_progress_choke_time srv
FCVAR_CHEAT
.5 none If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
tongue_no_progress_damage_interval srv
FCVAR_CHEAT
.5 none How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance srv
FCVAR_CHEAT
25 none If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
tongue_player_dropping_to_ground_time srv
FCVAR_CHEAT
1 none How long after the tongue disconnects will a player need to wait.
tongue_range srv
FCVAR_CHEAT
750 none How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty srv
FCVAR_CHEAT
2500 none How much fatigue the victim gets when released, to slow him down.
tongue_start_pull_delay srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.1 none How long from tongue contact to tongue pulling.
tongue_unbend srv
FCVAR_CHEAT
1 none Can the smoker tongue unbend?
tongue_vertical_choke_dot srv
FCVAR_CHEAT
0 none DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height srv
FCVAR_CHEAT
40 none Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground srv
FCVAR_CHEAT
.5 none Need to have victim off ground for this long to choke him.
tongue_victim_acceleration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
30 none Acceleration while tongued.
tongue_victim_accuracy_penalty srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.133 none How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
175 none The fastest the tongue can get you going.
tongue_vs_cone_start_tolerance srv
FCVAR_CHEAT
0.015 none How wide the cone is for a tongue hit in versus.
tp_schedule_post_think srv
FCVAR_CHEAT
1 none Schedule post-think operations to run at 10hz
trace_report srv
FCVAR_NONE
0 none none
traceline_spin srv
FCVAR_NONE
1 none none
tracer_extra cl
FCVAR_NONE
1 none none
TransmitEvents eng
FCVAR_DEVELOPMENTONLY
Command none Transmits Game Events to <address:port>
travel_distance srv
FCVAR_CHEAT
Command none Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tutor srv
FCVAR_NONE
0 none Enable the tutor to learn to play the game
tv_allow_camera_man srv
FCVAR_NONE
1 none Auto director allows spectators to become camera man
tv_allow_static_shots srv
FCVAR_NONE
1 none Auto director uses fixed level cameras for shots
tv_autorecord eng
FCVAR_NONE
0 none Automatically records all games as SourceTV demos.
tv_autoretry eng
FCVAR_NONE
1 none Relay proxies retry connection after network timeout
tv_chatgroupsize eng
FCVAR_NONE
0 none Set the default chat group size
tv_chattimelimit eng
FCVAR_NONE
8 none Limits spectators to chat only every n seconds
tv_clients eng
FCVAR_NONE
Command none Shows list of connected SourceTV clients.
tv_debug eng
FCVAR_NONE
0 none SourceTV debug info.
tv_delay srv
FCVAR_NONE
30 min 0, max 120 SourceTV broadcast delay in seconds
tv_delaymapchange srv
FCVAR_NONE
0 none Delays map change until broadcast is complete
tv_deltacache eng
FCVAR_NONE
2 none Enable delta entity bit stream cache
tv_dispatchmode eng
FCVAR_NONE
1 none Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable eng
FCVAR_NOTIFY
0 none Activates SourceTV on server.
tv_maxclients eng
FCVAR_NONE
128 min 0, max 255 Maximum client number on SourceTV server.
tv_maxrate eng
FCVAR_NONE
8000 none Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg eng
FCVAR_NONE
Command none Send a screen message to all clients.
tv_name eng
FCVAR_NONE
SourceTV none SourceTV host name
tv_overridemaster eng
FCVAR_NONE
0 none Overrides the SourceTV master root address.
tv_password eng
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_DONTRECORD
2914772 none SourceTV password for all clients
tv_port eng
FCVAR_NONE
27020 none Host SourceTV port
tv_record eng
FCVAR_NONE
Command none Starts SourceTV demo recording.
tv_relay eng
FCVAR_NONE
Command none Connect to SourceTV server and relay broadcast.
tv_relaypassword eng
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_DONTRECORD
2914772 none SourceTV password for relay proxies
tv_relayvoice eng
FCVAR_NONE
1 none Relay voice data: 0=off, 1=on
tv_retry eng
FCVAR_NONE
Command none Reconnects the SourceTV relay proxy.
tv_snapshotrate eng
FCVAR_NONE
16 none Snapshots broadcasted per second
tv_status eng
FCVAR_NONE
Command none Show SourceTV server status.
tv_stop eng
FCVAR_NONE
Command none Stops the SourceTV broadcast.
tv_stoprecord eng
FCVAR_NONE
Command none Stops SourceTV demo recording.
tv_timeout eng
FCVAR_NONE
30 none SourceTV connection timeout in seconds.
tv_title eng
FCVAR_NONE
SourceTV none Set title for SourceTV spectator UI
tv_transmitall eng
FCVAR_REPLICATED
0 none Transmit all entities (not only director view)

U

21 entries
ConVar / Command Type / Default Parameters Description
+use cl
FCVAR_NONE
Command none none
-use cl
FCVAR_NONE
Command none none
ui_posedebug_fade_in_time cl
FCVAR_NONE
0.2 none Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time cl
FCVAR_NONE
0.8 none Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind eng
FCVAR_NONE
Command none Unbind a key.
unbindall eng
FCVAR_NONE
Command none Unbind all keys.
unload_all_addons eng
FCVAR_NONE
Command none Unloads all addons and addon search paths.
unpause eng
FCVAR_NONE
Command none Unpause the game.
update_addon_paths eng
FCVAR_NONE
Command none Reloads the search paths for game addons.
upgrade_add srv
FCVAR_CHEAT
Command none Adds an upgrade to the survivor
upgrade_explosive_bullet_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2 integer the applied force for explosive bullet. generated
upgrade_explosive_slug_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
4 integer the applied force for explosive slug. generated
upgrade_laser_sight_spread_factor srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.4 number (float) a scaling factor for laser sight spread. generated
upgrade_pack_use_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.9 number (float) how long it lasts for pack use. generated
upgrade_remove srv
FCVAR_CHEAT
Command none Removes an upgrade from the survivor
upgrade_show_explosive_ammo_radius srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 integer the effect radius for show explosive ammo. generated
upgradepack_forward_dist srv
FCVAR_CHEAT
30 none none
upgradepack_max_drop_dist srv
FCVAR_CHEAT
30 none none
use srv
FCVAR_NONE
Command none Use a particular weapon Arguments: <weapon_name>
user eng
FCVAR_NONE
Command none Show user data.
users eng
FCVAR_NONE
Command none Show user info for players on server.

V

152 entries
ConVar / Command Type / Default Parameters Description
v_centermove cl
FCVAR_NONE
0.15 none none
v_centerspeed cl
FCVAR_NONE
500 none none
vcollide_wireframe cl
FCVAR_CHEAT
0 none Render physics collision models in wireframe
vcr_verbose eng
FCVAR_NONE
0 none Write extra information into .vcr file.
vehicle_flushscript srv
FCVAR_NONE
Command none Flush and reload all vehicle scripts
verbose_tank_music cl
FCVAR_NONE
0 none none
version eng
FCVAR_NONE
Command none Print version info string.
versus_boss_buffer srv
FCVAR_CHEAT
2200 integer Versus mode - controls boss buffer. generated
versus_boss_debug srv
FCVAR_CHEAT
0 none Enable debug output for versus tank/witch spawning logic
versus_boss_flow_max srv
FCVAR_CHEAT
0.9 none Max fraction of map flow for tank/witch spawn location
versus_boss_flow_max_finale srv
FCVAR_CHEAT
0.6 none Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_max_intro srv
FCVAR_CHEAT
0.75 none Max fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_min srv
FCVAR_CHEAT
0.25 none Min fraction of map flow for tank/witch spawn location
versus_boss_flow_min_finale srv
FCVAR_CHEAT
0.25 none Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_min_intro srv
FCVAR_CHEAT
0.5 none Min fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_test srv
FCVAR_CHEAT
Command none Force start the versus game, so PZs can spawn even if survivors are still in the safe room
versus_boss_padding_max srv
FCVAR_CHEAT
0.3 none How far apart the tank/witch have to be along the flow
versus_boss_padding_min srv
FCVAR_CHEAT
0.1 none How far apart the tank/witch have to be along the flow
versus_force_start_time srv
FCVAR_NONE
90 min 10 Starts versus game after this amount of time, even if survivors are still inside the safe room
versus_level_restart_delay srv
FCVAR_CHEAT
4 none After a successful vote, restart the map after this many seconds.
versus_marker_num srv
FCVAR_DEVELOPMENTONLY
3 none Number of travel markers we expose to survivors in Versus mode.
versus_round_restarttimer srv
FCVAR_NONE
15 integer Versus mode - controls round restarttimer. generated
versus_round_restarttimer_finale srv
FCVAR_NONE
10 integer Versus mode - controls round restarttimer finale. generated
versus_shove_hunter_fov srvcl
FCVAR_REPLICATED FCVAR_CHEAT
90 none Angle that survivor shove will hit hunters
versus_shove_hunter_fov_pouncing srvcl
FCVAR_REPLICATED FCVAR_CHEAT
45 none Angle that survivor shove will hit hunters while pouncing
versus_shove_jockey_fov_leaping srv
FCVAR_REPLICATED FCVAR_CHEAT
45 none Angle that survivor shove will hit jockeys while leaping
versus_special_respawn_interval srv
FCVAR_CHEAT
20 integer Versus mode - the interval between occurrences for special respawn. generated
versus_stats_highlight_interval cl
FCVAR_NONE
5 none Interval between hightlight screens in the transition stats panel for versus mode
versus_tank_chance srv
FCVAR_CHEAT
0.75 none Chance of a tank spawning within a regular versus map
versus_tank_chance_finale srv
FCVAR_CHEAT
0.1 none Chance of a tank spawning within the finale map of a campaign
versus_tank_chance_intro srv
FCVAR_CHEAT
0.3 none Chance of a tank spawning within the first map of a campaign
versus_tank_flow_team_variation srv
FCVAR_CHEAT
0.1 none Window of flow distance that the tank can spawn in for the second team in versus
versus_wandering_zombie_density srv
FCVAR_HIDDEN FCVAR_CHEAT
0.027 number (float) Versus mode - controls wandering zombie density. generated
versus_winning_team_goes_last srv
FCVAR_CHEAT
1 none In versus mode, the team that is losing plays as survivors first
versus_witch_chance srv
FCVAR_CHEAT
0.75 none Chance of a witch spawning within a regular versus map
versus_witch_chance_finale srv
FCVAR_CHEAT
0.1 none Chance of a witch spawning within the finale map of a campaign
versus_witch_chance_intro srv
FCVAR_CHEAT
0.3 none Chance of a witch spawning within the first map of a campaign
versus_witch_flow_team_variation srv
FCVAR_CHEAT
0.0 none Window of flow distance that the witch can spawn in for the second team in versus
view_offset srvcl
FCVAR_REPLICATED
0 integer View - the offset. generated
view_offset_down srvcl
FCVAR_REPLICATED FCVAR_CHEAT
16 none none
view_offset_forward srvcl
FCVAR_REPLICATED FCVAR_CHEAT
8 none none
view_offset_up srvcl
FCVAR_REPLICATED FCVAR_CHEAT
-16 none none
viewangleanim cl
FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_SPONLY FCVAR_USERINFO FCVAR_PRINTABLEONLY
CViewAngleAnimation none none
viewanim_addkeyframe cl
FCVAR_CHEAT
Command Optional: <blend_time> (float seconds to blend to this keyframe). Optional second: <frame_index> (integer target frame). Adds a keyframe at the current eye position to the active view animation sequence; optionally takes a blend time and frame index. generated
viewanim_create cl
FCVAR_CHEAT
Command none viewanim_create
viewanim_load cl
FCVAR_CHEAT
Command none load animation from file
viewanim_reset cl
FCVAR_CHEAT
Command none reset view angles!
viewanim_save cl
FCVAR_CHEAT
Command none Save current animation to file
viewanim_test cl
FCVAR_CHEAT
Command none test view animation
viewmodel cl
FCVAR_CLIENTDLL FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CBaseViewModel none none
viewmodel_fov cl
FCVAR_RELEASE
50 integer View model - controls field of view. generated
viewmodel_offset_x cl
FCVAR_ARCHIVE
0.0 number (float) View model - controls offset x. generated
viewmodel_offset_y cl
FCVAR_ARCHIVE
0.0 number (float) View model - controls offset y. generated
viewmodel_offset_z cl
FCVAR_ARCHIVE
0.0 number (float) View model - controls offset z. generated
violence_ablood srvengcl
FCVAR_NONE
1 none Draw alien blood
violence_agibs srvengcl
FCVAR_NONE
1 none Show alien gib entities
violence_hblood srvengcl
FCVAR_NONE
1 none Draw human blood
violence_hgibs srvengcl
FCVAR_NONE
1 none Show human gib entities
vis_debug srv
FCVAR_CHEAT
0 0 or 1 toggles vis (1 = on, 0 = off). generated
vis_force srv
FCVAR_CHEAT
0 integer Vis - the applied force. generated
vismon_poll_frequency srv
FCVAR_CHEAT
.5 none none
vismon_trace_limit srv
FCVAR_CHEAT
12 integer the limit for trace. generated
vm_camera cl
FCVAR_NONE
1 none none
vm_camera_interp_speed cl
FCVAR_NONE
8.0 number (float) movement speed for camera interp. generated
vm_camera_no_roll cl
FCVAR_NONE
0 0 or 1 toggles whether vm camera roll is disabled (1 = disabled, 0 = active). generated
vm_camera_scale cl
FCVAR_NONE
1.0f number (float) a scaling multiplier for camera. generated
vm_debug cl
FCVAR_CHEAT
0 0 or 1 toggles vm (1 = on, 0 = off). generated
vm_draw_addon cl
FCVAR_NONE
1 0 or 1 toggles vm addon (1 = on, 0 = off). generated
vm_draw_always cl
FCVAR_NONE
0 0 or 1 toggles vm always (1 = on, 0 = off). generated
vm_fade cl
FCVAR_NONE
1 none none
voice_all_icons cl
FCVAR_CHEAT
0 none Draw all players' voice icons
voice_clientdebug cl
FCVAR_NONE
0 none none
voice_debugfeedbackfrom eng
FCVAR_NONE
0 none none
voice_head_icon_height cl
FCVAR_NONE
20 none Voice icons are this many inches over player eye positions
voice_head_icon_size cl
FCVAR_NONE
6 none Size of voice icon over player heads in inches
voice_inputfromfile eng
FCVAR_NONE
0 none Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon cl
FCVAR_NONE
0 none Draw local player's voice icon
voice_modenable cl
FCVAR_ARCHIVE FCVAR_CLIENTCMD_CAN_EXECUTE
1 none Enable/disable voice in this mod.
voice_mute mmdsmm
FCVAR_NONE
Command none Mute a specific Steam user
voice_recordtofile eng
FCVAR_NONE
0 none Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist mmdsmm
FCVAR_NONE
Command none Reset all mute information for all players who were ever muted.
voice_serverdebug srv
FCVAR_NONE
0 none none
voice_show_mute mmdsmm
FCVAR_NONE
Command none Show whether current players are muted.
voice_spatialize cl
FCVAR_USERINFO
0 min 0, max 1 Spatializes voice chat
voice_unmute mmdsmm
FCVAR_NONE
Command none Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox cl
FCVAR_ARCHIVE
0 min 0, max 1 Voice chat uses a vox-style always on
voice_xsend_debug eng
FCVAR_NONE
0 0 or 1 toggles voice xsend (1 = on, 0 = off). generated
vomitjar_duration_infected_bot srv
FCVAR_REPLICATED FCVAR_CHEAT
20 integer Bile jar - controls duration infected bot. generated
vomitjar_duration_infected_pz srv
FCVAR_REPLICATED FCVAR_CHEAT
20 integer Bile jar - controls duration infected player Infected. generated
vomitjar_duration_survivor srv
FCVAR_REPLICATED FCVAR_CHEAT
5 integer Bile jar - controls duration survivor. generated
vomitjar_radius srv
FCVAR_REPLICATED FCVAR_CHEAT
110 integer Bile jar - the effect radius. generated
vomitjar_radius_survivors srv
FCVAR_REPLICATED FCVAR_CHEAT
0 integer Bile jar - controls radius survivors. generated
vox_reload eng
FCVAR_CHEAT
Command none Reload sentences.txt file
voxeltree_box srv
FCVAR_CHEAT
Command none View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview srv
FCVAR_CHEAT
Command none View entities in the voxel-tree at the player position.
voxeltree_sphere srv
FCVAR_CHEAT
Command none View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view srv
FCVAR_CHEAT
Command none View entities in the voxel-tree.
vphysics_client_threaded cl
FCVAR_NONE
1 integer Physics - controls client threaded. generated
vphysics_client_threaded_min_cpus cl
FCVAR_DEVELOPMENTONLY
4 integer Physics - controls client threaded min cpus. generated
vprof eng
FCVAR_NONE
Command none Toggle VProf profiler
vprof_cachemiss eng
FCVAR_NONE
Command none Toggle VProf cache miss checking
vprof_cachemiss_off eng
FCVAR_NONE
Command none Turn off VProf cache miss checking
vprof_cachemiss_on eng
FCVAR_NONE
Command none Turn on VProf cache miss checking
vprof_counters eng
FCVAR_NONE
0 none none
vprof_counters_show_minmax eng
FCVAR_NONE
0 0 or 1 toggles vprof counters minmax (1 = on, 0 = off). generated
vprof_dump_counters eng
FCVAR_NONE
Command none Dump vprof counters to the console
vprof_dump_groupnames eng
FCVAR_NONE
Command none Write the names of all of the vprof groups to the console.
vprof_dump_oninterval eng
FCVAR_NONE
0 none Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes eng
FCVAR_NONE
0 none Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group eng
FCVAR_NONE
2914772 none Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy eng
FCVAR_NONE
0 none Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node eng
FCVAR_NONE
2914772 none Node to start report from when doing a dump spikes
vprof_dump_spikes_terse eng
FCVAR_NONE
0 none Whether to use most terse output
vprof_generate_report eng
FCVAR_NONE
Command none Generate a report to the console.
vprof_generate_report_AI eng
FCVAR_NONE
Command none Generate a report to the console.
vprof_generate_report_AI_only eng
FCVAR_NONE
Command none Generate a report to the console.
vprof_generate_report_budget eng
FCVAR_NONE
Command none Generate a report to the console based on budget group.
vprof_generate_report_hierarchy eng
FCVAR_NONE
Command none Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only eng
FCVAR_NONE
Command none Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load eng
FCVAR_NONE
Command none Generate a report to the console.
vprof_off eng
FCVAR_NONE
Command none Turn off VProf profiler
vprof_on eng
FCVAR_NONE
Command none Turn on VProf profiler
vprof_playback_average eng
FCVAR_NONE
Command none Average the next N frames.
vprof_playback_start eng
FCVAR_NONE
Command none Start playing back a recorded .vprof file.
vprof_playback_step eng
FCVAR_NONE
Command none While playing back a .vprof file, step to the next tick.
vprof_playback_stepback eng
FCVAR_NONE
Command none While playing back a .vprof file, step to the previous tick.
vprof_playback_stop eng
FCVAR_NONE
Command none Stop playing back a recorded .vprof file.
vprof_record_start eng
FCVAR_NONE
Command none Start recording vprof data for playback later.
vprof_record_stop eng
FCVAR_NONE
Command none Stop recording vprof data
vprof_reset eng
FCVAR_NONE
Command none Reset the stats in VProf profiler
vprof_reset_peaks eng
FCVAR_NONE
Command none Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys srv
FCVAR_NONE
0 none none
vprof_scope_entity_thinks srv
FCVAR_NONE
0 none none
vprof_server_spike_threshold eng
FCVAR_NONE
999.0 number (float) the threshold for server spike. generated
vprof_server_thread eng
FCVAR_NONE
0 none none
vprof_think_limit srv
FCVAR_NONE
0 integer the limit for think. generated
vprof_to_csv eng
FCVAR_NONE
Command none Convert a recorded .vprof file to .csv.
vprof_vtune_group eng
FCVAR_NONE
Command none enable vtune for a particular vprof group ("disable" to disable)
vs_defib_penalty srvcl
FCVAR_REPLICATED FCVAR_CHEAT
25 none Score penalty for each time a defibrillator is used
vs_incap_bonus srvcl
FCVAR_REPLICATED FCVAR_CHEAT
10 none Bonus score for infected, per incap in a chapter
vs_max_team_switches srv
FCVAR_CHEAT
1 integer Versus mode - controls max team switches. generated
vs_score_pp_health srv
FCVAR_NONE
0.5 number (float) Versus mode - health for score pp. generated
vs_score_pp_healthbuffer srv
FCVAR_NONE
0.25 number (float) Versus mode - controls score pp healthbuffer. generated
vs_survival_bonus srvcl
FCVAR_REPLICATED FCVAR_CHEAT
25 none Bonus score per survivor for completing a chapter
vs_survivor_damage_reduction srv
FCVAR_CHEAT
0.8 number (float) Versus mode - controls survivor damage reduction. generated
vs_tank_damage srv
FCVAR_CHEAT
24 none Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max srv
FCVAR_CHEAT
12000 none Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min srv
FCVAR_CHEAT
8000 none Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max srv
FCVAR_CHEAT
8000 none Max distance of starting threat area in vs mode
vs_threat_initial_distance_min srv
FCVAR_CHEAT
3000 none Min distance of starting threat area in vs mode
vs_threat_radius srv
FCVAR_CHEAT
200 none Distance from the escape route for placing threats
vs_tiebreak_bonus srvcl
FCVAR_REPLICATED FCVAR_CHEAT
25 none Score awarded for winning a versus tiebreaker

W

27 entries
ConVar / Command Type / Default Parameters Description
+walk cl
FCVAR_NONE
Command none none
-walk cl
FCVAR_NONE
Command none none
warp_all_survivors_here srv
FCVAR_CHEAT
Command none Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield srv
FCVAR_CHEAT
Command none Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint srv
FCVAR_CHEAT
Command none Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale srv
FCVAR_CHEAT
Command none Warp all Survivors to the finale radio
warp_far_survivor_here srv
FCVAR_CHEAT
Command none Teleport the farthest away Survivor to your cursor position
warp_to_start_area srv
FCVAR_CHEAT
Command none Warp yourself to a survivor spawn area
weapon_cola_bottles cl
FCVAR_GAMEDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CColaBottles string Weapon - controls cola bottles. generated
weapon_cubemap cl
FCVAR_HIDDEN FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_UNLOGGED
C_WeaponCubemap string Weapon - controls cubemap. generated
weapon_defibrillator cl
FCVAR_GAMEDLL FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CItemDefibrillator string Weapon - controls defibrillator. generated
weapon_first_aid_kit cl
FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CFirstAidKit string Weapon - controls first aid kit. generated
weapon_gascan cl
FCVAR_CLIENTDLL FCVAR_PROTECTED FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CGasCan string Weapon - controls gascan. generated
weapon_melee cl
FCVAR_PROTECTED FCVAR_NOTIFY FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CTerrorMeleeWeapon string Weapon - controls melee. generated
weapon_pain_pills cl
FCVAR_CLIENTDLL FCVAR_HIDDEN FCVAR_SPONLY FCVAR_ARCHIVE FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CPainPills string Weapon - controls pain pills. generated
weapon_reparse_client cl
FCVAR_CHEAT
Command none Reloads the weapon script files
weapon_reparse_server srv
FCVAR_CHEAT
Command none Reloads the weapon script files
weapon_showproficiency srv
FCVAR_NONE
0 integer Weapon - controls showproficiency. generated
weapon_spawn_fade_distance cl
FCVAR_NONE
1000 none Maximum visible distance of weapon spawns
weapon_tank_claw cl
FCVAR_NOTIFY FCVAR_PRINTABLEONLY FCVAR_UNLOGGED
CTankClaw string Weapon - controls tank claw. generated
wipe_attributes srv
FCVAR_CHEAT
Command none Clear all attributes of selected area.
wipe_nav_attributes srv
FCVAR_CHEAT
Command none Clear all nav attributes of selected area.
witch_force_wander srv
FCVAR_CHEAT
0 0 or 1 Witch - toggles wander (1 = on, 0 = off). generated
witch_rage_ramp_duration srv
FCVAR_DEVELOPMENTONLY
5.0 number (float) Witch - how long it lasts for rage ramp. generated
workshop_filter_items_by_history eng
FCVAR_CHEAT
0 none Tells the client if it should filter items using the play history.
writeid eng
FCVAR_NONE
Command none Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip eng
FCVAR_NONE
Command none Save the ban list to banned_ip.cfg.

X

7 entries
ConVar / Command Type / Default Parameters Description
xbox_autothrottle srv
FCVAR_ARCHIVE
1 none none
xbox_steering_deadzone srv
FCVAR_NONE
0.0 none none
xbox_throttlebias srv
FCVAR_ARCHIVE
100 none none
xbox_throttlespoof srv
FCVAR_ARCHIVE
200 none none
xc_crouch_debounce srv
FCVAR_NONE
0 none none
xlook cl
FCVAR_NONE
Command No arguments. Stub for joystick horizontal look input; compiled to a no-op in this build. generated
xmove cl
FCVAR_NONE
Command No arguments. Stub for joystick horizontal move input; shares the same no-op implementation as xlook in this build. generated

Z

660 entries
ConVar / Command Type / Default Parameters Description
+zoom cl
FCVAR_NONE
Command none none
-zoom cl
FCVAR_NONE
Command none none
z_acquire_far_range srv
FCVAR_CHEAT
2500 integer Director/Infected tuning - the effective range for acquire far. generated
z_acquire_far_time srv
FCVAR_CHEAT
5.0 number (float) Director/Infected tuning - the time for acquire far. generated
z_acquire_near_range srv
FCVAR_CHEAT
200 integer Director/Infected tuning - the effective range for acquire near. generated
z_acquire_near_time srv
FCVAR_CHEAT
0.5 number (float) Director/Infected tuning - the time for acquire near. generated
z_acquire_time_variance_factor srv
FCVAR_CHEAT
0.25 number (float) Director/Infected tuning - a scaling factor for acquire time variance. generated
z_add srv
FCVAR_CHEAT
Command none Add an Infected - optional x y z arguments for world position to add them
z_added_light_debug cl
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles added light (1 = on, 0 = off). generated
z_added_light_max srvcl
FCVAR_REPLICATED
0.25 number (float) Director/Infected tuning - the maximum value for added light. generated
z_added_light_min srvcl
FCVAR_REPLICATED
0.025 number (float) Director/Infected tuning - the minimum value for added light. generated
z_added_light_scale cl
FCVAR_NONE
0.2 min 0, max 1 Scales added light after min/max clamping
z_alert_dot srv
FCVAR_CHEAT
0.3 number (float) Director/Infected tuning - controls alert dot. generated
z_alert_range srv
FCVAR_CHEAT
1000 integer Director/Infected tuning - the effective range for alert. generated
z_allow_ai_to_use_abilities srv
FCVAR_CHEAT
1 none If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_anim_idle_speed_max srvcl
FCVAR_REPLICATED
85 none Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
z_anim_idle_speed_min srvcl
FCVAR_REPLICATED
20 none Players moving slower than this use an ACT_IDLE variant
z_atomize_gibbed_limbs_probability cl
FCVAR_NONE
100 integer Director/Infected tuning - controls atomize gibbed limbs probability. generated
z_attack_change_target_range srv
FCVAR_REPLICATED
100 integer Director/Infected tuning - the effective range for attack change target. generated
z_attack_flow_range srv
FCVAR_CHEAT
1500 integer Director/Infected tuning - the effective range for attack flow. generated
z_attack_incapacitated_damage srv
FCVAR_CHEAT
10 integer Director/Infected tuning - damage dealt for attack incapacitated. generated
z_attack_infected_it_damage srv
FCVAR_CHEAT
10 none Damage done per claw hit by infected on other infected who are IT
z_attack_interval srv
FCVAR_REPLICATED
1 integer Director/Infected tuning - the interval between occurrences for attack. generated
z_attack_max_range srv
FCVAR_REPLICATED
20 integer Director/Infected tuning - the effective range for attack max. generated
z_attack_min_range srv
FCVAR_REPLICATED
10 integer Director/Infected tuning - the effective range for attack min. generated
z_attack_movement_penalty srv
FCVAR_NONE
0.5 number (float) Director/Infected tuning - the penalty amount for attack movement. generated
z_attack_on_the_run_range srv
FCVAR_REPLICATED
35 integer Director/Infected tuning - the effective range for attack on the run. generated
z_attack_pz_it_damage srv
FCVAR_CHEAT
20 none Damage done by infected on IT PZs
z_attention_range_lying_modifier srv
FCVAR_CHEAT
0.15 number (float) Director/Infected tuning - controls attention range lying modifier. generated
z_attention_range_sitting_modifier srv
FCVAR_CHEAT
0.35 number (float) Director/Infected tuning - controls attention range sitting modifier. generated
z_avoid_max_range srv
FCVAR_CHEAT
100 integer Director/Infected tuning - the effective range for avoid max. generated
z_avoid_min_range srv
FCVAR_CHEAT
30 integer Director/Infected tuning - the effective range for avoid min. generated
z_avoid_power srv
FCVAR_CHEAT
10 integer Director/Infected tuning - controls avoid power. generated
z_avoidforce srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2500 integer Director/Infected tuning - controls avoidforce. generated
z_avoidteammates srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 integer Director/Infected tuning - controls avoidteammates. generated
z_award_debug srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
z_background_limit srv
FCVAR_CHEAT
20 none How many common infected are on the background map at once.
z_backspeed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
450 integer Director/Infected tuning - controls backspeed. generated
z_bbq_min srv
FCVAR_NONE
0.0 none Min amount for the bbq effect
z_bbq_rate srv
FCVAR_NONE
0.005 none How fast the bbq effect grows on burning players
z_boomer_gibs cl
FCVAR_CHEAT
1 integer Director/Infected tuning - controls boomer gibs. generated
z_boomer_limit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for boomer. generated
z_boomer_near_dist srv
FCVAR_CHEAT
180 integer Director/Infected tuning - controls boomer near dist. generated
z_boss_crouch srv
FCVAR_CHEAT
0 none Forces boss zombie bots to crouch
z_boundary_clear_type srv
FCVAR_CHEAT
1 none 0 = floodfill, 1 = new creep
z_boundary_max_range srv
FCVAR_CHEAT
5000 integer Director/Infected tuning - the effective range for boundary max. generated
z_boundary_spread_speed srv
FCVAR_CHEAT
200 integer Director/Infected tuning - movement speed for boundary spread. generated
z_brawl_chance srv
FCVAR_CHEAT
2 integer Director/Infected tuning - the probability (0-1) for brawl. generated
z_breakable_damage srv
FCVAR_CHEAT
4 integer Director/Infected tuning - damage dealt for breakable. generated
z_burn_decay_rate cl
FCVAR_NONE
0.0 none How fast the burn effect dies on burning ragdolls
z_burn_effect_duration cl
FCVAR_CHEAT
10.0f number (float) Director/Infected tuning - how long it lasts for burn effect. generated
z_burn_effect_strength cl
FCVAR_CHEAT
0.6f number (float) Director/Infected tuning - controls burn effect strength. generated
z_burn_max srv
FCVAR_NONE
0.85 none Max amount for the burn effect
z_burn_rate srv
FCVAR_NONE
0.01 none How fast the burn effect grows on burning players
z_burning_lifetime srv
FCVAR_CHEAT
30 none Number of seconds a burning zombie takes to crisp
z_camo_decay_rate cl
FCVAR_CHEAT
0.001 none How fast the camouflage effect dies on ragdolls
z_carry_max_mass srvcl
FCVAR_REPLICATED FCVAR_CHEAT
250 integer Director/Infected tuning - controls carry max mass. generated
z_chance srv
FCVAR_CHEAT
60 integer Director/Infected tuning - the probability (0-1). generated
z_charge_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
2.5 number (float) Director/Infected tuning - how long it lasts for charge. generated
z_charge_impact_angle srv
FCVAR_CHEAT
.7 number (float) Director/Infected tuning - controls charge impact angle. generated
z_charge_impact_radius srv
FCVAR_CHEAT
120 integer Director/Infected tuning - the effect radius for charge impact. generated
z_charge_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
12 integer Director/Infected tuning - the interval between occurrences for charge. generated
z_charge_max_damage srvcl
FCVAR_REPLICATED FCVAR_CHEAT
10 integer Director/Infected tuning - damage dealt for charge max. generated
z_charge_max_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
800 integer Director/Infected tuning - the applied force for charge max. generated
z_charge_max_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
500 integer Director/Infected tuning - movement speed for charge max. generated
z_charge_min_force srvcl
FCVAR_REPLICATED FCVAR_CHEAT
550 integer Director/Infected tuning - the applied force for charge min. generated
z_charge_prop_damage srv
FCVAR_CHEAT
20 integer Director/Infected tuning - damage dealt for charge prop. generated
z_charge_start_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
250 integer Director/Infected tuning - movement speed for charge start. generated
z_charge_tooshort srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 integer Director/Infected tuning - controls charge tooshort. generated
z_charge_warmup srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 number (float) Director/Infected tuning - controls charge warmup. generated
z_charger_allow_shove srv
FCVAR_CHEAT
0 none 0 = Cannot be shoved, 1 = Can be shoved
z_charger_health srv
FCVAR_CHEAT
600 none Charger max health
z_charger_impact_epsilon srv
FCVAR_CHEAT
8 integer Director/Infected tuning - controls charger impact epsilon. generated
z_charger_limit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for charger. generated
z_charger_max_prop_force srv
FCVAR_CHEAT
3000 integer Director/Infected tuning - the applied force for charger max prop. generated
z_charger_pound_dmg srv
FCVAR_CHEAT
15 integer Director/Infected tuning - controls charger pound dmg. generated
z_charger_probe_alone srv
FCVAR_CHEAT
6 integer Director/Infected tuning - controls charger probe alone. generated
z_charger_probe_attack srv
FCVAR_CHEAT
24 integer Director/Infected tuning - controls charger probe attack. generated
z_checkpoint_debug srv
FCVAR_NONE
0 0 or 1 Director/Infected tuning - toggles checkpoint (1 = on, 0 = off). generated
z_claw_hit_pitch_max srv
FCVAR_CHEAT
20 integer Director/Infected tuning - the maximum value for claw hit pitch. generated
z_claw_hit_pitch_min srv
FCVAR_CHEAT
-20 integer Director/Infected tuning - the minimum value for claw hit pitch. generated
z_claw_hit_yaw_max srv
FCVAR_CHEAT
20 integer Director/Infected tuning - the maximum value for claw hit yaw. generated
z_claw_hit_yaw_min srv
FCVAR_CHEAT
-20 integer Director/Infected tuning - the minimum value for claw hit yaw. generated
z_clear_area_range srv
FCVAR_CHEAT
300 integer Director/Infected tuning - the effective range for clear area. generated
z_clear_max_time srv
FCVAR_CHEAT
5 integer Director/Infected tuning - the time for clear max. generated
z_clear_min_time srv
FCVAR_CHEAT
0.2 number (float) Director/Infected tuning - the time for clear min. generated
z_clear_min_time_range srv
FCVAR_CHEAT
300 integer Director/Infected tuning - the effective range for clear min time. generated
z_clear_range srv
FCVAR_CHEAT
750 integer Director/Infected tuning - the effective range for clear. generated
z_close_target_notice_distance srv
FCVAR_CHEAT
60 none How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit srv
FCVAR_CHEAT
30 none How many common infecteds we can have at once.
z_cooldown_spawn_safety_range srv
FCVAR_CHEAT
1000 integer Director/Infected tuning - the effective range for cooldown spawn safety. generated
z_cough_cloud_expire srv
FCVAR_CHEAT
14 none You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay srv
FCVAR_CHEAT
0 none You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius srv
FCVAR_CHEAT
175 none How far from center of smoke cloud makes you cough.
z_credits_interval srv
FCVAR_CHEAT
0 integer Director/Infected tuning - the interval between occurrences for credits. generated
z_crouch_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
75 integer Director/Infected tuning - movement speed for crouch. generated
z_cull_timeout srv
FCVAR_CHEAT
5 none Grace period before player zombie is culled for being too far away
z_damage_screen_fade_alpha srv
FCVAR_NONE
30 integer Director/Infected tuning - controls damage screen fade alpha. generated
z_damage_screen_fade_duration srv
FCVAR_NONE
0.5 number (float) Director/Infected tuning - how long it lasts for damage screen fade. generated
z_deafen_radius_one srv
FCVAR_CHEAT
100 integer Director/Infected tuning - controls deafen radius one. generated
z_deafen_radius_three srv
FCVAR_CHEAT
200 integer Director/Infected tuning - controls deafen radius three. generated
z_deafen_radius_two srv
FCVAR_CHEAT
150 integer Director/Infected tuning - controls deafen radius two. generated
z_debug srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated
z_debug_avoid srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles avoid (1 = on, 0 = off). generated
z_debug_breakables srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles breakables (1 = on, 0 = off). generated
z_debug_climb srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles climb (1 = on, 0 = off). generated
z_debug_cull srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles cull (1 = on, 0 = off). generated
z_debug_escape_route srv
FCVAR_CHEAT
0 none If nonzero, display information when escape route fails
z_debug_escape_scan srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles escape scan (1 = on, 0 = off). generated
z_debug_falling_damage srv
FCVAR_CHEAT
0 integer Director/Infected tuning - damage dealt for debug falling. generated
z_debug_fog srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles fog (1 = on, 0 = off). generated
z_debug_infected_anim cl
FCVAR_NONE
0 0 or 1 Director/Infected tuning - toggles anim (1 = on, 0 = off). generated
z_debug_infected_anim_report srv
FCVAR_CHEAT
Command none Prints the server's layer info for the specified infected
z_debug_infected_server_anim srv
FCVAR_NONE
0 0 or 1 Director/Infected tuning - toggles server anim (1 = on, 0 = off). generated
z_debug_ledges srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles ledges (1 = on, 0 = off). generated
z_debug_mob_spawn srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles mob (1 = on, 0 = off). generated
z_debug_neighbors srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles neighbors (1 = on, 0 = off). generated
z_debug_path_stress_test srv
FCVAR_CHEAT
Command none Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles population (1 = on, 0 = off). generated
z_debug_shared_random srvcl
FCVAR_REPLICATED
0 0 or 1 Director/Infected tuning - toggles shared random (1 = on, 0 = off). generated
z_debug_spawn_ahead srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles ahead (1 = on, 0 = off). generated
z_debug_spawn_set srv
FCVAR_CHEAT
-1 none 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas srv
FCVAR_CHEAT
0 none Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_stuck srv
FCVAR_DEVELOPMENTONLY
0 0 or 1 Director/Infected tuning - toggles stuck (1 = on, 0 = off). generated
z_debug_tank_spawn srv
FCVAR_CHEAT
1 none When console spawning a tank automatically give it to a player.
z_decals srv
FCVAR_CHEAT
Command none Splat decals on all infected
z_density_region_length srv
FCVAR_CHEAT
1500 integer Director/Infected tuning - controls density region length. generated
z_destroy_on_attack srv
FCVAR_CHEAT
0 none When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty srvcl
FCVAR_REPLICATED FCVAR_RELEASE
Normal none Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the delay before it happens for director special spawn. generated
z_discard_min_range srv
FCVAR_CHEAT
1000 none Don't relocate PZs closer than this regardless of flow distance
z_discard_range srv
FCVAR_CHEAT
2500 none Discard Zombies farther away than this
z_do_tracers srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 none Do we want tracers at all?
z_dont_clear srv
FCVAR_CHEAT
0 integer Director/Infected tuning - controls dont clear. generated
z_door_pound_damage srv
FCVAR_REPLICATED
60 integer Director/Infected tuning - damage dealt for door pound. generated
z_door_reopen_interval srv
FCVAR_CHEAT
0.5 none Closed doors can be re-opened after this amount of time
z_door_retry_interval srv
FCVAR_CHEAT
1 none Interval at which blocked doors will try to reopen
z_escape_route_alpha cl
FCVAR_CHEAT
25 integer Director/Infected tuning - controls escape route alpha. generated
z_escape_route_far cl
FCVAR_NONE
500 none Escape route draws segments that are this close to the local player
z_escape_route_force_visible cl
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles escape route visible (1 = on, 0 = off). generated
z_escape_route_near cl
FCVAR_NONE
200 none Escape route draws segments that are this far from the local player
z_escape_route_segment_fade_in_rate cl
FCVAR_NONE
150 integer Director/Infected tuning - the rate for escape route segment fade in. generated
z_escape_route_segment_fade_out_rate cl
FCVAR_NONE
150 integer Director/Infected tuning - the rate for escape route segment fade out. generated
z_experimental_blast_damage_probability srv
FCVAR_CHEAT
100 none Damage to zombie from explosion will use new cutouts - probability, %
z_exploding_force srv
FCVAR_NONE
5000 integer Director/Infected tuning - the applied force for exploding. generated
z_exploding_health srv
FCVAR_CHEAT
50 none Exploding Zombie max health
z_exploding_inner_radius srv
FCVAR_NONE
130 integer Director/Infected tuning - the effect radius for exploding inner. generated
z_exploding_outer_radius srv
FCVAR_NONE
200 integer Director/Infected tuning - the effect radius for exploding outer. generated
z_exploding_shove_interval srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the interval between occurrences for exploding shove. generated
z_exploding_shove_max srv
FCVAR_CHEAT
5 integer Director/Infected tuning - the maximum value for exploding shove. generated
z_exploding_shove_min srv
FCVAR_CHEAT
4 integer Director/Infected tuning - the minimum value for exploding shove. generated
z_exploding_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
175 integer Director/Infected tuning - movement speed for exploding. generated
z_exploding_splat srv
FCVAR_CHEAT
50 none Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius srv
FCVAR_CHEAT
200 none Boomers splattering on the ground make survivors inside this radius it
z_expressions srv
FCVAR_CHEAT
1 integer Director/Infected tuning - controls expressions. generated
z_fallen_kill_suppress_time srv
FCVAR_CHEAT
300 integer Director/Infected tuning - the time for fallen kill suppress. generated
z_fallen_max_count srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the count for fallen max. generated
z_falling_land_forward_speed srv
FCVAR_CHEAT
200 none Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed srv
FCVAR_CHEAT
200 none Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed srv
FCVAR_CHEAT
200 none Minimum falling speed to cause a landing animation to occur
z_fatal_blast_incineration_probability srv
FCVAR_NONE
0 integer Director/Infected tuning - controls fatal blast incineration probability. generated
z_fatal_blast_max_ragdolls srv
FCVAR_NONE
16 integer Director/Infected tuning - controls fatal blast max ragdolls. generated
z_fatal_blast_min_ragdolls srv
FCVAR_NONE
2 integer Director/Infected tuning - controls fatal blast min ragdolls. generated
z_female_boomer_spawn_chance srv
FCVAR_GAMEDLL FCVAR_CHEAT
25 integer Director/Infected tuning - the probability (0-1) for female boomer spawn. generated
z_finale_chance srv
FCVAR_CHEAT
100 integer Director/Infected tuning - the probability (0-1) for finale. generated
z_finale_ghost_player_spawn_on_survivor srv
FCVAR_CHEAT
1 none If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors.
z_finale_spawn_mob_safety_range srv
FCVAR_CHEAT
600 integer Director/Infected tuning - the effective range for finale spawn mob safety. generated
z_finale_spawn_safety_range srv
FCVAR_CHEAT
300 integer Director/Infected tuning - the effective range for finale spawn safety. generated
z_finale_spawn_safety_range_override srv
FCVAR_NONE
0.0 number (float) Director/Infected tuning - controls finale spawn safety range override. generated
z_finale_spawn_tank_safety_range srv
FCVAR_CHEAT
600 integer Director/Infected tuning - the effective range for finale spawn tank safety. generated
z_fog_spawn srv
FCVAR_CHEAT
0 none Set to 1 to use fogged areas as valid spawn areas
z_force_attack_from_sound_range srv
FCVAR_CHEAT
750 integer Director/Infected tuning - the effective range for force attack from sound. generated
z_forcezombiemodel srv
FCVAR_CHEAT
0 none remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname srv
FCVAR_CHEAT
common_male01 none base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
450 integer Director/Infected tuning - controls forwardspeed. generated
z_friendly_fire_forgiveness srv
FCVAR_CHEAT
1 none Ignore friendly fire that appears to be unintentional.
z_frustration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 integer Director/Infected tuning - controls frustration. generated
z_frustration_lifetime srv
FCVAR_CHEAT
20 none Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay srv
FCVAR_CHEAT
2 integer Director/Infected tuning - the delay before it happens for frustration line of sight. generated
z_frustration_spawn_delay srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the delay before it happens for frustration spawn. generated
z_gas_health srv
FCVAR_CHEAT
250 none Gas Zombie max health
z_gas_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
210 integer Director/Infected tuning - movement speed for gas. generated
z_ghost_ahead_flow srvcl
FCVAR_REPLICATED
500 none Ghosts must be this far ahead of the survivors to materialize
z_ghost_checkpoint_spawn_interval srv
FCVAR_CHEAT
30 none Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_cooldown srv
FCVAR_NONE
0 integer Director/Infected tuning - the cooldown for ghost. generated
z_ghost_delay_max srv
FCVAR_CHEAT
30 integer Director/Infected tuning - the maximum value for ghost delay. generated
z_ghost_delay_min srv
FCVAR_CHEAT
20 integer Director/Infected tuning - the minimum value for ghost delay. generated
z_ghost_delay_minspawn srv
FCVAR_REPLICATED
3 integer Director/Infected tuning - controls ghost delay minspawn. generated
z_ghost_duration srv
FCVAR_NONE
1 none dead PZs will become ghosts when they are this close to being able to spawn
z_ghost_finale_spawn_interval srv
FCVAR_CHEAT
20 none Interval for spawning special zombies during the finale
z_ghost_friction srvcl
FCVAR_REPLICATED
1.5 number (float) Director/Infected tuning - controls ghost friction. generated
z_ghost_group_spawn srv
FCVAR_NONE
1 none Should ghosts all spawn at once instead of a set time after death?
z_ghost_line_of_scrimmage_far srv
FCVAR_NONE
2000 integer Director/Infected tuning - controls ghost line of scrimmage far. generated
z_ghost_line_of_scrimmage_near srv
FCVAR_NONE
1000 integer Director/Infected tuning - controls ghost line of scrimmage near. generated
z_ghost_line_of_scrimmage_safety srv
FCVAR_NONE
10 none If the survivors are this close to the checkpoint, allow ghosts based on time
z_ghost_line_of_scrimmage_threat_bonus srv
FCVAR_NONE
1000 integer Director/Infected tuning - the bonus amount for ghost line of scrimmage threat. generated
z_ghost_los_expected_progress srv
FCVAR_NONE
1500 integer Director/Infected tuning - controls ghost line of sight expected progress. generated
z_ghost_offer_acceptance_time srv
FCVAR_NONE
0 none Ghosts who accept offers extend their timers to this much
z_ghost_offer_spawn_safety_time srv
FCVAR_NONE
20 none Ghost offers don't go to ghosts who spawn sooner than this
z_ghost_runner_spawn_multiplier srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
0.5 number (float) Director/Infected tuning - a scaling multiplier for ghost runner spawn. generated
z_ghost_runner_spawn_multiplier_dist srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
3000 integer Director/Infected tuning - controls ghost runner spawn multiplier dist. generated
z_ghost_spawn_distance srv
FCVAR_NONE
300 none ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
z_ghost_spawn_in_start srv
FCVAR_CHEAT
0 none Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval srv
FCVAR_CHEAT
60 none Interval for spawning special zombies
z_ghost_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
450 integer Director/Infected tuning - movement speed for ghost. generated
z_ghost_travel_distance srv
FCVAR_CHEAT
1000 none Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_despawn_time cl
FCVAR_CHEAT
10.0f number (float) Director/Infected tuning - the time for gib despawn. generated
z_gib_explosion_force_factor srv
FCVAR_CHEAT
0.1 number (float) Director/Infected tuning - a scaling factor for gib explosion force. generated
z_gib_force_factor srv
FCVAR_CHEAT
10.0 number (float) Director/Infected tuning - a scaling factor for gib force. generated
z_gib_limb_distance cl
FCVAR_CHEAT
400 none Rifles and sniper rifles can dismember at this range
z_gib_limb_distance_zoomed cl
FCVAR_CHEAT
800 none Sniper rifles can dismember at this range when zoomed
z_gib_spread_force cl
FCVAR_NONE
10000 integer Director/Infected tuning - the applied force for gib spread. generated
z_gib_spread_randomize cl
FCVAR_NONE
0.1 number (float) Director/Infected tuning - controls gib spread randomize. generated
z_gib_spread_torque cl
FCVAR_NONE
150 integer Director/Infected tuning - controls gib spread torque. generated
z_gibs_per_frame cl
FCVAR_CHEAT
2 integer Director/Infected tuning - controls gibs per frame. generated
z_grab_force srv
FCVAR_CHEAT
0 none For testing - always grab ledges regardless of estimated falling damage
z_grab_ledges_solo srv
FCVAR_CHEAT
0 none For testing - grab ledges even if you're the last survivor
z_gun_damage srvcl
FCVAR_REPLICATED FCVAR_CHEAT
10 integer Director/Infected tuning - damage dealt for gun. generated
z_gun_debug_player_index srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles gun player index (1 = on, 0 = off). generated
z_gun_debug_spread srvcl
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles gun spread (1 = on, 0 = off). generated
z_gun_force srv
FCVAR_CHEAT
300 integer Director/Infected tuning - the applied force for gun. generated
z_gun_horiz_punch srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Toggles horizontal punchangles for guns
z_gun_kick srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force srv
FCVAR_CHEAT
25 none How hard we push things that aren't players or doors.
z_gun_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
75 integer Director/Infected tuning - the effective range for gun. generated
z_gun_stun_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.25 number (float) Director/Infected tuning - how long it lasts for gun stun. generated
z_gun_survivor_force srv
FCVAR_CHEAT
200 integer Director/Infected tuning - the applied force for gun survivor. generated
z_gun_survivor_friend_push srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 none Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot srv
FCVAR_CHEAT
0.95 none Max dot of a shove swing that can push a fellow survivor
z_gun_swing_coop_max_penalty srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
8 integer Director/Infected tuning - the penalty amount for gun swing coop max. generated
z_gun_swing_coop_min_penalty srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
5 integer Director/Infected tuning - the penalty amount for gun swing coop min. generated
z_gun_swing_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.2 number (float) Director/Infected tuning - how long it lasts for gun swing. generated
z_gun_swing_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.7 number (float) Director/Infected tuning - the interval between occurrences for gun swing. generated
z_gun_swing_vs_amt_penalty srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1.0 number (float) Director/Infected tuning - the penalty amount for gun swing vs amt. generated
z_gun_swing_vs_cooldown srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
1.0 number (float) Director/Infected tuning - the cooldown for gun swing vs. generated
z_gun_swing_vs_max_penalty srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
6 integer Director/Infected tuning - the penalty amount for gun swing vs max. generated
z_gun_swing_vs_min_penalty srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
3 integer Director/Infected tuning - the penalty amount for gun swing vs min. generated
z_gun_swing_vs_restore_time srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED
4.0 number (float) Director/Infected tuning - the time for gun swing vs restore. generated
z_gun_vertical_punch srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 none Toggles vertical punchangles for guns
z_head_damage_causes_wounds srv
FCVAR_NONE
0 none Head damage with any weapon can cause wounds. Used in realism mode.
z_health srv
FCVAR_CHEAT
50 none Zombie max health
z_hear_gunfire_range srv
FCVAR_CHEAT
200 integer Director/Infected tuning - the effective range for hear gunfire. generated
z_hear_runner_far_range srv
FCVAR_CHEAT
750 integer Director/Infected tuning - the effective range for hear runner far. generated
z_hear_runner_near_range srv
FCVAR_CHEAT
500 integer Director/Infected tuning - the effective range for hear runner near. generated
z_hit_chainsawer_factor srv
FCVAR_CHEAT
0.5 none Damage multiplier if zombie hits someone using a chainsaw
z_hit_from_behind_cosine srv
FCVAR_CHEAT
0.0 number (float) Director/Infected tuning - controls hit from behind cosine. generated
z_hit_from_behind_factor srv
FCVAR_CHEAT
0.5 none Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy srv
FCVAR_CHEAT
0.1 none Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert srv
FCVAR_CHEAT
1.0 none Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard srv
FCVAR_CHEAT
1.0 none Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal srv
FCVAR_CHEAT
1.0 none Damage multiplier if zombie hits incapacitated Survivor
z_holiday_gift_drop_chance srv
FCVAR_GAMEDLL FCVAR_CHEAT
0.3 min 0, max 1 Director/Infected tuning - the probability (0-1) for holiday gift drop. generated
z_hunter_ground_normal srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.2 number (float) Director/Infected tuning - controls hunter ground normal. generated
z_hunter_health srv
FCVAR_CHEAT
250 none Zombie max health
z_hunter_limit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for hunter. generated
z_hunter_lunge_distance srv
FCVAR_NONE
750 min 1 Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch srv
FCVAR_NONE
25 none Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the time for hunter lunge stagger. generated
z_hunter_max_pounce_bonus_damage srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
24 integer Director/Infected tuning - damage dealt for hunter max pounce bonus. generated
z_hunter_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
300 integer Director/Infected tuning - movement speed for hunter. generated
z_increment_head srv
FCVAR_CHEAT
Command none Switch to next head bodygroup
z_increment_lower srv
FCVAR_CHEAT
Command none Switch to next lower body bodygroup
z_increment_skin srv
FCVAR_CHEAT
Command none Switch to next skin
z_increment_upper srv
FCVAR_CHEAT
Command none Switch to next upper body bodygroup
z_infected_burn_strength cl
FCVAR_CHEAT
0.9 number (float) Director/Infected tuning - controls infected burn strength. generated
z_infected_damage_cutouts srvcl
FCVAR_REPLICATED
1 integer Director/Infected tuning - controls infected damage cutouts. generated
z_Infected_debug srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated
z_infected_decals cl
FCVAR_NONE
0 integer Director/Infected tuning - controls infected decals. generated
z_infected_flashlight srv
FCVAR_CHEAT
1 integer Director/Infected tuning - controls infected flashlight. generated
z_infected_gib_count cl
FCVAR_NONE
1 integer Director/Infected tuning - the count for infected gib. generated
z_infected_gib_max_speed cl
FCVAR_NONE
500 integer Director/Infected tuning - movement speed for infected gib max. generated
z_infected_gib_min_speed cl
FCVAR_NONE
300 integer Director/Infected tuning - movement speed for infected gib min. generated
z_infected_invuln srv
FCVAR_CHEAT
0 integer Director/Infected tuning - controls infected invuln. generated
z_infected_move srv
FCVAR_CHEAT
1 integer Director/Infected tuning - controls infected move. generated
z_infected_shadows cl
FCVAR_NONE
1 integer Director/Infected tuning - controls infected shadows. generated
z_infected_tinting srvcl
FCVAR_REPLICATED
1 integer Director/Infected tuning - controls infected tinting. generated
z_it_decay_rate cl
FCVAR_NONE
0.001 none How fast the IT effect dies
z_jockey_area_current_factor srv
FCVAR_CHEAT
1.0 number (float) Director/Infected tuning - a scaling factor for jockey area current. generated
z_jockey_area_hazard_bonus srv
FCVAR_CHEAT
3000.0 number (float) Director/Infected tuning - the bonus amount for jockey area hazard. generated
z_jockey_area_range_factor srv
FCVAR_CHEAT
2.0 number (float) Director/Infected tuning - a scaling factor for jockey area range. generated
z_jockey_area_visibility_factor srv
FCVAR_CHEAT
500.0 number (float) Director/Infected tuning - a scaling factor for jockey area visibility. generated
z_jockey_attach_delay cl
FCVAR_CHEAT
0.2 none Time between hitting a player and visually attaching
z_jockey_blend_rate srv
FCVAR_CHEAT
1.0 number (float) Director/Infected tuning - the rate for jockey blend. generated
z_jockey_control_max srv
FCVAR_CHEAT
0.8 number (float) Director/Infected tuning - the maximum value for jockey control. generated
z_jockey_control_min srv
FCVAR_CHEAT
0.8 number (float) Director/Infected tuning - the minimum value for jockey control. generated
z_jockey_control_variance srv
FCVAR_CHEAT
0.7 number (float) Director/Infected tuning - controls jockey control variance. generated
z_jockey_debug srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated
z_jockey_health srv
FCVAR_CHEAT
325 none Zombie max health
z_jockey_leap_again_timer srv
FCVAR_CHEAT
5.0 none How long after a dismount before the jockey can leap again.
z_jockey_leap_range srv
FCVAR_CHEAT
200 none If victim is this close, leap at them
z_jockey_leap_time srv
FCVAR_CHEAT
1.0 none Time allowed between jockey bot leaps.
z_jockey_limit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for jockey. generated
z_jockey_lookahead srv
FCVAR_CHEAT
400.0 number (float) Director/Infected tuning - controls jockey lookahead. generated
z_jockey_min_ledge_distance srv
FCVAR_CHEAT
200.0f none z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.6 number (float) Director/Infected tuning - movement speed for jockey min mounted. generated
z_jockey_pounced_surv_bark srv
FCVAR_CHEAT
1 none Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_ride_damage srv
FCVAR_CHEAT
4 integer Director/Infected tuning - damage dealt for jockey ride. generated
z_jockey_ride_damage_delay srv
FCVAR_CHEAT
1.0 number (float) Director/Infected tuning - the delay before it happens for jockey ride damage. generated
z_jockey_ride_damage_interval srv
FCVAR_CHEAT
1.0 number (float) Director/Infected tuning - the interval between occurrences for jockey ride damage. generated
z_jockey_ride_hazard_scan_distance srv
FCVAR_CHEAT
500.0 number (float) Director/Infected tuning - the distance for jockey ride hazard scan. generated
z_jockey_ride_scan_distance srv
FCVAR_CHEAT
800.0 number (float) Director/Infected tuning - the distance for jockey ride scan. generated
z_jockey_ride_scan_interval srv
FCVAR_CHEAT
3.0 number (float) Director/Infected tuning - the interval between occurrences for jockey ride scan. generated
z_jockey_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
250.0 number (float) Director/Infected tuning - movement speed for jockey. generated
z_jockey_speed_blend srv
FCVAR_CHEAT
2.0 number (float) Director/Infected tuning - controls jockey speed blend. generated
z_jockey_stagger_amount srv
FCVAR_CHEAT
0.0 number (float) Director/Infected tuning - controls jockey stagger amount. generated
z_jockey_stagger_speed srv
FCVAR_CHEAT
2.0 number (float) Director/Infected tuning - movement speed for jockey stagger. generated
z_kill srv
FCVAR_CHEAT
Command none Kill the pointed-at common infected
z_large_volume_mob_too_far_xy srv
FCVAR_CHEAT
1600 integer Director/Infected tuning - controls large volume mob too far xy. generated
z_large_volume_mob_too_far_z srv
FCVAR_CHEAT
128 integer Director/Infected tuning - controls large volume mob too far z. generated
z_last_area_update_tolerance srv
FCVAR_CHEAT
4.0 none Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval srv
FCVAR_CHEAT
3 integer Director/Infected tuning - the interval between occurrences for last man run. generated
z_lean_wall_align_speed srv
FCVAR_CHEAT
300 integer Director/Infected tuning - movement speed for lean wall align. generated
z_leap_attach_distance srv
FCVAR_CHEAT
60.0 number (float) Director/Infected tuning - the distance for leap attach. generated
z_leap_cooldown srvcl
FCVAR_REPLICATED
0.0 none Cooldown after leap where zombies can't attack
z_leap_far_attach_delay srv
FCVAR_CHEAT
0.4 number (float) Director/Infected tuning - the delay before it happens for leap far attach. generated
z_leap_force_attach_distance srv
FCVAR_CHEAT
40.0 number (float) Director/Infected tuning - the distance for leap force attach. generated
z_leap_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 number (float) Director/Infected tuning - the interval between occurrences for leap. generated
z_leap_interval_post_incap srvcl
FCVAR_REPLICATED FCVAR_CHEAT
30.0 number (float) Director/Infected tuning - controls leap interval post incap. generated
z_leap_interval_post_ride srvcl
FCVAR_REPLICATED FCVAR_CHEAT
6.0 number (float) Director/Infected tuning - controls leap interval post ride. generated
z_leap_max_distance srvcl
FCVAR_REPLICATED FCVAR_CHEAT
200.0 number (float) Director/Infected tuning - the distance for leap max. generated
z_leap_power srvcl
FCVAR_REPLICATED FCVAR_CHEAT
400 integer Director/Infected tuning - controls leap power. generated
z_look_at_local_player srv
FCVAR_CHEAT
0 none For demo purposes
z_lunge_cooldown srvcl
FCVAR_REPLICATED
0.1 none Cooldown after lunge where zombies can't attack
z_lunge_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.1 number (float) Director/Infected tuning - the interval between occurrences for lunge. generated
z_lunge_power srvcl
FCVAR_REPLICATED FCVAR_CHEAT
600 integer Director/Infected tuning - controls lunge power. generated
z_lunge_reflect srvcl
FCVAR_REPLICATED
0 none Reflects wall-kick lunges
z_lunge_up srvcl
FCVAR_REPLICATED FCVAR_CHEAT
200 integer Director/Infected tuning - controls lunge up. generated
z_max_blood_scale cl
FCVAR_CHEAT
3 none The biggest starting scale a blood puff can be.
z_max_hunter_pounce_stagger_duration srv
FCVAR_CHEAT
0.5 none Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range srv
FCVAR_CHEAT
200 none Max range for neighbor collection for avoidance
z_max_path_length srv
FCVAR_CHEAT
5000 integer Director/Infected tuning - controls max path length. generated
z_max_player_zombies srvcl
FCVAR_REPLICATED
4 min 0, max 4 Max number of humans that can be controlling zombies at one time.
z_max_stagger_duration srv
FCVAR_CHEAT
6 none Max time a PZ staggers when bashed by a survivor.
z_max_survivor_damage srv
FCVAR_NONE
300 integer Director/Infected tuning - damage dealt for max survivor. generated
z_mega_mob_size srv
FCVAR_CHEAT
50 integer Director/Infected tuning - the size for mega mob. generated
z_mega_mob_spawn_max_interval srv
FCVAR_CHEAT
900 integer Director/Infected tuning - the interval between occurrences for mega mob spawn max. generated
z_mega_mob_spawn_min_interval srv
FCVAR_CHEAT
420 integer Director/Infected tuning - the interval between occurrences for mega mob spawn min. generated
z_min_ladder_mount_dot srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 none Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_atomize srv
FCVAR_NONE
0 none minigun should atomize zombies
z_minigun_cooldown_time srv
FCVAR_CHEAT
3 min 0.1, max 100 Minigun cooldown time
z_minigun_damage_rate srv
FCVAR_CHEAT
48000 min 60 Minigun damage rate, in health/minute
z_minigun_debug srvcl
FCVAR_REPLICATED
0 0 or 1 Director/Infected tuning - toggles minigun (1 = on, 0 = off). generated
z_minigun_fire_anim_speed srvcl
FCVAR_REPLICATED
1 none cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval srv
FCVAR_CHEAT
0.2 number (float) Director/Infected tuning - the interval between occurrences for minigun fire think. generated
z_minigun_firing_speed srvcl
FCVAR_REPLICATED
15 integer Director/Infected tuning - movement speed for minigun firing. generated
z_minigun_overheat_time srv
FCVAR_CHEAT
20 min 0.1, max 100 Minigun overheat time
z_minigun_particles cl
FCVAR_NONE
1 none 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire srv
FCVAR_CHEAT
1500 min 60 Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed srvcl
FCVAR_REPLICATED
4 integer Director/Infected tuning - movement speed for minigun spin down. generated
z_minigun_spin_up_speed srvcl
FCVAR_REPLICATED
15 integer Director/Infected tuning - movement speed for minigun spin up. generated
z_minigun_spread srvcl
FCVAR_REPLICATED
7 none Minigun spray in degrees from forward
z_minigun_stand_distance srvcl
FCVAR_REPLICATED
36 integer Director/Infected tuning - the distance for minigun stand. generated
z_minion_aim_tolerance srv
FCVAR_CHEAT
0.05 number (float) Director/Infected tuning - controls minion aim tolerance. generated
z_minion_limit srv
FCVAR_CHEAT
3 integer Director/Infected tuning - the limit for minion. generated
z_mob_min_notify_count srv
FCVAR_CHEAT
10 none Mobs at least this large trigger 'mob' events
z_mob_music_size srv
FCVAR_CHEAT
2 none Spotting a mob this large plays music
z_mob_population_density srv
FCVAR_CHEAT
0.0064 none Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate srv
FCVAR_CHEAT
0.0025 number (float) Director/Infected tuning - the rate for mob recharge. generated
z_mob_sacrifice_timeout srv
FCVAR_CHEAT
5 integer Director/Infected tuning - controls mob sacrifice timeout. generated
z_mob_simple_shadows cl
FCVAR_NONE
0 none Control shadow quality on mobs: 0 - full shadows, 1 - blobby, 2 - no shadows
z_mob_spawn_finale_size srv
FCVAR_CHEAT
20 integer Director/Infected tuning - the size for mob spawn finale. generated
z_mob_spawn_max_interval_easy srv
FCVAR_CHEAT
240 integer Director/Infected tuning - controls mob spawn max interval easy. generated
z_mob_spawn_max_interval_expert srv
FCVAR_CHEAT
180 integer Director/Infected tuning - controls mob spawn max interval expert. generated
z_mob_spawn_max_interval_hard srv
FCVAR_CHEAT
180 integer Director/Infected tuning - controls mob spawn max interval hard. generated
z_mob_spawn_max_interval_normal srv
FCVAR_CHEAT
180 integer Director/Infected tuning - controls mob spawn max interval normal. generated
z_mob_spawn_max_size srv
FCVAR_CHEAT
30 integer Director/Infected tuning - the size for mob spawn max. generated
z_mob_spawn_min_interval_easy srv
FCVAR_CHEAT
120 integer Director/Infected tuning - controls mob spawn min interval easy. generated
z_mob_spawn_min_interval_expert srv
FCVAR_CHEAT
90 integer Director/Infected tuning - controls mob spawn min interval expert. generated
z_mob_spawn_min_interval_hard srv
FCVAR_CHEAT
90 integer Director/Infected tuning - controls mob spawn min interval hard. generated
z_mob_spawn_min_interval_normal srv
FCVAR_CHEAT
90 integer Director/Infected tuning - controls mob spawn min interval normal. generated
z_mob_spawn_min_size srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the size for mob spawn min. generated
z_mounted_gun_fire_think_interval srv
FCVAR_CHEAT
0.05 number (float) Director/Infected tuning - the interval between occurrences for mounted gun fire think. generated
z_must_wander srv
FCVAR_CHEAT
0 none For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
z_mute_infected srv
FCVAR_CHEAT
0 none If nonzero, common infected will not growl, yell, etc
z_nav_debug srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated
z_network_compression eng
FCVAR_NONE
1 none Enables bz2 compression
z_nightvision_b cl
FCVAR_ARCHIVE
128 integer Director/Infected tuning - controls nightvision b. generated
z_nightvision_g cl
FCVAR_ARCHIVE
192 integer Director/Infected tuning - controls nightvision g. generated
z_nightvision_r cl
FCVAR_ARCHIVE
255 integer Director/Infected tuning - controls nightvision r. generated
z_no_cull srv
FCVAR_CHEAT
0 none If nonzero, the Director will not cull common infected
z_noise_level_display srv
FCVAR_CHEAT
0 none Show noise levels on players?
z_noise_level_fade_rate srvcl
FCVAR_REPLICATED FCVAR_CHEAT
40 none How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep srv
FCVAR_CHEAT
135 none How much noise we make with a footstep.
z_noise_level_hold_time srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 none How long we hold a given noise level before it starts to fade.
z_noise_level_max srvcl
FCVAR_REPLICATED FCVAR_CHEAT
135 none The highest the noise level can go.
z_noise_level_vocalize srv
FCVAR_CHEAT
135 none How much noise we make when we say things.
z_non_head_damage_factor_easy srv
FCVAR_CHEAT
2 none Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert srv
FCVAR_CHEAT
0.5 none Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_hard srv
FCVAR_CHEAT
0.75 none Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_multiplier srv
FCVAR_NONE
1.0 none Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
z_non_head_damage_factor_normal srv
FCVAR_CHEAT
1.0 none Damage to zombie from non-headshots is multiplied by this factor
z_notice_it_range srv
FCVAR_CHEAT
1500 integer Director/Infected tuning - the effective range for notice it. generated
z_notice_near_range srv
FCVAR_CHEAT
100 integer Director/Infected tuning - the effective range for notice near. generated
z_play_activity srv
FCVAR_CHEAT
Command none Play a specific activity on the pointed-at common infected
z_player_lunge_up srvcl
FCVAR_REPLICATED FCVAR_CHEAT
150 integer Director/Infected tuning - controls player lunge up. generated
z_player_zombie_debug srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles player (1 = on, 0 = off). generated
z_player_zombie_land_delay srv
FCVAR_CHEAT
0.5 number (float) Director/Infected tuning - the delay before it happens for player zombie land. generated
z_population srv
FCVAR_NONE
default none Default population on the current map (saved/loaded in the nav mesh)
z_pounce_allow_partial_hidden srv
FCVAR_CHEAT
1 0 or 1 Director/Infected tuning - toggles pounce partial hidden (1 = on, 0 = off). generated
z_pounce_crouch_delay srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 integer Director/Infected tuning - the delay before it happens for pounce crouch. generated
z_pounce_damage srv
FCVAR_CHEAT
5 integer Director/Infected tuning - damage dealt for pounce. generated
z_pounce_damage_delay srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the delay before it happens for pounce damage. generated
z_pounce_damage_interrupt srv
FCVAR_CHEAT
50 none Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval srv
FCVAR_CHEAT
0.5 number (float) Director/Infected tuning - the interval between occurrences for pounce damage. generated
z_pounce_delay srv
FCVAR_CHEAT
0 integer Director/Infected tuning - the delay before it happens for pounce. generated
z_pounce_door_damage srv
FCVAR_CHEAT
500 integer Director/Infected tuning - damage dealt for pounce door. generated
z_pounce_shake_amplitude srv
FCVAR_NONE
4 integer Director/Infected tuning - controls pounce shake amplitude. generated
z_pounce_shake_duration srv
FCVAR_NONE
1.5 number (float) Director/Infected tuning - how long it lasts for pounce shake. generated
z_pounce_shake_radius srv
FCVAR_NONE
250 integer Director/Infected tuning - the effect radius for pounce shake. generated
z_pounce_silence_range srv
FCVAR_CHEAT
500 integer Director/Infected tuning - the effective range for pounce silence. generated
z_pounce_stumble_force srv
FCVAR_CHEAT
5 none Force of the stumble effect when a hunter pounces on someone
z_pounce_stumble_radius srv
FCVAR_NONE
0 none Radius of the stumble effect when a hunter pounces on someone
z_prevent_burrowing srv
FCVAR_CHEAT
1 none Use extra tracelines to prevent burrowing zombies
z_puking_eye_height srvcl
FCVAR_REPLICATED FCVAR_CHEAT
44 integer Director/Infected tuning - the height for puking eye. generated
z_push_force srv
FCVAR_CHEAT
2000 integer Director/Infected tuning - the applied force for push. generated
z_push_mass_max srv
FCVAR_CHEAT
200 integer Director/Infected tuning - the maximum value for push mass. generated
z_pushaway_force srv
FCVAR_CHEAT
100 none How hard the infected shove non-IT Survivors out of their way to reach the IT victim
z_ragdoll_discard_range srv
FCVAR_NONE
2000 none Discard ragdolls farther away than this
z_ragdoll_impact_strength cl
FCVAR_NONE
500 integer Director/Infected tuning - controls ragdoll impact strength. generated
z_randombodygroups srv
FCVAR_CHEAT
1 none Set to zero to disable random body groups on infected
z_randomskins srv
FCVAR_CHEAT
1 none Set to zero to disable random skins on infected
z_reload_chatter_debug srv
FCVAR_CHEAT
0 none Should we give devtext explanations of why we didn't say "Reloading"?
z_reload_chatter_intensity srv
FCVAR_CHEAT
0.25 none Intensity level at which players start saying "Reloading"
z_reload_chatter_nearby_friend_range srv
FCVAR_CHEAT
600 none A friend needs to be this close to say"Reloading"
z_reload_chatter_recent_enemy srv
FCVAR_CHEAT
1.5 none An enemy needs to have been seen this recently to say "Reloading"
z_reload_chatter_shotgun_ammo_threshold srv
FCVAR_CHEAT
6 none Players don't say "Reloading" when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the interval between occurrences for reload chatter shotgun. generated
z_removeitems srv
FCVAR_CHEAT
Command none Removes all items from survivors
z_reserved_wanderers srv
FCVAR_CHEAT
0 integer Director/Infected tuning - controls reserved wanderers. generated
z_reset_population_counter srv
FCVAR_CHEAT
Command none For debugging
z_respawn_distance srv
FCVAR_CHEAT
100 none Infected can try a respawn within this far of their original spawn
z_respawn_interval srv
FCVAR_CHEAT
10 none Infected can try a respawn within this many seconds of spawning
z_restrict_team_change srv
FCVAR_CHEAT
0 integer Director/Infected tuning - controls restrict team change. generated
z_round_start_attack_prevention srvcl
FCVAR_REPLICATED
1 none How many seconds after round start until a player is allowed to use a weapon.
z_round_start_replacement_time srv
FCVAR_CHEAT
30 integer Director/Infected tuning - the time for round start replacement. generated
z_run_exertion_interval srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the interval between occurrences for run exertion. generated
z_safe_spawn_range srv
FCVAR_CHEAT
250 none Minimum range for spawning special zombies
z_scout_mob_spawn_range srv
FCVAR_CHEAT
3000 integer Director/Infected tuning - the effective range for scout mob spawn. generated
z_scrimmage_a_far cl
FCVAR_NONE
255 integer Director/Infected tuning - controls scrimmage a far. generated
z_scrimmage_a_near cl
FCVAR_NONE
10 integer Director/Infected tuning - controls scrimmage a near. generated
z_scrimmage_b cl
FCVAR_NONE
0 integer Director/Infected tuning - controls scrimmage b. generated
z_scrimmage_creep_delay srvcl
FCVAR_REPLICATED
30 integer Director/Infected tuning - the delay before it happens for scrimmage creep. generated
z_scrimmage_creep_rate srvcl
FCVAR_REPLICATED
50 integer Director/Infected tuning - the rate for scrimmage creep. generated
z_scrimmage_debug cl
FCVAR_NONE
0 0 or 1 Director/Infected tuning - toggles scrimmage (1 = on, 0 = off). generated
z_scrimmage_far cl
FCVAR_NONE
3000 integer Director/Infected tuning - controls scrimmage far. generated
z_scrimmage_g cl
FCVAR_NONE
255 integer Director/Infected tuning - controls scrimmage g. generated
z_scrimmage_height cl
FCVAR_NONE
50 integer Director/Infected tuning - the height for scrimmage. generated
z_scrimmage_r cl
FCVAR_NONE
0 integer Director/Infected tuning - controls scrimmage r. generated
z_scrimmage_reset cl
FCVAR_NONE
0 integer Director/Infected tuning - controls scrimmage reset. generated
z_scrimmage_sphere srv
FCVAR_NONE
1 integer Director/Infected tuning - controls scrimmage sphere. generated
z_scrimmage_yardline_a_far cl
FCVAR_NONE
25 integer Director/Infected tuning - controls scrimmage yardline a far. generated
z_scrimmage_yardline_a_near cl
FCVAR_NONE
15 integer Director/Infected tuning - controls scrimmage yardline a near. generated
z_scrimmage_yardline_b cl
FCVAR_NONE
0 integer Director/Infected tuning - controls scrimmage yardline b. generated
z_scrimmage_yardline_far cl
FCVAR_NONE
500 integer Director/Infected tuning - controls scrimmage yardline far. generated
z_scrimmage_yardline_g cl
FCVAR_NONE
255 integer Director/Infected tuning - controls scrimmage yardline g. generated
z_scrimmage_yardline_height cl
FCVAR_NONE
6 integer Director/Infected tuning - the height for scrimmage yardline. generated
z_scrimmage_yardline_r cl
FCVAR_NONE
0 integer Director/Infected tuning - controls scrimmage yardline r. generated
z_scrimmage_yardline_width cl
FCVAR_NONE
12 integer Director/Infected tuning - the width for scrimmage yardline. generated
z_shotgun_bonus_damage_multiplier srv
FCVAR_CHEAT
5 none The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range srv
FCVAR_CHEAT
100 none A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed srv
FCVAR_CHEAT
130 integer Director/Infected tuning - movement speed for shove friend. generated
z_show_bottlenecks srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles bottlenecks (1 = on, 0 = off). generated
z_show_clear srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles clear (1 = on, 0 = off). generated
z_show_completely_visible_to_survivor_team srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles completely visible to (1 = on, 0 = off). generated
z_show_damaging srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles damaging (1 = on, 0 = off). generated
z_show_escape_route srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles escape route (1 = on, 0 = off). generated
z_show_flow_delta srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles flow delta (1 = on, 0 = off). generated
z_show_flow_distance srv
FCVAR_CHEAT
0 integer Director/Infected tuning - the distance for show flow. generated
z_show_infected srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles this behavior (1 = on, 0 = off). generated
z_show_last_area srv
FCVAR_CHEAT
0 none Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles mutually visible set (1 = on, 0 = off). generated
z_show_population_density srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles population density (1 = on, 0 = off). generated
z_show_potentially_visible srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles potentially visible (1 = on, 0 = off). generated
z_show_potentially_visible_to_survivor_team srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles potentially visible to (1 = on, 0 = off). generated
z_show_swings srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles swings (1 = on, 0 = off). generated
z_show_traffic srv
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles traffic (1 = on, 0 = off). generated
z_sidespeed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
450 integer Director/Infected tuning - controls sidespeed. generated
z_skip_wounds srv
FCVAR_RELEASE
0 integer Director/Infected tuning - controls skip wounds. generated
z_skirmish_spawn_max_interval srv
FCVAR_CHEAT
90 integer Director/Infected tuning - the interval between occurrences for skirmish spawn max. generated
z_skirmish_spawn_max_size srv
FCVAR_CHEAT
4 integer Director/Infected tuning - the size for skirmish spawn max. generated
z_skirmish_spawn_min_interval srv
FCVAR_CHEAT
45 integer Director/Infected tuning - the interval between occurrences for skirmish spawn min. generated
z_skirmish_spawn_min_size srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the size for skirmish spawn min. generated
z_smoker_limit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for smoker. generated
z_spawn srv
FCVAR_CHEAT
Command none <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
z_spawn_const_ang srv
FCVAR_CHEAT
Command none z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
z_spawn_const_distance srv
FCVAR_CHEAT
-1 none If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
z_spawn_const_pos srv
FCVAR_CHEAT
Command none z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
z_spawn_flow_limit srv
FCVAR_CHEAT
1500 none Closest map-flow distance, in Infected ahead of the Survivors, at which the Director may spawn them. generated
z_spawn_health srv
FCVAR_CHEAT
0 none If non-0, health given to a zombie spawned with z_spawn
z_spawn_height srv
FCVAR_CHEAT
12 none Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance srv
FCVAR_CHEAT
75 none Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set srv
FCVAR_CHEAT
0 none Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_old srv
FCVAR_CHEAT
Command none [OLD VERSION] <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
z_spawn_range srv
FCVAR_CHEAT
1500 integer Director/Infected tuning - the effective range for spawn. generated
z_spawn_safety_range srv
FCVAR_CHEAT
550 integer Director/Infected tuning - the effective range for spawn safety. generated
z_spawn_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
450 integer Director/Infected tuning - movement speed for spawn. generated
z_spec_nightvision srvcl
FCVAR_REPLICATED
1 none In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
z_special_burn_dmg_scale srv
FCVAR_CHEAT
3 integer Director/Infected tuning - a scaling multiplier for special burn dmg. generated
z_special_spawn_interval srv
FCVAR_CHEAT
45 none Interval for spawning special zombies
z_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
250 integer Director/Infected tuning - movement speed. generated
z_spew_areas srv
FCVAR_CHEAT
0 integer Director/Infected tuning - controls spew areas. generated
z_spit_detonate_delay srv
FCVAR_CHEAT
0.1 number (float) Director/Infected tuning - the delay before it happens for spit detonate. generated
z_spit_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
20 integer Director/Infected tuning - the interval between occurrences for spit. generated
z_spit_latency srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.3 number (float) Director/Infected tuning - controls spit latency. generated
z_spit_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
900 integer Director/Infected tuning - the effective range for spit. generated
z_spit_spread_delay srv
FCVAR_CHEAT
0.2 number (float) Director/Infected tuning - the delay before it happens for spit spread. generated
z_spit_velocity srv
FCVAR_CHEAT
900 integer Director/Infected tuning - controls spit velocity. generated
z_spitter_health srv
FCVAR_CHEAT
100 none Spitter zombie max health
z_spitter_high_chance srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the probability (0-1) for spitter high. generated
z_spitter_limit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for spitter. generated
z_spitter_max_wait_time srv
FCVAR_CHEAT
30 integer Director/Infected tuning - the time for spitter max wait. generated
z_spitter_range srv
FCVAR_CHEAT
850 integer Director/Infected tuning - the effective range for spitter. generated
z_spitter_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
210 integer Director/Infected tuning - movement speed for spitter. generated
z_splat_survivor_pitch_max srv
FCVAR_CHEAT
25 integer Director/Infected tuning - the maximum value for splat survivor pitch. generated
z_splat_survivor_pitch_min srv
FCVAR_CHEAT
15 integer Director/Infected tuning - the minimum value for splat survivor pitch. generated
z_splat_survivor_shake_amplitude srv
FCVAR_CHEAT
50 integer Director/Infected tuning - controls splat survivor shake amplitude. generated
z_splat_survivor_shake_duration srv
FCVAR_CHEAT
1 integer Director/Infected tuning - how long it lasts for splat survivor shake. generated
z_splat_survivor_shake_frequency srv
FCVAR_CHEAT
150 integer Director/Infected tuning - controls splat survivor shake frequency. generated
z_splat_survivor_shake_radius srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the effect radius for splat survivor shake. generated
z_splat_survivor_yaw_max srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the maximum value for splat survivor yaw. generated
z_splat_survivor_yaw_min srv
FCVAR_CHEAT
-10 integer Director/Infected tuning - the minimum value for splat survivor yaw. generated
z_splatter_delay cl
FCVAR_NONE
0.25 number (float) Director/Infected tuning - the delay before it happens for splatter. generated
z_splatter_delay_melee cl
FCVAR_NONE
0.1 number (float) Director/Infected tuning - controls splatter delay melee. generated
z_splatterdistance srvcl
FCVAR_REPLICATED
100 integer Director/Infected tuning - controls splatterdistance. generated
z_stand_still srv
FCVAR_CHEAT
0 none For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
z_state_debug srv
FCVAR_CHEAT
0 none Gives feedback on current zombie state.
z_stomp_always srv
FCVAR_CHEAT
0 none Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel srv
FCVAR_CHEAT
5 none Rate of turn increase per second
z_stumble_max_curve_rate srv
FCVAR_CHEAT
10 none Maximum degrees/sec turning while stumbling forward
z_survivor_respawn_health srv
FCVAR_NONE
50 none How much health does a respawned survivor get?
z_tank_attack_interval srv
FCVAR_CHEAT
1.5 number (float) Director/Infected tuning - the interval between occurrences for tank attack. generated
z_tank_autoshotgun_dmg_scale srv
FCVAR_CHEAT
0.85 none percent damage taken by the tank from the autoshotgun
z_tank_damage_slow_max_range srv
FCVAR_CHEAT
400 none Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range srv
FCVAR_CHEAT
200 none Range at which Tank is slowed by gunfire
z_tank_footstep_shake_amplitude srv
FCVAR_NONE
5 integer Director/Infected tuning - controls tank footstep shake amplitude. generated
z_tank_footstep_shake_duration srv
FCVAR_NONE
2 integer Director/Infected tuning - how long it lasts for tank footstep shake. generated
z_tank_footstep_shake_interval srv
FCVAR_NONE
0.4 number (float) Director/Infected tuning - the interval between occurrences for tank footstep shake. generated
z_tank_footstep_shake_radius srv
FCVAR_NONE
750 integer Director/Infected tuning - the effect radius for tank footstep shake. generated
z_tank_grenade_damage srv
FCVAR_CHEAT
750 none How much damage a Tank takes from a grenade.
z_tank_grenade_launcher_dmg_scale srv
FCVAR_CHEAT
3.0 none percent increase in damage done to the tank by grenade launcher
z_tank_grenade_roll srvcl
FCVAR_REPLICATED FCVAR_CHEAT
-10 integer Director/Infected tuning - controls tank grenade roll. generated
z_tank_grenade_slowdown srv
FCVAR_CHEAT
0 none The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood srv
FCVAR_CHEAT
0 none Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health srv
FCVAR_CHEAT
4000 none Tank Zombie max health
z_tank_incapacitated_decay_rate srv
FCVAR_CHEAT
1 none How much health a dying Tank loses each update.
z_tank_incapacitated_health srv
FCVAR_CHEAT
5000 none Health Tank starts with in death throes.
z_tank_max_stagger_distance srv
FCVAR_CHEAT
400 none Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration srv
FCVAR_CHEAT
6 none Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration srv
FCVAR_CHEAT
6 none Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug srv
FCVAR_CHEAT
0 none Show debug for the rock thinking about detonating on people.
z_tank_rock_radius srv
FCVAR_CHEAT
100 integer Director/Infected tuning - the effect radius for tank rock. generated
z_tank_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
210 integer Director/Infected tuning - movement speed for tank. generated
z_tank_speed_vs srvcl
FCVAR_REPLICATED FCVAR_CHEAT
210 integer Director/Infected tuning - controls tank speed vs. generated
z_tank_stagger_fade_alpha srv
FCVAR_CHEAT
192 none How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration srv
FCVAR_CHEAT
3 none How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none How soon a tank can try again after failing to throw.
z_tank_throw_force srv
FCVAR_CHEAT
800 integer Director/Infected tuning - the applied force for tank throw. generated
z_tank_throw_health srv
FCVAR_CHEAT
50 none Health of the tank projectile (0 disables)
z_tank_throw_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
5 none How often a tank can throw.
z_tank_walk_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
100 integer Director/Infected tuning - movement speed for tank walk. generated
z_tanks_block_molotovs srv
FCVAR_CHEAT
1 integer Director/Infected tuning - controls tanks block molotovs. generated
z_throttle_hit_interval_easy srv
FCVAR_CHEAT
0.5 none Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert srv
FCVAR_CHEAT
1 none Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard srv
FCVAR_CHEAT
0.5 none Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal srv
FCVAR_CHEAT
0.33 none Minimum time between damaging a Survivor from a mob
z_tracer_particles srvcl
FCVAR_REPLICATED
1 integer Director/Infected tuning - controls tracer particles. generated
z_tracer_spacing srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1 min 1 One in how many bullets is a tracer in automatic weapons.
z_transitioning_player_addon_rebuild cl
FCVAR_NONE
1 integer Director/Infected tuning - controls transitioning player addon rebuild. generated
z_transitioning_players_remove srv
FCVAR_CHEAT
1 integer Director/Infected tuning - controls transitioning players remove. generated
z_unwound_all srv
FCVAR_CHEAT
Command none Clears all wounds from all infected
z_use_belt_item_tolerance srvcl
FCVAR_DEVELOPMENTONLY FCVAR_REPLICATED FCVAR_CHEAT
0.98 number (float) Director/Infected tuning - controls use belt item tolerance. generated
z_use_next_difficulty_damage_factor srv
FCVAR_NONE
0 none If set, uses the next higher difficulty mode for the purposes of damage factoring.
z_use_tolerance srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.82 number (float) Director/Infected tuning - controls use tolerance. generated
z_versus_boomer_limit srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for versus boomer. generated
z_versus_charger_limit srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for versus charger. generated
z_versus_hunter_limit srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for versus hunter. generated
z_versus_jockey_limit srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for versus jockey. generated
z_versus_smoker_limit srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for versus smoker. generated
z_versus_spitter_limit srv
FCVAR_DEVELOPMENTONLY FCVAR_CHEAT
1 integer Director/Infected tuning - the limit for versus spitter. generated
z_view_distance cl
FCVAR_CHEAT
0 none Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)
z_vision_range srv
FCVAR_CHEAT
500 none How far a Zombie can see.
z_vision_range_alert srv
FCVAR_CHEAT
1500 none How far a Zombie can see when alert.
z_vision_range_daylight srv
FCVAR_CHEAT
2400 none How far a Zombie can see in daylight
z_vision_range_obscured srv
FCVAR_CHEAT
500 none How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert srv
FCVAR_CHEAT
750 none How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval srv
FCVAR_CHEAT
3 none The maximum time between vocalizing being burned
z_vocalize_burn_min_interval srv
FCVAR_CHEAT
2 none The minimum time between vocalizing being burned
z_vocalize_shot_interval srv
FCVAR_CHEAT
.5 none The minimum time between vocalizing being shot
z_vomit srv
FCVAR_CHEAT
1 integer Director/Infected tuning - controls vomit. generated
z_vomit_boxsize srv
FCVAR_CHEAT
1.0 none Size of vomit damage entities.
z_vomit_debug srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Visualize the vomit damage.
z_vomit_drag srv
FCVAR_CHEAT
0.89 none Air drag of vomit damage entities.
z_vomit_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
1.5 none How long a puker continuously pukes for.
z_vomit_fade_duration srvcl
FCVAR_REPLICATED FCVAR_CHEAT
5 none How long the fade takes
z_vomit_fade_start srvcl
FCVAR_REPLICATED FCVAR_CHEAT
5 none When the vomit starts to fade away
z_vomit_fatigue srvcl
FCVAR_REPLICATED FCVAR_CHEAT
3000 none Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float srv
FCVAR_CHEAT
-130.0 none Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max srv
FCVAR_CHEAT
15 integer Director/Infected tuning - the maximum value for vomit hit pitch. generated
z_vomit_hit_pitch_min srv
FCVAR_CHEAT
-15 integer Director/Infected tuning - the minimum value for vomit hit pitch. generated
z_vomit_hit_yaw_max srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the maximum value for vomit hit yaw. generated
z_vomit_hit_yaw_min srv
FCVAR_CHEAT
-10 integer Director/Infected tuning - the minimum value for vomit hit yaw. generated
z_vomit_interval srvcl
FCVAR_REPLICATED FCVAR_CHEAT
30 none How often a puker can puke.
z_vomit_lifetime srv
FCVAR_CHEAT
0.5 none Time to live of vomit damage entities.
z_vomit_maxdamagedist srv
FCVAR_CHEAT
350.0 none Maximum damage distance for vomit.
z_vomit_range srvcl
FCVAR_REPLICATED FCVAR_CHEAT
300 integer Director/Infected tuning - the effective range for vomit. generated
z_vomit_slide_mult srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.5 none Multiplier for second texture slide rate
z_vomit_slide_rate srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0.1 none Percentage of screen height per second
z_vomit_target_dot cl
FCVAR_CHEAT
0.6 number (float) Director/Infected tuning - controls vomit target dot. generated
z_vomit_target_range cl
FCVAR_CHEAT
280 integer Director/Infected tuning - the effective range for vomit target. generated
z_vomit_vecrand srv
FCVAR_CHEAT
0.05 none Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity srv
FCVAR_CHEAT
1700.0 none Initial velocity of vomit damage entities.
z_vomit_velocityfadeend srv
FCVAR_CHEAT
.5 none Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart srv
FCVAR_CHEAT
.3 none Time at which attacker's velocity contribution starts to fade.
z_walk_speed srvcl
FCVAR_REPLICATED FCVAR_CHEAT
85 integer Director/Infected tuning - movement speed for walk. generated
z_wandering_density srv
FCVAR_CHEAT
0.03 number (float) Director/Infected tuning - controls wandering density. generated
z_wind_dir cl
FCVAR_NONE
Command none sets wind direction and strength
z_witch_allow_change_victim srv
FCVAR_CHEAT
1 0 or 1 Director/Infected tuning - toggles change victim (1 = on, 0 = off). generated
z_witch_always_kills srv
FCVAR_NONE
0 integer Director/Infected tuning - controls witch always kills. generated
z_witch_anger_rate srv
FCVAR_CHEAT
0.2 number (float) Director/Infected tuning - the rate for witch anger. generated
z_witch_attack_range srv
FCVAR_CHEAT
60 integer Director/Infected tuning - the effective range for witch attack. generated
z_witch_berserk_range srv
FCVAR_CHEAT
200 integer Director/Infected tuning - the effective range for witch berserk. generated
z_witch_burn_time srv
FCVAR_CHEAT
15 integer Director/Infected tuning - the time for witch burn. generated
z_witch_damage srv
FCVAR_CHEAT
100 integer Director/Infected tuning - damage dealt for witch. generated
z_witch_damage_per_kill_hit srv
FCVAR_CHEAT
30 integer Director/Infected tuning - controls witch damage per kill hit. generated
z_witch_discard_range srv
FCVAR_CHEAT
2000 integer Director/Infected tuning - the effective range for witch discard. generated
z_witch_flashlight_range srv
FCVAR_CHEAT
400 integer Director/Infected tuning - the effective range for witch flashlight. generated
z_witch_health srv
FCVAR_CHEAT
1000 none Witch max health
z_witch_hostile_at_me_anger srv
FCVAR_CHEAT
2 integer Director/Infected tuning - controls witch hostile at me anger. generated
z_witch_max_retreat_range srv
FCVAR_CHEAT
2000 integer Director/Infected tuning - the effective range for witch max retreat. generated
z_witch_max_threat_time srv
FCVAR_CHEAT
7 integer Director/Infected tuning - the time for witch max threat. generated
z_witch_min_retreat_range srv
FCVAR_CHEAT
750 integer Director/Infected tuning - the effective range for witch min retreat. generated
z_witch_min_threat_time srv
FCVAR_CHEAT
5 integer Director/Infected tuning - the time for witch min threat. generated
z_witch_personal_space srv
FCVAR_CHEAT
100 integer Director/Infected tuning - controls witch personal space. generated
z_witch_rage_smoothing cl
FCVAR_NONE
0.9 number (float) Director/Infected tuning - controls witch rage smoothing. generated
z_witch_relax_rate srv
FCVAR_CHEAT
0.05 number (float) Director/Infected tuning - the rate for witch relax. generated
z_witch_retreat_exit_hidden_duration srv
FCVAR_CHEAT
10 integer Director/Infected tuning - how long it lasts for witch retreat exit hidden. generated
z_witch_retreat_exit_range srv
FCVAR_CHEAT
1000 integer Director/Infected tuning - the effective range for witch retreat exit. generated
z_witch_retreat_min_duration srv
FCVAR_CHEAT
10 integer Director/Infected tuning - how long it lasts for witch retreat min. generated
z_witch_speed srv
FCVAR_REPLICATED FCVAR_CHEAT
300 integer Director/Infected tuning - movement speed for witch. generated
z_witch_speed_inured srv
FCVAR_REPLICATED FCVAR_CHEAT
200 integer Director/Infected tuning - controls witch speed inured. generated
z_witch_threat_hostile_range srv
FCVAR_CHEAT
600 integer Director/Infected tuning - the effective range for witch threat hostile. generated
z_witch_threat_normal_range srv
FCVAR_CHEAT
300 integer Director/Infected tuning - the effective range for witch threat normal. generated
z_witch_tongue_range srv
FCVAR_NONE
100 none If a tongue passes this close to a witch's head, she will snap it
z_witch_wander_hear_radius srv
FCVAR_CHEAT
72 integer Director/Infected tuning - the effect radius for witch wander hear. generated
z_witch_wander_music_max_dist srv
FCVAR_CHEAT
2000000 integer Director/Infected tuning - controls witch wander music max dist. generated
z_witch_wander_music_max_interval srv
FCVAR_CHEAT
20.0 number (float) Director/Infected tuning - the interval between occurrences for witch wander music max. generated
z_witch_wander_music_min_dist srv
FCVAR_CHEAT
90000 integer Director/Infected tuning - controls witch wander music min dist. generated
z_witch_wander_music_min_interval srv
FCVAR_CHEAT
3.0 number (float) Director/Infected tuning - the interval between occurrences for witch wander music min. generated
z_witch_wander_personal_space srv
FCVAR_CHEAT
240 integer Director/Infected tuning - controls witch wander personal space. generated
z_witch_wander_personal_time srv
FCVAR_CHEAT
10 integer Director/Infected tuning - the time for witch wander personal. generated
z_wound srv
FCVAR_CHEAT
Command none Cause a specified wound on the pointed-at common infected
z_wound_all srv
FCVAR_CHEAT
Command none Cause a random wound on every common infected
z_wound_client_disabled cl
FCVAR_ARCHIVE
0 0 or 1 Director/Infected tuning - toggles whether wound client is disabled (1 = disabled, 0 = active). generated
z_wound_offset_enabled cl
FCVAR_CHEAT
0 0 or 1 Director/Infected tuning - toggles wound offset (1 = on, 0 = off). generated
z_wound_particles cl
FCVAR_CHEAT
1 integer Director/Infected tuning - controls wound particles. generated
z_zombie_knockoff_death srvcl
FCVAR_REPLICATED FCVAR_CHEAT
0 none Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push srv
FCVAR_CHEAT
0 none Does the zombie lunge push players?
zoom_sensitivity_ratio cl
FCVAR_NONE
1.0 none Additional mouse sensitivity scale factor applied when FOV is zoomed in.